Ice is fine, and while GF should lean into it, fast special Ices are demonspawn thanks to their best moves freezing
Mechanics from PLA absolutely might never be implemented in the traditional core series, but in a discussion about possible buffs to ice types through hail, the speed boost in snow/blizzard is the closest thing we have to an actual data point relevant to what changes GF might be most likely to make. If the topic is going to be discussed at all, this example warrants being brought up, since the usual speculation is "buff defense" to mirror sandstorm.For what matters, I'd repeat once more to not consider any PLA change to be relevant for main series, even on "if they were to" moments like Hail changes (which we all know nothing will happen and are basically pure wishlisting anyway).
All of these were made to cather that specific gameplay, es weather alteration was due to weather not actually being a thing and being a atmosphere factor instead.
Snow/Blizzard effects are what they are to pseudo-replicate Slush Rush, and unsurprisingly, guess what Strong Sunlight did? Increase the speed of Grass type pokemon.
I generally don't like remake redesigns as they typically overexaggerate things (like Morty becoming way more obviously ghost related in HGSS, Archie in ORAS), but I can't deny that ORAS Wallace is even more fabulousRSE Steven>ORAS Steven
ORAS Wallace>RSE Wallace
Absolutely agreed that the type changes don't really make much sense, although my big issue with them is that Rotom ends up being pretty close to an idealised version of each dual typing (except in its Fan form obviously), thanks in large part to Levitate. New members for each combination have to compete with a relatively high-BST mon with a strong and versatile stat distribution, a fantastic ability, and access to the utility options provided by base Rotom's Ghost typing. Lanturn's a good example of a mon that shares a typing with a Rotom form but is almost completely outclassed by it.I've replayed Platinum a few times and used Rotom two or three times (using the gift exploit to receive the Secret Key) and I honestly think it's the perfect Pokemon for Sinnoh to the point that a Platinum run without Rotom isn't a proper Platinum run. Not only is it obviously versatile as heck with its multiple forms, it's quite powerful for that stage of the game and has a great typing with great moves to boot, and it's such an iconic Platinum Pokemon that not using it just doesn't feel right.
But - as fun and unique as all its various typings are - I think I prefer it being Electric/Ghost in all forms. Electric/Ghost with Levitate is stellar typing in-game, but more to the point the additional acquired types don't do much for it offensively because it only gets that one extra move to make use of. It's overkill.
Also thematically it just works better, Rotom is a ghost so it not being Ghost-type in five of its six forms just doesn't sit right with me (much as I do enjoy the hilarity that is Fan Rotom's existence). The machines it possesses are basically just clothing, I don't see why possessing a toaster should inherently make it a Fire-type.
From my understanding, what makes OHKO moves threatening is that they are great against passive Pokémon like Cresselia, Chansey, Toxapex, and Slowking to name a few. These Pokémon are too passive enough to a point that OHKO user could just set up substitutes and proceed to spam OHKO moves due to the lack of power. It’s actually a common tactic on BSS for Pokémon like Glalie, Gliscor, and Articuno to run a OHKO Move + Substitute in order to run through defensive cores. Of course, if you use it against offensive Pokémon like Cindrace, Garchomp, and Thundurus, it’s much more risky because giving these Pokemon free turns to set up can be game losing, But on the other hand, if you connect, it’a a free KO.Another move that bothers me is Stealth Rocks, which I’m sure isn’t an unpopular opinion. But idk why everyone makes such a big deal out of Safety Boots. They’re just a half-assed solution to a completely unnecessary and broken move that has no reason to exist. Yes, let’s force all of those INCREDIBLY broken Bug/Flying types to waste their item slots to protect against a move that makes them lose 50% of their health for switching in. I’m glad we don’t have Beautifly terrorizing the metagame anymore
But instead, let’s ban the incredibly broken 30% accuracy, 8 PP OHKO moves that no one who actually cares about winning would ever use.
Allow me to politely disagree with this.Look a Calyrex-Shadow and how it dominates every format it plays in
I think it's reasonable enough that if Rotom is using the appliance as a body to fight in that it takes on a typing related to the appliance (and giving it Steel for all of them because Machine feels equally bland).But - as fun and unique as all its various typings are - I think I prefer it being Electric/Ghost in all forms. Electric/Ghost with Levitate is stellar typing in-game, but more to the point the additional acquired types don't do much for it offensively because it only gets that one extra move to make use of. It's overkill.
Also thematically it just works better, Rotom is a ghost so it not being Ghost-type in five of its six forms just doesn't sit right with me (much as I do enjoy the hilarity that is Fan Rotom's existence). The machines it possesses are basically just clothing, I don't see why possessing a toaster should inherently make it a Fire-type.
You make a good point about Rotom's electricity being "used up" by inhabiting whatever machine it's in so Ghost/[type] is probably the more logical combination and yeah if it's inside a toaster then hitting it with Water moves should by rights do super-effective damage. Though given that it becomes "solid" in its new form, Ghost/[type] doesn't really work either - if it's possessing a fridge, that fridge shouldn't suddenly become intangible.I think it's reasonable enough that if Rotom is using the appliance as a body to fight in that it takes on a typing related to the appliance (and giving it Steel for all of them because Machine feels equally bland).
What I'm less a fan of is that Rotom's typing becomes Electric/[Appliance] specifically in all these combinations, partially because of some 20/20 hindsight, where most "possessed object" Pokemon tend to be Ghost/Secondary. I always interpreted Rotom as using its electricity to power the appliance (compared to most Mons like this just manipulating a physical body like Aegislash's Sword, Golurk's Golem, Polteageist's Pot) and then directing its function into whatever attacks it did, so what you'd be left with for the being to interact with is the Ghostly "shell" around the Fire/Ice/Water/etc. machine.
To add onto this a bit, SwSh and really the other core series games have a strong replayability factor to them. L:A is an experience I like and would recommend others to try, BUT I will agree it is not a game that's really meant to be replayed. L:A is more a game that wants you to take your time and get the most from your single playthrough experience, mainly via completing the Pokedex Tasks. The changes to the battling mechanics emphasize this, it's not the competitive minded system we're used to and that's the points, its meant to be more like a more action-packed RPG where your character has more options and able to do stronger or more frequent attacks.So in the end, I definitely like Sword better than L:A. Sword is far from perfect, but it is still a really fun and enjoyable game. It is my 6th favorite Pokémon game on the whole. I still think L:A is good, but Sword is really great. I’m not sure if I will get any future Legends games because of all the problems I had with L:A, but replaying Sword has definitely made me appreciate the regular main series games more and it made me a bit more hyped for S/V!
I agree, Sound just fits better as just a Move trait (which I also think they should do with Light, plenty of Light-based moves which they could design some Items and Abilities to manipulate).Between all the fanmade types, Sound is one of the most popular ones, and I don’t know why any human would want Sound type in the game and is arguably second to Wind type (not renamed Flying, a brand new type) in dumbest type idea.
Not so sure about this. Like, yes, "Regal" as a theme certainly has a lot of potential... but as a Type? Like, what would the Type Match-Ups be? Unlike Bug, Ghost, Dragon & Fairy there's really nothing you can solidly say a "Regal" would be weak to or resist. Like, the ONLY thing I could think of is them being weak to Poison because that's a popular story way of getting rid of a ruler, but what else? Would they be weak to Steel because royalty is also often killed by bladed weapons? Would they resist... uh, I don't know, Normal because they're royalty and not peasants?It’s a real shame since Sound gets so much attention while cooler ideas for types will get shafted. I’m a personal supporter of the Regal/Royalty type. Besides changing already dual type Pokemon, it checks off the boxes that most other Fanmade types don’t.
Do most potential Regal type Pokemon lose out on interesting types?
Most of them would keep having interesting types, while Slowking, Kingdra, Empoleon, and Calyrex could drop their Psychic/Dragon typings, or have regional forms. Nidoking/queen could do the same with Poison/Regal and Regal/Ground typings. Pokemon like Vespiquen could also have far more interesting type with Bug/Regal too.
Does Regal make sense on the type chart?
Yes. It has plenty of potential when it comes to offensive and defensive effectiveness. There are plenty of myths and real life history to come up with type interactions for Regal.
Does Regal encompass the right amount of things?
Sure does. Regal can be given to all the King and Queen Pokemon, which are surprisingly diverse with Nidos, Kingdra, Tyrantrum, Cofagrigus, and a lot more. It can also be considered for higher titles. Like Machamp being Fighting/Regal because it’s Champion, Wailord being Water/Regal because it’s massive and a lord, Regigigas can be pure Regal because it’s the Regi Master, and of course Serperior, a rich Noble type that is already the Regal Pokemon.
Can Regal be just another type?
Not really. It’s entirely its own category distinct from other types.
Does Regal have potential for future designs without being stale?
Hell yes. There are plenty of cool things to base Regal type Pokemon on. You have mythical kings like Jade Emperor, the Bull King, Dracula, Mt. Olympus Trio, King Cole regional form of Coalassol. You got animals like the Jumping Regal Spider, King Protea Flowers, King Cobras, Rat Kings, Monarch Butterflies, Queen of different hives, Queen Angelfish, Emperor Tamarins, and so much more.
While an initial logical conclusion, at the same time what this means is that if they do this then when they introduce the new Type then the only new Type combinations people have to expect would be for the new Type, which could be a bit boring. Having some Types combos still yet to be done (or have only been done by one other Pokemon/family so feels rare) gives new Pokemon that aren't for the new Type have a chance to excite the fans still. Not that an established Type combo couldn't do that if they bring a new angle to it, but a never before done/rare Type combo is an easier way for a new Pokemon to drum up excitement for players to use it.Personally, I'd prefer to see all of the unused type combos between the 18 that already exist utilized before adding brand new types.
You're right... what we instead need is TRIPLE Type Pokemon.The last thing this game needs is MORE of these making it even more of a mess than it already is.
Well because a made a list a while ago here are all the Move I consider having the "Light" trait (though I may need to update it with some new Moves introduced this Gen):I agreed with Cuddly that Light is not necessary for a type, but agree far more with Ironmage that light-based concepts isn’t really all that much associated with Fairy.
Once again, what's the Type Match-Ups? This feels too broad, sounds more like how you would describe the differences a Regional Variant has to its original.My preferred new type is Beast/Feral
I think they can find another Ability for the Lotad family and Morelull family. Or, have it so they heal even more HP.That would be redundant with Rain Dish, which several Grass-types have. Grass-types are more associated with sun, anyway.
Honestly at this point the only way to address the Ice-types shortcomings I think, besides making speedier Ice-types, is to have Hail give a buff to their Ice-type moves to be more likely to freeze. Freezing is sorta the only gimmick Ice-types have aside from their Moves being SE against Dragon (and you don't need an Ice-type for that). "But Freezing is OP" Then they should work with the Freezing mechanic to not make it OP. No, I'm not saying they should replace it with L:A's Frostbite, but really think about how being Frozen affects a Pokemon. Once again, going into my personal idea notes:Ice-types have no such preference, and thus boosting their Defense is just a misguided attempt at symmetry and doesn't actually address the shortcomings of Ice-type Pokemon.
The thing is, Hail needs a reimagining from the ground up.
But you're not harming the appliance, you're harming Rotom. It's only possessing the appliance and using it to give itself more power, but when you attack you're harming Rotom's essence which is its Ghost-type + whatever Type it has absorbed from the power of the appliance its inhabiting.Steel/(Appliance type) then? Notably all things it possesses are metal (Fan, Fridge, Washing Machine, Lawn Mower, Oven)
So Steel/Fire for Oven, and so on
That's actually even worseYou're right... what we instead need is TRIPLE Type Pokemon.
I enjoyed playing through L:A despite the issues I have with it (though it did sadly frustrate me a bit too often). I also took my time with it, I explored most areas in detail, catching Pokémon and picking up items. Training 2-3 teams was also fun. I might be a bit too negative towards the game sometimes, but in the end, I think the 94 hours I spent on the game were worth it. I really disliked the changes to the battle system though. The changes might have made battles faster, but it made them less fun for me. L:A was okay, but it was not my dream Pokémon game and it is far from the best action RPG I have played.To add onto this a bit, SwSh and really the other core series games have a strong replayability factor to them. L:A is an experience I like and would recommend others to try, BUT I will agree it is not a game that's really meant to be replayed. L:A is more a game that wants you to take your time and get the most from your single playthrough experience, mainly via completing the Pokedex Tasks. The changes to the battling mechanics emphasize this, it's not the competitive minded system we're used to and that's the points, its meant to be more like a more action-packed RPG where your character has more options and able to do stronger or more frequent attacks.
I liked the style of the game (in general), there were just several major and minor issues I had with it that made it less enjoyable. I disliked the changes to the battle system, the Noble battles, the inconvenient and artificial traveling, the lack of some basic QoL features and the aggressive wild Pokémon. There were also many things that I have mixed feelings about such as the Ride Pokémon and the controls. I made a more detailed post about my issues with the game in the annoyances thread a while ago, though I think you have read it so I won't repeat it all again. That said, there were also many things I liked about the game. The "linear open world" layout was perfect, I liked the requests and missions (and having a list of them!), seamless battle transitions, exploring (for the most part) and working on the Pokédex. And most important of all, being able to nickname my Pokémon directly on the party screen! Also Enamorus, one of my top favorite Pokémon.Because of this, I wouldn't write off any future games in the Legends style unless you just really didn't like the style. You just gotta go into the game with the appropriate mindset, that it's not a core series game which is a general streamline experience, but rather something you should take your time with and maybe spend an hour or two between story beats to explore the areas to gather materials or fill out you dex tasks (which would also include using many different Pokemon). I found my L:A times to be rather relaxing, in particular I took to the hiding in the tall grass mechanic and silently walking around until the opportunity came to strike!
This has actually been explored on Smogon with Hidden/Bonus Type OM.
Doesn’t help at all that the opponent can use multi-target moves multiple times in the same turn, or the fact that Perish Song can affect all of the player’s Pokémon and allies.The first one is Max Raids. I am not a fan of "unfair" battles in Pokémon, and Max Raids are a perfect example of that. The opponent is always Dynamaxed while you are limited to three turns as usual. The opponent can attack multiple times on the same turn, reset your stats and Abilities, as well as create shields which you need to break in order to damage it further. You are also limited to four "lives" and if you lose all of them, you automatically lose and get thrown out of the Den. Playing with AI partners can also be very risky as they can make very stupid moves. That said, I think low-star Raids are okay, but I am definitely not a fan of the high-star ones. Thankfully, Max Raids are optional for the most part. They are one feature I definitely won't miss in S/V.
The second is partly related to the above: Dynamax Adventures. For similar reasons to the regular Max Raids, they are basically unfair battles. I definitely prefer the traditional way of catching legendaries. I think games like OR/AS and US/UM did them better. US/UM could have done the Ultra Warp Ride better, but the actual catching process was great.
The classic problem of random gauntlets with fixed bosses.- Red is known as a Battle Legend but is a really awful offender of this same issue. I've had a 50 streak run where he ended up being easier than all 49 trainers it took to reach him because of how subpar his Pokemon were for a streak this high. His team is objectively worse than most if not all the previous 10 trainers you face off before him and could easily be the easiest match you battle in a 50 streak if you are that unfortunate. He holds the position of Battle Legend and Battle Tree head when he really should not.
This was a really excellent post and I agree with pretty much everything you said. I wanted to reply but I don't really know what to say because you summed it all up so perfectly. But I have some short thoughts on a few subjects.-snip-
I agree. I love the Subway and the challenge it presents, but Ingo and Emmet have pretty bad teams, sadly. They should have had better teams.- Ingo and Emmet are leaders of the Battle Subway. While this is a good battle facility of its own, the heads could've had better Pokemon. If people are running stuff like Cresselia, Heatran, Salamence, Ferrothorn, and Garchomp before you reach them, plenty of regular trainers can have noticeably better teams than Ingo and Emmet before you reach them.
This is one thing I totally love. I am pretty sure the Chatelaines have the most personality out of any facility bosses in the games. In comparison, I have recently realized that many other facility bosses are a bit lacking in this aspect. Back when I played Emerald when it was new, I remember thinking that the Frontier Brains were great characters with a lot of personality. But now that I look back, I think I just glorified them in my head because of the challenge they presented. They aren't as bad as some of the really flat characters in the series (like the Gym Leaders in Gen 1), but they are still far from the greatness of the Chatelaines.On another note, the Battle Chatelaines have more real personality than any other Battle Facility Head I've ever seen. Nita is very rash and hasty, Evelyn is very shy, Dana is very sassy but is a little afraid of Morgan, Morgan is very careful and the most mature about the way she treats players. She is also the de-facto leader of the group.
Personally, I have had mixed experiences with battling Red. I have lost against him once, but I have won against him all other times I faced him. I think one thing that can make him difficult is his Charizard. Since it can Mega Evolve into either X or Y (or not Mega Evolve at all if he Megas another Pokémon), it is a bit unpredictable. But I guess he suffers from the same fate as other bosses; he is easy since you know what he runs (or at least what he can run) before the battle starts, making it predictable to an extent.- Red is known as a Battle Legend but is a really awful offender of this same issue. I've had a 50 streak run where he ended up being easier than all 49 trainers it took to reach him because of how subpar his Pokemon were for a streak this high. His team is objectively worse than most if not all the previous 10 trainers you face off before him and could easily be the easiest match you battle in a 50 streak if you are that unfortunate. He holds the position of Battle Legend and Battle Tree head when he really should not.
Yeah. As a Facility player, it makes me very happy to see people show some appreciation for the Maison. It was quite popular during the Gen 6 days as evidenced by our Maison thread here on the forums. It has the most replies of all the threads in the Battle Facilities forum and I remember using it a lot for inspiration when I battled at the Maison.On another note the Battle Maison as a whole is overlooked. I used to overlook it for the longest time because it wasn't seen as great, but was forced to try it out because it was the only way to get Porygon-Z in Alpha Sapphire. I've discovered that, if I'm not going crazy, the Battle Maison seems to be like a Battle Frontier in one building.
My interpretation is not that they are mad at the absence of the Battle Frontier (maybe disappointed but not really annoyed), but the fact it was teased, giving a feeling of "we could have added it, but we didn't want to".And whenever this discussion is brought up, there's one thing I'm always wondering about. I often see people complain about the Frontier missing from OR/AS. But I wonder how many of those actually battled in the Emerald Frontier, and how many of them would have battled in the Frontier if it had been brought back in OR/AS? How many of them are Facility players to begin with? Did they even try the Maison in OR/AS (or X/Y, for that matter) or did they decide to miss out on all the fun it has to offer? It would be fun to do a study about this subject but I really don't have the time for that, or any idea of how to do it in a good way.
As someone who's put a lot of time into both, the Maison does have its merits. However, a lack of nonstandard formats, which the Emerald Frontier had a lot of, is an easy to notice area where it can be improved. So the Maison doesn't necessarily lose out to the Emerald Frontier as is, but definitely loses out to the ideal of what an ORAS Frontier could have been. I'm still waiting for the chance to use Power-up Punch in the Arena.And whenever this discussion is brought up, there's one thing I'm always wondering about. I often see people complain about the Frontier missing from OR/AS. But I wonder how many of those actually battled in the Emerald Frontier, and how many of them would have battled in the Frontier if it had been brought back in OR/AS? How many of them are Facility players to begin with? Did they even try the Maison in OR/AS (or X/Y, for that matter) or did they decide to miss out on all the fun it has to offer? It would be fun to do a study about this subject but I really don't have the time for that, or any idea of how to do it in a good way.