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None of us are discouraging you from having fun, it's just that Gragonith is a bad card.

Still, if you enjoy using it - whatever floats your boat. Personally I don't like compromising my win ratio when making fun decks so even if I'm going to screw around with a concept, I'm going to make it as good as I possibly can. I'd post my Crane decklist but I still need to test it more.
 
I've been trying to build a good Elemental Hero deck and I've been wondering if running Sparkman is worth it considering all the great fusions he can bring out (Shining Flare Wingman, Shining Phoenix Enforcer, Plasma Vice, Darkbright) when paired with king of the swamp (who I'm running to search for polymerization). I think that it could be worth it because I can think of situations where the two Shining Fusions could get me out of trouble, or Plasma Vice destroy a monster for me. What do you guys think?

I also have a question about Elemental Hero Neos Alius. I'm reading the card and it says that it can be treated as "Elemental Hero Neos" but only if I gemini summon it. So I'm reading about Gemini summoning and it sounds like I need to have a Neos Alius on the field already and then gemini summon another one and the one I gemini summoned gains its effects. Am I interpreting this correctly?
 
Gemini summons work a little weirdly.

Basically you have Neos Alius out already. It comes to your turn. Instead of doing a regular Normal Summon for your turn, you can basically skip it to "Gemini Summon" neos alius.

In short you skip your normal summon for the turn to unlock its gemini ability as long as it stays on the field.

Don't use Sparkman. What's strongest right now is standard Hero Beat that abuses Absolute Zero and Shining along with Miracle Fusion.
 
Simply put, you need to be able to summon a Gemini Monster twice (once to get it onto the field, and a second time to make it a Monster with an effect) to use its effect. Both procedures take up your Normal Summon under normal circumstances, unless you are able to Special Summon the Monster.

And to say Gragonith is a bad card is rather steep; it is quite a decent card, good in plenty of cases, but has plenty of competition for space in a Lightsworn deck. I would never use more than one in the current format, however.
 
This thread needs to be bumped!

How do you think certain decks like Gravekeeper, and other backrow heavy decks like Tech Genus will adapt to 3 MST + Heavy Storm? If you think about it, 3 MST + Heavy isn't all that much different from 2 MST, 1 Dust, and 1 Giant Trunade.

I have been seeing people running all sorts of different tech in Gravekeeper, even stuff like Judgment of Anubis. Discuss!
 
As a TG player, I solved the backrow problem by dissolving my trap lineup and splashing them in agents. Striker into Venus into Wolf is so pro! I have a guaranteed Gachi and Stardust or Wonder Magician--which is fun to synch into Trishula on your opponent's turn. The deck consistently gets out Blade Blaster!

Agents are disgusting! They usually beat Lightsworn pretty easily!
 
Cursed Seal of the Forbidden Spell is an excellent tech card for decks that don't like MST, although GKs need to watch out for Seal themeselves since having Necrovalley hit is nearly an automatic loss.

Also it's a bit early into the format but I thought I'd post how I'd like to see the format changed:

Forbidden:

Archlord Kristya (locks Special Summons, returns Honest, and doesn't die? It's way too good and easy as hell to get out in Agents)
Black Luster Soldier - Envoy of the Beginning (what the fuck were they thinking)
Gallis the Star Dragon - (Gallis FTK is retarded and I'd rather this be banned than Birdman)
Mind Control (broken card is broken. If it couldn't steal face-downs I wouldn't mind it so much)
Royal Tribute (poorly designed card and one of the most crippling first turn plays out there)
Trap Dustshoot (giving an advantage in information and knocking away things like Effect Veiler that could stop your set-up makes this card a bit too good imo)

Limited:

Book of Life (too much easy revival for Zombies atm)
Genex Ally Birdman (sets up a ton of combos, pairs beautifully with TG thanks to the new ruling (example: bounce TG'd Sangan, xyz, detach to the graveyard (note: NOT banish since it's material)))
Gold Sarcophagus (too good to let run around in a TG meta. I'd probably also be content with this being Semi-Limited)
Master Hyperion (just a little too fast and destructive to leave unlimited)
Mind Crush (don't you love it when somebody knocks out your Veilers before going for their OTK combo? yeah, me too. Gets even better in Dark World decks)
Tribe-Infecting Virus (not as strong as it once was, especially since most decks have a variety of types, especially when factoring in Synchros and Xyzs. I think this card would be fine at Limited.)

Semi-Limited

Goblin Zombie (too much searching asfsadfsa)
Mystical Space Typhoon (triple is kind of unnecessary)
Reborn Tengu (give it the malicious treatment)
Tour Guide From the Underworld (new ruling kind of neuters it, still a bit too easy to run though)
Ultimate Offering (swarm decks are made a bit too strong with this; maybe even needs to be Limited)
 
I honestly think people are making too big a deal out of 3 MST/1 Heavy. Lizardman, you're right, it's not that much different than 2 MST/Dust tornado/Trunade anyway. Plus, a lot of people would side in the other 2 dust tornados, so I think honestly you can get away with heavy backrow decks.

but a starlight road or two couldn't hurt ;)
 
I honestly think people are making too big a deal out of 3 MST/1 Heavy. Lizardman, you're right, it's not that much different than 2 MST/Dust tornado/Trunade anyway. Plus, a lot of people would side in the other 2 dust tornados, so I think honestly you can get away with heavy backrow decks.

but a starlight road or two couldn't hurt ;)

With both Dark Hole and Heavy at one and JD at three, I thinK Starlight Road can be equally viable in the main deck and the side!
 
Cursed Seal of the Forbidden Spell is an excellent tech card for decks that don't like MST, although GKs need to watch out for Seal themeselves since having Necrovalley hit is nearly an automatic loss.

Also it's a bit early into the format but I thought I'd post how I'd like to see the format changed:

Forbidden:

Archlord Kristya (locks Special Summons, returns Honest, and doesn't die? It's way too good and easy as hell to get out in Agents)
Black Luster Soldier - Envoy of the Beginning (what the fuck were they thinking)
Gallis the Star Dragon - (Gallis FTK is retarded and I'd rather this be banned than Birdman)
Mind Control (broken card is broken. If it couldn't steal face-downs I wouldn't mind it so much)
Royal Tribute (poorly designed card and one of the most crippling first turn plays out there)
Trap Dustshoot (giving an advantage in information and knocking away things like Effect Veiler that could stop your set-up makes this card a bit too good imo)

Limited:

Book of Life (too much easy revival for Zombies atm)
Genex Ally Birdman (sets up a ton of combos, pairs beautifully with TG thanks to the new ruling (example: bounce TG'd Sangan, xyz, detach to the graveyard (note: NOT banish since it's material)))
Gold Sarcophagus (too good to let run around in a TG meta. I'd probably also be content with this being Semi-Limited)
Master Hyperion (just a little too fast and destructive to leave unlimited)
Mind Crush (don't you love it when somebody knocks out your Veilers before going for their OTK combo? yeah, me too. Gets even better in Dark World decks)
Tribe-Infecting Virus (not as strong as it once was, especially since most decks have a variety of types, especially when factoring in Synchros and Xyzs. I think this card would be fine at Limited.)

Semi-Limited

Goblin Zombie (too much searching asfsadfsa)
Mystical Space Typhoon (triple is kind of unnecessary)
Reborn Tengu (give it the malicious treatment)
Tour Guide From the Underworld (new ruling kind of neuters it, still a bit too easy to run though)
Ultimate Offering (swarm decks are made a bit too strong with this; maybe even needs to be Limited)

i don't like replying to stuff like this considering the format just started but i feel like this is a perfect example of people over speculating and not actually playing thoroughly enough. ALSO, it's common knowledge that yuginerds love talking about ban lists so i can't really resist.

kristya: it's a strong card but it's just something you need to prepare for. if your entire deck is based on spamming special summons you better have outs for kristya. teching stuff like 1 or 2 smashing ground goes a long way.

BLS: agreed, it's dumb. even with the OCG priority ruling it's still busted. it just ends games with both effects.

gallis: disagree. gallis decks are extremely inconsistent. not to mention gallis isn't even available in the tcg yet i dont think. in a meta where we have veilers it's even less effective. yes you're going to get gayed when they draw the trio that perform the FTK but ygo is a best of 3.

mind control: agreed, it might as well be brain control, dumb card

royal tribute: agreed again

dustshoot: i'm on the fence on this. i can see why people find this card broken as it is the greatest card to open with. HOWEVER, late game it's a dead card, a card that has fucked me over many times when i needed a monster or something. tbh i wouldn't mind this banned or kept at 1.

book of life: no, just no. zombies haven't done shit in forever and the recent OCG ruling killed any form of comeback that xyz zombies might have had.

birdman: again, it's a just a decent card. birdman is teched in random shit here and there but it's never 'the problem.' 'the problem' being tour guide (with the tewart ruling), tengu, and various other shit like spy and shine balls w/ venus.

sarc: ocg xyz ruling makes this pointless. sure it's nice to get a turn 1 venus but the card investment isn't really worth it anymore now that you can't search birdman with sangan. again, i like that this combos with leviair but i don't think it's enough to deserve any kind of limiting.

hyperion: i wouldn't mind this, hyperion is a sacky card that is too easy to summon.

mind crush: haven't playtested this enough to base an opinion

tribe: i wouldn't mind this coming back for one format (personally i think BLS is better) but i do think when it's all said and done, it's a busted card that deserves to stay banned

goblin zombie: zombies aren't doing shit and with the ocg xyz ruling you'd probably only run 2 of this anyway.

MST: like goblin zombie you probably only want to run 2 anyway. it's definitely not broken at 3.

tengu: agreed.

TGU: not sure, i don't think it's THAT bad with the ocg xyz ruling but getting an instant sangan is pretty lame so i wouldn't object to this.

ultimate offering: tbh i think it should go to 1. gadget + offering = x3 shock ruler which is just mad stupid
 
Tengu and TGU most likely won't be looked until Extra Pack 5 comes out in Japan (lazy ass Konami not including the EXVC exclusives in EP4 -_-).

Also, I thought Gallis was released as a TF3 promo (along with Wyvern).

EDIT: Ok nvm, apparently TF3 never came out in America to begin with. Mind if I ask, WTF?
 
i don't like replying to stuff like this considering the format just started but i feel like this is a perfect example of people over speculating and not actually playing thoroughly enough. ALSO, it's common knowledge that yuginerds love talking about ban lists so i can't really resist.

kristya: it's a strong card but it's just something you need to prepare for. if your entire deck is based on spamming special summons you better have outs for kristya. teching stuff like 1 or 2 smashing ground goes a long way.

BLS: agreed, it's dumb. even with the OCG priority ruling it's still busted. it just ends games with both effects.

gallis: disagree. gallis decks are extremely inconsistent. not to mention gallis isn't even available in the tcg yet i dont think. in a meta where we have veilers it's even less effective. yes you're going to get gayed when they draw the trio that perform the FTK but ygo is a best of 3.

mind control: agreed, it might as well be brain control, dumb card

royal tribute: agreed again

dustshoot: i'm on the fence on this. i can see why people find this card broken as it is the greatest card to open with. HOWEVER, late game it's a dead card, a card that has fucked me over many times when i needed a monster or something. tbh i wouldn't mind this banned or kept at 1.

book of life: no, just no. zombies haven't done shit in forever and the recent OCG ruling killed any form of comeback that xyz zombies might have had.

birdman: again, it's a just a decent card. birdman is teched in random shit here and there but it's never 'the problem.' 'the problem' being tour guide (with the tewart ruling), tengu, and various other shit like spy and shine balls w/ venus.

sarc: ocg xyz ruling makes this pointless. sure it's nice to get a turn 1 venus but the card investment isn't really worth it anymore now that you can't search birdman with sangan. again, i like that this combos with leviair but i don't think it's enough to deserve any kind of limiting.

hyperion: i wouldn't mind this, hyperion is a sacky card that is too easy to summon.

mind crush: haven't playtested this enough to base an opinion

tribe: i wouldn't mind this coming back for one format (personally i think BLS is better) but i do think when it's all said and done, it's a busted card that deserves to stay banned

goblin zombie: zombies aren't doing shit and with the ocg xyz ruling you'd probably only run 2 of this anyway.

MST: like goblin zombie you probably only want to run 2 anyway. it's definitely not broken at 3.

tengu: agreed.

TGU: not sure, i don't think it's THAT bad with the ocg xyz ruling but getting an instant sangan is pretty lame so i wouldn't object to this.

ultimate offering: tbh i think it should go to 1. gadget + offering = x3 shock ruler which is just mad stupid

I disagree about banning Royal Tribute. GK isn't the deck to beat, and Royal Tribute is rather dead if you don't draw it turn one at times. Dark World will also will make GK drop in play.
 
I disagree about banning Royal Tribute. GK isn't the deck to beat, and Royal Tribute is rather dead if you don't draw it turn one at times. Dark World will also will make GK drop in play.

it's not the fact that gkeepers are overpowered, it's that the card itself is not good for the game. you could say the same thing about mind master as psychics weren't doing shit but the fact of the matter is, a turn 1 mind master + another psychic is pretty much an unfair OTK. the same applies to gkeepers, a turn 1 royal tribute is just not fun at all.
 
it's not the fact that gkeepers are overpowered, it's that the card itself is not good for the game. you could say the same thing about mind master as psychics weren't doing shit but the fact of the matter is, a turn 1 mind master + another psychic is pretty much an unfair OTK. the same applies to gkeepers, a turn 1 royal tribute is just not fun at all.

I think a turn one Royal Tribute is pretty much an auto win against any deck which runs a high monster count, but decks like Gadget can fight back since they run like 16-17 monsters. Even moreso if the Gravekeeper deck loses the die roll.

Although that is a really solid point about Mind Master + another psychic. I remember when Kevin Tewart said "an inconsistent OTK is still a OTK."

To each their own I guess, but that is a good point on Mind Master. I also am really happy that GK topped in Japan!

http://shriek.twoday.net/stories/38776349/
 
Does anyone pay attention to the lore of the cards on yugioh wikipedia? I find it very interesting!

The new Gravekeeper monsters are meant to be Ishizu, Marik, Odion, and Mr. Ishtar. Warrior Dai Grepher becomes Dark Lucius after having multiple fights with D.D. Warrior Lady. The "special person" that Gagagigo meets happens to be Maurauding Captain.

There is a few story arcs with Warrior of Zera depending on the decisions he makes, referencing if he goes to Pandeonium or The Sanctuary of the Sky.

Overall, I found the Six Samurai lore to be the most interesting. Kizan is a young Grandmaster, Mizuho is a young Hand of the Six Samurai, Kageki is Chamberlain of the Six Samurai, Enishii is Enishi before the Shien made him Chancellor, and Shinai is the Spirit of the Six Samurai before he died faithfully protecting Mizuho.

Tenkiabeto Shien also happens to be Shi En with his helmet off riding the Legendary Ebon Steed, and Shien is Shi En when he finally becomes Shogun.

Does anyone else find lore interesting? Discuss!
 
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