Data Prize Claiming Thread (Update 5-09-13)

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Fuck Hax
2 CC, up to 6 total.
Haunter gets 1 EC and 3 MC. He evolves into Gengar.


Gengar [Spectre] (M)
Nature: Hasty (+15% Spe, +19% Accuracy, -1 Def)

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 45 / 50 / 45 / 115 / 55 / 95

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15)
+19% Accuracy

Size Class: 3
Weight Class: 1
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: (31)

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Hex

Disable
Explosion
Perish Song

Pain Split
Ice Punch
Fire Punch

Taunt
Thunderbolt
Sludge Bomb
Venoshock
Toxic
Substitute
Counter
Dream Eater
Focus Blast
Giga Drain
Endure
Bide
Psychic
Torment
Protect


Buying the following moves with the 3 MC and 25 UC: Dream Eater (-1 MC), Focus Blast (-2 MC), Giga Drain (-3 UC), Endure (-3 UC), Bide (-3 UC), Pain Split (-3 UC), Psychic (-2 UC), Torment (-2 UC), Ice Punch (-3 UC), Fire Punch (-3 UC), Protect (-2 UC).

This leaves me with 1 UC.


Also, my first tie
I get 3 CC, up to 9 total
Stratagem gets 4 MC and a KOC. KOC to MC, buying Smack Down and Swift
Magneton gets 1 EC, 2 MC, 1 DC, and 1 KOC. Its DW Ability is Unlocked. KOC goes to EC, so its at 9/9. I'll evolve it later
 
How many times did I screw up?

+5 UC->6 UC

Gonna claim a Bidoof and a Privatyke.

EDIT:


(It's shiny. Sue me.)

Bidoof "Big Bidofo" (M)

Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody: (DW LOCKED) (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
-10% Evasion

EC: 0/6
MC: 0
DC: 0/5

Moves:

Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn

Endure
Sleep Talk
Skull Bash

Protect
Substitute
Toxic




Privatyke "Captain Hook" (M)

Nature: Naughty (+Attack, -Special Defense)

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW LOCKED): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Moves:

Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet

Soak
Circle Throw
Recover

Protect
Toxic
Double Team


UC: 6->2
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Typon77 / SubwayJ / Texas (+0.2) / ArgetLam / Yarnus Approved. 1.9 UC.

I tried to get a tie. +2 CC (31)

+5 MC for Hydreigon, +1 UC for 6 MC. Thunder Wave / Flash Cannon / Acrobatics.

2 * Egg = 6 MC
Assurance
Astonish

21 * TM = 42 MC
Attract
Bulldoze
Dragon Tail
Echoed Voice
Flamethrower
Frustration
Giga Impact
Hyper Beam
Incinerate
Payback
Psych Up
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Strength
Sunny Day
Swagger
Thief
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Yo all, time to establish the 7th member of my tourney team.

Firstly, as evidence that my Frillish has battled before, this.

Now, with my 55 UC(I'm in the process of updating my profile from my previous claim), I will do the following:

EC+6 -> 49 UC left
DC+5 -> 5/5 DC, Damp unlocked, 44 UC left
Evolve to Jellicent(coming later in post)

I earlier gave it Hex for 2 MC, when it is in fact 1 MC. I will redeem that MC and add it to its stockpile.

So with my remaining 44 UC and 1 MC,
Ominous Wind(1), Brine(1), Toxic(2), Blizzard(2), Hyper Beam(2), Safeguard(2), Sludge Bomb(2), Flash(2), Psych Up(2), Substitute(2), Swagger(2), Surf(2), Double Team(2) coming out to 23 UC and 1 MC, leaving me 21 UC.


Water Hazard(Jellicent)(Male)

Types
Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Modest Nature(+1 SpA, -1 Atk)
Stats
HP: 110
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities
Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body(Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp(Innate)(DW)(Unlocked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks
Bubble
Water Sport
Absorb
Night Shade
Bubblebeam
Recover
Water Pulse
Hydro Pump
Water Spout
Wring Out
Rain Dance
Hex
Ominous Wind
Brine

Acid Armor
Confuse Ray
Pain Split

Ice Beam
Shadow Ball
Energy Ball
Will-O-Wisp
Scald
Hidden Power Fire 7
Taunt
Psychic
Trick Room
Protect
Toxic
Blizzard
Hyper Beam
Safeguard
Sludge Bomb
Flash
Psych Up
Substitute
Swagger
Surf
Double Team
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
EDIT @ Above: Not approving you for now since Jellicent isn't actually in there yet.

==

I need more moves.



Level-Up (1 * 1)
Muddy Water

Egg (3 * 7)
Fire Fang
Fissure
Flail
Sand Tomb
Sucker Punch
Thunder Fang
Dive

Tutor (3 * 1)
Superpower

BW TM (2 * 7)
Sludge Bomb
Rock Tomb
Retaliate
Bulldoze
Rock Slide
Substitute
Snarl

Past Gen TM (3 * 2)
Endure
Sleep Talk

2 + 21 + 3 + 14 + 6 = 46 BT.

SELF-APPROVED
 
http://www.smogon.com/forums/showthread.php?p=4207020#post4207020
http://www.smogon.com/forums/showthread.php?t=3465723

I get 4 CC from both matched.
Cyclohm gets an evolution with 1 EC, and 3 MC from EXP Share/normal from the first battle. From the second, I get 3 MC+1 from EXP Share.

Cyclohm will buy BW TMs Blizzard and Trick Room, along with past-gen TM Sleep Talk, putting him back at 0.


Cyclohm (Flash) M
Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +10% increase in accuracy (92^2/870, rounded) on this Pokemon's attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Ability 3: Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (Not eligible for other effects.)

Stats: 108 / 60- / 118 / 112 / 70 / 80+

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5 - DW unlocked!

Attacks:

Whirlwind
Bide
Tri Attack
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane
Discharge
Dragon Tail
Double Hit
Weather Ball
Zap Cannon

Heal Bell
Hydro Pump
Magnet Rise
Power Gem

Fire Blast
Thunder
Volt Switch
Protect
Light Screen
Torment
Thunder Wave
Substitute
Hidden Power Grass (7)
Thunderbolt
Rest
Blizzard
Trick Room

Draco Meteor

Dragon Pulse
Endure
Sleep Talk

Signal Beam

Total Moves: 42
 

Stratos

Banned deucer.
claiming from here my 4 CC, Gliscor's 4 MC and Pyroak's 3 MC

claiming from here my 2 CC, Sableye's 2 MC and his 1 DC


(Pyroak) Hot Potato (M)
Nature: Rash (+ SpA, - SpD)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 2 (-)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: FULL
MC: 0
DC: FULL

Attacks:
Wood Hammer
Flare Blitz
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Zap Cannon

Earth Power
Counter
Dragonbreath
Aromatherapy

Sunny Day
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure
Protect


spending all my MC on Aromatherapy, nothing else for Oak



Gliscor Aerotoxin (F)

Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
Types: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 110 +
+14 ACC
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: FULL
MC: 1
DC: FULL

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Guillotine
U-turn
Screech

Counter
Cross Poison
Night Slash
Agility

Sky Attack

Toxic
Earthquake
Taunt
Roost
Substitute
Stealth Rock
Torment
Dig
Protect
Aerial Ace
Rock Slide
Struggle Bug
Brick Break


Spending 7 CC on nature change, spending 7 MC on moves, one left


Colossoil(THE UNDERMINER) (M)

[B]Nature:[/B] Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
[B]Type:[/B] Dark/Water
[B]Dark:[/B] Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

[B]Abilities:[/B]
[B]Rebound:[/B] (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
[B]Guts:[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]Pressure:[/B] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

EC: Full
MC: 0
DC: Full

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost

moves:
Leer
Peck
Horn Attack
Bite
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam
Dig
Crunch
Bounce
Megahorn

Encore
Fake Out
Dive
Sucker Punch

Taunt
Protect
Substitute
Earthquake
Snatch
Dragon Tail
U-turn
Rock Slide[/hide]

Spending 7 UC on his evolution and ability, spending 4 MC and 12 more UC on his moves

[hide=Sableye][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/302.png
Sableye (Gemcraft) (M)

Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC: FULL
MC: 2
DC:

Attacks:

Leer
Scratch
Foresight
Night Shade
Astonish
Fake Out
Fury Swipes
Detect
Shadow Sneak
Zen Headbutt
Foul Play

Metal Burst
Recover
Sucker Punch

Magic Coat
Gravity

Taunt
Dig
Payback
Will-O-Wisp
Toxic


Spending 14 UC on dw ability + moves, spending 2 MC on moves

TOTALS:

34 UC - 14 UC - 19 UC = 1 UC
16 CC - 7 CC = 9 CC
 
+3 UC

=85

Hydro Pump/Power Gem level up moves for staryu
Dive/Psychic/protect/Thunder wave/Double Team/light screen/reflect tms for staryu
(-16 = 69 UC)

Outrage/Dragon Rush level up for dratini
Light Screen/Protect/Reflect/Thunder wave/double team/waterfall tms for dratini
(-14 = 55 UC)

Rollout/Body Slam/Last Resort level up for munchlax
Protect/Earthquake/shadow ball/brick break/psychic/rock slide/surf/double team tms for munchlax
(-19 = 36 UC)

Dig/Crunch/Earthquake/Feint/Sandstorm level up for trapinch
Protect/Double Team/Solar Beam tm for trapinch
(-11 = 25 UC)

Muddy Water/eq/Yawn level up for WOOPER
Protect/dig/waterfall/dive/sandstorm tm for WOOPER
Body Slam egg move for WOOPER

(-16 = 9 UC)
 
UBER CLAIM TIME

http://www.smogon.com/forums/showpost.php?p=4205177&postcount=12
Me-2 CC
Pyroak-5 MC (3 MC+2 KOC)
Aggron-3 MC

http://www.smogon.com/forums/showpost.php?p=4197952&postcount=12
Me-2 CC
Excadrill-3 MC

http://www.smogon.com/forums/showpost.php?p=4202114&postcount=20
Me-7 UC

http://www.smogon.com/forums/showpost.php?p=4196877&postcount=33
Me-4 CC
Excadrill-4 MC (3 MC+1 KOC)
Skarmory-4 MC (3 MC+1 KOC)
Kitsunoh-3 MC
Chandelure-3 MC
Bronzong-3 MC
Lucario-3 MC

http://www.smogon.com/forums/showpost.php?p=4204667&postcount=16
Me-2 CC
Aerodactyl-2 MC, 1 DC
Aggron-3 MC

http://www.smogon.com/forums/showpost.php?p=4199410&postcount=11
Me-2 CC
Excadrill-4 MC (3 MC+1 KOC)

Aggron has 6 MC
Magnet Rise (Past Gen Tutor): -3 MC
Thunder Wave (Past Gen Tutor): -3 MC

Pyroak has 5 MC
Block (Past Gen Tutor): -3 MC
Facade (BW TM): -2 MC

Machamp has 3 MC-I will spend 1 UC to raise it to 4
Protect (BW TM): -2 MC
Brick Break (BW TM): -2 MC

Aerodactyl has 4 MC. I will spend 4 UC to raise it to 8, and one more UC to raise its DC to 5 and unlock Unnerve.
Hone Claws (BW TM): -2 MC
Protect (BW TM): -2 MC
Double Team (BW TM): -2 MC
Sandstorm (BW TM): -2 MC

Excadrill has 11 MC-I will spend my last UC to raise it to 12
Protect (BW TM): -2 MC
Brick Break (BW TM): -2 MC
X-Scissor (BW TM): -2 MC
Substitute (BW TM): -2 MC
Shadow Claw (BW TM): -2 MC
Facade (BW TM): -2 MC

The rest of the MC and CC will be stockpiled
 
Claiming 4 CC from this two battles

Vogue (Starmie) receives 3 MC (7) and 1 KOC (+1 MC = 8)
*Using 8 MC to learn Power Gem (1), Flash Cannon (2), Hyper Beam (2) & Sleep Talk (3) leaving her at 0

Fantine
(Kitsunoh) receives 3 MC (11) and 1 KOC (+1 MC = 12)
*Using 12 MC to learn Rock Slide (2), Rain Dance (2), Safeguard (2), Knock Off (3) & Low Kick (3) leaving her at 0

Karma (Salamence) receives 3 MC (7) and 1 KOC (+1 MC = 8)

Éponine
(Togekiss) receives 5 UC (+5 MC = 5)
*Using 5 MC to learn Wish (1), After You (1) & Endure (3) leaving her at 0
**Leaving me with 10 UC

Marceline (Feebas) receives 1 EC (1), 2 MC (2), 1 DC (1) & 2 KOC (+2 MC = 4)

Bubblegum (Cleffa) receives 1 EC (2), 2 MC (5), 1 DC (2) & 1 KOC (+1 MC = 6)

Pandora (Misdreavous) receives 1 EC (1) & 2 MC (2)
 

Athenodoros

Official Smogon Know-It-All
SubwayJ and EspyOwner are approved.

Also, Dragonite learns some moves using his 2 MC and my UC:
-Hail (2)
-Waterfall (2)

This uses 2 UC. I self-approve.
 
I recently pumped up Wynauts EC with my UC so it evolves into this

Wobbuffet(Choice)M
Nature – Bold(+Def, -Att)
Type
Psychic : Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Abilities
Shadow Tag: [Type: Innate] Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Telepathy:[Type: Innate][DW][Unlocked]This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquakeand Surf.
Stats:
HP: 135
Atk: Rank 1(-)
Def: Rank 3(+)
SpA: Rank 2
SpD: Rank 2
Spe: 33
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Moves
Level Up - Splash , Encore , Counter , Charm , Mirror Coat , Safeguard , Destiny Bond, Tickle
 
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