I think that Pokémon Let's GO look like they'll be fun to play.
Just like Electric. Amazing defensive type, but a purely defensive Electric-type has yet to be created.All ice needs is fast strong pokemon, it's like ground/fire the type itself is fine but its members are unsuited to show its strenghts
Zapdos more or less has evolved to fill that role, but anyways they'd have to be very careful not to create an overpowered monstrosity that only goes down to earthquake, and nothing else (at which point it would be banned to ubers where Pdon would ensure it got no usage)Just like Electric. Amazing defensive type, but a purely defensive Electric-type has yet to be created.
Or something like Eelektross, where Levitate ensures it's only weak to Thousand Arrows unless they've a means to suppress its ability... but its stats are mediocre at best.Zapdos more or less has evolved to fill that role, but anyways they'd have to be very careful not to create an overpowered monstrosity that only goes down to earthquake, and nothing else (at which point it would be banned to ubers where Pdon would ensure it got no usage)
And yet, it's themed towards attacking.Or something like Eelektross, where Levitate ensures it's only weak to Thousand Arrows unless they've a means to suppress its ability... but its stats are mediocre at best.
Now that is an unpopular opinion. You didn't miss the Thunder Wave-and-Sableye-stall-fest that was late ORAS, did you?I think XY OU was kind of mediocre, but ORAS was an amazing expansion pack.
Granted, Ishihara did recently hint that the 2019 Pokemon game(s) will have better graphics than any prior entry to the series, so... perhaps you'll have a change of opinion? Of course, I suppose it depends on if you prefer the Pokemon to be constantly bouncing around or making a dynamic action that's reasonably relevant to the move they're using. (or however things will be set up in the 2019 Pokemon games)I never once noticed DPPt being slower than the other games in the series until someone mentioned it to me. It's not that bad.
Less story = better game imo, the games are about you and your own journey, so weighing you down with a whole bunch of text boxes never really worked for me.
BW1 are my least favourite games primarily for the above reason. The plot besides N never really worked for me, you spend most of the game mashing A so you can continue with the game rather than watching a movie, and having new Pokémon is a nice concept but the number of them I actually like goes into single digits.
Gen 5 is aesthetically the best the series will probably ever get, now that we're in 3D. The sprites are much more vibrant and fluid than the 3DS games, and seasons were amazing and made the world feel real.
The PWT is the best battle facility. The Battle Factory and its variants are the second-best.
Probably because the default pose is what gets uploaded to databases everywhere.everyone judges them on the default pose alone for some reason.
Well, if you don't count the slight variances between Reshiram/Zekrom/Kyurem's themes...I think B/W Legendary battle themes are quite overrated. The loops are relatively short and uninteresting pretty uninteresting. They fit pretty well with the tension that comes from the Pokeball shaking after you throw it at the Pokemon, but I just feel that the legendary themes in D/P/Pt was a lot better than these. Doesn't help B/W's case either that D/P/Pt had a bunch of different themes for different legends while B/W only had one theme for Reshiram/Zekrom/Kyurem and then one more generic theme for all the rest of the legends (even Victini, I think).
It's a nice touch, but pretty unnoticeable. I don't particularly mind that theme itself though, it's just that I don't find it as nice to listen to as the themes of mascot legendaries from gen 3-4.Well, if you don't count the slight variances between Reshiram/Zekrom/Kyurem's themes...
Sequels instead of remakes would honestly be brilliant.I don't want a Gen 4 remake. While it would be nice to see Sinnoh in full HD, honestly I just don't feel that we need one. The mechanics of battling hasn't changed that much since DPPt, and while the original RBY games are pretty much unplayable now, DPPt are still perfectly enjoyable now. I just don't think it would bring that much to the table. If we got one, I would still play it, but it's not something I'm pining for or anything like that. I'd rather have a sequel to them than a remake, or perhaps a sequel to X&Y since that postgame was absolute shit.
All the "routes" should probably have real names, like those, and not be numbered. (And obviously the bigger issue is the implausible coincidence that the numbers go in the exact same order as the order the player happens to progress through each region.)Related: I enjoy the idea of nicknaming routes. It helped give each one a bit more personality, especially considering that Kalos would be the second (of three) regions to have its route numbering restarted.
Not quite; we often forget because it's bad but Dugtrio can also have Sand Veil -- so it's more a 60% chance. Still really atrocious tho.I feel like being able to catch a Gible that evolves next level almost made up for it. Of course, I question the judgment of whomever decided to fill out the encounter table with both Arena Trappers and give the player an 80% chance of the encounter being inescapable (without a Flier, of course).
I would point out that there are multiple examples where you don't find routes in the exact same order they're numbered - especially Kanto; where even if you don't do a lot of sequence breaking Nugget Bridge is the last two numbered routes in the region - but semantics and pedantry aside, if they're just going to nickname routes anyway, I don't see much of a reason to number them anymore. Much like evolution levels and methods never changing, it seems like another thing that's just stuck around for no real good reason other than it's what's always been done.All the "routes" should probably have real names, like those, and not be numbered. (And obviously the bigger issue is the implausible coincidence that the numbers go in the exact same order as the order the player happens to progress through each region.)