I'm a bit perplexed that there's a Master Ball sticking out of it, too...I would point that his in-game model has a actual train sticking out of his butt.
Yes.
Who is throwing their Master Balls into the garbage??
I'm a bit perplexed that there's a Master Ball sticking out of it, too...I would point that his in-game model has a actual train sticking out of his butt.
Yes.
Sometimes you come back from a beach vacation with more of the things than the bag is capable of displaying properly. Happens to the best of us.I'm a bit perplexed that there's a Master Ball sticking out of it, too...
Who is throwing their Master Balls into the garbage??
It does, however, get Gunk Shot. It's had that as an egg move for several generations, in fact.Looking at the Kaphotics's data and I'm disappointed that Banette doesn't get Play Rough. It's a living doll, come on!
While i 100% agree with the fact Sinnoh wouldn't in any way be able to handle neither Dynamax nor a """wild area""", I don't think the topdown camera is an issue.So yeah, Dynamaxing should not appear in DP remakes because it would not make sense mechanically and lore wise. And lastly, I honest think DP remakes should have happened in the 3DS, specifically Gen 6, because the camera was top down and it would be easier to translate to 3D. They also have a touch screen, which DP was built on. RS would be easier to make on the Switch because they were built around a single screen.
X-rays from the MoonAs for what Vanillite has. Well Vanillite is said to have come from life from an icicle exposed to solar radiation (don't know how that works).
That'd be "whenever they become popular in japan"siphonophore mon when?
This is really the only part of your argument I can agree with. "Sinnoh cities weren't made to fit Gym Stadiums". They'll redesign the city, majorly or enough to fit the stadium (which would also solve the Gym "room" problem.And even if GF were willing make the design changes for gyms to permit Dynamaxing, it would not fit well with the culture of Sinnoh. In Galar, the league is treated like a giant sporting event that attracts a huge audience who sits in stadiums watching battles, with the Dynamax being the huge selling point, and matches being on TV. In Sinnoh, the gym challenge is nowhere that grand. Even if they were to make giant stadiums, it would not fit well with the culture of Sinnoh, if anything it would look really odd and look completely foreign, which would defeat the point of remake.
Because if they were to make another gen 8 game without their gen gimmick, that'd make no sense even for GF.Who says Dynamax has to even appear in DP remakes?
Like I get that it's the generational gimmick, but what specific reasons exist that mean it would need to be in DP remakes if any? (If we actually get DP remakes that is...)
not having Dynamax in the last year after having had it hyped for the first part is a level of response to fan feedback not even Game Freak is capable of getting right
As for what Vanillite has. Well Vanillite is said to have come from life from an icicle exposed to solar radiation (don't know how that works). Though that does put it on par with Grimer and Trubbish.
Nah, judging by Ultra Moon's entry, there wasn't any of that "random energy grants life" bullshit. The sun said "time to die" and the icicle said "nah fuck that".X-rays from the Moon
This is why Muk gets Moonblast in LGPE.X-rays from the Moon
If they remember to give it Moonlight as well, Alolan Muk could actually be a bit better with reliable recovery. (Probably not regular Muk)This is why Muk gets Moonblast in LGPE.
I know you were memeing there but... *unfortunately* Dynamax is well appreciated by the fans, and remember that the 0.1% of people on smogon (most of which don't even buy the games) don't account for the actual fanbase and will never have any influence in GF's decisions.FTFY
I'm joking obviously - I know it would be a terrible decision for optics and business sense and merchandising and all - but I for one wouldn't complain
I really like this idea, especially since Stark Mountain is both completely optional and arguably the most inconvenient place to navigate in Sinnoh.Or heck, with Stark Mountain pretty much designed as one HUGE room, I think this dungeon could transition to a Wild Area better than other places like Mt Coronet.
They are hosting the Player Cup via WiFi. Doesn’t that count as Worlds in a sense?I know you were memeing there but... *unfortunately* Dynamax is well appreciated by the fans, and remember that the 0.1% of people on smogon (most of which don't even buy the games) don't account for the actual fanbase and will never have any influence in GF's decisions.
Kids would, since they actually make up the actual playerbase who buys the games :P
And kids, as far as I know, love Dynamax.
(Even VGC players are sorta-ok with it. They're more busy raging at Ally Switch right now I believe)
(edit: I demand the "unfortunately" to be read in FalseSwipeGaming voice btw)
What? How is it a miniature version of Sinnoh? The only miniature version of Sinnoh I know of is in Platinum version's of Amity Square and it is a REALLY miniature version of Sinnoh.Lore-wise, Route 224 is said to be a miniature version of Sinnoh, so if it was expanded it could work as well, especially since it's more easily accessible than Stark Mountain.
What? How is it a miniature version of Sinnoh? The only miniature version of Sinnoh I know of is in Platinum version's of Amity Square and it is a REALLY miniature version of Sinnoh.
Ah... sorry GF, think you're going to have to try a bit harder.Notice how much the sandy area resembles the route next to Pastoria?
It's obviously a not tile-for-tile replica of Sinnoh, but it still has all of the geography of Sinnoh (except for snow, which wasn't really in DP anyway, except for Snowpoint) and thus is still a 'miniature version' of Sinnoh.Ah... sorry GF, think you're going to have to try a bit harder.
Or rather, I think I sort of get what they were saying and maybe its just a translation issue. This isn't a miniature version of the Sinnoh Region but rather, rewriting the last part of the sentence: "this area is exemplary of the Sinnoh Region's geography."
It's not necessarily so much a translation issue as it is... something that isn't meant to be taken quite so literally as either of you are interpreting it in the first place, haha (edit: oh I was ninja'd by three minutes - Besom wasn't taking it that literally in the first place, oops). (But the specific Route 213 thing is definitely a stretch when nothing else on the map is trying to match Sinnoh's layout.) "This area is exemplary of the Sinnoh region's geography" is really already what that means - that it compresses so much of Sinnoh's diversity and climate into one small space that it can allow a wide variety of Sinnoh's Pokémon to thrive. With that in mind, I think it would be a perfect basis for a Wild Area if Sinnoh were to have one.Ah... sorry GF, think you're going to have to try a bit harder.
Or rather, I think I sort of get what they were saying and maybe its just a translation issue. This isn't a miniature version of the Sinnoh Region but rather, rewriting the last part of the sentence: "this area is exemplary of the Sinnoh Region's geography."
That would also solve the somewhat immersion-breaking issue of how Pokemon strength is scaled such that someone who lives in the player's starting town and ONLY the player's starting town has a smooth difficulty curve. Areas would feel more natural and not tailored to the player.Honestly, I wouldn't even mind if Pokémon in the same areas didn't have the same levels - like, what if you could go to the Lake of Outrage early on, and the Dreepy were in the mid-15s and could actually be added to your team? But then you'd have to be wary of the higher-leveled opponents, including the also-present and incredibly dangerous Drakloak that might attack you while you're searching. There would be risk involved in trying to hunt a Dreepy - but there would also be a reason to go there and try to succeed, and the mechanics don't just stop you from trying!
That one change would go such a long way - you'd have a reason to go there before you're an appropriate level, an actual goal in mind and something worth finding, and then the strong opponents become an actual, meaningful obstacle in the way of that goal. But instead, what we have just removes all incentive to go to the area and therefore makes the strong opponents irrelevant.
I actually wouldn't mind if they did a Let's Go-type game that only included Gen 1-4 mons tbh. I would prefer if they had main-series mechanics (like wild encounters) though.... or we'd get Let's Go Shinx and Starly: tile-for-tile Sinnoh remakes with a fixed camera and a few features stripped away to shorten development time.