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Scyther uses her 3 MC to learn Morning Sun (Purification).
Syclant uses her 3 MC (+2 KOC) to learn Electroweb (BW Tutor) and Endure (Gen IV TM).
Armaldo uses his 3 MC and 1 KOC to learn Block and Bug Bite (BW Tutor).
Gardevoir uses her 3 MC to learn Snatch (past gen TM)
Ninetales converts her KOC to CC, and uses her MC to learn Flame Charge and Rest (BW TM).
The 3 CC and 2 KOC and 5 CC I currently possess to purchase a Toxic Orb.
Both battlers: 3 CC
Orcinus gets one extra CC
Ludicolo, Mollux: 3 MC
Monohm, Slowpoke: 1 EC, 2 MC, 1 DC KOC: Ludicolo (x4)
^I thought that was important.
CC goes to CC I get 36 now.
Ludicolo's KOC goes into MC, gets Fire Punch, Bullet Seed, Scald, Whirlpool
Mollux gets Fire Spin
Monohm stocks EC, DC, get thunder wave
Slowpoke stocks EC, DC, gets icy wind
Match
+2 CC
Drogon the Hydreigon gets 3 MC + has 3 MC stockpiled. Gets Earthquake, Fire Blast, Substitute (BW TM).
Puncha the Conkeldur gets 3 MC + 1 KO as MC. Buys ThunderPunch (BW Tutor) and Grass Knot (BW TM).
Woosh the Tomohawk gets 3 MC + 2 KO as MC. Takes Incinerate (BW TM). Hyper Voice (LU) and After Your (BW Tutor).
<SumonSays> MK, the CC from the different battles is additional.
22 CC takes me to 55.
25 MC (25+1 that it currently has) for Heracross go towards:
Bug Bite (2)
Fury Cutter (3)
Headbutt (3)
Helping Hand (2)
Iron Defense (2)
Knock Off (2)
Low Kick (2)
Bulk Up (2)
Venoshock (2)
Rock Slide (2)
Swords Dance (3)
Snorlax gets 3 MC for Fire Punch and Rollout.
Dragonite's KOC go to MC giving 6 for Ice Punch, Sleep Talk and Double Team.
And I have to go now so I'll claim the following and edit/quote later.
[box]Torterra: 2 MC / 1 DC / 1 KOC
Tyranitar: 3 MC
Heracross: 3 MC / 1 KOC
Jellicent: 3 MC
Zweilous: 2 MC / 1 EC
Rhyhorn: 2 MC / 1 EC / 1 DC / 1 KOC
Eevee: 2 MC / 1 EC / 1 DC
Growlithe: 2 MC / 1 EC / 1 DC
Budew: 2 MC / 1 EC / 1 DC
Yanma: 2 MC / 1 EC / 1 DC / 3 KOC[/box]
Begin edit:
Torterra's KOC goes to MC, meaning a total of 3 that go towards Amnesia.
Tyranitar's 3 MC go towards Fury Cutter.
Heracross' KOC goes to MC, meaning a total of 4 that go towards Hidden Power Ice 7 and Hyper Beam.
Jellicent's 3 MC go towards Wring Out, Rain Dance and Ominous Wind.
Zweilous (now Hydreigon)'s 2 MC go towards Hyper Voice and Scary Face.
Rhyhorn (now Rhyperior)'s 2 MC and 1 KOC go to Rock Wrecker, Horn Drill and Take Down.
Eevee goes to:
EC: 5/6
MC: 4
DC: 4/5
Gets Take Down for free due to it being available at L25 in B2/W2, and the 4 MC go to Charm, Baton Pass, Double-Edge and Last Resort.
Growlithe (now Arcanine)'s 2 MC go to Heat Wave and Retaliate.
Budew goes to:
EC: 4/9
MC: 2
DC: 2/5
Evolving into Roselia:
Roselia [Venus] (F) Nature: Bold (+Def, -Atk) Type: Grass/Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW Locked): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Moves:
Absorb
Growth
Poison Sting
Water Sport
Stun Spore
Mega Drain
Worry Seed
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Spikes
Extrasensory
Synthesis
Toxic
Venoshock
Energy Ball
Protect
Picking up Poison Sting, Leech Seed, Magical Leaf, GrassWhistle and Giga Drain. The 2 MC are used on Substitute.
Yanma's KOC go to EC, meaning he goes to:
EC: 4/6
MC: 2
DC: 2/5
Solosis[Anne](F) Nature: Quiet (+SpA, -Spe, -10 Evasion) Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat: Type: Innate. This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: Type: Innate. This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW): Type: Innate. When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Maureen (Azu) gets 1 EC [+1 UC] (4/9), 3 MC (7) & 1 DC (3/5) * Evolves ** Using 7 MC to learn Rain Dance (1), Superpower (1), Hydro Pump (1), Brick Break (2) & Dig (2) leaving her at 0
Maureen (Azurill) {}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Water
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Think Fat: (Innate)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Trait)
This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper:(Innate)
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks: 27
Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Rain Dance
Superpower
Hydro Pump
rickheg: Approved
SimonSays: Approved
Pwnemon: Approved
The Royal Guard: Approved
danmantincan: Approved
Texas Cloverleaf: Approved
Rediamond: Approved, but Gardevoir gets Snatch as a BW2 Tutor move as well, so it has 1 spare MC.
Orcinus Duo: Not Approved. You spent 10 MC worth of moves on Ludicolo when it only has 7 MC. Also, Ludicolo already has Fire Punch.
The Wanderer: Approved
deadfox081: Approved
MK Ultra: Approved, but Swords Dance only costs 2 MC for Heracross, so it has 1 spare MC.
Frosty: Approved
TIO: Approved, though for a 2v2 singles you get 2 CC, so you have 1 left I guess.
jas61292: Approved
waterwarrior: Approved
SubwayJ: Approved
Gerard: Approved
AOPSUser: Approved
-I get 5 CC
-Dragonite gets 3 MC. He learns Bulldoze (2), Hidden Power Grass [7] (2) and Double-Edge (3) with his 7 MC.
-Swampert gets 3 MC and 1 KO. He learns Take Down (1), Hydro Pump (1), Ancientpower (3) and Roar (2) with his 7 MC.
-Krilowatt gets 2 MC, 1 DC and 1 KO. He learns Muddy Water (1), Hidden Power Grass [7] (2), Thunder Wave (2) and Bulldoze (2) with his 7 MC.
-Tentacool gets 1 EC, 3 MC, 1 DC and 1 KO. He learns Poison Jab (1), Hydro Pump (1) and Hidden Power Electric (2).
-Seadra gets 1 EC, 3 MC, 1 DC and 1 KO, unlocking Damp. He learns Hydro Pump (1) and Flail (3).
-Washtom gets 3 MC and 2 KO. He learns Discharge (1), Charge (1), Substitute (1) and Light Screen (2).
-Munchlax gets 1 EC, 2 MC, 1 DC and 2 HC. He learns Snatch (1), Double Edge (3), Whirlwind (3) and Body Slam (1) with his 8 MC.
-Regirock learns Stone Edge (1) and Hammer Arm (1) for 2 MC.
All KO and HC are used as MC, except Krilowatt's, which becomes a DC and unlocks Shell Armor.
Piplup (TBD) Male
Nature: Modest
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Defiant: (Dreamworld)
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Texas: 3 CC-->16
Tempest: 4 MC-->7 MC
Other Stratagem: 3 MC-->11 MC
Cannon Mouth: 2 MC,1 DC,1 EC,2 KOC-->3 EC/10 MC/3 MC (stockpiled)
Matt Murdock: 2 MC,1 DC,1 EC-->3 EC/8 MC (stockpiled)
Behemoth: 3 MC-->7 MC
Sharky: 3 MC-->9 MC
My Metagross has 7 MC from before
Gengar has 3 MC
Gastrodon has 3
Houndoom has 4
Lapras has 7
Syclant has 4
In reverse order
Syclant claims Substitute and Taunt (0 MC left)
Lapras gets Brine, Safeguard, Rest, Sleep Talk (0 MC left)
Houndoom gets Hidden Power Ice (7) and Solarbeam (0 MC left)
Gastrodon gets Icy Wind (0 MC left)
Gengar gets Pain Split (0 MC left)
Metagross gets Explosion, Rock Slide and Selfdestruct (0 MC left)
Stratagem gets Stealth Rock, Calm Mind, Rest, Sleep Talk and Explosion (0 MC left)
Sharky gets Endure, Fire Blast, Hidden Power Grass (7) and Dragon Pulse (0 MC left)
Cyclohm gets Rest, Sleep Talk and Twister (0 MC left)
Dragonite gets Rest, Sleep Talk and Substitute (0 MC left)
Spending 14 CC to change Metagross and Emboar to a Quiet nature (both are currently Brave so the speed stays the same)
Type: Water/Ground Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Moves:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance
Brine
Counter
Mirror Coat
Toxic
Ice Beam
Protect
Heather (Infernape) will learn Giga Impact (2) and Gunk Shot (2).
Oliver (Snorlax) will learn Hyper Beam (1) and Ice Punch (2).
Gatrie (Bronzong) will learn Psywave as a pre-25 move and get a refund on Safeguard (+1 MC) that became a pre-25 move in BW2. This gives it 6 MC total and it will learn Protect (2), Iron Head (2) and Gravity (2).
Leonardo (Stratagem) will learn Swift (3) and Smack Down (2).
Summary: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
About:
A very weak and timid Caterpie,Max has dreams of becoming a beautiful Butterfree someday and is determined to make this dream coming true,challenging Dizzy to a battle during her training,being quickly defeated and caught,he hopes on becoming stronger.
Abilites:
Shield Dust (Innate):
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW LOCKED, Innate):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
About: An extremely happy and careful Phanpy,Alice always prefer to think it carefully before acting,she doesnt have any dreams for the future,prefering to live ''one day at a time''. Her small size when compared to other Phanpy quickly got the team's attention and ,after a short battle with Fiona,was captured.
Abilites:
Pick Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Sand Veil (DREAM WORLD LOCKED, Innate):
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Me: 1 CC
Psykitty the Eevee: 1 EC, 1 DC, and 2 MC (learning the BW Tutor move Heal Bell)
Shadow the Gastly: 1 EC, and 2 MC (would get 1 DC but has now DW ability) (learning the BW LU moves Dark Pulse and Dream Eater)
Type: Dragon Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities: Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender. Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Unnerve (DW Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Type: Dragon/Flying Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (DW Unlocked): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Type: Dragon/Ground Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin (DW Locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Waterwarrior: 2 3 CC (I attached an Amulet Coin a bit too late, but hey, still counts)
Elise: 2 MC,1 EC,1 DC and 1 extra EC or DC
Steven: 3 MC,1 EC,1 DC,1 KOC
Menelik: 2 MC,1 EC,1 DC,1 KOC