Psyshock deals physical damage but substitutes the user's Special Attack in the damage formula instead of their Attack. Is reflected by Mirror Coat and has it's damage halved by Light Screen
Both Lucario and Salamence switched out, which resets their abilities.Replay: http://pokemonshowdown.com/replay/ou10547047
Ok so on turn 6 & 15 both salamence and lucario get the mummy ability
then on turn 24 & 25, salamence hits slaking and then on turn 25 slaking hits lucario. Neither of these cause slaking to gain the mummy ability.
(Im not sure if mummy would be transfered by slaking hitting the poke with mummy or the mummy hitting slaking, but both instances occur here).
Cant do much without a replay, was this balanced hackmons?I am here to complain about my opponent's Giratina. It took no status damage whatsoever. And, it couldn't have been the ability, because the opposing pokemon (mine) had the ability Mold Breaker. Please see to this as soon as possible.
I can't tell; are you saying that this does happen on the simulator and shouldn't, or are you saying that it doesn't happen and it should? The order is random in the cartridge, but I'm not sure if it is on the sim.Not an error, but a coding error:
In the beginning of the battle when both Pokemon are sent out, the faster Pokemon is sent out first. This also goes for double downs. I've noticed this in the games, and its helped me determine which Pokemon is faster off the bat.
In the sim, it is in order of which trainer joined the room first, which can be seen at the top of the log. This can actually be used to your advantage: If you're first in a weather war, don't send out your weather starter, because the opponent's one will come in second and get rid of your weather for theirs. Unfortunately, there isn't much that can be done about it without changing the method of choosing who goes first or how the log displays the beginning information.I can't tell; are you saying that this does happen on the simulator and shouldn't, or are you saying that it doesn't happen and it should? The order is random in the cartridge, but I'm not sure if it is on the sim.
This is a known issue and the fix is fairly simple though annoying. when this happens simply type "/leavebattle" followed by "/joinbattle" and you should be able to continue as normal.Okay here's this pretty annoying bug.
Sometimes the server causes random disconnects (I have personally confirmed it's not my internet since other stuff keeps working/loading fine) which by itself isn't too gamebreaking, but when I attempt to reconnect I end up spectating my own match and cannot play it. It just says Waiting for Both players while all I can do is spectate and beg my opponent in the chat to stop the timer. (This last guy sadistically ran the timer down even after TI stopped it. All I could do was watch) This has happened multiple times.
I cannot show replays as evidence since spectators aren't able to save replays but both 'The Immortal' and 'V4' have watched it happen on separate occasions, so i'm pretty sure they can attest to it.
EDIT: I went back and grabbed a screenshot. Thankfully the battle room link was still active. The timer messages are gon however. But it's pretty evident from the chat log that it was running....
There are quite a few problems with sleep clause, from its implementation to its effects. This is known however though when it will be fixed in unknown.Magic Bounce activates sleep clause. I used Spore with my Breloom and put his Forretress to sleep, then he sent in an Amoonguss and used Spore against my Espeon. The Amoonguss did not go to sleep and the game said that sleep clause activated, even though none of my Pokemon were asleep.
This event should not activate sleep clause, since I had no control over the move being used. The in-depth explanation of sleep clause specifically points out that Magic Bounce and Magic Coat do not activate Sleep Clause.
Weather in that scenario is dependent on Pokemon speed, not who enters the room first.In the sim, it is in order of which trainer joined the room first, which can be seen at the top of the log. This can actually be used to your advantage: If you're first in a weather war, don't send out your weather starter, because the opponent's one will come in second and get rid of your weather for theirs. Unfortunately, there isn't much that can be done about it without changing the method of choosing who goes first or how the log displays the beginning information.