Torunerosu

Please note that this is not a tiering discussion.

Torunerosu

Type:

Base Stats: 79/115/70/125/80/111

Ability: Mischievous Heart (Non-attacking moves have a priority of 1)
Dream World Ability: Competitive Spirit (As its stats are lowered, its Attack increases)

0x Resistance:

0.25x Resistance: None
0.5x Resistance:


2x Weakness:

4x Weakness: None

Angry at Game Freak for serving it the short straw, that is. With everyone and their mother eyeing up Randorosu and Borutorosu's excellent stats, typing and boosting moves, it's easy to forget that there's actually a trio of legendaries in BW. Torunerosu has the honour of being the first pure Flying-type Pokemon in any of the games if one discounts Flying-type Arceus, but the historical honour of being the first of its typing is overshadowed by the awesome Ground/Flying and Electric/Flying dual typings of its genie brethren. Torunerosu also posesses the worst movepool of the three genies, as well as the smallest number of boosting moves and the least useful STAB in the standard OU environment. Torunerosu still poses a massive threat to unprepared teams due to its excellent attacking stats, but will it fall into disuse in the BW metagame due to it being so outclassed? Only time will tell.

Notable moves are bolded.
New moves are italicised.
Notable new moves are therefore bolded and italicised. These will be explained at the bottom of each codeset.

Level Up Learnset:
Code:
- Uproar
- Astonish
- Gust
Level 7 - Swagger
Level 13 - Bite
Level 19 - Revenge 
Level 25 - Air Cutter 
Level 31 - Extrasensory 
[B]Level 37 - Agility 
Level 43 - Air Slash[/B]
[B]Level 49 - Crunch [/B]
Level 55 - Tailwind
[B]Level 61 - Rain Dance
[I]Level 67 - Gale[/I][/B][B]
Level 73 - Dark Pulse[/B]
Level 79 - Hammer Arm
Level 85 - Thrash

Gale - Flying-type Special move, 120 BP/70 Acc/10 PP. Has a 30% chance of confusing the opponent. Accuracy is boosted in Rain.
TM Moves:
Code:
[B]TM06 - Toxic
TM08 - Bulk Up
TM10 - Hidden Power
TM12 - Taunt[/B]
TM15 - Hyper Beam
TM17 - Protect
[B]TM18 - Rain Dance[/B]
TM21 - Frustration
[I]TM23 - Knock Down[/I]
TM27 - Return
TM29 - Psychic
[B]TM31 - Brick Break[/B]
TM32 - Double Team
TM34 - Sludge Wave
TM36 - Sludge Bomb
TM40 - Aerial Ace
[B]TM41 - Torment[/B]
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM46 - Thief
[I]TM48 - Sing A Round[/I]
[B]TM52 - Focus Blast[/B]
TM56 - Fling
[I][B]TM58 - Free Fall[/B]
TM59 - Incinerate
TM62 - Acrobat[/I]
TM63 - Embargo
TM66 - Payback
TM68 - Giga Impact
[B]TM86 - Grass Knot[/B]
TM87 - Swagger
[B]TM89 - U-turn
TM90 - Substitute[/B]
TM94 - Rock Smash
HM02 - Fly
HM04 - Strength

Free Fall - Flying-type Physical move, 60 BP/100  Acc/10 PP. The opposing Pokemon is picked up on Turn 1, then dropped  down on Turn 2 for damage. If the opposing Pokemon is faster, it loses  its move on Turn 2. If the opposing Pokemon is slower, it loses its move  on Turn 1.
Pros and Cons

Pros
- Excellent attacking stats.
115/125 are nothing to scoff at even in the fast 'n' furious world of the fifth generation. With those stats, Torunerosu can hit hard from both sides of the spectrum and even dare to attempt a mixed attacking set.
- Excellent Speed. 111 Speed is a single point higher than base 110s including Gengar and the Lati twins, meaning Torunerosu can safely outspeed these threats and set up on them, or deal serious damage. This Speed stat is also very helpful when running a Choice set.
- Access to Rain Dance. Drizzle Politoed is a big deal at the moment, but many experienced battlers have stated that they would still run a backup Rain inducer on their Rain Dance teams in case Politoed goes down and the weather has changed. This is a good idea, since Sandstorm was extremely common in Gen IV OU and Gen V also throws instant sunlight into the ring with Drought Ninetales. Torunerosu is a powerful, fast and fairly stable user of Rain Dance which should make it a great weather abuser.
- Access to U-turn. An incredible move in Gen IV, U-turn looks like it'll always be a very useful move for scouting switches and keeping momentum going, and Torunerosu is lucky to have it.

Cons
- Pretty meh typing. Flying has some useful resistances (most notably a Fighting resistance and Ground immunity) and allows Torunerosu to avoid damage from Spikes/Toxic Spikes, but ultimately the Stealth Rock weakness is going to hurt a lot. Weakness to Electric and Ice-type moves aren't helping Torunerosu's case either, especially with its average 79/70/80 defences.
- Poor STAB. Flying-type moves didn't see a lot of use in Gen IV OU since Grass-types were rare, the top Bug-type (Scizor) is neutral to Flying and most Pokemon simply had better attacking options. Of course, a lack of viable Flying-type moves outside of the rare Air Slash didn't really help the cause. Still, though, Flying-type moves don't have great coverage and tend to be easily walled by common Steel and Rock-type threats.
- Fairly shallow movepool. Torunerosu's movepool is easily the worst one out of all the genies, making it quite predictable.
- Lack of boosting moves. Torunerosu gets Agility and Bulk Up. That's it. Seriously, that's it! This is another area where Torunerosu really gets short-shafted compared to its counterparts. The Electric/Flying Bonutorosu gets both of those moves along with Nasty Plot, whilst the Ground/Flying Randorosu gets Bulk Up, Swords Dance, Calm Mind and also Rock Polish.


Moveset Ideas

These sets will focus on things that Torunerosu can do that the other genies can't. Whilst there are a lot of viable sets for Torunerosu such as ToxiStall, Substitute/Protect/Torment and Agility sweeping, these sets can be done just as well or even better by one or both of the other genies and thus won't be mentioned.

Choice
Torunerosu@Choice Scarf/Specs
Ability: Competitive Spirit
Naive or Hasty/Timid Nature
EVs: 8 HP/252 SpA/248 Spe (Timid)
EVs: 68 Atk/192 SpA/248 Spe (Naive/Hasty)
~ Gale/Air Slash
~ Focus Blast/Hidden Power Ice/Grass Knot
~ Crunch/Hidden Power Ice
~ U-turn

Apologies for this fairly muddled set, but Torunerosu has a surprising amount of options to use. Flying-type STAB actually looks like it's gonna be better in BW than it ever was in DP; Drought Ninetales will undoubtedly cause a massive rise in Sun teams and these teams will be choc-a-bloc with Grass-types abusing Chlorophyll; Grass-types which Torunerosu can massacre with STAB 120 BP Gale. The 30% confusion chance is very useful as well. If the 70% accuracy outside of rain is a big no-no, Air Slash is a good option as well. U-turn is a must-have on almost any Choice user that can learn the move and it is incredibly useful for scouting, hence its presence on the set here. The last two moves depend on what you want to hit, and what your team needs. Focus Blast lays waste to Tyranitar and Heatran, both of whom resist Flying-type moves and take pathetic damage from U-turn (despite Tyranitar's weakness to the move). Crunch hits Latias harder than Gale and 68 Attack EVs with a neutral nature guarantee that it'll always 2HKO 4/0 Latias. It's also a more reliable move than Gale against Gengar, Starmie, Shanderaa and numerous other Ghost/Psychic-types. HP Ice destroys Dragons and allows Scarf Torunerosu to act as an effective revenge killer to Dragon Dancers, though its coverage outside of the Dragon-types is pretty poor. Finally, Grass Knot is a great move to smack Bulky Waters around with, though it is generally an inferior option to the other moves.

Specs can be used for power, but I personally think 111 Speed with a Choice Scarf is too tempting to pass up. 248 Speed EVs are used because the only thing you're doing with 252 is tying with Scarf Borutorosu, which you can't do anything to (whilst it sits there laughing as you die to Thunderbolt). Speaking of Scarf Borutorosu, it too can make an effective Choice Scarf user. However, Torunerosu does have a few distinct advantages:

- It's better in weather. Seriously, this thing should destroy Sun teams and a large portion of Hail and Rain teams too. Scarf Borutorosu can destroy Rain Teams, but that's about it.
- Its STAB hits Urugamoth for SE damage. Urugamoth is the incredible Bug/Fire-type with Butterfly Dance; Gale will easily OHKO Urugamoth after SR even at +1 Special Defence, whilst Borutorosu's Thunder cannot boast the same ability.
- Whilst by no means better than Thunder, Gale is still an excellent move. One thing it has over Thunder is a higher chance of making a slower target unable to attack on any given turn that the move is used. Thunder and Gale both have a 21% chance of making their secondary effects happen, factoring in the 70% accuracy. Thunder causes paralysis, which means that the opponent has a 5.25% chance of not attacking if they get paralysed by Thunder, and then fully paralysed. Gale however causes Confusion, which means that the opponent has a 10.5% chance of not attacking if they hurt themselves.
- Nothing incredibly threatening is immune to Flying, making Gale a safer move than Thunder/bolt. If Garchomp switches in on your Scarf Borutorosu's Thunderbolt to take advantage of its immunity and SD up, you're screwed. If Zapdos switches in to get a Lightningrod boost, you're in a bad position. Basically, a Flying-STAB is probably going to be safer in BW than an Electric STAB. Also, since nothing is immune to Gale you can still use it even if a Flying resist comes in thanks to the useful Confusion chance; try to keep using Thunder on an Electric immunity!

Oh God, not another Weather abuser
Torunerosu@Damp Rock
Ability: Mischievous Heart
Timid Nature
EVs: 8 HP/252 SpA/248 Spe
~Rain Dance
~ Gale
~ Focus Blast/Taunt
~ U-turn/Taunt/Toxic

Torunerosu makes a fine user of Rain Dance, as Mischievous Heart ensures that it gets to go before most other moves. Gale is here for the accuracy increase as well as generally being a great STAB. Focus Blast is important on this set to stop Torunerosu from being raped by Sand Stream Tyranitar, who will just love to switch in to ruin your rainy fun. U-turn is always useful and should be used in the last slot, but Taunt can be great to turn things like Blissey into setup fodder; in fact, Taunt/U-turn is a great combination, so it could be used over Focus Blast. Toxic is mentioned because it's on the TM list, really; it's pretty good against Bulky Waters and the like, but is definitely a lesser option. A bulkier EV spread could be used here if you want more survivability; just shift SpA EVs to HP as you see fit.


Mix it up
Torunerosu@Leftovers/Life Orb
Ability: Mischievous Heart
Naive/Hasty Nature
EVs: 88 Atk/172 SpA/248 Spe
~ Bulk Up/Taunt
~ Gale
~ Brick Break
~ Crunch

A very simple set, mentioned only because Gale is an excellent tool against Stall. It hits Nattorei and Forretress pretty hard, as well as hitting Hippowdon. Brick Break is an all-around good move which puts the hurt on Blissey, Tyranitar and Heatran. Crunch smacks Latias around, who was very common on Gen IV Stall before she got banned. Bulk Up is a great move for increasing survivability as well as the power of Brick Break, and a +1 Leftovers Torunerosu will always 2HKO Blissey with 88 Attack EVs, SR or not. Dark/Fighting is a great attacking combo resisted only by Heracross and Toxicroak (the former of which is weak to Gale) so with enough Bulk Ups it might be possible to get a sweep going. The Speed EVs are purely for Latias, whilst the Attack EVs are specialised for killing Blissey. The rest of the EVs are dumped into Special Attack. If you want more power behind Brick Break and Crunch, feel free to shift Special Attack EVs over to Attack.

That's about it for Torunerosu; what do you all think of him? Personally I believe it's gonna be shunned for the more versatile (and, let's be honest, just plain better) Borutorosu for quite a while, but let's not forget about Torenerosu's advantages; namely, being the more useful Choice Scarf user and weather abuser thanks to the brilliant Gale. Don't forget this Flying-type menace!
 

Hipmonlee

Have a nice day
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It's confirmed that Gale only raises accuracy in Rain.

The 30% is a chance to cause confusion.

The biggest problem with this guy is he isnt just overshadowed, he is almost 100% outclassed by his Electric/Flying counterpart. Gale being his only real advantage, and with its rubbish accuracy outside of rain, it just isnt really all that good..

Have a nice day.
 

Don Honchkrorleone

Happy Qwilfish the nightmare
is a Smogon Discord Contributor Alumnus
There is something he can do but the others cant:

Since he's angry, why can't him enrages the foe

@Leftovers
Jolly Nature
Ability: Mischevious Heart
EVs: 252 HP/4 Atk/252 Spe

~ Torment
~ Fly
~ Protect
~ Substitute/Toxic
 
There is something he can do but the others cant:

Since he's angry, why can't him enrages the foe

@Leftovers
Jolly Nature
Ability: Mischevious Heart
EVs: 252 HP/4 Atk/252 Spe

~ Torment
~ Fly
~ Protect
~ Substitute/Toxic
Borutorosu can run that exact set.

And the fact that it doesn't learn Roost has nothing to do with it "sitting on a cloud" or whatever; Roost is no longer a TM.
 
Not only are the 3 genies recolorings of the same base sprite, but Torunerosu also has the exact same stat spread as Borutorosu... And considering Boru has Toru's movepool+, and Toru has the inferior typing (ARE YOU ALL HAPPY YOU GOT YOUR FREAKIN' PURE FLYING OH MY GOD). :/

He looks cool, but I dunno. Competitive wise he doesn't really offer anything that can't be accomplished elsewhere.
 
Borutorosu can run that exact set.

And the fact that it doesn't learn Roost has nothing to do with it "sitting on a cloud" or whatever; Roost is no longer a TM.
Well, at least it quite exactly that what everybody predicted for the first pure Flying type.
- Won't be a bird
- Probably cloud-related
- unable to learn Roost
IMHO it is really a stretch to say that the third one is "just conincidence lol".
 
Personally, I find this outclassed in rain weather usage by the electric/flying and lightningrod zapdos. Electric/Flying is a good typing, and Zapdos' immunity to electric attacks in rain make it all the more useful. On the other hand, Electric/Flying has fantastic sweeping potential combined with great bulk that makes him a great pokemon all around. Plus, if Mischievous Spirit gives nasty plot and sub priority, Electric/Flying has a (greater) incentive to run Hammer Arm to mixed sweep.

The pure flying, however, seems inferior. It can pull off toxic, torment, and Taunt--but so can elec/flying. You have to make use of agility, and Torunerosu's better special (as compared to ground/flying). But with, Mischievious Heart, agility seems slightly wasted, even though it can allow this guy to sweep. My personal set for this poor mon:
-Agility
-Air Slash/Gale
-Dark Pulse
-Hammer Arm
Essentially a chance to mixed sweep. Hammer Arm is simply great for coverage.
 
I don't think he's a genie I think he's a japanese sky god...

Anyways he's sorely outclassed and overshadowed by both his counter parts. Only one STAB and not a very good one, worse movepool... he's the Mesprit of Black and White, the Entei of this generation. At least the other two are good, though i kind of hate that none of them can run sleep talk sets. Sleep Talk was one of my favorite new TMs in Gen 4
 
I think he is outclassed, simply by the other Genies but i am loving the Speed and Mixed attacking Stats, 111 puts it in a prime position to Scarf up, enabling it to counter things like Garchomp and Salamence quite easily.
 
Roost would be awsome. What would happen if a flying type lost its flying type? Would it become ??? type?
Roost simply won't work. It would say "But it failed!". Therefore is why it doesn't learn Roost as it would be completely retarded and useless if it did.
 
Am I the only person bothered that they made three pokemon that are essentially recolors of the same sprite? They got lazy near the end..
 

Oglemi

Borf
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Roost simply won't work. It would say "But it failed!". Therefore is why it doesn't learn Roost as it would be completely retarded and useless if it did.
Why would you post something thinking you know the truth when you're really talking out of your ass? It's been tested with Smeargle changing his type using Conversion and then Roosting, and Smeargle simply becomes ??? type. Meaning all attacks do neutral damage in that turn he Roosts.
 
Wow, this thing is so completely outdone by Borutorosu it's not even funny. In terms of typing Eletric/Flying is 100% superior. There is literally no downside to it, offering awesome secondary STAB with a bunch of added resistances and zero added weaknesses. Borutorosu gets nasty plot and Torunerosu is stuck with shitty bulk up. Hell if Borutorosu wanted to use Flying STAB that badly it could just slap HP Flying onto one of its movesets and have it be stronger than Gale after a NP (more accurate too), electric+flying is not bad coverage at all when you add focus blast into the equation. It isn't even a case of dragonite vs mence it's worse than that, it seriously does not have anything in its movepool or stats to set itself apart from Brutorosu. I know I'm being extremely negative, but it couldn't be closer to the truth. Maybe it will see play in the lower tiers where it won't be so outclassed.
 
Why would you post something thinking you know the truth when you're really talking out of your ass? It's been tested with Smeargle changing his type using Conversion and then Roosting, and Smeargle simply becomes ??? type. Meaning all attacks do neutral damage in that turn he Roosts.
Excuse me child, but your attitude is not welcome here. If you are unable to assert yourself in a civilized manner then you should go dabble in the gamefaq forums or something as they seem more your type: rude and obnoxious.

That being said, this was tested in Black version recently so I know for a fact that it is true. If you don't believe me you then are free to test it out yourself.

Once you are done please feel free to get started on your other foot.
 
Excuse me child, but your attitude is not welcome here. If you are unable to assert yourself in a civilized manner then you should go dabble in the gamefaq forums or something as they seem more your type: rude and obnoxious.

That being said, this was tested in Black version recently so I know for a fact that it is true. If you don't believe me you then are free to test it out yourself.

Once you are done please feel free to get started on your other foot.
Sorry to inform you, but Smogon isn't for patronising mini-mods either. D:

Although, you are probably right, since the ??? was removed from Black and White. Before Gen V, though, the ??? type would have been the case.
 
Wow, this thing is so completely outdone by Borutorosu it's not even funny. In terms of typing Eletric/Flying is 100% superior. There is literally no downside to it.
Earthquake will hit Borutorosu for super-effective during Gravity, lolz.

Other than that, yeah.
 
Since Competative Spirit is "Meh" anyway I'd go for a Mischievous Heart angle.

Maybe a Focus Blast/Gale/Taunt/Torment set (replace Gale with Air Slash if the accuracy is a problem). Maybe even throw Protect in there.
 

UltiMario

Out of Obscurity
is a Pokemon Researcher
I've tested this on an early B/W compatible server, and it's worked to good success so far. I've turned this Genie into a pretty reliable anti-lead.


Anti-Lead Genie
Torunerosu@Lum Berry/Focus Sash
[Naive/Timid]/Mischievous Heart
8Atk/252SpA/248Spe
Taunt
Gale
Grass Knot
U-Turn

Borutorosu (Electric Genie) can run a rather similar set to this, with Thunderbolt rather than Gale, however, Gale is the exact reason Torunerosu has something over his Electric-typed brother. Assuming the Gen V lead metagame looks ANYTHING like the Gen IV lead metagame, the power coming from Gale is highly appreciated. Gale can OHKO opponents like Machamp and Celebi with ease. Gale, while unreliable in accuracy, is a potent killer. Along with it comes Grass Knot for taking on Bulky Ground and Water Leads like Swampert, Hippowdon, and Donphan. The other two moves, Taunt and U-Turn, obviously is for nullifying leads and U-Turning out to see what an opponent will do in response. Due to Mischievous Heart, Speed isn't an issue when Taunting (you still need to run 248 speed for beating Base 110s in general). Unfortunately, one big lead you're never going to put any dents in (other than Taunting, of course) is Metagross, so I recommend partnering this guy with Shanderaa or Magnezone (or if you want to be REALLY safe, stick a Balloon on them as well to ensure someone doesn't predict your switch and ruin it with a Surprise Earthquake) to take some of the pesky steels that bother this set.


Since GK only OHKOs Pert and not other Grounds, while it DOES put a huge dent in them, it doesn't KO... so that might be up for grabs for a moveslot.

Opinions?
 

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