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Media Yu-Gi-Oh discussion

Oh, my old deck. The trick is you really only need one of each monster. 2 of the elemental heros for safety. Get rid of the bubble card, you shouldn't be trying to first turn kill.
 
I think I've touched up the final fixes to Mist Crane.

Card Count: 40
Monsters: 22
[1]Black Luster Soldier - Envoy of the Beginning
[3]Reborn Tengu
[3]Sacred Crane
[3]Genex Ally Birdman
[2]Genex Blastfan
[2]Summoner Monk
[2]Goblindbergh
[2]Mist Valley Falcon
[1]Mist Valley Soldier
[1]Sangan
[2]Effect Veiler

Spells: 11
[3]Divine Wind of Mist Valley
[1]Mystical Space Typhoon
[1]Heavy Storm
[1]Dark Hole
[1]Book of Moon
[1]Mind Control
[1]Monster Reborn
[1]Pot of Avarice
[1]Swallow's Nest

Traps: 7
[2]Call of the Haunted
[2]Compusory Evacuation Device
[1]Solemn Judgment
[1]Torrential Tribute
[1]Trap Dustshoot

Extra: 15
[2]Ancient Fairy Dragon
[1]Mist Valley Thunder Lord
[1]Arcanite Magician
[1]Black Rose Dragon
[1]Scrap Archfiend
[1]Scrap Dragon
[1]Stardust Dragon
[1]Trishula, Dragon of the Ice Barrier
[1]Brionac, Dragon of the Ice Barrier
[1]Ally of Justice Catastor
[1]Number 17: Leviathan Dragon
[1]Number 39: Utopia
[1]Steelswarm Roach
[1]Wind-Up Zenmaister

It's a really fun deck in that there are a ton of combos you can do.

An example:

Get Divine Wind on field. Summon Summoner Monk, pitch a spell to get Blastfan, which gets Birdman.

Birdman bounces Blastfan to activate Divine Wind's effect which searches out Tengu. Birdman and Summoner Monk synchro 7 to make Ancient Fairy Dragon, which destroys Divine Wind to search another. Play it.

Then you can use Fairy Dragon to summon Blastfan from hand again; search another Birdman with its effect. Bounce Blastfan; summon Mist Valley Soldier with field effect, synchro it and Tengu for Stardust, get another Tengu. Birdman and Tengu can synchro for another Fairy Dragon; use it to reset your field spell again, Fairy Dragon summons Blastfan, get last Birdman. Bounce and search for basically any level 4, overlay it with Blastfan for Utopia, Steelswarm Roach, Zenmaister, etc. If you run Number 11: Big Eye in the extra then you can even overlay both Fairy Dragons for some crazier plays.

You can use Mist Valley Thunder Lord for some sick plays on both players' turns; you can use Crane and Monk/Goblindbergh for some control. Overall the deck is fast and very fun, although not as consistent as I'd like it to be in many cases.
 
I'm testing out a version of that deck, but with a slightly different angle. I got rid of the chaos cards and added in Tour Guides, DAD, Allure, and 2 Dark Simorgh. Other than that it is pretty similar though. Extra is a bit different as well, mostly due to the Tour Guide additions.
 
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Completely dropped the Virus build and went for the more control build. Working out a few kinks here and there, but other than that, KKMD puts out some nice work.

Also, Yamata Dragon generates hilarious pluses.
 
I've been having a good time with this HERO deck.

Elemental HERO Stratos x 1
Elemental HERO Neos Alius x 3
Elemental HERO Voltic x 2
Elemental HERO Prisma x 1
Elemental HERO Ocean x 1
Elemental HERO Ice Edge x 1
Elemental HERO Neos x 1
Rainbow Dragon x 1
Cyber Dragon x 2
Gorz, the Emissary of Darkness x 1
Honest x 1
Thunder King Rai-oh/Effect Veiler x 1 I go back and forth on these two

Fusion Gate x 3
Terraforming x 2
Miracle Fusion x 3
E-Emergency Call x 3
R-Righteous Justice x 1
Future Fusion x 1
Super Polymerization x 2
Monster Reborn x 1
Heavy Storm x 1
Gemini Spark x 2

Royal Decree x 3
Solemn Warning x 2

Elemental HERO The Shining x 3
Elemental HERO Absolute Zero x 2
Elemental HERO Escuridao x 1
Elemental HERO Gaia x 1
Elemental HERO Great Tornado x 1
Elemental HERO Nova Master x 1
Rainbow Neos x 1
Vision HERO Trinity x 1
Cyber Twin Dragon x 1
Chimeratech Fortress Dragon x 1
Dragon Knight Draco Equiste x 1
Number 39: Utopia x 1

My general strategy is to fuse as often as I can. And I almost always have a fusion gate or terraforming in my hand so this is usually the case. I love it when I can summon Rainbow Neos because he can just wreck havoc on the opponent with his effects. I remember I was facing a lightsworn player who was all set to summon Judgment Dragon next turn and I just sent his entire graveyard back to his deck when I summoned Rainbow Neos. It was great. I like righteous justice better than mystical space typhoon because with more heros on the field I can destroy more trap cards. And I almost always have at least one hero on the field so it's just as good as mystical space typhoon in my opinion. I started running royal decree because I kept getting tired of mind crush and trap dustshoot as well as those mirror forces ruining my day

The deck has been serving me well but if I draw a bad hand (say 2 decree, 2 fusion gate , a warning and gemini spark) it becomes really hard to recover sometimes
 
Have u tried running ghost ship in the deck?

Also whats your side deck?

I have certainly toyed with the idea, and it seems like a good idea at first, but I honestly do not think it is a good match for Fableds. Removing from play Kushano/Krus targets/Leviathan targets/Pot of Avarice fodder is generally not something I would want to be doing. It may be a bigger selling point if I could easily summon it turn one.

As for my side deck...

2 Effect Veiler
2 Forbidden Lance
2 Trap Stun
2 Shadow-Imprisoning Mirror
2 Starlight Road
1 Dark Hole
1 Fabled Raven
1 D.D. Crow
1 Malevolent Catastrophe
1 Black Rose Dragon

Or something like that. That is all I can really remember at the time. Definitely a work-in-progress.

Also, could you please put your image in hide tags? Thank you.

Too many Ceburrels and Chawas. Kushano should be run in 3 in all builds imo. -1 Ceb, -1 Chawa. A Kushano in grave will get your Grimro/Krus plays going. I also don't really like Krus or Gana at 3, as it keeps you from running tech.
The Tricky sucks imo; it clogs up your hand unless you discard when you don't want to. Just isn't flexible. Gorz is okay I guess.

Have you ever played a Fabled deck? I am not asking to be smart about it, I am just curious.

You see, in my earlier builds, Cerburrel and Chawa were both 2-ofs. Nowadays, I bumped both up to three considering they are very beneficial to the overall strategy of the deck, which is to generate advantages through thin air and have big dudes on the field in the aftermath of it all.

Chawa is very nice for enabling my discard-requiring effects, but even though it can often work smoothly, there will be times when it becomes clunky, so I could see the merit of running only two again. Cerburrel, on the other hand, is almost always golden in this deck, so three is a must.

Kushano at three is a big nono and does nothing for me, especially since I do not run must discard-acceleration (such as Dark World Dealings and the like) or Foolish Burial. I have plenty of other ways to make my discard effects live, and too many Kushano will just bog down the deck. I could only entertain the thought of using a maximum of two, but that would only be if I expect my opponent to possibly remove one from play.

Krus maybe could not work so well early game, but I would still consider her one of the few cards to auto-maximize in the deck. If anything, I can simply summon her to use Grimro or Synchro with as I Special Summon everything else. Ganashia is also very useful in the fact that it is a non-Tuner Fabled that can essentially Special Summon itself, so I would need quite a bit of convincing to go lower than three. Tech is nice and all, and I like the fun of tech, but that should be reserved for after the core of a theme is established.

I am under the impression you have never used The Tricky in a Fabled deck. In most any other deck, yes, it does suck, but it both makes discard effects live and is a non-Tuner monster (a high level one at that) that can be Special Summoned, leaving the normal summon for something more important like Tengu or a Fabled monster when I need to use Grimro. The Tricky allows for Arcanite Magician plays, which is a nice thing here since I can just easily use Arcanite as Synchro material (for a level 8 or Leviathan) on the same turn after using up the counters. The Tricky also makes turn one Trishula plays a joke in terms of difficulty. Two is the magic number here; they show up often enough but never clog the hand (only once in my extensive use of them has that happened). Very flexible, they stay.

Gorz is amazing in any deck not running permanent spells/traps, or an insane amount of non-monsters that must always be set. Use it early game as a threat, Dark Hole-eater, and easy, easy Synchro fodder (level 7, both Gorz and the token), late game as a tough threat to overcome, and anytime as a life-saver and table-turner.

Move 1 MST to side, move Dark Hole to main. Always main Dark Hole.

I can see your point, with the decrease of set/permanent spells/traps and the increase of chainable ones, but I like them to make sure nothing obstructs my special summons and plays. They can really starve the opponent of options. In any case, moving an MST to the side is considerable, but the replacement better be something worthwhile.

As for Dark Hole, I like it sided here; this deck is designed to be hyper-aggressive and somewhat control-based, which means I will swarm fast and easy (or atleast that my monsters are important on-field). Set spells/traps can be troublesome, but rarely can I not deal with the opponent's monsters by using my own. Honestly, Dark Hole can actually really slow down the deck as I could often be using a different card at the time. It is mostly used as a trump life-saver here, so that is why I keep it sided.

I'd go -1 Ceburrel, -1 Chawa. -2 Tricky, and add in +1 Black Luster Soldier and +3 Tour Guide (gets Kushano in grave instantly, way better than Burial), assuming you can access them. The price on TG has gone down since the Sangan ruling, at least...

As I said, the Tricky stay. Your suggestion is not bad, but as you mentioned, price is the issue. I own one Tour Guide, and feasibly speaking, I could only probably obtain one more if I tried (which I would rather not right now). Using Tour Guides is about the only way I would use BLS here and maybe an additional Kushano. Oh well, I do like it a little better this way as it does not require me to add more commitments to my Extra deck, which already is very tight on space.

Barring that just get a BLS and use Sangan, and keep the extra Ceburrel and Chawa. Though you could try other cards, like Nozochee.

That would mean taking out The Tricky, huh..? Not too keen on that idea... Four non-searchable Darks (except some by Sangan, which is one of those targets in the first place) just sounds too inconsistent to warrent finding room for Black Luster Soldier, as good of a card as it is. The reconstruction of this deck before the model now actually contained two Chawa, two Cerburrel, BLS, Sangan, and one Tour Guide, but it just was not that consistent, and certainly did not meet the standard and quality I expect from the decks I build/create. This version runs a lot more smoothly and synergizes quite well.

Nozoochee is a fine card, I believe, but its use is better suited for a build focusing on Kudabbi and Unicore, especially.

Also +1 Honest is great for this deck if you need to run over something with Grimro or something. I don't like Mind Crush in this deck; I *do* like Forced Requisition though. Maybe -2 MC, +1 Req, +1 Call of the Haunted. Drop Rageki Break and one PWWB for 2 Solemn Warnings (or BTH if you can't afford)

I actually had Honest in the previous version; it works well and is a nice save/pinch Synchro-material, but I sadly had to cut it to make room for other things.

Mind Crush is very nice in the sense that a lot of searching/adding to the hand is done this format. It also baits out MST or bluffs as a powerful trap, and works amazingly well with Trap Dustshoot (both those cards set turn one is pretty much an auto-win). Worse comes to worse, it could be used to maybe discard a Fabled.

I see why you are attracted to Forced Requisition, but sadly, it does not work as well as you think it does. Most of my discarding is performed through the cost to activate another card or effect, and Forced Requision does not work for those kinds of discards. It was in my very first model of Fabled, then promptly taken out.

Call of the Haunted is a pretty cool guy, eh Special Summons a monster and doesn't afraid of anything. If I can find space, maybe I will use it. Sadly though, this format makes it so I might get more mileage out of Effect Veiler, but maybe it could be a different case for this deck.

Solemn Warnings are fine, and I do have some, but again, space is the issue. They are more defensive when a deck like this thrives on proactive cards, which the very-chainable cards Raigeki Break and Phoenix Wing Wind Blast are (one can even psuedo-lock down my opponent for a turn). In any case, Raigeki Break and PWWB are also important outlets for my discard effect, which can often make them an asset to the deck, so they need to stay.

I'm not a fan of Unicore or Kuddabi. I'd put in a Levia and a Leviathan Dragon IF you can get the Tour Guides.

Obtaining Tour Guides is probably not going to happen. Kuddabi can be a good card here, but Unicore is an amazing card which I sadly never really find the opportunity to use (which would likely only be when the opponent is topdecking while you have no cards in hand). At least one level 4 is necessary, but I could perhaps take out Unicore for another level 6.

I don't play RL Yugioh so I can't really advise in terms of price constraints.

Yeah, price is certainly an issue. _~_;

Also, this is a useful link to know what's going on in OCG Yugioh, and it's useful for predicting future hits (notice that prior to Aug 16 Sams were the most dominant deck by far, granted they didn't have Tengu).

http://ocgworld.twoday.net/

Thank you, I will check it out. Also, thank you for your input. Even if I argued against most of your ideas, I still like receiving the input as it allows me to reevalutate the reasons behind my choices, which is what I would consider to be valuable information to know.

I would be more than happy to show you how the deck performs if you have a Dueling Network account.
 
Picked up two gold rare T-kings today...

they're SOOOOO sexy ;)

also my IRL X-Sabers deck is done except for the side deck...can't wait for that fossil dyna reprint
 
As for the diaster dragon deck. I owuld min one copy of deck deva virus. IT shuts down all current meta decks pretty much.

I personally dislike diaster dragon (lacks the raw power.) have u tried hopeless?
 
My only main target for DDV would be Red-eyes (LaDD probably would be drained by the time I drew into DDV). Since I don't run BfaDD, I don't want to end up wasting Wyverns for plays that might not slow down my opponent's progress (it's really only decent against Agents). Lightsworn and Twilight run more monsters with 1500+.

DDV was better last format since it seriously slowed down T.G.s and Plant Synchro. Now with Plant Synchro nerfed and T.G. Stun hurt by 3 MST/1 Heavy, it doesn't seem as popular of an option. I'd keep it sided, along with a couple of Axe Dragonutes to replace Drago (in match-ups against non-Light/Dark based decks like X-Sabers and Banisharks)

I ran Hopeless back in 2009 (had the actual deck), after running both decks, I definately prefer Disaster > Hopeless. The thing with Hopeless is while it is very explosive, it is also beyond inconsistent. Disaster also has a better match up against Agents, Lightsworn, Fabled, and Dark World (KKMD says sup)
 
Agreed with AlphaSpade. Hopeless is terribly inconsistent and can't really OTK anymore given Warning and Solemn, as well as many cards out there to completely stop the initial swarm in its tracks.

On the other hand, KKM Drago is EXTREMELY powerful right now due to Agents and Dark World dominating the OCG metagame.

The deck posted is very similar to my early 2010 Disaster Dragon build, except I ran double Sarc (back when it was semi'd). I didn't run D-Prisons, Warnings (weren't released yet), Burst Breath, triple MST, or Duality. Still, they're all mostly good choices (a little iffy on Burst Breath but it's good)

recommendations: Try a second Sarc because Future Fusion is AMAZING. Sure, it still gets shut down by Warning, Solemn, etc, but it's really good for that toolboxing and occasionally gets FGD out or forces a Heavy. Idk how important a second Sarc is given that you have triple Duality which I didn't have over a year ago, but I guess test it.

Mind Crush is fine I suppose, although you're going to hate yourself when you draw it against Dark World, which is going to be very popular very soon. It's quite good against Agents, however.

I ran 1 Delta Fly, 1 Dread Dragon (on my DS because TCG didn't have Delta Fly for a while) because I liked having a level 2 tuner. Still, with XYZs out, Delta Fly just may be stronger.

I didn't run triple Masked either. I feel like 2 suffices.

Try Foolish Burial.

I also ran Genesis Dragon - this lets you directly dump Yamata/LADD. A very common play was Future Fusion, dump Wyvern/REDMD/Yamata or LADD/Genesis/Totem Dragon

Then you get REDMD, it brings back Genesis, which discards to get Yamata or LADD. You can use Totem Dragon into boss monster as a backup or you can just use it next turn.

CotH and Dragon Ravine are both excellent cards in Disaster.

I don't like Kachi Kochi in the extra. It's lackluster. Steelswarm Roach or Wind-Up Zenmaister are both way better. For example, you have REDMD out on the field (it was not summoned this turn). You can activate its effect, flip it down with Zenmaister, then flip it back up and activate it again. Roach is really good for stopping BLS, Grapha, Hyperion, Kristya, or Judgment Dragon.

I don't know what the monster between RDA and Trishula is.

That's basically all my feedback.
 
recommendations: Try a second Sarc because Future Fusion is AMAZING. Sure, it still gets shut down by Warning, Solemn, etc, but it's really good for that toolboxing and occasionally gets FGD out or forces a Heavy. Idk how important a second Sarc is given that you have triple Duality which I didn't have over a year ago, but I guess test it

3 PoD and 2 Sarc seems like overkill to me, not to mention PoD > Sarc. Another thing to note is that despite PoD's "fuck you no special summons", you can still activate Future Fusion on the same turn, since you're not gonna sp. summon anything that turn.

Mind Crush is fine I suppose, although you're going to hate yourself when you draw it against Dark World, which is going to be very popular very soon. It's quite good against Agents, however.

In reality, it only backfires against one deck type, and even then, Mind Crush can hit the spells added by Snow.

I ran 1 Delta Fly, 1 Dread Dragon (on my DS because TCG didn't have Delta Fly for a while) because I liked having a level 2 tuner. Still, with XYZs out, Delta Fly just may be stronger.

Yeah, Delta Flyer >>> Dread Dragon. Another fun thing is that I can go: Totem Dragon -> Summon Delta and use its effect - > Bring out Leviathan. The best part is that Totem won't be removed by its effect since it isn't consider on the field.

I didn't run triple Masked either. I feel like 2 suffices.

To be honest I haven't been digging Masked that much myself. It's really only there to set on turns I play a PoD. I wouldn't know what to replace it with though.

Try Foolish Burial.

When I was building the deck, I had space issues.

I also ran Genesis Dragon - this lets you directly dump Yamata/LADD. A very common play was Future Fusion, dump Wyvern/REDMD/Yamata or LADD/Genesis/Totem Dragon

Then you get REDMD, it brings back Genesis, which discards to get Yamata or LADD. You can use Totem Dragon into boss monster as a backup or you can just use it next turn.

Ehhhh, I usually go 3 Wyvern, 1 Red-Eyes, and 1 Koa'ki Meiru or Totem Dragon when I do a Future Fusion play. You REALLY need Wyvern in the grave as soon as possible, since they're not fun to draw into, and they clog up your hand. If I don't have 3 Wyverns in the deck, I usually send another Red-Eyes or a Totem Dragon. The way I play the deck, I always try to have at least 1 Wyvern in the grave in case something goes wrong.

Honestly, Genesis Dragon is one of the last things I'd want to summon. If I target anything with Red-Eyes, it's almost always gonna be either Drago, Totem, or one of the Synchros.

CotH and Dragon Ravine are both excellent cards in Disaster.

Like Foolish Burial, issues with space.

I don't like Kachi Kochi in the extra. It's lackluster. Steelswarm Roach or Wind-Up Zenmaister are both way better. For example, you have REDMD out on the field (it was not summoned this turn). You can activate its effect, flip it down with Zenmaister, then flip it back up and activate it again. Roach is really good for stopping BLS, Grapha, Hyperion, Kristya, or Judgment Dragon.

It's not really a matter of Roach being better (trust me I know that, Roach would be amazing), but the thing is I'm trying to minimize the risk of a non-Dragon landing into the graveyard, since that screws up Totem (and furthermore, LaDD and Yamata). Brionac and Crimson Blader are really there for when I'm about to make a final push. It's there if I ended up with too many Wyverns in my hand, so if I got two of them on the field, I might as well make something good out of them that wouldn't disrupt stuff.

There have been other cards I've been wanting to try out:

-Instant Fusion : Bring out Darkfire Dragon or Alligator's Sword Dragon for Red-Eyes/Synchros.
-Reckless Greed: As long as I don't overextend my plays within those two turns, a couple of them would be amazing, as it would speed up the deck even more.
-Threatening Roar: Stop pushes, etc.
-Blizzard Dragon: Locks Rykos, Worms, Spies, and allows access to Gungnir.

EDIT: Thinking about it now, I'd definately consider maining Instant Fusion. Darkfire + Totem + Delta Flyer would allow me to make either Trishula or Trident.
 
I would go wtih Blizzard dragon for access to gungnir. Other then that I know of another dragon type that a buddy of mine plays in his version of Disaster Dragon.
Verz Zhahhak. This card can stop any level 5 or higher special summon and destroy it when he dies.
 
Since we're sorta on Disaster Dragon... Could anyone please help me out with this deck?

BEWDx3
WSofLx3
RDMDx3
REWx2
Totem Dragonx2
KMDx2
Masked Dragon
Delta Flyer
Magna Drago
Debris Dragon
Exploder Dragon
--------
Burst Stream of Destruction
Golden Sarcophagus
Solidarity
Poly
Future Fusion
Dragon's Mirror
Pot of Duality
Trade-In
Cards of Consonance
MSTx2
Heavy Storm
Lightning Vortex
Monster Reborn
---------
Solemn Warningx2
Solemn Judgement
Torrential Tribute
Bottomless Trap Hole
Mirror Force
Chaos Trap Hole

(No Side, since it's use is on DN... If it's recommended, though I'm open to suggestions)

Extra:
5-Headed Dragonx2
BEUD
#19 Leviathan
Exploder Dragonwing
Stardust Dragon
Red Dragon Archfiend
Iron Chain Dragon
Trishula
Brionac
Dark End Dragon
Black Rose Dragon
Orient Dragon
Ancient Fairy Dragon


The biggest issues I've had with this deck has been the large amount of dead draws i get. Then there's the fact this deck isn't meta, so even if i get set up the chances of the Op having a nuke card that blows up my side of the field is like 99.9%...


Also, who's bright idea was to have a "respectability rate" on DN? That's a great way to have trolls and jerks trash your rep. Had it happen to me twice the other day and I deserved neither...
 
- 1 Magna Drago
-1 Debris Dragon
-1 Burst Stream of Destruction
- 1 Solidarity
- 1 Polymerization
- 1 Cards of Consonance
- 1 Lightning Vortex
- 1 Mirror Force
- 1 Chaos Trap Hole

+ 3 Dragon Ravine
+ 1 Koa Meru Drago
+ 2 Masked Dragon
+ 1 / 2 Starlight Road
+ 1 Dark Hole
+ 1 Thunder-End Dragon in Extra Deck (Its still OCG I think but it helps)
Optional: Another Wyvern / Light and Darkness Dragon - if LADD, add another Totem

Also you can add in more Trade-ins and Duality if you want.

Basically like you said its about getting your set up and making sure it stays up - you should be much less focused with things like Mirror Force.

You need dragon ravine for the blue-eyes variant. If you drop the blue-eyes engine you can get rid of ravine.
 
seeing as no one has mentioned anything about i just wanted to say that i was pleasantly surprised that tengu plants won YCS toronto despite getting hit pretty hard by the banlist. tbh though, i think the success is attributed more to the pilot of the deck and a little bit of good fortune throughout some of his later matches. if there was anything this tournament proved though, it's that agents are going to be the dominant force of the meta.

also before i forget LOL@LS and GBs for doing fuck all despite all the hype
 
We should start a list with DN usernames in the OP. That way I don't have to play with incompetent people all the time...
 
Tengu plants are still pretty consistent even with the ban hitting both debris and lonefire, so I would still see any form of plant syncro as a top tier deck.

I've been playing DN for a while, and managed to get a impressive w/l ratio of 3.33, with DestinySworn. I mean 2 destiny draws, 1 allure of darkness, and 3 solar recharge, and solar recharge to mill= Alot of draw power, and searching.


Also I agree with Arch about keeping a list of DN username.
 
Trying a Des Frog Deck
Think the strategy speaks for itself
Basically try to get three Des Frog/"Des Frog", Des Croaking and Fuse is possible/necessary
Ronintaodin pairs nicely with Reckless Summon due to counting as Des Frog, and Tradetoad can summon Dupe Frog for similar effect. Swap frog dumps Tadpoles/is tribute fodder.

Des Frog x3
Dupe Frog x3
Swap Frog x3
Ronintoadin x3
Treeborn Frog x3
TADPOLE x3
Tradetoadx2

Inferno Reckless Summon x3
Des Croaking x3
Super Polymerisation x3
Magical Mallet x2
Burial From a Different Dimension
Royal Decree x3
Monster Reborn
Solidarity x2
Hand Destruction x2
Thoughts? I'm thinking Hand Destruction might have a place instead of Moray or something else.
edit: Ok Moray of Greed and Polymerisation were giving me a shitload of dead draws, replaced with some hand refreshers.
 
For the deck above me, if anything, I am impressed by how condensed the decklist looks.

2 Effect Veiler
2 Forbidden Lance
2 Trap Stun
2 Shadow-Imprisoning Mirror
2 Starlight Road
1 Dark Hole
1 Fabled Raven
1 D.D. Crow
1 Malevolent Catastrophe
1 Black Rose Dragon

Any thoughts on my side deck for Fableds? I am thinking a Chain Disappearance or two should fit in there somewhere.

To go where no man has before gone in this thread (as far as I know), my DN Username is Speedwagon. Look me up sometime (TCG only, please).
 
For the frog deck:
I would try one for one to get out a tradetoad or treeborn and put something like a ronintoadin or tadpole in the grave.

I'm also experimenting with frogs, but in combinations with heros:

monsters:
3 swap frog
3 ronintodin
3 dupe frog
2 tadpole
3 des frog
1 e hero stratos
3 e hero ocean
1 e hero ice edge
1 e hero bubbleman
traps:
1 torrential tribute
1 solemn judgement
spells:
3 miracle fusion
1 polymerization
2 mask change
2 instant fusion
1 MST
1 dark hole
1 monster reborn
1 heavy storm
1 book of moon
1 future fusion
1 reinforcements of the army
3 e emergency call
extra:
3 e hero absolute zero
1 e hero great tornado
2 masked hero vapor
1 vision hero adoration
2 adreus
2 gachi gachi
2 utopia
1 level 4 fusion
1 level 5 fusion (for instant fusion)

The point of the deck is start out early game by abusing xyz monsters and when they hit the grave use miracle fusion to make absolute zeros. The frogs are good at filling my grave with the water monsters needed and they open up rank 2 and 5 xyz.

I just wanted to share my creation and get some help with it. Finding a card to replace bubbleman with would be wonderful.
 
My DN username is the same as here, Disposable Puppets

I've been using HEROs pretty much throughout my time on DN and I think that they can be very good, yet inconsistent at times. Especially when I get a bad hand

I discovered Chain Material and I love that card now. With Fusion Gate on the field I can fuse Absolute Zero and The Shining and at the end of the turn I get two HEROs back and all my opponent's monsters are destroyed. And Stratos is usually one of those HEROs I get back so I can search for another one.

Masked HERO Vapor has saved me a couple times against Dark World too, because he can't be destroyed by Grapha's effect.

Morphing Jar has won me games, getting a fresh hand can really make a difference
 
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