Since the gym negotiations require 4 fully evolved Pokemon, may as well get my fourth member out of the way for 2 TC:
Spheal Flotsam (M)
Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +5% flat increase in the accuracy (e.g. 85 Accuracy becomes 90) on the opponent Pokemon's attacks; Special Defense increased by *)
Type: Ice/Water
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: **
Def: **
SpA: **
SpD: *** (+)
Spe: 21 (-)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm.
Attacks:
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Signal Beam
Curse
Yawn
Earthquake
Rock Slide
Waterfall
Incidentally, do Ice-type moves hitting a Thick Fat mon with a 4x Ice resist simply not affect the Pokemon (next level after 4x resist is immunity), or do they only hit for 8/27's damage a la the 2/3's of ASB resists? (next level after 4x resist is an 8x resist)

Spheal Flotsam (M)
Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +5% flat increase in the accuracy (e.g. 85 Accuracy becomes 90) on the opponent Pokemon's attacks; Special Defense increased by *)
Type: Ice/Water
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: **
Def: **
SpA: **
SpD: *** (+)
Spe: 21 (-)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm.
Attacks:
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Signal Beam
Curse
Yawn
Earthquake
Rock Slide
Waterfall
Incidentally, do Ice-type moves hitting a Thick Fat mon with a 4x Ice resist simply not affect the Pokemon (next level after 4x resist is immunity), or do they only hit for 8/27's damage a la the 2/3's of ASB resists? (next level after 4x resist is an 8x resist)