Have u tried running ghost ship in the deck?
Also whats your side deck?
I have certainly toyed with the idea, and it seems like a good idea at first, but I honestly do not think it is a good match for Fableds. Removing from play Kushano/Krus targets/Leviathan targets/Pot of Avarice fodder is generally not something I would want to be doing. It may be a bigger selling point if I could easily summon it turn one.
As for my side deck...
2 Effect Veiler
2 Forbidden Lance
2 Trap Stun
2 Shadow-Imprisoning Mirror
2 Starlight Road
1 Dark Hole
1 Fabled Raven
1 D.D. Crow
1 Malevolent Catastrophe
1 Black Rose Dragon
Or something like that. That is all I can really remember at the time. Definitely a work-in-progress.
Also, could you please put your image in hide tags? Thank you.
Too many Ceburrels and Chawas. Kushano should be run in 3 in all builds imo. -1 Ceb, -1 Chawa. A Kushano in grave will get your Grimro/Krus plays going. I also don't really like Krus or Gana at 3, as it keeps you from running tech.
The Tricky sucks imo; it clogs up your hand unless you discard when you don't want to. Just isn't flexible. Gorz is okay I guess.
Have you ever played a Fabled deck? I am not asking to be
smart about it, I am just curious.
You see, in my earlier builds, Cerburrel and Chawa were both 2-ofs. Nowadays, I bumped both up to three considering they are very beneficial to the overall strategy of the deck, which is to generate advantages through thin air and have big dudes on the field in the aftermath of it all.
Chawa is very nice for enabling my discard-requiring effects, but even though it can often work smoothly, there will be times when it becomes clunky, so I could see the merit of running only two again. Cerburrel, on the other hand, is almost always golden in this deck, so three is a must.
Kushano at three is a big nono and does nothing for me, especially since I do not run must discard-acceleration (such as Dark World Dealings and the like) or Foolish Burial. I have plenty of other ways to make my discard effects live, and too many Kushano will just bog down the deck. I could only entertain the thought of using a maximum of two, but that would only be if I expect my opponent to possibly remove one from play.
Krus maybe could not work so well early game, but I would still consider her one of the few cards to auto-maximize in the deck. If anything, I can simply summon her to use Grimro or Synchro with as I Special Summon everything else. Ganashia is also very useful in the fact that it is a non-Tuner Fabled that can essentially Special Summon itself, so I would need quite a bit of convincing to go lower than three. Tech is nice and all, and I like the fun of tech, but that should be reserved for after the core of a theme is established.
I am under the impression you have never used The Tricky in a Fabled deck. In most any other deck, yes, it does suck, but it both makes discard effects live and is a non-Tuner monster (a high level one at that) that can be Special Summoned, leaving the normal summon for something more important like Tengu or a Fabled monster when I need to use Grimro. The Tricky allows for Arcanite Magician plays, which is a nice thing here since I can just easily use Arcanite as Synchro material (for a level 8 or Leviathan) on the same turn after using up the counters. The Tricky also makes turn one Trishula plays a joke in terms of difficulty. Two is the magic number here; they show up often enough but never clog the hand (only once in my extensive use of them has that happened). Very flexible, they stay.
Gorz is amazing in any deck not running permanent spells/traps, or an insane amount of non-monsters that must always be set. Use it early game as a threat, Dark Hole-eater, and easy, easy Synchro fodder (level 7, both Gorz and the token), late game as a tough threat to overcome, and anytime as a life-saver and table-turner.
Move 1 MST to side, move Dark Hole to main. Always main Dark Hole.
I can see your point, with the decrease of set/permanent spells/traps and the increase of chainable ones, but I like them to make sure nothing obstructs my special summons and plays. They can really starve the opponent of options. In any case, moving an MST to the side is considerable, but the replacement better be something worthwhile.
As for Dark Hole, I like it sided here; this deck is designed to be hyper-aggressive and somewhat control-based, which means I will swarm fast and easy (or atleast that my monsters are important on-field). Set spells/traps can be troublesome, but rarely can I not deal with the opponent's monsters by using my own. Honestly, Dark Hole can actually really slow down the deck as I could often be using a different card at the time. It is mostly used as a trump life-saver here, so that is why I keep it sided.
I'd go -1 Ceburrel, -1 Chawa. -2 Tricky, and add in +1 Black Luster Soldier and +3 Tour Guide (gets Kushano in grave instantly, way better than Burial), assuming you can access them. The price on TG has gone down since the Sangan ruling, at least...
As I said, the Tricky stay. Your suggestion is not bad, but as you mentioned, price is the issue. I own one Tour Guide, and feasibly speaking, I could only probably obtain one more if I tried (which I would rather not right now). Using Tour Guides is about the only way I would use BLS here and maybe an additional Kushano. Oh well, I do like it a little better this way as it does not require me to add more commitments to my Extra deck, which already is very tight on space.
Barring that just get a BLS and use Sangan, and keep the extra Ceburrel and Chawa. Though you could try other cards, like Nozochee.
That would mean taking out The Tricky, huh..? Not too keen on that idea... Four non-searchable Darks (except some by Sangan, which is one of those targets in the first place) just sounds too inconsistent to warrent finding room for Black Luster Soldier, as good of a card as it is. The reconstruction of this deck before the model now actually contained two Chawa, two Cerburrel, BLS, Sangan, and one Tour Guide, but it just was not that consistent, and certainly did not meet the standard and quality I expect from the decks I build/create. This version runs a lot more smoothly and synergizes quite well.
Nozoochee is a fine card, I believe, but its use is better suited for a build focusing on Kudabbi and Unicore, especially.
Also +1 Honest is great for this deck if you need to run over something with Grimro or something. I don't like Mind Crush in this deck; I *do* like Forced Requisition though. Maybe -2 MC, +1 Req, +1 Call of the Haunted. Drop Rageki Break and one PWWB for 2 Solemn Warnings (or BTH if you can't afford)
I actually had Honest in the previous version; it works well and is a nice save/pinch Synchro-material, but I sadly had to cut it to make room for other things.
Mind Crush is very nice in the sense that a lot of searching/adding to the hand is done this format. It also baits out MST or bluffs as a powerful trap, and works amazingly well with Trap Dustshoot (both those cards set turn one is pretty much an auto-win). Worse comes to worse, it could be used to maybe discard a Fabled.
I see why you are attracted to Forced Requisition, but sadly, it does not work as well as you think it does. Most of my discarding is performed through the cost to activate another card or effect, and Forced Requision does not work for those kinds of discards. It was in my very first model of Fabled, then promptly taken out.
Call of the Haunted is a pretty cool guy, eh Special Summons a monster and doesn't afraid of anything. If I can find space, maybe I will use it. Sadly though, this format makes it so I might get more mileage out of Effect Veiler, but maybe it could be a different case for this deck.
Solemn Warnings are fine, and I do have some, but again, space is the issue. They are more defensive when a deck like this thrives on proactive cards, which the very-chainable cards Raigeki Break and Phoenix Wing Wind Blast are (one can even psuedo-lock down my opponent for a turn). In any case, Raigeki Break and PWWB are also important outlets for my discard effect, which can often make them an asset to the deck, so they need to stay.
I'm not a fan of Unicore or Kuddabi. I'd put in a Levia and a Leviathan Dragon IF you can get the Tour Guides.
Obtaining Tour Guides is probably not going to happen. Kuddabi can be a good card here, but Unicore is an amazing card which I sadly never really find the opportunity to use (which would likely only be when the opponent is topdecking while you have no cards in hand). At least one level 4 is necessary, but I could perhaps take out Unicore for another level 6.
I don't play RL Yugioh so I can't really advise in terms of price constraints.
Yeah, price is certainly an issue. _~_;
Also, this is a useful link to know what's going on in OCG Yugioh, and it's useful for predicting future hits (notice that prior to Aug 16 Sams were the most dominant deck by far, granted they didn't have Tengu).
http://ocgworld.twoday.net/
Thank you, I will check it out. Also, thank you for your input. Even if I argued against most of your ideas, I still like receiving the input as it allows me to reevalutate the reasons behind my choices, which is what I would consider to be valuable information to know.
I would be more than happy to show you how the deck performs if you have a Dueling Network account.