Don't see any reason why not, just turn in place and hope you hit whatever Pokemon you want (or I suppose if you're more proactive, mess around and figure out what encounter slots and such you're hitting; Sweet Scent isn't needed at all, and I've RNGed Pokemon over at the Desert Resort while the SS's been out without any problems. So unless Giant Chasm operates under a different mechanic I'm not aware of...?Reposting for new page.
Goddamn it, it wasn't doing that the last time I checked.Why is it when I right click and select 'Adjacent Seeds (current frame)' in the timer finder for a particular seed, I get a different seed for the same Timer0 and date? Note the highlighted seeds.
*snip*
To add on, copy and pasting either seed or full seed onto the main window and generating under 'Method 5 (Standard Seed)' with Gift Pokemon selected does not give me the correct IV spread on frame 8.Goddamn it, it wasn't doing that the last time I checked.
Thanks for the screenshots and bug report.
It could have been blind luck, but i didn't even use a timer and got controllably consistent Natures just by spamming A to get through the sequence multiple times.If you RNG the roamer when it first appears, you can control the IVs, but not the nature/shininess. And vice-versa if you RNG at the Elite Four.
The other RNG advances at 120 frames per second due to the rain/battle, right?
Has anyone tried using a timer to get the correct advancement for the other RNG (similar to RNGing in Emerald)? It should be possible, right?
Same here .It could have been blind luck, but i didn't even use a timer and got controllably consistent Natures just by spamming A to get through the sequence multiple times.
PidRNGI'd like to know how it is possible to catch shinies on B/W.
I have sucessfully abused 2 non shiny pokemon as of now, but I was wondering what do I have to do to encounter shiny pkmn?
I think the Gift Pokémon setting frame 1 is frame 8 for wild Pokémon, if you catch my drift.What kind of encounter type is Breeding? I thought it was gift pokemon, but I get something different. Is it still frame 8 or?
The PID RNG starts on frame 40 or so, so if you have a shiny on frame 3 you won't be able to get it.If I have a spread that's on frame 34 and a nearest shiny frame of 3, does that mean that I have to advance the PID 3 times after I get to frame 34?
That step should do +2. Did you take into account the initial advancement of ~40? That would explain it.I'm doing 540 turns now. I made a small mistake by make 1 step, what would that do to my PID frame? When I caught the Pokémon I saw it did have the right IV's, but when I checked it's nature/gender/ability, I found out he was 44 PID frames too high. Is that because of that 1 step?
Edit: When the minute chance while I'm advancing PID frame, does that advance my PID frame as well?
Bumping this from about 3 pages back.After 128 steps precisely: Mienfoo (ESV 1), Modest, F, Ability 1
After 128 steps + 1 turn (without moving): Golett, Bold, Ability 1
After 128 steps + 1 step: Same as above
After 128 steps + 2 steps: Druddigon, Careful, M, Ability 1
After 128 steps + 1 save: Mienfoo, Gentle, F, Ability 1
Step/turn is +2 advancement vs saving is +1Bumping this from about 3 pages back.
Someone already mentioned the difference between running and walking, but can someone explain why there's a discrepancy between a step advancement and a save advancement? I thought they were both supposed to be by 1.
I'm looking for the sequence of natures / abilities above to figure out my PID starting frame but I can't find anything that matches within the first 400 or so PID frames, which is ridiculous. Maybe I'm overlooking something very simple but can someone help me?
Thanks.
The OP should probably reflect that then, since it says that walking in areas with wild pokemon advances by 1 frame per step, no?Step/turn is +2 advancement vs saving is +1
Huh.. never noticed. It's actually a little inconsistent to walk but 90+% of the time, it's +2. Someone will have to update that.The OP should probably reflect that then, since it says that walking in areas with wild pokemon advances by 1 frame per step, no?