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Unpopular opinions

Ferrothorn is less min maxed, what are you on!?
View attachment 457156
it also has a quad weakness to Fire, and worse special bulk
Yes the resists and decent attack are great (Body press is a Godsend) , same with iron barbs, but Toxapex is honestly a better wall given recovery
Either way, both are distinct for their own role

More resistance and one less weakness.

Better physical bulk. Plus less speed and more attack.
 
I get why though. That stupid tiger is competitive's daddy since 10 years. Never fell off in OU or VGC. Pex and Incineroar are worse in my eyes but they exist since a bit more than half of Lando's reign
Eh, not completely correct. Lando-T has actually all but disappeared in the final bit of gen 8, since well... without Z-moves, it really demands you to invest the Dynamax for him if you want him to do anything, and well, in the restricted format, you're really better off investing Dynamax into something else like... idk... the restricted mons, or G-max charizard/venusaur.
 
Arkm, please stop
1: posting random type change ideas with very little to no justification
2: discussing competitive balance in the strictly ingame subforum
This is why I use the forum feature
arkm.png

I suggest everyone did this
Ironically I'm thinking that Poison/Fire actually has the potential to be a fairly decent defensive typing should we ever get something bulkier than Salazzle. Yes it has its weaknesses but resisting eight types ain't bad at all. But that's by the by.
Well Smogon made Mollux and I think it's pretty good
 
I hate Pex's min maxing sooo much 50 HP normally sucks for tanks, but recovery and over 6 resists does a lot
GF does this more than you'd think at first glance and I'm not sure why. (both defenses over 105, speed, attacks, and HP under 100).
Umbreon: 95/65/110/60/130/65
Shuckle: 20/10/230/10/230/5
Dusclops: 40/70/130/60/130/25
Cofagrigus: 58/50/145/95/105/30
Claydol: 60/70/105/70/120/75
Registeel: 80/75/150/75/150/50
Deoxys-D: 50/70/160/70/160/90
Bastiodon: 60/52/168/47/138/30
Probopass: 60/55/145/75/150/40
Uxie: 75/75/130/75/130/95
Ferrothorn: 74/94/131/54/116/20
Scrafty: 65/90/115/45/115/58
Bronzong: 67/89/116/79/116/33
Aegislash-Shield: 60/50/150/50/150/60
Carbink: 50/50/150/50/150/50
Pyukumuku: 55/60/130/30/130/5
Toxapex: 50/63/152/53/142/35
Tapu Fini: 70/75/115/95/130/85
Cosmoem: 43/29/131/29/131/37
Orbeetle: 60/45/110/80/120/90
Runerigus: 58/95/145/50/105/30
I really thought the number would be like a third of this when I started, tbh. The numbers chosen were arbitrary, I was just trying to quantify "Lots of defenses, low hp, can't go offensive". But there's still some interesting patterns there.

First, Umbreon is the only one with more than 80 HP, so they clearly have some guiding lines they adhere to. Most have a speed of LOL, but Deo, Uxie, Orbeetle, and Fini all have usable speed. A decent chunk also have usable attack*. But no one ever runs them with offensive sets except for a couple ones that are clearly not actually fit for this list(Scrafty). I can't quantify typing quality, but none of them have a bad defensive typing except Orbeetle.

There's no Gen 1 mons on the list at all(Blastoise came close, 79/100/105 defenses), likely due to the Phys/Spec split. A lot of these mons are gimmicks(Puke, Shuckle) or part of sets where they're the bulky one(Umbreon, Uxie). There's actually a surprising number of minor legends, given I expected there to be 1, but no major legends(because hitting those stats with 680 BST would be silly). Gen 3 introduced the most mons like this(5), I'm not sure exactly why. The next closest was Gen 7, but it's arguable 2 out of the 4 probably don't count.

I have no idea why I did this TBH, I was just planning to point out the parallels between Toxapex/DeoD/Carbink/Bastiodon's stat lines, but I decided to check if there were others and then this happened.

*I actually considered lowering my limit on attack stats to ~80, but keeping Ferrothorn in the list felt important, and also I'm lazy. **
**Similarly, I considered boosting my defense limit to 120 each, but eliminating Bronzong/Claydol again felt bad.
 
They should revert speed turn mechanics back to pre-gen 8 style in SV. I am tired of this prankster tailwind nonsense.
Personally, I like the idea of Surf Weavile supporting Steam Engine Weakness Policy Coalossal.
The problem you described is Thundurus, Tornadus and the Cottonee line. Just ban them from Paldea and bam, problem solved!
TIL Thundurus can't learn Tailwind. Prankster Thunder Wave is annoying tho
 
Slaking is a pseudo legendary

I'm sure to some it felt like it when they faced Norman.
I could write pages and pages about pokespe because it's been part of my life for yeaaars. extremely cringe but it's true.

Hm, why don't we have a thread for the mangas?

*Searchs*

Oh, we do! Last post... 2017...

I've said this many times before. Mega Evolution was a terrible mechanic from Day 1, and any Mega that wasn't assigned to a fully evolved mon was straight-up malpractice.

Glalie, Mawile and Sableye desperately needed their Megas to be cross-gen evos instead.

While I wouldn't say Megas are a mistake (I personally like them, though I agree they could have been handled much better), there were certainly Pokemon that shouldn't have gotten them and instead a normal evo. Mega Pokemon should have been restricted to Pokemon who had 3 stages or were a mono/2nd stage which was VERY definite. Also, it should have been used mostly for Pokemon that needed a boost rather than just the popular Pokemon. Got several more pages to go through, maybe if I remember/feel like it I'll make a list of Pokemon I felt should be on getting a Mega List.

Lucario should not have gotten a mega. Instead Adaptibility should have been it's regular ability.

I actually don't mind Lucario getting a Mega, the problem was in execution.

Honestly, it's not that I would restrict powerful/popular Pokemon, it's more that I would need a really good reason for them to get it. Like, spoilers if I ever made the list, I would very much be in agreement to give Champions ace a Mega. BUT, I would maybe then argue, instead of giving their ace even more love, why not give it to one of their other Pokemon, the sort of secondary ace to their team?

Instead of them making a Mega Metagross for Steven, and being we already had Mega Aggron, if they wanted a new Mega for Steven how about his Armaldo or Claydol (heck, I wouldn't be in disagreement if they gave him a Flygon)?

While I know Cynthia likes to start with Spiritomb, a Mega Spiritomb I feel would just be as fitting for her. Hey, she could still start out with Spiritomb and just Mega Evolve it right at the start of battle, which would make for quite a strong message.

I guess there's still hope for regional evolutions for some of the Pokemon that Mega Evolution shafted out of a proper evolution.

I want to say that there's nothing stopping GF from giving the shafted Pokemon proper evolutions & saying the Megas for those Pokemon are now "extinct" (or adjusting their designs so that the new evo gets the Mega instead). But, sadly, this would require a miracle not even Jirachi holding a Micle Berry could grant. :psysad:

Anyone else still think its insane that Mega Garchomp had reduced speed of all things? Or is it just me?
From a gameplay perspective, I think everyone agree it's bizarre since Garchomp's speed was one of its most famous attributes. In terms of the design, the change of its appendages from Fins to more blades/scythes does make sense that it would be slower, as on top of being bulkier, it's less aerodynamic.

I think the main problem isn't that they decreased its Speed, but they only decreased it by 10 points. It feels so miniscule they might as well have kept it at 102 and just made its ridiculous 170 Attack to 160 Attack (or made its Special Attack 110).

"But if they decreased its Speed anymore that means they would need to find another stat to place it which might make it even more powerful".

Which goes back to one of the major issues with Megas, the stat increase should have been based on BST. Pokemon with 600+ BST don't need 100 more, just giving them like 25 and readjusting their stats (and giving them good Abilities) would be enough for them.

You know, between the artificial conditions and Generation VII's dark Pokédex entries, Mega Evolution has a bit of a "Dark Evolution from Digimon" vibe.
So it's strange that in-universe, a strong bond between the Pokémon and its Trainer is required. :smogduck:

I always felt the "dark" entries for Mega Evolutions was what would happen with the Megas if they DIDN'T have a trainer to from a strong bond with. That if the Pokemon had to endure all the Infinity Energy itself it would drive them insane equal to or possibly worse than turning into a Shadow Pokemon. However, with their trainer sharing the energy between them, the Infinity Energy becomes manageable plus has someone to guide their actions.

Mama Kanga is worried that all the Infinity Energy its child is channeling will only make it into a fighting machine, but thankfully they have a trainer cycling the energy between them and giving them direction so that the child simply got a power boost so it can fight alongside its mother.

We already know radiation in the Pokemon universe is basically just a magic force that causes evolution (and probably not cancer, otherwise my OR/AS character running around with dozens of Mega Stones in his backpack at any given time is dead as fuck), so it seems like as good a nebulous, hand-wavey explanation as any other.

Just want to point out that apparently when the Ultimate Weapon was fired and its death ball landed back on itself, everyone close enough to the disaster was irridated with Infinity Energy. Now, according to Sycamore, the player's Mega Ring absorbed the energy thus likely not affecting them (and though Serena/Calem didn't have their Mega Ring at the time, they did get one later so its possible it absorbed the energy from them; Lysandre had his Mega Ring but the building fall atop of him so moot point there). However, there is one trainer left unaccounted who got a full blast of Infinity Energy with nothing indicating they ever did anything to cleanse them of it: Shauna. And remember, exposure to Infinity Energy is what made AZ immortal.

Anistar City (after defeating Calem/Serena in Kiloude City post-game)

"Why, hello, <player>!"
"Running around all over Kalos is actially rather tiring, is it not?"
"Oh yeah, I'm the one making you do that, aren't I?"
"Terribly sorry about that!"
"Well, Calem/Serena may have already told you, but I found a way to power up the Mega Ring!"
"Before we get to that, however..."
"Let's talk about Mega Stones briefly."
"My theory is that they're special stones irradiated by the light--the energy of the Legendary Pokemon YveltalY/XerneasX--fired from the ultimate weapon 3,000 years ago."
"And that's what I think they are."
"It's even possible that stones like Fire Stones were what turned into these Mega Stones."
"So, what's the Mega Ring you are holding?"
"That mysterious stone transforms feelings felt towards Pokemon into some kind of wavelength."
"The Mega Ring works in a similar way to how this object over here works."
"It's an object that changes sunlight into a mysterious light."
"For one hour starting at 8 pm, this sundial starts emitting light."
"This mysterious object has towered over the city here for over 3,000 years."
"It's relationship to the Mega Ring isn't understood at all yet."
"Now, let's get down to the heart of the matter!"
"<player>! Try touching the sundial!"

After touching

"You were exposed to the Legendary Pokemon's energy in Team Flare's secret HQ."
"And the Mega Ring has absorbed the power of the sundial."
"These two powers have combined to upgrade your Mega Ring."
"Now, it will react to underground Mega Stones, but only when the sundial is emitting light."
"I'm sure these stones hide in every corner of Kalos! Use this power to find them!"

Now you know how I feel about the fact that I've lived to see BDSP remakes

Nah none of the Megas look like regular evos or could be retconned into them for me, they literally are the Pokemon’s base design with an added or changed feature. A normal evo needs its own unique design.
If anything, I feel some Megas suffer the Gen 4 "over decorated" evo problem

That said, if we're to turn them into evos for design, personally...

For the most part I agree with Coronis, maybe not that a new evo should be "unique" but rather it should be a continuation of the themes of the prevo. Mega Evos were not a continuation of a theme but an exaggeration, they took what was there and amped it up to the Nth degree.

However, that doesn't mean the Mega Evo designs can't be used as a basis or parts of their designs can't be reused.

I feel like Blissey actually prefers being Normal instead of Fairy, since special Fighting stab isn't really much of a thing.

Wait, wouldn't that be a reason Blissey would want to be Fairy? Blissey (and Chansey) have non-existing physical Defense and its only Weakness, Fighting, is a Physical-focused Type. By becoming Fairy it'll not only resist Fighting (giving it SOME kind of cushion its high HP can make us of), the two weaknesses it gains are also less of an issue: Poison (which is as much as a Special Type as a Physical) and Steel (which is a defensive focused Type). Not to mention the additional resistance to Dark (and Bug) and immunity to Dragon is much more helpful than just its immunity to Ghost.

Idk how unpopular an opinion this is, but my hot take of the day is this: we don't need any more Pokeballs.

Hm, while I see your point, I do like seeing new Poke Balls (or at the very least the ideas I came up with). Poke Balls have been needing another lookover, notably effect/catch rate adjustments (and maybe a bit of customization too, like letting us change their colors). However, maybe it's also time to look into a new way of handling unique Poke Balls. Like, maybe instead of needing to buy them beforehand, give us a way to change Poke/Great/Ultra Balls we have into the Special Poke Balls (and depending what basic Ball was used affects their Catch Rate). We now have a portable PC, to me the Pokemon World is just a few innovations away from a portable Mart that can transport items directly to you (and if you purchase Prime you can save more on bulk purchases and get special offers). Getting back on track, doing that would make it feel less like Item Bloat and more just Poke Ball effect & design options.

The only electric/poison type Toxtricity is a special wallbreaker meanwhile electric/poison is a great defensive type.

On paper but double weak to Ground kind of kills any defensive prospects.

(TBC)
 
Mega Evos were not a continuation of a theme but an exaggeration, they took what was there and amped it up to the Nth degree.
I'm reminded of Subjectively's Temtem video, where Jack says that the biggest problem with Temtem designs is that each stage just looks like the previous one but with more things added to it. Someone in the comments said this was a good thing, because if you like one stage, you'll probably like them all. I remember loads of people on PokéFarm who loved Dewott, but hated Samurott.
 
I always felt the "dark" entries for Mega Evolutions was what would happen with the Megas if they DIDN'T have a trainer to from a strong bond with. That if the Pokemon had to endure all the Infinity Energy itself it would drive them insane equal to or possibly worse than turning into a Shadow Pokemon. However, with their trainer sharing the energy between them, the Infinity Energy becomes manageable plus has someone to guide their actions.

Mama Kanga is worried that all the Infinity Energy its child is channeling will only make it into a fighting machine, but thankfully they have a trainer cycling the energy between them and giving them direction so that the child simply got a power boost so it can fight alongside its mother.
It's worth noting that this is how Super MD handled megas. It has them as a temporary state that can do things like break walls, but the mon eventually becomes uncontrollable and just fires off attacks (potentially hitting allies as well) for the last few turns of the effect. MD DX didn't continue that implementation of megas, however. Maybe its energy sources are naturally more stable?
 
While I wouldn't say Megas are a mistake (I personally like them, though I agree they could have been handled much better), there were certainly Pokemon that shouldn't have gotten them and instead a normal evo. Mega Pokemon should have been restricted to Pokemon who had 3 stages or were a mono/2nd stage which was VERY definite. Also, it should have been used mostly for Pokemon that needed a boost rather than just the popular Pokemon. Got several more pages to go through, maybe if I remember/feel like it I'll make a list of Pokemon I felt should be on getting a Mega List.
I’d advice against putting a list here, remember about the “no wishlistingl rule. That said…
I actually don't mind Lucario getting a Mega, the problem was in execution.

Honestly, it's not that I would restrict powerful/popular Pokemon, it's more that I would need a really good reason for them to get it. Like, spoilers if I ever made the list, I would very much be in agreement to give Champions ace a Mega. BUT, I would maybe then argue, instead of giving their ace even more love, why not give it to one of their other Pokemon, the sort of secondary ace to their team?

Instead of them making a Mega Metagross for Steven, and being we already had Mega Aggron, if they wanted a new Mega for Steven how about his Armaldo or Claydol (heck, I wouldn't be in disagreement if they gave him a Flygon)?

While I know Cynthia likes to start with Spiritomb, a Mega Spiritomb I feel would just be as fitting for her. Hey, she could still start out with Spiritomb and just Mega Evolve it right at the start of battle, which would make for quite a strong message.
This will help makes things unexpected and interesting, and helped making the ace less ”forced” for sake of having a Mega Evolution. The “forced” ace issue happened with Gigantamax regarding Allister (a Gengar, spooky ghost compared to a shy boy) and Marnie (a Grimmsnarl, prankster threatening goblin compared to an asocial girl), undermining a more fitting Pokémon in the process. Or in Marnie’s case, undermining her bond with Morpeko.

And I bear repeating about why Mega Evolution backfired in the long run is due to a too much focus on popularity and the poor balacing it caused by the strict 100 BST raise. It’s make the mere idea of balacing them being too rigid and stressful to keep up the pace.

I rather not a new powerful gimmick that benefits every Pokémon - if it is always the stronger thag benefit more, that’s already a red flag - and at this rate, there’s a reason why many competitive players rather not have any gimmick. I’d thought even many casual fans would get tired of the rotational gimmick as well.

Maybe the best way to make a gimmick work is to have only selected Pokémon have it, but prioritize making them better or do something different like Mega Evolution does, and avoid giving it to too many already viable Pokémon, like how Mega Evolution should do. I doubt GF would do something like this, though.
 
I rather not a new powerful gimmick that benefits every Pokémon - if it is always the stronger thag benefit more, that’s already a red flag - and at this rate, there’s a reason why many competitive players rather not have any gimmick. I’d thought even many casual fans would get tired of the rotational gimmick as well.
There is one main problem with the "no gimmick" approach, and it's that it'd make competitive pretty stale.
Without a gimmick of sort, or at least some new mechanics added per generation, the PvP will become pretty boring, basically being always the same strategies, just changing which pokemon is available due to power creep, and not too dissimilar to just banlists on Smogon, except due to how releases works, it'd be one banlist every year or two and often not even big enough to change the meta.
 
There is one main problem with the "no gimmick" approach, and it's that it'd make competitive pretty stale.
Without a gimmick of sort, or at least some new mechanics added per generation, the PvP will become pretty boring, basically being always the same strategies, just changing which pokemon is available due to power creep, and not too dissimilar to just banlists on Smogon, except due to how releases works, it'd be one banlist every year or two and often not even big enough to change the meta.
Gen V may not have a gimmick like Dynamax or Megas, but...
Between Triple/Rotation Battles, the Wonder Launcher, Hidden Abilities, some new and really strong Abilities, Gems, Air Balloon, Eviolite, the Pledge moves, and Sky Drop, Black and White introduced a lot of new features, some of them unique to this Generation.

You can make a nice meta just by introducing a load of cool Pokémon, moves, Abilities, and held items to play with.
 
You can make a nice meta just by introducing a load of cool Pokémon, moves, Abilities, and held items to play with.
While normally I would agree... there's this little problem that 4 gens later, we are reaching a point where pokemon and move/ability bloat has become a problem, and there's only a limited influx more pokemon or abilities will do.
Sure you may replace Arcanine with now Incineroar, or replace Tapu Bulu with Rillaboom, but there's only so much new strategies you can come up with that won't just cause hilarious levels of centralization.
With the only result of pushing more and more pokemon down to forgettability because "better X" takes their place.

Realistically speaking, without a gimmick of sort, every generation will end up looking exactly like the previous one maybe changing the names of the pokemon used.
 
For me at least, I'd like 1-2 generations with no gimmicks, made to catch up the battle system and clean up the bloat of the games. After that, I think you could bring back gimmicks, but I wish they involved more about battle positions/dynamics than altering the pokemon itself, if that makes sense.

I do think making gimmicks exclusive to a game is the best though. Gimmick bloat would be hell
 
That's not gonna help the 8 gens of slow Ice mons we already got tho.

After seeing all the arguments brought forward, as well as thinking about this myself even before this point, I had come to the conclusion that doing something to the Ice-type (and Rock- and Grass-type) type match-ups or given additional traits is not only not going to help but is controversial. So, I personally believe best thing is just making a new move for each Type that slightly alters their Type Match-ups:

  • Crystal Form (Status. Target user. Priority +3. Only works if user if Ice-type; User receives neutral damage from Rock- & Fire-type moves; User's Ice-type moves are neutral effective against Fire- & Water-types)
  • Thought Process: The Ice-type hardens its crystal body to a thicker density. This means a thrown rock can no longer shatter it (though a precise karate chop can cause deep enough cracks; and though harder than a rock it's still no match for the strength of steel) and heat takes a lot longer to melt it. Also, with it being colder, Ice moves quicker deplete the heat shield of Fire-types and finally be cold enough to freeze Water-types.

  • Diamond Form (Status. Target user. Priority +3. Only works if user is Rock-type; User becomes neutral to Fighting, Grass, & Water-type moves; User's Rock-type moves are neutral effective against Fighting- and Steel-types)
  • Though Process: The Rock-type increases its body pressure to be as hard as a diamond. Even with a precise strike a Fighting-type move can't dent it (only a metal tool can piece it now) and its smoother surface makes Grass moves harder to latch on and Water moves slip off (though still susceptible to being buried and crushed by the ground). In addition the extra hardness now allows it to effectively injure blocking Fighting- and dent Steel-types.

  • Janka Form (Status. Target user. Priority +3. Only works if user is Grass-type; User receives neutral damage from Bug, Flying, & Ice-type moves; User's Grass-type moves are neutral effective against Bug, Poison, Grass, & Dragon-types)
  • Thought Process: The Grass-type thickens its outside layer so that its like dense wood (or denser wood). Bug-types can't dig into it, it can withstand the winds of Flying-types, and coats its vulnerable inside from Ice-type (of course nothing is stopping Fire and Poison from doing their thing). The thicker & rougher layer also gives it Moves an extra oomph which crush Bug-types, isn't affected by Poison-types defensive secretions, shreds weaker Grass-types, and even makes Dragon-types take a step back.

While it might not be game-changing, and does require a precious Move Slot, I think for the more defensive Ice, Rock, and Grass-types it could be helpful. I would have maybe gone further with the Type changes (make a neutral a resistance, a resistance an immunity, a resistance a neutral, and maybe in exchange for turning another weakness to a neutral turn a neutral into a weakness), but I think for now this is fine as it doesn't go overboard.

I'm still waiting for them to canonize Missingno..

You don't like the Ultra Beasts?

BDSP was right for returning to a 2D-inspired mold instead of going full 3D like Legends, and I hope all remakes build on this idea.

Don't get me wrong, it's not that full 3D Hoenn and Sinnoh wouldn't be awesome. The thing is that they would need to be significantly remade, which kind of defeats the point. Some routes and maps only work in that perspective and I don't trust Game Freak to handle good 3D mapping yet.

... Could we agree to meet halfway? :pikuh: Like, if they don't want to go full Gen VII+ graphics with realistic proportions, I'd be fine with them going back to Gen VI overworld style (or Let's Go).

The Johto aesthetic has a ton of potential, and I genuinely think that Johto would benefit hugely from having a game that focuses purely on it and eschews Kanto entirely.

What's your thoughts on a Let's Go Johto?

Eternal Floette to fall into our hands after this entire event ruins the entire point of AZ's redemption and the value of AZ's bond with his Floette. It would have massively disrespected the entire Kalos lore and given a middle finger to all of its most important aspects. AZ was essentially a folklore that gave others an example of what to and not to do with Pokemon, and we can see him as a good role model for this.

(...)

I get we're greedy and want everything we possibly could for ourselves when it comes to Pokemon, even when there's no real reason or merit to having something, but us obtaining this Floette devalues the entire lore behind Kalos and redemptions AZ made in order to reunite with his beloved. It's like ripping Cynthia from her Garchomp for no reason, but millions of times worse. We haven't truly done anything to warrant breaking the connection between him and his Floette, nor have we made any specific bonds with said Floette. Floette still deeply cared for AZ based on the timing of its return, it just wanted to see him change back into his old, caring self.

So in ORAS we see that the ancient flower that AZ's Floette bonded with still exists. Being this flower isn't the typical flower which the Flabebe species bonds with, its very difficult to do so and since the only flowers of that species which still exists were likely planted by AZ during his travels, no one knows how to do it anymore.

No one, but AZ.

As thanks for reuniting him with his Eternal Floette, AZ went through the difficult process of bonding another Floette with an Eternal Flower he had planted somewhere long ago and presents it to the player. They could then have AZ note this Eternal Floette isn't as powerful as his, afterall his Floette was brought back to life by the Ultimate Weapon so who knows how Legendary powerful it is. But the Eternal Flower its bonded with has given it a power boost making it stronger than a normal Floette, also it can't evolve to a Florges as it's not the proper flower. Still, in the end you still get a brand new Eternal Floette, a gift from AZ for reuniting this his.

"Why would AZ know how to do it"? It's a handwave, alright? Also he had 3000 years, I wouldn't be surprised if during the first few hundred the loneliness reached a peak and he decided to try and create another Eternal Floette to help with his loneliness... which after many trials and errors is finally able to do but the Eternal Floette couldn't fill the void in his heart that the one his mother gave him could (it could also explain why there would be patches of Eternal Flowers around, AZ would need to have them to experiment so, likely having a few seeds, found suitable places to grow them around the world).

I’d advice against putting a list here, remember about the “no wishlistingl rule. That said…

*Look at several above posts*

I wouldn't be wishlisting as, at the moment, there is no evidence any more Megas are being made. I would have simply listed the Pokemon I think would have been nice options and that's it. I already elaborated why I'm listing them so no need to go into further details with any. Like, I'll give you a quick example just using the Gen I Pokemon (and their cross gen evos):

  • Options: Butterfree, Beedrill, Pidgeot, Raticate, Fearow, Arbok, Raichu, Nidoqueen, Nidoking, Ninetales, Wigglytuff, Crobat, Vileplume, Bellossom, Venomoth, Persian, Primeape, Poliwrath, Politoed, Machamp, Victreebel, Golem, Rapidash, Slowbro, Slowking, Magnezone, Dodrio, Muk, Cloyster, Kingler, Electrode, Exeggutor, Hitmons, Lickilicky, Rhyperior, Tangrowth, Kangaskhan, Kingdra, Electivire, Magmortar, Tauros, Omastar, Kabutops

  • Give A Normal Evo To: Sandslash, Parasect, Dugtrio, Golduck, Farfetch'd, Dewgong, Hypno, Marowak, Weezing, Seaking, Mr. Mime, Jynx, Pinsir

  • Needs A Good Reason: Clefable, Arcanine, Alakazam, Gengar, Steelix, Blissey, Starmie, Scizor, Gyarados, Lapras, Ditto, Eeveelutions, Porygon-Z, Aerodactyl, Snorlax, Legendary Birds, Dragonite, Mewtwo, Mew

See, nothing extreme. Infact these are open for discussion!

Like it did to Magnezone and Heatran who are now languishing in PU.

To be fair that was before I got to the discussion how a double weakness doesn't hold a mon back.

Though I'll agree that if they made a Poison/Electric defensive Pokemon it could be good with the right stats (and maybe Ability), the two counter examples you gave have some other things going for it:

Magnezone has 11 Resistances plus its Magnet Pull Ability makes it an excellent Steel-type trapper (note many sets before Gen VIII had it needing HP Fire, and Gen VIII may have gotten rid of HP Fire but gave it the amazing Body Press).

Heatran is a Legendary so it has a high BST to work with. If a com mon had 91/106/106 defenses, even if it was given a low Speed, it would still be struggling to give its offense stats a good amount of points at least without a case of min-maxing. But since Heatran is a Legendary with a 600+ BST, pfft, it still has 297 points to work with, 220 points after giving it 77 Speed.
 
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What's your thoughts on a Let's Go Johto?

I'm not a huge fan of the Let's Go format (I definitely prefer traditional catching mechanics and the presence of held items and abilities), but I'm not as vehemently against it as a lot of other fans might be either. I think if they took on board some of the criticisms that LGPE got and actually addressed them, they could make a Let's Go game that I would find enjoyable. I get that the point of LGPE was to be a kind of middle ground between traditional Pokemon games and Pokemon Go, but I think that premise would have still worked with abilities and held items for example.

If it uses all of the same mechanics as LGPE, I probably wouldn't be a big fan of it, but then again I don't think I was the target audience of LGPE to begin with. I play the main line games (and some spinoffs like Mystery Dungeon) and never got into Go.
 
  • Options: Butterfree, Beedrill, Pidgeot, Raticate, Fearow, Arbok, Raichu, Nidoqueen, Nidoking, Ninetales, Wigglytuff, Crobat, Vileplume, Bellossom, Venomoth, Persian, Primeape, Poliwrath, Politoed, Machamp, Victreebel, Golem, Rapidash, Slowbro, Slowking, Magnezone, Dodrio, Muk, Cloyster, Kingler, Electrode, Exeggutor, Hitmons, Lickilicky, Rhyperior, Tangrowth, Kangaskhan, Kingdra, Electivire, Magmortar, Tauros, Omastar, Kabutops
  • Give A Normal Evo To: Sandslash, Paras, Dugtrio, Golduck, Farfetch'd, Dewgong, Hypno, Marowak, Weezing, Seaking, Mr. Mime, Jynx, Pinsir

  • Needs A Good Reason: Clefable, Arcanine, Alakazam, Gengar, Steelix, Blissey, Starmie, Scizor, Gyarados, Lapras, Ditto, Eeveelutions, Porygon-Z, Aerodactyl, Snorlax, Legendary Birds, Dragonite, Mewtwo, Mew
Fair enough, but did you meant to put Parasect instead of Paras*? Mewtwo already got two Mega Evolution, though I already posted something along the line of “Two special Mega Stones recently made by Kanto scientists in hope to make Mewtwo remained the most powerful”, but it could have been told something why two Mega Stones happened for Mewtwo specifically at the start.

That’s up to the creators of fangames to what give a Mega Evo for some Pokémon and what others shouldn’t. But a rule of thumb, if you are not willing to nerf the overpowered Mega Evolution or rebalance Mega Evolution as a whole, then giving Mega Evo forms for lesser used Pokémon isn’t going to do much in the long run, as anything that makes a game too easy will be gravitated by players.

*Unless you meant for split-evos which is fine, those never fails for the most part.
 
Fair enough, but did you meant to put Parasect instead of Paras*?

Well you know what they say, it's not a Pik#s post if it doesn't include a bunch of spelling & grammar errors.

As you'll notice, a lot of the Pokemon I added to "Needs A Good Reason" got a Mega Evolution. Them throwing in something like "Scientists wanting to make Mewtwo stronger" I don't really find a justifiable reason unless there's something connected to it. I'm not saying we need to be there and involved in the creation of the Stones, but have a story connected to those events which leads us to getting the Stones. Like, instead of finding Mewtwo's Mega Stone after captuing/defeating it in XY's Mystery Dungeon, maybe we see some random debris in the cave that look out of place. Inspecting the debris we discover its some kind of destroyed and discarded equipment and find a Card Key with an address to a building in a certain city/town. We go there and find a door with a card scanner which the Card Key we found opens. We then discover the building is housing an abandoned lab complex where we learn about the scientists attempts to create more Mewtwo and also the Mega Stones. We get to the room where the Mewtwo was made to find several pods, notably one which is destroyed and another which had recently been on, we'll then learn that two Mewtwo have been successfully made but one escaped. We finally get to the room where the Mega Stones were made, learning they were making two as they wanted to test out both Mewtwo's potential of great physical strength and mental power, to find the lead scientist there in front of an active machine. They'll tell us that one Mega Stone is ready and they're waiting for the other to be complete, and to by time challenges us to a battle where they use a Mega Mewtwo against us! BONUS BOSS TIME! Upon defeating the Mega Mewtwo and scientist they decide to escape, and after they do the machine finishes creating the other Mewtwo Mega Stone which the player then takes.

Now I'm not asking for something like this for every Pokemon on the "Need A Reason" list, just having it used by an important NPC like a Pokemon League trainer, Rival, or Villain Team boss would be enough for the com mons.

And I agree, Mega Evos need a rebalancing. Infact, I found an old post where I posted some ideas for how I think they could improve Megas:
Mega: Two main problems: (1) Only 1 Mega per team and (2) too many popularly strong Pokemon got a Mega. The latter problem not only further accentuates the first problem, but has a connected problem (which you could consider a 3rd main problem): All Pokemon got a +100 BST increase. So, going into my suggestions:
  1. Depending on BST range a Pokemon may get a bigger increase or smaller. Like a Pokemon between 450-549 is fine with the +100, but a Pokemon with 550-599 can make do with just a +50 increase and anything above 600 is fine (or could use some stat redistribution); Meanwhile bigger increases I think would be fair for lower BSTs (+125 for 400-449, and +150 for 399 & under).

  2. I would also go through the Mega again and maybe tone down some of them. Now that they experimented with increasing Base HP mid-battle with Zygarde and Dynamax, I think if Mega were redone a lot would receive some more in HP. I'd also say if they're going to decrease a stat for a Pokemon which gets additional points it shouldn't be more than 10 points, and that's only to throw a bone to slow Pokemon who wouldn't mind being slower; meanwhile the 600+ Pokemon can have more leeway in how they're stats are increased & lower (that's their special boon for Mega Evolving as they don't get additional points).

  3. Probably a controversial thought: REPLACE the "1 per battle rule" with a "Mega Energy Bar" you need to increase while battling and once full you can Mega Evolve. Charging it depends on how the battle goes, for example if your Pokemon is hit by a Super Effective move it increases by a lot, if hit by a resisted move increased by a little. During PvP battles the bar starts halfway and, depending on how the battle goes, you might be able to Mega Evolve at least 2 if possibly 3 Pokemon.
The idea obviously needs work, if they ever decide to do something similar, but I think it shows Mega aren't unredeemable, just GF was a bit too excited about them and needed to step back.
 
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