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Prizes:
Each mon: 1 EC, 2 MC, 1 DC
Each battler: 4 CC
TRG gets one extra CC
Shinx gets one extra MC
KOC goes to: Turtwig,Cyndaquil, Embirch, Pansage (TRG's),
All KOC as EC
Steve evolves into Primeape AND unlocks his DW ability from the first battle and gets 3 MC from the second one.
Both KOC goes into his MC,leaving him at 7 MC.
Buying Ice Punch and Seed-Bomb (B/W 2 tutor),Cross Chop (Level up) and Smack-Down (B/W2 TM),leaving his MC at 0
Oh,and he gets Fling automaticaly
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
About: He was the very first pokemon Matt obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour. Steve is extremely strong,determined,honored and relatively docile Mankey, only feeling trully alive during a battle with a worth opponent,he cares very much about his trainer and team mates.
Abilities: Vital Spirit : (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point: (Innate)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant (DW UNLOCKED): (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Close Combat(*)
Reversal(*)
Encore(*)
Counter
Substitute
Return
Punishment
Earthquake
Smack-Down
Dig(*)
Acrobatics(*)
Rock Slide(*)
Thunder-Punch
Endure
Ice Punch
Seed-Bomb
My Ponyta gets 1 EC and DC (for a total of 5 and 4,respectively) ,as well as 2 MC and 2 KOC.
Both KOC goes into MC,allowing her to buy Endure (Past gen tutor),stocking 1 MC.
<Ponyta> [Twilight] (Female)
Nature: Naive (+25% accuracy)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
About: Caught after being found injured by Matt and nursed back to health,Twilight quickly showed it's amazing fighting abilites by defeating a pack of wild Grimer. Despite her naiveness,Twilight is by no means a fool and ,despite managing to maintain a serious attitude,she is a sweet heart and quickly becomes timid depending on the situation.
Run Away (Innate):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash-Fire (Innate):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW LOCKED,Innate):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Fire-Blast(*)
Wild-Charge(*)
Sunny-Day(*)
Will-O-Wisp
Solar Beam
Overheat
Double Team
Hypnosis(*)
Low-Kick(*)
Charm(*)
Morning Sun
Double-Edge
Endure
Corphish gets 2 EC,allowing him to evolve and 4 MC,with his 3 KOCs going into MC for a total of 7
With this,he buys Taunt,Guillotine (Both Level Up), Dig (TM) and Endure (Past gen)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
About: Rob was the first pokemon ever caught by Matt,using it's Double-Team and Trump-Card techniches,he slowy gained an advantage against Steve and was about to easily defeat him,until being caught off-guard by an extremely powerfull Reversal combo,weakning him enough to be captured. Being prety much powerless against the lobster pokemon,Steve grew determined to become stronger.
Similary to the others,he cares deeply about his friends,and is willing to risk his life for them if necessary.....he is also a huge nerd.
Abilities: Hyper Cutter: (Innate)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Adaptability: (DW UNLOCKED, Innate)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Vanillite goes to 4 EC and 4 DC,while the KOCs are used for her MC.
Getting Sheer-Cold, Magic Coat, Acid Armor (all level up) and Substitute,going to 1 MC.
Oh,and Evolution for her too
Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
About: Aside from her physical difference betwen other Vanillite (wich Bosco described as ''delicious looking''),Fiona is a highly timid and modest pokemon,refusing to show off no matter what. Sadly,this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move,but will not hesitate to use it if she feels it is necessary.
Abilites: Ice-Body (Innate):
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (Can be enabled):
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Pansage gets 2 EC and 2 DC,going to 4 EC and unlocking Overgrow.
both KOCs goes into MC,allowing him to buy Crunch (level up) and Solar Beam (Tutor),stocking 1 MC.
Type: Grass Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is,until he starts talking. Johnny met the group during a training section,becoming infatulated by Twilight (and to a lesser extent,Fiona),but she didnt feel attracted to him at all (Unlike Fiona,who blushed a bit),leading him to try and prove his power to impress her,Johnny fought Bosco,but was quickly and easly defeated (In part,due to his constant winking at Twilight),being captured shorty after.
Abilites:
Gluttony (Innate):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW UNLOCKED,Innate):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Dig(*)
Attract(*)
Shadow-Claw(*)
Hidden-Power Ice (7 BP)
Double-Team
Solar Beam
Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)
Elgyem (He didnt fight though) goes to 4 EC and 4 DC.
The 2 MC received are used for Magic Coat (Tutor)
<Elgyem> [Peter] (Male)
Nature: Brave nature (+ Attack,-10% evasion)
Type: Psychic; Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: Peter was captured after being over-powered by Rob's Crunch,his main characteristic are his remarkable inteligence (rivaling Twilight's) and braveness during combat,Peter strongly stands up for what he believes in and will fight until the bitter end.
Abilites:
Telepathy (Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchronize (Innate):
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Analytic (Innate,DW LOCKED):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Trick-Room(*)
Thunderbolt(*)
Rock-Slide(*)
Shadow-Ball
Dark-Pulse
Energy Ball
Magic Coat
Skill-Swap(*)
Teleport(*)
Nasty-Plot(*)
Grimer gets 1 EC and 2 DC,unlocking his DW ability.
His 2 MC add up to the 1 he had previously stocked,wich are used for Gunk Shot (Level up) and Thunderbolt (TM)
Also spending 7 CC to change his nature to Quiet,leaving my CC at 4.
<Grimer> (Bosco) (Male)
Nature: Quiet (-10% evasion)
Type: Poison
Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
About: When his pack was forced to run away from Twilight's Fire-Blast,Steve's dig was able to catch him off-guard and KO,since then,Bosco has shown to be an extremely quirky Grimer,highly energetic and cheerful towards his team mates regardless of the situation,he can be described as the team's cheer-leader. He is also extremely fond of costumes.
Abilites:
Stench (Innate):
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold (Innate):
This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (DW UNLOCKED,can be enabled):
This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Spinda gets 2 MC,wich are used so she can learn Shadow Ball (TM)
<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
About: Before her capture,Dizzy was a greatly arrogant and un-nice Spinda,generaly thinking to be better than everyone else,it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates,she learned to value friendship and became determined to train hard in order to improve herself.
Abilites:
Own Tempo (Innate):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet (Innate):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles
Contrary (DW UNLOCKED, Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
3 CC for me! Stockpiling for now.
Darumaka gets 2 EC (1 KOC), 2 MC, and a DC, getting Endeavor with MC.
Frillish gets 1 EC and 3 MC (1 KOC), evolves into jellicent with EC, getting Surf and Water Spout with that MC.
Axew gets 1 EC, 2 MC, and 1 DC, getting dragon claw and taunt with MC.
Sewaddle gets 1 EC, 2 MC, and 1 DC, getting Synthesis with MC.
Scraggy gets 1 EC, 2 MC, and 1 DC, getting Fire Punch with MC.
Minccino gets 1 EC, 2 MC, and 1 DC, getting Covet with MC.
Also, the below wasn't approved yet.
Snivy[Viktor](M) Nature:Hardy (No changes) Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Type: Innate
Overgrow: Type: Innate. When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): Type: Can be Enabled. This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Attacks
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Glare
Iron Tail
Mirror Coat
Toxic
Hidden Power Fire 7
Protect
Golett[Ryan] Nature: Adamant (+Att, -SpA) Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Iron Fist: Type: Trait. The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Klutz: Type: Can be Disabled. The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
No Guard (DW): Type: Innate. This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Attacks:
Pound
Astonish
Defense Curl
Mud-slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Fire Punch
Ice Punch
ThunderPunch
Frustration
Gyro Ball
Return
Jill the Frillish gets 1 EC, 1 DC, and 2 MC, meaning she gets Damp, Hex, and Wring Out (DW ability and LU moves).
Arthur the Scraggy gets 1 EC, 1 DC, 2 MC, and 3 KOC, meaning he gets Ice Punch, ThunderPunch, and Focus Punch (BW tutor, BW tutor, and LU).
Chuck the Axew gets 1 EC, 1 DC, and 2 MC, meaning he gets Dragon Dance and Outrage (LU moves).
August the Sewaddle gets 1 EC, 1 DC, 2 MC, and 1 KOC, meaning she gets Electroweb and a spare MC.
King Kong the Darumaka gets 1 EC, 1 DC, and 2 MC, meaning he gets Heat Wave.
Hlal the Audino unlocks Klutz and learns Amnesia (Egg, 3 MC), Bestow (Egg, 3 MC), Healing Wish (Egg, 3 MC), Lucky Chant (Egg, 3 MC), Sweet Kiss (Egg, 1 MC + 2 KOC), and Covet (BW tutor, 2 KOC)
Sune the Gardevoir unlocks Telepathy and learns Stored Power (Level, 1 MC), Charm (Level, 1 MC), Confuse Ray (Egg, 3 MC), Destiny Bond (Egg, 3 MC), Grudge (Egg, 3 MC), Memento (Egg, 3 MC), and Fire Punch (BW tutor, 1 MC + 1 KOC)
Tyr the Gallade learns Destiny Bond (Egg, 3 MC), Grudge (Egg, 3 MC), Memento (Egg, 3 MC), Synchronoise (Egg, 3 MC), Dual Chop (BW tutor, 2 MC), Hyper Voice (BW tutor, 2 KOC), and Magic Room (BW tutor, 2 KOC).
I also claim Phione
Phione (N) Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
EDIT: Screw saving up money. Buying a Beldum for 2 CC (UC converts into CC).
Beldum (M)
Nature: Adamant (+1 Atk, -1 Sp. Atk)
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body (Innate):This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Trait) (DW;Locked): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
A loss... though a near loss at that. I simply couldn't find a way to keep up my energy and my health when they were that low. The new referee wasn't bad, though.
Eternal Drifter: 4 CC
Scraggy: 1 EC, 3 MC, 1 DC, 2 KOC
Hope: 1 EC, 2 MC
Mirage: 1 EC, 2 MC
Looking at the battle tower, I should only be getting 1 CC, BUT I have one Amulet Coin used AND borrowed a second on a different Poke'mon, getting me 3 CC. Still, I could be wrong... anyway, I'll be stocking whatever CC I gain for now.
Scraggy earned 1 EC, 3 MC (from the Exp Share), 1 DC and 2 KOC. The DC maxed out his Dream Counter, unlocking his Dream World Ability Intimidate. In the interest of speeding things along, I'll apply 1 KOC to his Evolution Counter, maxing it out. I'll hold off on the evolution for now, until I figure out if that is what I really want. This leaves him with 3 MC and 1 KOC, which will be converted to MC, meaning he has 4 MC. He will spend 3 MC on Fake Out (an Egg Move), to gain a priority move, and 1 MC on Chip Away (Level-Up).
Hope the Chingling didn't do anything other than give a KOC to Frosty... but still, she's meant to become a supporter, not a primary attacker. She gains 1 EC and 2 MC. Using the 2 MC and 1 previously gained, she picks up past generation move tutor Swift. She may supposed to be a supporter, but she'll be attracting blows anyway.
Hope the Chingling:
EC: 4/6
MC: 1 (Gains Swift)
Mirage the Zorua was a new member of the team, and is very undertrained. She gains 1 EC and 2 MC, and will spend that 2 MC on Shadow Ball (BW TM).
Mirage the Zorua:
EC: 1/6
MC: 0 (Gains Shadow Ball)
Endquote, rickheg, Texas (First Post), Ragnarokalex, Texas (Second Post), Yarnus, SubwayJ, Orcinus, AOPSUser are all Approved. And I'll self approve my post near the start of the queue.
Glacier: Those moves only cost 4 MC, so Froslass has 1 MC left. Approved.
Espeon65 (First Post): Not Approved. You only get 2 UC from 1v1 Battles. You also have no CC, so you have to decide if/how you are using the UC.
EDIT: DO NOT EDIT YOUR PROFILE UNTIL YOUR CLAIM HAS BEEN APPROVED!!!!!!!!!!!!!!!!!!!!!!
SECOND EDIT: Luckily, Dogfish was able to revert your profile back to before the edits. You only get 2 UC from reffing a 1v1 Battle (You don't get KO Bonus). Piplup has 34 Speed after applying nature and rounding down. It also learns BubbleBeam before level 25 so you can add that into it's movelist. Since you only get 2 UC from that reffing, you need to decide whether Piplup or Eevee will be getting the 1 EC, and which will not. Not Approved
Frosty: You only need to spend 3 UC and 3 MC to purchase those moves for Lombre. Change Chlorophyll to Innate on Whimsicott. Fix Necturna's Size and Weight Class. Then you will be Approved.
That's 1.1 UC.
I don't have time to do the others right now.
If any other approver wants to finish this off, TRG is the first post needing approval.
claiming Stormrage Depths Normal Mode Achievement (7 CC)
Claiming all the rewards in the raid: 4 CC, 6 MC for Gallade, 6 MC for Colossoil, 6 KOC for Gallade (MC), 2 KOC for Soil (MC)
Colossoil's 8 MC go to Toxic (2), Snarl (2), Brick Break (2), and Iron Tail (2)
Gallade's 12 MC go to Dual Chop (2), Earthquake (2), Rock Slide (2), False Swipe (2), Vacuum Wave (2), and Sleep Talk (2)
Type: Ground/Flying Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Poison Heal (DW, unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Rufflet puts the KO in EC and stockpiles everything, putting it at 3/6 EC, 2 MC, 2/5 DC.
Sandshrew puts one KO in DC, bringing it to 5/5 and unlocking its DW ability. The other KO goes to MC. And, its EC brings it to 6/6, causing it to evolve as well:
Sandslash (Toki) (M) Nature: Careful (+SpD, -SpA) Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Sand Rush (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Metagross and Blastoise each get 6 MC. Using 1 MC on Blastoise to purchase Water Pledge, stockpiling the rest. Oh, and using all 8 KOC as CC... so, with the achievement, I get 19 CC out of this Raid. Not bad. Will use it at the end of this post.
Kai the Pansear, Ian the Darumaka, Viridi the Eevee, and Battery the Pikachu all get 1 EC, 2 MC, and 1 DC. Except for Viridi, who gets an extra EC. Oh, and Bettery gets 2 KOC, both spent on EC. And finally, I get 3 CC. So, 25 CC. I suppose it's time to purchase some 'mons!
Prizes:
Both battlers: 3 CC
Dan gets 3 extra CC
Eevee gets one extra EC or DC
Every mon gets 1 EC, 2 MC, 1 DC
KOC: Scratchet, Pikachu, Scratchet, Pikachu, Shelgon, Ralts
I get 12 UC.
I go to 29 CC.
Slowpoke goes to 5/6 EC and 4/5 DC and will learn Surf (2).
Ralts will go to 3/9 EC (KOC) and 2/5 DC and will learn Thunder Wave (2).
Shelgon will gain 4 MC (KOC), since he evolved already, and will learn Earthquake (2) and Roar (2).
Scratchet will go to 6/6 EC (KOC) and 5/5 DC (KOC). It will learn Sunny Day, Aura Sphere, Aerial Ace, Morning Sun and Whirlwind through evolution and I will teach it Rain Dance (1) and Hurricane (1).
Types: Flying/Fighting Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptibility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability:
Levitate : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
The Royal Guard: Embirch should actually have 3 EC, since 1+1+1 = 3, not 2. APPROVED nevertheless.
Matezoide (+0.1): Primeape is still labeled as Mankey under the sprite, and reflect the Base Speed in your +Spe nature (e.g. 110 (95 * 1.15) instead of just 110). Vanillish has one more MC, I think, since 2+2+2+1-2-2-1 = 2, not 1. SolarBeam is not a Tutor move for Pansage; rather, it is a BW TM so you can move it into that section. Still APPROVED once you fix these, though.
IAR:APPROVED
Texas:APPROVED
TIO (+0.1): Everything except your evolution is APPROVED. You need to put the evolution in your prize claim, though, so the evolution to Jellicent is NOT APPROVED for now. You might want to note that your DW abilities are Locked as of now, too. how many veekun pages do you want me to check v_v
zarator: Everything except Phione is APPROVED. On Phione, however, it gets 3 Tutor moves instead of three additional Level-Up moves due to a not-so-recent change, so it's NOT APPROVED; in addition, I doubt that it has 62 moves.
Espeon65: Sadly enough Beldum actually only gets three of its four Tutor moves to start with. Remove one of them and you will be APPROVED.
Eternal Drifter: Correct, you only get 3 CC. APPROVED.
AOPSUser, Texas [2], Pwnemon, The Royal Guard [2]: APPROVED
Orcinus Duo:APPROVED
Texas [3]: Actually, as far as I can recall (and the melees I've been in / reffed) you only claim once the battle is completed. NOT APPROVED unless you think I'm wrong, in which case ask another approver.
jas61292: Finally got your Gliscor? APPROVED.
Frosty:APPROVED
UllarWarlord: (7+8+4)+(4+1+1)+(3) = 28, not 25. Learn to add. USE SPECIES NAMES ALONG WITH NICKNAMES. DO NOT USE JUST NICKNAMES. ...APPROVED.
[box]Engineer: 4 CC / 14 UC Sableye: 3 MC / 3 KO Gallade: 3 MC Tomohawk: 3 MC / 1 KO Togekiss: 3 MC Conkeldurr: 4 MC / 1 KO Carracosta: 4 MC / 1 KO Machamp: 4 MC / 1 KO[/box]
All KOC go into MC. CC and UC are stockpiled.
Sableye purchases Sunny Day, Rain Dance, Frustration, Aerial Ace, Thief, and Poison Jab (BW TM).
Gallade stockpiles, giving him 12 MC total.
Shogun purchases Safeguard (BW TM) and Hyper Voice (BW Tut).
Togekiss purchases Shock Wave (Past TM).
Conkeldurr purchases Block (BW Tut) and Taunt (BW TM) and has 1 left.
Carracosta stockpiles to 5.
Machamp stockpiles to 5.
1) I just noticed that I already have Covet for my Snorlax (and I just bought it again as a BW Tutor >_<). Will replace it for a Wild Charge (BW TM, for the same MC).