well basicly its a system they use to see if a sprite is ready to be animated. If they both say yes, that means that there is nothing left to edit on the sprite and is now ready to be animated. Without it, one could animate a sprite that is later found to be flawed which would kinda mess things up.I have a question: what exactly do "L ready" and "W ready" mean on the spreadsheet? I guess that they refer to animation, but I was curious.
well basicly its a system they use to see if a sprite is ready to be animated. If they both say yes, that means that there is nothing left to edit on the sprite and is now ready to be animated. Without it, one could animate a sprite that is later found to be flawed which would kinda mess things up.
Ok guys, I'm about to make the mega banette back sprite, so can anyone tell me how it looks? I need to know till where the zip on its head extends to.
That gray is way way too dark. It's supposed to be white lol.... With that I think it is official that I suck at making shiny mega gengars :D![]()
ooh cool shiny mega charizard x. Hard to tell but I think it has a greenish/blueish tint right?
That gray is way way too dark. It's supposed to be white lol.
Progress report, almost have the entire Honedge line done in shinies, fronts and backs.
not really feeling the outline for gengar. Maybe using gray instead of black. Or adding some faint shading would make it look better.I'd like to help with this...
Shiny Mega Gengar sprite...
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And This Shiny Mega T-Tar Sprite
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plz let me know if they need any changes...
Poor Dedenne looks awfully squished in its current sprite. I was intending to do QC but ended up making new front and back sprites from scratch.
OLD
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NEW
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I'll keep this short but Diglett the approximate size that the mouse ought to be.
I do like the new sprite though.