Prize Claiming Thread MkII (MAQ March #10223)

Status
Not open for further replies.

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/threads/3v3-triples-flash-texas-versus-frosty.3503711/

akela lord and savior said:
Frosty: 1 CC
-Larvesta: 1 EC/3 MC/1 AC
-Charmeleon: 1 EC/3 MC/1 AC
-Monferno: 1 EC/3 MC/1 AC + 3 KOC
CC: 67->68
UC: 15

Larvesta:

EC: 0->1->6 (5UC go here - Evolves getting Fiery Dance, Hurricane, Rage Powder, Heat Wave, Quiver Dance, Thrash, Flame Wheel and Gust as per 25 LU moves)
MC: 0->3->0 (Gets LU Fire Spin, Whirlwind and Silver Wind)
AC: 0->1->3 (2uc)

end result:


Volcarona [F] [Mothula]
Types: Bug/Fire

Abilities: Flame Body/Swarm(H)

Nature: Bold (-1Atk, +1Def)

Stats:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 3/5

Attacks (31/??):
Level Up:

Ember
String Shot
Leech Life
Take Down
Bug Buzz
Flare Blitz
Flame Charge
Bug Bite
Amnesia
Fiery Dance
Hurricane
Rage Powder
Heat Wave
Quiver Dance
Thrash
Flame Wheel
Gust
Fire Spin
Whirlwind
Silver Wind

Egg:
Endure
Morning Sun
Magnet Rise
Foresight
Zen Headbutt

XYTM:
Protect
Substitute
Toxic
Flamethrower
Solarbeam
Fire Blast


Charmeleon:

EC: 6->7->9 (2UC go here - evolves and gets Flare Blitz, Heat Wave, Dragon Claw, Shadow Claw and Air Slash)
MC: 0->3->0 (gets LU Wing Attack and XYTM Fly)
AC: 2->3->5 (2uc, unlocks Solar Power)

Also, buying Charizardite X and Y for a total of 20CC

End Result:


Charizard [M] [Argorok]

Types: Fire/Flying

Abilities: Blaze/Solar Power (U)

Nature: Lonely (+1Atk, -1Def)

Stats:
HP: 100
Atk: 4 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Type: Fire / Dragon

Abilities: Blaze / Solar Power (U) / Tough Claws

Stats (Mega Charizard X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
SC: 3
WC: 5
BRT: 24


Type: Fire / Flying

Abilities: Blaze / Solar Power (U) / Drought

Stats (Mega Charizard Y):

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 3
Spe: 100
SC: 3
WC: 4
BRT: 25


EC: 9/9
MC: 0
AC: 5/5


Moves (33/??):

Level Up:

Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Fire Spin
Flame Burst
Slash
Inferno
Wing Attack
Flare Blitz
Heat Wave
Dragon Claw
Shadow Claw
Air Slash

Egg:
Counter
Dragon Dance
Focus Punch
Beat Up
Outrage
Belly Drum

XYTM:
Toxic
Protect
Substitute
Dig
Overheat
Rest
Endure
Fly


Monferno:

EC: 4->5->9 (4UC - Evolves and gets Flare Blitz, Punishment)
MC: 0->3->0 (gets LU Feint, Close Combat and Calm Mind)
AC: 2->5 (KOC, Unlocks Iron Fist)

End Result:


Types: Fire/Fighting

Abilities: Blaze/Iron Fist(U)

Nature: Hasty (+Spe, -1Def, +18% accuracy)

Stats:
Hp: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Stat Total: 21

EC: 9/9
MC: 0
AC: 5/5

Moves (32/??):

Level-Up

Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty plot
Torment
Flamethrower
Acrobatics
Fire Spin
Slack Off
Facade
Mach Punch
Flare Blitz
Punishment
Feint
Close Combat
Calm Mind

Egg

Counter
Encore
Fake Out
Focus Punch
Quick Guard
Helping Hand

XYTM/Tutor

Toxic
Protect
Substitute
Fire Blast
Grass Knot
Fire Pledge
Endeavor


UC: 0
CC: 48
 
Last edited:

Geodude6

Look at my shiny CT!
1 CC for battlers
3 MC+1 AC+1 KOC for Colossoil
battlers get 1 CC
mons: 1 ec / 2 mc / 1 ac
sneasel gets one egg counter
===

Geodude6:
CC: 1 -> 3
UC: 64


Sneasel
EC: 6/6 (1 EC+Lucky Egg)
MC: 2 -> 0
AC: 5/5
- Learns Embargo (0), Revenge (0), Assurance (0), Night Slash (1), and Slash (1).
- Evolves.

Weavile (F)
Nature: Jolly (+15% Spe, +24% Acc, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Abilities:
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket: (Trigger, DW) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 144+
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Faint Attack
Icy Wind
Screech
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up
Slash
Night Slash
Ice Shard

Assist
Counter
Double Hit
Fake Out
Feint
Icicle Crash

Hail
Protect
Dig
Brick Break
Aerial Ace
Retaliate
X-Scissor

Knock Off



Saxton [Colosshale]
EC: 6/6
MC: 4 (3 MC+1 KOC) -> 0
AC: 5/5
- Learns Drill Run (0), Rototiller (0), Horn Attack (0), Stone Edge (2), and Giga Impact (2).
- He mid-battle evolved.
- Unlocks his hidden ability Pressure.

Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Horn Attack
Bite
Rapid Spin
Body Slam
Pursuit
Bounce
Dig

Encore
Fake Out
Fissure
Horn Drill
Sucker Punch

Protect
Earthquake
Double Team
Endure
Giga Impact
Stone Edge
Bulldoze
Rock Slide
U-Turn
Dive
 
Last edited:
Eventually I'll figure out the rules and start winning :)

ff7hero: 5 CC
-Cawdet: 1 EC/2 MC/1 AC
-Magneton: 1 EC/2 MC/1 AC
-Lairon: 2 MC/1 AC + 1 KOC
-Pawniard: 1 EC/2 MC/1 AC + 1 KOC
ff7hero:
CC: 14->19

Hawkeye the Cawdet:
EC: 0/6->1/6
MC: Spent on LU Moves Hurricane and Brine
AC: 0/5->1/5

Mags the Magneton:
EC: 5/9->6/9
MC: Spent on Current TM Toxic
AC: 3/5->4/5

Kaji the Larion (Now Aggron)
MC: Spent on Current TM Brick Break. KOC spent on Heavy Slam.
AC: 4/5->5/5 Unlocks Heavy Metal (I will change WC when this gets approved.

Lady McStabbins the Pawniard:
EC: 0/6->1/6
MC: Spent along with KOC on Level Up moves Swords Dance, Night Slash and Iron Defense.
AC: 0/5->1/5
 
Last edited:
Claiming...

Bye Ala :(
I get 4 UC, stockpiling. Now at 64 UC.

A battle.
I get 1 CC, stockpiling. Now at 20 CC.

Sturdy (Bronzor) gets 1 EC, 3 MC and 1 AC. EC goes to 2/6 and AC to 2/5.
Using the 3 MC to get Endure (Past-Gen TM), leaving it with none.

Stalker (Nohface) gets 1 EC, 3 MC, 1 AC and 2 KOC. KOC goes to MC. EC is now at 5/6 and AC at 4/5.
Using the above 5 MC and its stockpiled one to get Knock Off and Pain Split (both Past-Gen Tutors), leaving him with none.
 
I finally wrapped up a slow flash.
+3 UC

~14 UC~

Alright, I've decided that I'm going to stop buying mons for a while in favor of training the ones that I already have.

5 UC goes to my Absol to unlock Counter (3), Sucker Punch (1) and Night Slash (1).

~9 UC~

Also, I'll spend 5 UC on Absol's AC to unlock his Hidden Ability right away.
Absol's Justified is now unlocked!

~4 UC~

The rest of my 4 UC goes to Magikarp's AC, which will finally bring him to the point where he can evolve. And I also evolve him, of course. :)

~0 UC~

And Gyarados now spends his 11 MC:
Ice Fang and Aqua Tail (2x1 each) -> 9 MC
Earthquake, Payback and Waterfall (3x2 each) -> 3 MC
Bide (3) -> 0 MC

#130
Gyarados [Shrimp] (M)
Previous Nicknames:
Sushi the Magikarp
Type:
/


Abilities:
Intimidate / Moxie (H)

Nature: Relaxed (+Defence, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 100
Atk: 5
Def: 4 (+)
SpA: 2
SpD: 4
Spe: 70, -10% Evasion (-)
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 1/5




Type:
/


New Ability:
Mold Breaker

Stats:
HP: 100
Atk: 7
Def: 5 (+)
SpA: 3
SpD: 5
Spe: 70, -10% Evasion (-)
Size Class: 6
Weight Class: 7
Base Rank Total: 25


Attacks (Current move total): 16/87 (+5 Bonus CC)

Level Up
Pre-26
::> Splash
::> Tackle
::> Thrash
::> Bite
Post-25
::> Flail
:: Leer - 1 MC
:: Twister - 1 MC
::> Ice Fang
::> Aqua Tail
:: Rain Dance - 1 MC
:: Dragon Dance - 1 MC
:: Hyper Beam - 1 MC

Egg
x

TM/HM
:: I 09 - Take Down - 3 MC
:: I 11 - Bubble Beam - 3 MC
:: I 12 - Water Gun - 3 MC
:: I 20 - Rage - 3 MC
:: I 33 - Reflect - 3 MC
::> I 34 - Bide
:: I 40 - Skull Bash - 3 MC

:: II 03 - Curse - 3 MC
:: II 07 - Zap Cannon - 3 MC
:: II 24 - Dragon Breath - 3 MC

:: IV 03 - Water Pulse - 3 MC
:: IV 43 - Secret Power - 3 MC
:: IV 55 - Brine - 3 MC
:: IV 58 - Endure - 3 MC
:: IV 72 - Avalanche - 3 MC
:: IV 78 - Captivate - 3 MC
:: IV 83 - Natural Gift - 3 MC
:: IV H5 HS - Whirlpool - 3 MC

:: V H6 - Dive - 3 MC

:: VI 05 - Roar - 2 MC
:: VI 06 - Toxic - 2 MC
:: VI 07 - Hail - 2 MC
:: VI 10 - Hidden Power - 2 MC
:: VI 12 - Taunt - 2 MC
:: VI 13 - Ice Beam - 2 MC
:: VI 14 - Blizzard - 2 MC
:: VI 17 - Protect - 2 MC
:: VI 21 - Frustration - 2 MC
:: VI 24 - Thunderbolt - 2 MC
:: VI 25 - Thunder - 2 MC
::> VI 26 - Earthquake
:: VI 27 - Return - 2 MC
:: VI 32 - Double Team - 2 MC
:: VI 35 - Flamethrower - 2 MC
:: VI 37 - Sandstorm - 2 MC
:: VI 38 - Fire Blast - 2 MC
:: VI 41 - Torment - 2 MC
:: VI 42 - Facade - 2 MC
:: VI 44 - Rest - 2 MC
:: VI 45 - Attract - 2 MC
:: VI 48 - Round - 2 MC
:: VI 55 - Scald - 2 MC
:: VI 59 - Incinerate - 2 MC
::> VI 66 - Payback
:: VI 68 - Giga Impact - 2 MC
:: VI 71 - Stone Edge - 2 MC
:: VI 73 - Thunder Wave - 2 MC
:: VI 78 - Bulldoze - 2 MC
:: VI 82 - Dragon Tail - 2 MC
:: VI 87 - Swagger - 2 MC
:: VI 88 - Sleep Talk - 2 MC
:: VI 90 - Substitute - 2 MC
:: VI 94 - Rock Smash - 2 MC
:: VI 97 - Dark Pulse - 2 MC
:: VI 100 - Confide - 2 MC
:: VI H3 - Surf - 2 MC
:: VI H4 - Strength - 2 MC
::> VI H5 - Waterfall

Tutor
:: III - Body Slam - 3 MC
:: III - Double-Edge - 3 MC
:: III - Mimic - 3 MC

:: IV - Headbutt - 3 MC

::> V - Bounce
:: V - Dragon Pulse - 3 MC
:: V - Icy Wind - 3 MC
:: V - Iron Head - 3 MC
:: V - Iron Tail - 3 MC
:: V - Outrage - 3 MC
:: V - Snore - 3 MC
:: V - Spite - 3 MC
:: V - Uproar - 3 MC

Other
::> Hydro Pump
::> Dragon Rage
::> Bubble
::> Reversal


That took a while to write up. Gyarados has almost 11 times as many moves as Magikarp. It does have a lot of them though!

EDIT:
I finished another slowish flash.

~3 UC~

I'l use it to buy Drain Punch on my Eelektross. (3)
 
Last edited:
http://www.smogon.com/forums/threads/p2x7-vs-s0l1d-g0ld-flash-match.3503550/ + 1 CC

Remoraid spends 3 MC to learn Endure. (Past-Gen Tutor)

http://www.smogon.com/forums/threads/two-gym-hopefuls-train-their-pokemon.3503287/ + 1 CC

Remoraid spends 3 MC and stockpiles 1 KOC as MC to learn Bounce. Remoraid unlocks its Hidden Ability, Moody. (Past-Gen Tutor) Clauncher spends 3 MC plus 1 KOC as MC to learn Double Team (XY TM) and Flash Cannon. (XY TM)

http://www.smogon.com/forums/threads/singles-or-doubles-tavok-and-gold-cant-decide.3503290/ + 1 CC

Remoraid evolves. Octillery learns Gunk Shot, (XY Lvl Up [Pre-26]) Constrict, (XY Lvl Up [Pre-26]) and Octazooka. (XY Lvl Up [Pre-26]) Octillery spends 3 MC plus 3 KOC as MC to learn Sludge Bomb, (XY TM) Energy Ball, (XY TM) and Flash Cannon. (XY TM)


Baird (Octillery) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Suction Cups

Sniper

Moody (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (30/???):

Gunk Shot
Water Gun (*)
Constrict
Lock-On (*)
Psybeam (*)
Aurora Beam (*)
Bubble Beam (*)
Focus Energy (*)
Octazooka
Bullet Seed
Signal Beam
Hydro Pump
Soak

Acid Spray (*)
Haze (*)
Mud Shot (*)
Rock Blast (*)
Water Spout (*)

Ice Beam (*)
Psychic (*)
Double Team (*)
Flamethrower
Sludge Bomb
Fire Blast (*)
Energy Ball
Scald (*)
Flash Cannon

Bounce
Endure
Whirlpool


Clauncher spends 3 MC to learn Water Pulse (XY Lvl Up) and Substitute. (XY TM)

Summary:

Me:

+ 3 CC

Remoraid:

EC: 3 --> 4 --> 5 --> 6

MC: 0 --> 3 --> 0 --> 3 --> 0 --> 3

AC: 3 --> 4 --> 5 (Hidden Abilty [Moody] UNLOCKED)

KOC: 0 --> 1 --> 3

+ Endure, + Bounce, + Moody, + Evolution

Octillery:

MC: 3 --> 6 --> 0

KOC: 3 --> 0

+ Gunk Shot, + Constrict, + Octazooka, + Sludge Bomb, + Energy Ball, + Flash Cannon

Clauncher:

EC: 0 --> 1 --> 2

MC: 0 --> 3 --> 4 --> 0 --> 3 --> 0

AC: 0 --> 1 --> 2

KOC: 0 --> 1 --> 0

+ Double Team, + Flash Cannon, + Water Pulse, + Substitute
 
http://www.smogon.com/forums/threads/technology-trade-between-mowtom-and-avnomke.3499642/
http://www.smogon.com/forums/threads/battle-hall-challenge-avnomke.3500190/page-2#post-5358221
I get 8 CC, buying a Lucky Punch for 6, bringing me to 4 CC.
Goomy gets 2 EC, 1 AC, Body Slam, Dragon Pulse, and Muddy Water for 6 KOC. All moves are LU.
Froakie Frogadier gets 1 EC and Protect (XYTM).
Meditite Medicham gets Energy Ball (XYTM) and Gravity (Past-gen Tutor). KOC goes to MC.
Spritzee gets 1 EC, 1 AC, Skill Swap (LU), and Light Screen (XYTM). KOC goes into MC.
 
Last edited:
THE CONCLUSION OF THINGS:
P2X7 wins!

P2X7 gets +1 CC
Cawdet gets +1 EC, +1 AC, +3 MC and +1 KOC
Me: 1 CC (CC: 27 > 28)


Cawdet:

EC: 1/6 > 2/6
MC: 1 > 4
AC: 1/5 > 2/5
KOC: 0 > 1

Cawdet uses 4 MC and 1 KOC to learn Bullet Punch (XY Level-Up), Tailwind (XY Level-Up), and Drain Punch (Past-Gen Tutor).
 
starwarsfan: Mawile should get 6 MC, and Aromatisse 3? I'm guessing they just stockpile the 3 MC from the first battle. Either way, Mollux only has 19 MC (and the 1 KOC) to spend based on the battles linked. Fix this and VM me, and I'll approve you.Approved
youngjake93: Approved
Frosty: Approved
Geodude6: Weavile also gains Nasty Plot for free upon evolution, and Colossoil also gains Peck for free upon evolution, so you can add those in. Approved.
ff7hero: Approved. As a note, when you add in Aggon's WC under Heavy Metal, you should also keep the original listed (for battles not using Heavy Metal, or if it gets removed via Skill Swap etc).
tavok: Approved
Psyco_Josho: Approved
zarator: Approved (should it be 24? I don't know anything about raids, so ignore me if I'm wrong).
S0L1D G0LD: Approved
Avnomke: Approved
P2X7: Approved
zarator (2): Approved

+1 UC for me

-----

http://www.smogon.com/forums/posts/5203437
Elevator Music : 5CC
Sableye: 2KOC
Mr. Mime: 6KOC
Cyclohm: 2KOC
http://www.smogon.com/forums/threads/3502374
Elevator Music gets 1 CC.
Azumarill gets 4 MC and 1 KOC.
http://www.smogon.com/forums/threads/3502650
1 CC to Emma
4 MC+1 KOC to Azumarill
http://www.smogon.com/forums/threads/3502668
Elevator Music gains 1 CC
Roserade gains 4 MC, 1 KOC
http://www.smogon.com/forums/threads/3503776
1 CC for battlers
4 MC for mons
http://www.smogon.com/forums/threads/3498722
15 CC
Togekissu the Togekiss: 3 KO
Bariyaado the Mr. Mime: 3 MC
3+3+3+4.5+4.5+4.5+9.5+1 (above) = 33 UC

Total:
Elevator Music: 2429 CC / 33 UC
- Togekissu (Togekiss): 3 KOC (goes to CC, shown above)
- (Cyclohm): 2 KOC (goes to CC, shown above)
- Yamirami (Sableye): 2 KOC
- Bariyaado (Mr. Mime): 3 MC / 6 KOC
- Marururi (Azumarill): 12 MC / 2 KOC
- Rozureido (Roserade): 4 MC / 1 KOC
---
Currency Counters: 22 ---> 51
Universal Counters: 0 ---> 33 ----> 3 (post-spending)

All KOC (except Cyclohm's) will go to MC.

Yamirami (Sableye): Purchasing Round (XY TM) for 2 MC.

Bariyaado (Mr. Mime): Purchasing Fire Punch (Past Gen Tutor), Zen Headbutt (Past Gen Tutor), and Shock Wave (Past Gen TM) for 9 MC.

Marururi (Azumarill): Purchasing Blizzard (XY TM), Bulldoze (XY TM), Dig (XY TM), Double Team (XY TM), Dynamic Punch (Past Gen Tutor), Foresight (Egg Move), Future Sight (Egg Move), Hail (XY TM), Headbutt (Past Gen TM), Icy Wind (Past Gen Tutor), Iron Tail (Past Gen TM), Power-Up Punch (XY TM), Rest (XY TM), Rock Smash (XY TM), Sleep Talk (XY TM), Soak (Egg Move), Surf (XY TM), and Whirlpool (Past Gen TM) for 14 MC and 30 UC.

Rozureido (Roserade): Purchasing Solar Beam (XY TM) and Mud-Slap (Past Gen Tutor) for 5 MC.

Self-approved.
 
Last edited:
Why do I keep doing this?

Clauncher already knew Flash Cannon, so I will be refunding it for 2 MC, which I will spend on U-Turn. (XY TM)

Summary:

Clauncher:

MC: 0 --> 2 --> 0

KOC: 0 --> 0

- Flash Cannon, (Duplicate) + U-Turn
 
Starwarsfan:
4 CC is spent on 1x Litwick and 1x Colosshale.

Colosshale:

Colosshale (M)
Types: Dark / Water
Abilities: Rebound / Storm Drain / Flare Boost (H)
Nature: Adamant

Stats:
HP:
100
Atk: 2
Def: 2
Spa: 2 (-)
Spd: 3
Spe: 98 (+) (+22% Acc)
Size: 4
Weight: 9
Total: 16

EC: 0/6
MC: 0
AC: 0/5

Moves: (16)
Level Up
Leer
Tackle
Bubble Beam
Bite
Rapid Spin
Body Slam

Egg
Encore
Fake Out
Foul Play
Sucker Punch
Mud Bomb

TM / HM
Toxic
Taunt
Protect
Substitute
Dark Pulse

Litwick:

Litwick (M)
Types: Ghost / Fire
Abilities: Flash Fire / Flame Body / Infiltrator
Nature: Timid

Stats:
HP:
90
Atk: 1 (-)
Def: 2
Spa: 3
Spd: 2
Spe: 23 (+) (+5% Acc)
Size: 1
Weight: 1
Total: 12

EC: 0/9
MC: 0
AC: 0/5

Moves: (20)
Level Up
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Egg
Endure
Heat Wave
Power Split
Haze
Acid Armor

TM / HM
Shadow Ball
Energy Ball
Protect
Substitute
Taunt
 
Last edited:
http://www.smogon.com/forums/threads/cashflash-akela-and-gerard.3503892/#post-5359447
http://www.smogon.com/forums/threads/youngjake-vs-matezoide.3502923/page-2#post-5359349

I gain 3-1=2 UC
I get 3 CC for a total of 9.
Chinchou maxes out AC and EC, evolves into Lanturn
Sneasel and Gligar get +1 EC and AC bringing Sneasel to 4 ea and Gligar to 2 ea
Lanturn spends 4 MC and 1 KOC on Charge(1), Rest(2), Sleep Talk(2)
Lanturn gains Eerie Impulse for free
Sneasel spends 2 MC and 1 KOC on Endure(3) and spends 1 UC on EC bringing it up to 5.
Gligar spends 3 MC and 1 KOC on Roost(2), Sandstorm(2)


Lanturn [Angel] (F)
nature: Quiet (+sAtt, Speed/1.15, -10% Evasion)
Type: Water/Electric

Abilities:
Volt Absorb
Illuminate
Water Absorb(Unlocked)

HP: 120
Atk: 2
Def: 2
SpA: 4+
SpD: 3
Spe: 58-
SC: 2
WC: 2
BRT: 18

EC: 6/6
MC: 0
AC: 5/5

Moves:
Water Gun
Bubble
Thunder Wave
Supersonic
Flail
Confuse Ray
Spark
Take Down

Soak
Brine
Agility
Shock Wave
Psybeam

Volt Switch
Thunder
Rain Dance
Ice Beam
Scald
Surf
Ion Deluge
Endure
Signal Beam
Aqua Ring
Dazzling Gleam
Discharge
Dive
Electro Ball
Heal Bell
Thunderbolt
Double Team
Charge
Rest
Sleep Talk
Eerie Impulse
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Claiming from a good Raid with Gem, a Gym reffing, and two Tower reffings. Meaning, 4 CC, 19 UC, 3 UC, and 10 UC, bringing my stockpile up to 14 CC and 286 UC.

Erza the Stratagem uses 2 out of 8 KOC earned in Raid to learn Round (XY TM/HM).
Pantherlily the Armaldo uses remaining 6 KOC earned in Raid, plus 7 UC, to learn Aqua Jet (Egg), Bug Bite, Seismic Toss (2 past gen tutors), Sunny Day, and Swords Dance (2 Xy TM/HMs).

CC: 10+4 = 14
UC: 254+19+3+10-7 = 279

Stratagem - Erza (U)

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.


It wasn't until the strawberry cake event that Erza finally found the courage to overcome her fear. The truth was, she was scared of shouldering her responsibility being a full-grown Stratagem, relying more and more on the rest of the family despite the lads' deferment to her leadership and skills. Resolving to do whatever it takes to protect herself and those around her, she secretly learn how to manipulate the nature from Mirajane, and the two became very fast friends. Although, Mirajane seems to have picked up some of Erza's racy quirks as well...

Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Mold Breaker (Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
BRT: 21
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Acupressure
AncientPower
Calm Mind
Dazzling Gleam
Defense Curl
Disable
Double Team
Earth Power
Electro Ball
Endure
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power Flying
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rollout
Round
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Substitute
Sunny Day
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Armaldo - Pantherlily (M)

Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.

Pantherlily's much larger size now meant that he would no longer be the protected fossiling now, but a respected fighter in his own right. Swinging his claws with the strength of a shield bash, Pantherlily trains everyday by felling trees for firewood and clearing debris around the monastery backyard. Often in the evenings, the only sounds there are the rustling of his claws as no fallen leaf ever touches the ground.


Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Battle Armour
Type: Passive
Pantherlily’s thick armor prevents him from taking critical hits.

Ability 2: Swift Swim (DW Unlocked)
Type: Passive
Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-10%)
Size Class: 3
Weight Class: 4

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Aerial Ace
AncientPower
Aqua Jet
Aqua Tail
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Cross Poison
Crush Claw
Cut
Dig
Double Team
Double-Edge
Earthquake
Endure
Facade
Fury Cutter
Giga Impact
Harden
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mud Sport
Mud-Slap
Protect
Rapid Spin
Rest
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Sand-Attack
Sandstorm
Scratch
Screech
Seismic Toss
Slash
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor
 
starwarsfan: Approved.
waterwarrior: Approved.
Avnomke: Approved.
youngjake93: Approved.
ZhengTann: Approved
Mulan15262: Not Approved. I spoke with the mods. Despite the handbook not explicitly stating that a player forfeiting a battle results in the referee not being paid for reffing the whole entire battle, permitting you to claim 28 UC for reffing what was effectively a 2v2 and worth only 6 UC would be wrong and encouraging counterfarming. You do not get 28 UC for only reffing a 2v2. You also failed to list the battle as completed, one of the duties of referees.

+0.6 AUC

---
http://www.smogon.com/forums/threads/1v1-fe-flash-gerard-versus-waterwarrior.3503890/ 3 UC
Spending as MC on Oshawott to purchase Encore (Level Up) and Surf (XY TM/HM).

http://www.smogon.com/forums/threads/cashflash-akela-and-gerard.3503892/ 10 CC
Stockpiling

Self-Approved.
 
Last edited:
http://www.smogon.com/forums/threads/subway-emma-babysitter-flashie.3503926/
www.smogon.com/forums/threads/gerard-vs-emma-flashie.3503934/
9 UC
http://www.smogon.com/forums/threads/cutemons-avnomke-vs-subwayj.3503928/
I get 2 CC
Ralts gets 4 EC (3 UC), 1 AC, and 2 MC. Evolves into Kirlia and gets Protect.

Kirlia M Timmy
Stats: 90/2/2/4+/2/43- -10% evasion 1/2 13



Abilities:
Synchronize:
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Telepathy (Locked):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/4/1

Attacks:
Ally Switch
Attract
Body Slam

Calm Mind
Captivate
Charge Beam
Charm
Confide

Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Facade
Fire Punch
Flash
Fling
Frustration

Future Sight
Grass Knot
Growl
Grudge
Headbutt

Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare

Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle

Reflect
Rest
Return
Round
Safeguard
Secret Power

Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift

Synchronize
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick

Trick Room
Will-O-Wisp
Wonder Room
Zen Headbutt


Future evolution moves:
Aerial Ace
Brick Break
Bulk Up
Bulldoze
Close Combat
Cut
Drain Punch
Dual Chop
Earthquake
False Swipe
Focus Punch
Fury Cutter
Giga Impact
Hyper Beam
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Night Slash
Poison Jab
Power-Up Punch
Psycho Cut
Rock Slide
Rock Smash
Rock Tomb
Strength
Swords Dance
Vacuum Wave
Work Up
X-Scissor
Zen Headbutt
 
Last edited:
Claiming 52 CC (61) & 23 UC (23) from the following battles:
* Gallade was already maxxed so I get an extra 8 CC

Simone (Jynx) gets 3 MC (3)
* Using 3 MC to learn Dynamic Punch (3)

Katherine gets 6 MC (6) & 3 KO (+3 MC = 9)
* Using 9 MC to learn Thief (2), Psych Up (2), Fling (2) & Mean Look (3)

Fourette (Aromatisse) gets 4 MC (4)
* Using 4 MC to learn Rest (2) & Sleep Talk (2)

Monet (Escavalier) gets 3 MC (3) & 1 KO (+1 MC = 4)
* Using 4 MC to learn Toxic (2) & Double Team (2)

Omen (Medicham) gets 4 MC (4) & 1 KO (+1 MC = 5)
* Using 5 MC to learn Protect (2) & Quick Guard (3)

Hecate (Aurumoth) gets 3 MC (3) & 1 KO (+1 MC = 4)
* Using 4 MC to learn Flash (2) & Psych Up (2)

Diabola (Fennekin) gets 2 EC (2/9), 6 MC (6), 2 DC (2/5), 1 KO (+1 EC = 3/9) & 3 UC (+1 EC = 6/9)
* Using 6 MC to learn Light Screen (1), Sunny Day (1), Flamethrower (1), Will-o-Wisp (1), Psyshock (1) & Fire Blast (1)

Maureen (Azumarril) gets 4 MC (4)
* Using 4 MC to learn Rest (2) & Surf (2)
** Changing it's Nature from Quiet (+1 SpA, -15% Speed, -10% Evasion) to Brave (+1 Atk, -15% Speed, -10% Evasion) [Free]
Maureen (Azumarill) {♀}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water / Fairy

  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Thick Fat / Huge Power / Sap Sipper (H)
  • Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the Type effectiveness of Fire- and Ice-Typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
  • Huge Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
  • Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-Type attack. When attacked with a Grass-Type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 110
Atk: 3 [6] (+)
Def: 3
SpA: 2
SpD: 3
Spe: 43 (-)
SC: 2
WC: 3
BRT: 16 [19]

EC: 9/9
MC: 0
AC: 5/5

Attacks (55/96)

Aqua Jet
Aqua Ring
Aqua Tail
Bizzard
Body Slam
Bounce
Brick Break
Bubble
BubbleBeam
Bulldoze
Camouflage
Charm
Defense Curl
Dig
Dive
Double Edge
Double Team
Encore
Endure
Facade
Focus Blast
Focus Punch
Foresight
Giga Impact
Grass Knot
Helping Hand
Hydro Pump
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Muddy Water
Perish Song
Play Rough
Protect
Rain Dance
Rest
Rollout
Scald
Slam
Sleep Talk
Soak
Splash
Surf
Substitute
Superpower
Tackle
Tail Whip
Toxic
Water Gun
Water Sport
Waterfall

Using 22 CC to get a Bulbasaur & a Weakness Policy:
Belladonna (Venusaur) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass / Poison

  • Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
  • Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-Typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Natural Cure / Poison Point / Technician (H)
  • Overgrown: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
  • Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 4
Spe: 39 (+)
SC: 2
WC: 2
BRT: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (20/---)

Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Endure
Power Whip
Petal Dance
Grassy Terrain
Ingrain

Venoshock
Light Screen
Sludge Bomb
Sunny Day
Hidden Power Ice

 
Last edited:
http://www.smogon.com/forums/threads/gold-vs-cp.3502728/ + 1 CC

Azurill spends 3 MC plus 1 KOC as MC to learn Rest (XY TM) and Sleep Talk. (XY TM)

http://www.smogon.com/forums/threads/ak31a-vs-solid-gold.3503957/#navigation + 1 CC

Azurill evolves. Marill learns Tackle, (XY Lvl Up [Pre-26]) Defense Curl, (XY Lvl Up [Pre-26]) Rollout, (XY Lvl Up [Pre-26]) Aqua Ring, (XY Lvl Up [Pre-26]) Aqua Tail, (XY Lvl Up [Pre-26]) and Double Edge. (XY Lvl Up [Pre-26]) Marill then spends 3 MC to learn Rain Dance, (XY Lvl Up) Superpower, (XY Lvl Up) and Play Rough. (XY Lvl Up)


Cole (Marill) (M)
Nature: Adamant
Type: Water/Fairy

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Thick Fat

Huge Power

Sap Sipper (HA Locked)

Stats:

Hp: 100
Atk: Rank 2 (4 Huge Power) (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 11 (13 Huge Power)

EC: 4/9
MC: 0
AC: 4/5

Moves (33/???):

Tackle
Defense Curl
Splash (*)
Charm (*)
Water Gun (*)
Bubble (*)
Rollout
Tail Whip (*)
Water Sport (*)
Slam (*)
Bubble Beam (*)
Helping Hand (*)
Aqua Tail
Aqua Ring
Double Edge
Bounce (*)
Rain Dance
Superpower
Play Rough

Body Slam (*)
Copycat (*)
Encore (*)
Refresh (*)
Soak (*)

Toxic (*)
Light Screen (*)
Protect (*)
Rest
Sleep Talk
Substitute (*)
Waterfall (*)

Endure
Knock Off


Summary:

Me:

+ 2 CC

Azurill:

EC: 2 --> 3 --> 4

MC: 0 --> 3 --> 4 --> 0 --> 3

AC: 2 --> 3 --> 4

KOC: 0 --> 1 --> 0

+ Rest, + Sleep Talk, + Evolution

Marill:

MC: 3 --> 0

KOC: 0 --> 0

+ Tackle, + Defense Curl, + Rollout, + Aqua Ring, + Aqua Tail, + Double Edge, + Rain Dance, + Superpower, + Play Rough
 
First time in Battle Pike. I think I did pretty well with 2 FEs and an NFE, none with very expansive movepools. ~

+6 CC stockpiled

+6 KOC to distribute between Kirlia, Eelektross and Sylveon

1 KOC goes to Kirlia's EC -> 9/9 EC
Will evolve tomorrow when I don't need to get ready for bed.

~5 KOC~

Sylveon gets Dazzling Gleam for 2 KOC and Light Screen for 1 KOC

~2 KOC~

Eelektross gets Acrobatics for 2 KOC

~0 KOC~

Edit: Evolving Kirlia!

#282
Gardevoir [Skirts] (F)
Previous Nicknames:
Shorty the Ralts
Twirly the Kirlia
Types:
/


Abilities:
Synchronize / Trace / Telepathy (Unlocked)

Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 4
Spe: 69, -10% Evasion (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 21




Type:
/


New Ability:
Pixilate

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 7
SdD: 5
Spe: 86, -10% Evasion (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5

Attacks (Current move total): 27/100 (+6 Bonus CC)

Level Up
Pre-26
::> Growl
::> Confusion
::> Double Team
::> Teleport
::> Lucky Chant
::> Magical Leaf
::> Heal Pulse
::> Calm Mind
::> Moonblast
::> Healing Wish
Post-25
::> Psychic
::> Imprison
::> Future Sight
::> Charm
:: Hypnosis - 1 MC
:: Dream Eater - 1 MC
:: Stored Power - 1 MC

Egg
:: Ally Switch - 3 MC
:: Confuse Ray - 3 MC
:: Destiny Bond - 3 MC
::> Disable
::> Encore
:: Grudge - 3 MC
:: Mean Look - 3 MC
:: Memento - 3 MC
:: Misty Terrain - 3 MC
:: Shadow Sneak - 3 MC
::> Skill Swap
::> Synchronoise
::> Will-O-Wisp

TM/HM
:: IV 34 - Shock Wave - 3 MC
:: IV 43 - Secret Power - 3 MC
:: IV 78 - Captivate - 3 MC
:: IV 83 - Natural Gift - 3 MC

:: V 19 - Telekinesis - 3 MC

::> VI 03 - Psyshock
:: VI 06 - Toxic - 2 MC
::> VI 10 - Hidden Power [Fire]
:: VI 11 - Sunny Day - 2 MC
::> VI 12 - Taunt
:: VI 15 - Hyper Beam - 2 MC
:: VI 16 - Light Screen - 2 MC
::> VI 17 - Protect
:: VI 18 - Rain Dance - 2 MC
:: VI 20 - Safeguard - 2 MC
:: VI 21 - Frustration - 2 MC
::> VI 24 - Thunderbolt
:: VI 27 - Return - 2 MC
::> VI 30 - Shadow Ball
:: VI 33 - Reflect - 2 MC
::> VI 41 - Torment
:: VI 42 - Facade - 2 MC
:: VI 44 - Rest - 2 MC
:: VI 45 - Attract - 2 MC
:: VI 46 - Thief - 2 MC
:: VI 48 - Round - 2 MC
:: VI 49 - Echoed Voice - 2 MC
:: VI 52 - Focus Blast - 2 MC
:: VI 53 - Energy Ball - 2 MC
:: VI 56 - Fling - 2 MC
:: VI 57 - Charge Beam - 2 MC
:: VI 68 - Giga Impact - 2 MC
:: VI 70 - Flash - 2 MC
:: VI 73 - Thunder Wave - 2 MC
:: VI 77 - Psych Up - 2 MC
:: VI 86 - Grass Knot - 2 MC
:: VI 87 - Swagger - 2 MC
:: VI 88 - Sleep Talk - 2 MC
:: VI 90 - Substitute - 2 MC
:: VI 92 - Trick Room - 2 MC
::> VI 99 - Dazzling Gleam
:: VI 100 - Confide - 2 MC

Tutor
:: III - Body Slam - 3 MC
:: III - Defense Curl - 3 MC
:: III - Double-Edge - 3 MC
:: III - Endure - 3 MC
:: III - Mimic - 3 MC
:: III - Nightmare - 3 MC

:: IV - Headbutt - 3 MC
:: IV - Mud-Slap - 3 MC
:: IV - Swift - 3 MC

:: V - Fire Punch - 3 MC
:: V - Heal Bell - 3 MC
:: V - Helping Hand - 3 MC
:: V - Hyper Voice - 3 MC
:: V - Ice Punch - 3 MC
:: V - Icy Wind - 3 MC
:: V - Magic Coat - 3 MC
:: V - Magic Room - 3 MC
:: V - Pain Split - 3 MC
:: V - Recycle - 3 MC
:: V - Signal Beam - 3 MC
:: V - Snatch - 3 MC
:: V - Snore - 3 MC
:: V - Thunder Punch - 3 MC
:: V - Trick - 3 MC
:: V - Wonder Room - 3 MC
:: V - Zen Headbutt - 3 MC

Other
:: Sing - 3 MC
:: Wish - 3 MC


Moonblast and Healing Wish are free pre-26 moves.
 
Last edited:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 3)

Top