Unpopular opinion:
Basically all mythicals are bad. Most are not that creative, and the vast majority are blatant bait for various movies, up to requiring a ticket purchase to access them.
Basically all mythicals are bad. Most are not that creative, and the vast majority are blatant bait for various movies, up to requiring a ticket purchase to access them.
Mew was fun.
Celebi was blatantly just a rip-off of Mew.
Then Gen III came along and added two, Deoxys(which at least had a cool mechanic), and Jirachi, another bland straight-100 pixie.
Gen IV, 4 "ultra-rare" mons. Manaphy/Phione, Darkrai, Shaymin. I'd say some of those should have just been legendary(what is the difference between Darkrai and Cress except utility for tie-ins), but that gen also had a stupid number of legends*.
Gen V gave us Victini, Keldeo, Meloetta, Genesect. Now we're to the point where they're deliberately locking important stuff behind events. Keldeo is a part of the story of the Swords of Justice, and they made him event-locked. Victini, meanwhile, is specifically an 'I Win button' in both lore and reality, again tied to an event.
Diancie, Hoopa, Volcanion. Gen VI at least has the advantage of being weird. Diancie gets a mega, bc sure, why not break one of the only rules of the uber-mechanic. Still not going to admit that Mythicals evolve, even though the dex says Diancie is an evo of Carbink. Hoopa gets a base-680 stat spread in one form, just to blur the lines between Mythicals and Legendaries. And Volcanion gets dragged into Gen VII, because XY were cut incredibly short**. I don't actually hate these, but only because they're so screwed up that it's funny.
VII, we're back to random BS. Magearna, Marshadow, Zeraora. 3 mons that are utterly generic despite being supposedly special, no one would even remember them if they weren't broken as hell.
Pokemon Go, we FINALLY get an evolution after multiple fake-outs. Meltan and Melmetal, which both heavily stretch the definition of Mythical given the distribution and are obvious bait for trying to get people to shift between the core games and Go.
VIII: Well, at least they figured out how to beat dataminers, just add the mons later with a patch. I'd complain about having both DLC and "buy a movie ticket for X" in the same game, but the fact that no one cares about Zarude means I can't care about them charging money for him.
*For reference, in order, the number of legends in each gen: 4, 6, 8, 9, 10, 3, 11, 13
**There's also Floette-E, but that's a whole other discussion.
Celebi was blatantly just a rip-off of Mew.
Then Gen III came along and added two, Deoxys(which at least had a cool mechanic), and Jirachi, another bland straight-100 pixie.
Gen IV, 4 "ultra-rare" mons. Manaphy/Phione, Darkrai, Shaymin. I'd say some of those should have just been legendary(what is the difference between Darkrai and Cress except utility for tie-ins), but that gen also had a stupid number of legends*.
Gen V gave us Victini, Keldeo, Meloetta, Genesect. Now we're to the point where they're deliberately locking important stuff behind events. Keldeo is a part of the story of the Swords of Justice, and they made him event-locked. Victini, meanwhile, is specifically an 'I Win button' in both lore and reality, again tied to an event.
Diancie, Hoopa, Volcanion. Gen VI at least has the advantage of being weird. Diancie gets a mega, bc sure, why not break one of the only rules of the uber-mechanic. Still not going to admit that Mythicals evolve, even though the dex says Diancie is an evo of Carbink. Hoopa gets a base-680 stat spread in one form, just to blur the lines between Mythicals and Legendaries. And Volcanion gets dragged into Gen VII, because XY were cut incredibly short**. I don't actually hate these, but only because they're so screwed up that it's funny.
VII, we're back to random BS. Magearna, Marshadow, Zeraora. 3 mons that are utterly generic despite being supposedly special, no one would even remember them if they weren't broken as hell.
Pokemon Go, we FINALLY get an evolution after multiple fake-outs. Meltan and Melmetal, which both heavily stretch the definition of Mythical given the distribution and are obvious bait for trying to get people to shift between the core games and Go.
VIII: Well, at least they figured out how to beat dataminers, just add the mons later with a patch. I'd complain about having both DLC and "buy a movie ticket for X" in the same game, but the fact that no one cares about Zarude means I can't care about them charging money for him.
*For reference, in order, the number of legends in each gen: 4, 6, 8, 9, 10, 3, 11, 13
**There's also Floette-E, but that's a whole other discussion.