Fennekin and Charmander are cute wdymFennekin and post Gen 3 Charmander exist buddy, so no
Now middle stages would be Pignite and Chespin's evo
Not even after seeing this:Rowlet is one of the ugliest first form starters and you cannot change my mind on this
I dislike humanoid Pokemon for the most part.
I agree, I don't mind humanoid designs but they've overdone it with the Starters. GF thinks it gives them relatable personalities but if that's the intention that if you're meant to pick them by which one you relate with more doesn't that limit your choice? Let me decide what I imagine my Starter's personality is, or at the very least don't make the personality trait part of the design.(really, the humanoid starter trend needs to end. 3 gens in a row...)
Just pointin out, you CAN get Pory-Z before you challenge the champion, or even fight Cyrus in Spear Pillar. The Upgrade is found in Eterna City in the Galactic base, and the Dubious Disc is found in the Galactic base in Veilstone. Of course this does require not one but TWO trades, so there is a sort of limitation.I think I said most I wanted in the respective threads. But I try to repeat what I said. I am not looking forward for the remakes:
- it's artstyle is kinda off putting and feels like a step back from ORAS
- Masuda is involved, so that's not good news for me
- "Faithful" sounds like we aren't going to get the Battle Frontier and a limited Dex. I miss you Platinum improvements. Also how faithful will they be? No megas? No Fairy Typing? That kind of "faithful"? I am afraid it may be too literally. Will that be Let's Go "faithful" without having Go mechanics? Not to mention, lack of fire and ice types. Flint and Candice will be screwed.
As someone who doesn't like Sinnoh but is interested about potential improvements, it seems rather disappointing. What I loved about remakes in Pokemon is that we are experiencing our childhood games with modern mechanics rather than just visual upgrades and HD enhancements.
Apparently there seem to be some stuff from Platinum that may be in the game like Porygon-Z who isn't obtainable even in the post game and an NPC that may give you the item to change Shaymin's form.
But I guess having Chibi artstyle is better than having DP run on SwSh engine as it is now. But that is just me trying to make it less disappointing to myself than it actually is. Tho I would not mind Dynamax of all mechanics to disappear.
You also need to get lucky and have Backlot fill his Trophy Garden with Porygon.Just pointin out, you CAN get Pory-Z before you challenge the champion, or even fight Cyrus in Spear Pillar. The Upgrade is found in Eterna City in the Galactic base, and the Dubious Disc is found in the Galactic base in Veilstone. Of course this does require not one but TWO trades, so there is a sort of limitation.
There is in fact a trainer in Veilstone that will give you a Porygon as a gift Pokemon.You also need to get lucky and have Backlot fill his Trophy Garden with Porygon.
That's only in Platinum, though.There is in fact a trainer in Veilstone that will give you a Porygon as a gift Pokemon.
Yes. But this was under the assumption that it was the Platinum Pokédex in the first place. I have HEAVY doubts that they’d show a Pokémon unusable until postgame. Of course, it could be likely that GF could pull a fast one on me, but I’m just gonna go with the mindset that it will be available as a gift pokemon in BD/SPThat's only in Platinum, though.
https://serebii.net/pokedex-dp/137.shtml
Oh I was under the assumption that you were referring to the original DP for some reasonYes. But this was under the assumption that it was the Platinum Pokédex in the first place. I have HEAVY doubts that they’d show a Pokémon unusable until postgame. Of course, it could be likely that GF could pull a fast one on me, but I’m just gonna go with the mindset that it will be available as a gift pokemon in BD/SP
Also it's a killer dancer, as shownWhile most people would probably say they prefer Kabutops over Omastar, because it "looks cooler" or "bro, it literally has sword arms man" (this is how striaight people speak I assume), I actually prefer Omastar.
Kabutops "objectively" looks cool; it is bipedal, has gigantic scythe arms, is menacing, etc. As a result, most people would probaby prefer it over Omastar. But Omastar is a genuinely interesting take on the contemporary image of an ammonite. It's a much more nuanced design because while it follows basic ammonite anatomy to a T, its drawn in a style that is instantly recognizable as "Pokémon". When I think of Pokémon, Omastar is one of the first things that comes to my mind.
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It's also the more terrifying one of the two.
Current Shiny Charizard is IMO the better shiny for me because come on black is such a cool color, but Gen 2 Shiny Charizard is literally just Ridley from Metroid and I love it for thata unpopular shiny opinion. I like gen 2 purple shiny charizard more than later gen black shiny.
Yeah, when I was tweaking shiny colors, I noticed green was a good highlighterCurrent Shiny Charizard is IMO the better shiny for me because come on black is such a cool color, but Gen 2 Shiny Charizard is literally just Ridley from Metroid and I love it for that
While we're on the topic of unpopular Shiny opinions, I don't get why so many people dislike green and pink Shinies. Sure some of them ae actually downright vomit inducing (looking at you Ursaring), but there are a lot of green and pink Shinies that people hate that I love. Probably the biggest example of this for me is Espeon. It's such a nice, deep shade of emerald green, yet everybody compares it to snot. Same goes for Sharpedo; I love that shade of deep magenta, yet everybody hates on it for being pink.
Personally, the worst Shiny color for me is yellow. It's ironic because yellow is my favorite color, and there are some great yellow Shinies (Azumarill and Luxray come to mind). But there's this specific shade of yellow that looks like piss to me, and they slap it on some of my favorite Pokémon. Arcanine, Lucario, and Floatzel had so much potential for cool Shinies, and they literally made them look like they've been drenched in piss. If they had just given them the same deep gold color that they had given Azumarill and Luxray, I would love them. But no; they had to go for piss yellow.
There's also Alolan Raichu, which is also a great ShinyWeird how dark brown is never used for shinies outside Chestnaught....who'd look better if the normal was the shiny
Green: The problem with green isn't the color itself but the shade of green they choose. It can easily make the Pokemon look sickly than just it's color is green.I don't get why so many people dislike green and pink Shinies
does a mon like regirock count. he is already brown but stays brown.I don't think there are any other brown Shinies aside from those two
pink/purple shiny mons are close to my favoriteI don't get why so many people dislike green and pink Shinies
Impossible. Matter of fact, it has been since at least Gen 2 and I can personally confirm this having attempted to do so hacking Stadium 2....Which brings the question of why not try to rebalance mons?
Pory-Z can be obtainable in DP at the Trophy Garden, it's just post-game. (Unlike in Platinum, Mr. Backlot doesn't run his mouth until you get the Nat. Dex)Apparently there seem to be some stuff from Platinum that may be in the game like Porygon-Z who isn't obtainable even in the post game and an NPC that may give you the item to change Shaymin's form.
There's actually a very simple way to make the battles at least more interesting.I don't think people necessarily want high difficulty in Pokémon. I've seen many posts about how that isn't really feasible given the current battle mechanics (free +100% damage bonus if you can identify the typing of the opponent and have the right move for it being the greatest example), static enemy teams, and the symmetrical design philosophy (anything you can face, you can also use - which Pokémon recently seems to have distanced itself from). The player simply has too many advantages. High difficulty is hard to create, and it probably wouldn't be very fun all in all either.
But people want a step up from a "poke the enemy and it keels over" level of difficulty too. There is something about seeing late-game Gym Leaders with three Pokémon with several empty moveslots, a total lack of route Trainers carrying more than two Pokémon, held items almost never being used, or a conspicuous lack of anything resembling strategy from in-game opponents. As a player, you don't feel like you're being challenged on even terms, Instead, the game deliberately restrains itself from battling you on your level. The rival deliberately picking the starter weak to yours is a great example of this. It's as if the game bends over to facilitate your victory, and it's being really obvious about it. That's frustrating. It's the difference between being challenged and being led to victory. Of climbing a wall versus going up an escalator.
Arguably, the Challenge Mode in BW2 doesn't make the game that much harder. Only a few trainers are affected by the setting, and them having higher-leveled Pokémon even means you're getting more XP to fight the common route trainers with. But still it feels good to see the Gym Leader having an extra Pokémon, with moves to address the glaring weaknesses of their specialty type. Or Elite Four teams full of held Items. It's the game letting itself play a little smarter, letting you face a higher level of challenge. It's still not particularly difficult, but it's not "Oh no, here comes the player, better do everything we can to let them win!" And that makes a world of difference.
The games don't have to be hard to be fun. But I'd say they need to be less in-your-face easy.
A "simple" way to fix it is, just like the examples you mentioned, by introducing a mechanic. Rather than just taking three/four Pokémon of a type, giving it a TM move, and a higher level than the previous trainers, they should be themed about teaching the player how to deal with a certain mechanic, such as:There's actually a very simple way to make the battles at least more interesting.
Thematic team building. Game Freak is no stranger to the idea, even in modern times, Kabu is a perfect example of what I mean.
A huge problem with Rom Hacks is that they often fall into the obvious pitfalls of stupid optimized major battles, fully evolved mons when the player doesn't have access to good tools, or alternatively a bunch of pseudos everywhere late-game, level spikes everywhere, and crazy level inflation.
You'll notice that all of these usually promote mindless grinding so that the player can actually push through those. No strategic value whatsoever.
Now let's go back to Kabu. Kabu does have some interesting tricks up his sleeve. Instead of going with a basic hyper offense team, as expected of Fire trainers, his team is designed around spreading burns with Will-O-Wisp.
The result? His team becomes much more interesting because there's a strategic flavor involved. You can't just pull up with any old Rock-type and expect an easy sweep, matter of fact, even a mon like Drednaw, otherwise a hard counter, doesn't want to take a Will-O-Wisp.
Naturally, Game Freak pulled their punches too much and made him a wimp anyway, but there's still value in that approach because they gave Kabu an identity that other leaders, for example, Flannery, didn't have.
Flannery is the exact opposite, her identity is much more in line with the hyper offensive Fire specialist I mentioned earlier, but she still manages to stand out because of her tactic of combining Overheat (and at mid-game that thing is a serious concern) and a White Herb to remove Overheat's drawback.