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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,529
    Claiming from the same place as Texas, above. And a draw, to boot! Thanks for the match, Texas!

    Itsumo the Spiritomb gains 2 MC, 1 DC, and 1 KOC. The KOC is turned into DC, and Itsumo will use the 2 MC to gain Nasty Plot and Memento (Level-Up moves, -1 MC each, 2 MC total). That will complete his level-up movepool, though he still has to work on the Egg, Tutor, and TM sections...

    Itsumo:
    MC: 0 (Gains Nasty Plot and Memento)
    DC: 4/5

    Thanks to my new Amulet Coin, I gained 2 CC, for a total of 3 CC.
  2. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    From this reffing...

    Universal Counters: 105 + 4 = 109
  3. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    983
    Fixed
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Claiming from this pretty decent Subway challenge.
    Marina should be Phoenix the Lucario, and Pinkie Pie the Blissey should also receive 9 MC due to being in three battles with full EC and DC in all of them.

    Stockpiling the 3 CC I get, all KOC to CC, bringing me up to 7
    Phoenix spends his 9 MC on the BW TMs Protect, Earthquake, Psychic, and the Egg move Circle Throw
    Pinkie Pie spends her 9 MC, along with her stockpiled 1 MC, on the BW TMs Blizzard, Thunder Wave, Grass Knot, and the BW2 tutors Snatch and Stealth Rock
  5. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,807
    Claiming from here.

    Stockpiling 1 CC.

    Akadi the Drifloon gets 6 EC (1 EC + 5 UC) and evolves into Drifblim!
    He also gets 5 DC (1 DC + 4 UC), unlocking his Dream World ability Flare Boost

    As for the moves, he learns Shadow Ball (Level, 1 MC), Baton Pass (Level, 1 MC), Explosion (Level, 1 MC), Clear Smog (Egg, 3 UC), Defog (Egg, 3 UC), Haze (Egg, 3 UC), Memento (Egg, 3 UC), Weather Ball (Egg, 3 UC), Air Cutter (4th gen tutor, 3 UC), Sucker Punch (4th gen tutor, 3 UC), Swift (4th gen tutor, 3 UC), Shock Wave (4th gen TM, 3 UC), Endure (4th gen TM, 3 UC), Silver Wind (4th gen TM, 3 UC), Icy Wind (BW tutor, 2 UC), Knock Off (BW tutor, 2 UC), Magic Coat (BW tutor, 2 UC), Pain Split (BW tutor, 2 UC), Recycle (BW tutor, 2 UC), Skill Swap (BW tutor, 2 UC), Sleep Talk (BW tutor, 2 UC), Snore (BW tutor, 2 UC), Spite (BW tutor, 2 UC), Tailwind (BW tutor, 2 UC), Trick (BW tutor, 2 UC), Toxic (BW TM, 2 UC), Hidden Power (Fighting, 7 BP) (BW TM, 2 UC), Sunny Day (BW TM, 2 UC), Hyper Beam (BW TM, 2 UC), Protect (BW TM, 2 UC), Rain Dance (BW TM, 2 UC), Telekinesis (BW TM, 2 UC), Thunder (BW TM, 2 UC), Psychic (BW TM, 2 UC), Facade (BW TM, 2 UC), Rest (BW TM, 2 UC), Thief (BW TM, 2 UC), Charge Beam (BW TM, 2 UC), Embargo (BW TM, 2 UC), Flash (BW TM, 2 UC), Thunder Wave (BW TM, 2 UC), Dream Eater (BW TM, 2 UC), Swagger (BW TM, 2 UC), Substitute (BW TM, 2 UC), and Fly (BW HM, 2 UC).

    [​IMG] 5 + 4 + 3 * 11 + 2 * 31 = 5 + 4 + 33 + 62 = 104 UC

    Akadi the Drifblim (open)

    [​IMG]
    Drifblim (Akadi) (F)
    Nature: Mild (Sp. Attack raised; Defense lowered)
    Type: Ghost/Flying
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Aftermath:
    (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Attacks (60/80 moves):

    Acrobatics
    Air Cutter
    Astonish
    Baton Pass
    Constrict
    Charge Beam
    Clear Smog
    Defog
    Destiny Bond
    Disable
    Dream Eater
    Embargo
    Endure
    Explosion
    Facade
    Flash
    Fly
    Focus Energy
    Gust
    Haze
    Hex
    Hidden Power (Fighting, 7 BP)
    Hyper Beam
    Hypnosis
    Icy Wind
    Knock Off
    Magic Coat
    Memento
    Minimize
    Ominous Wind
    Pain Split
    Payback
    Protect
    Psychic
    Rain Dance
    Recycle
    Rest
    Shadow Ball
    Shock Wave
    Silver Wind
    Skill Swap
    Sleep Talk
    Snore
    Spite
    Stockpile
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Swift
    Tailwind
    Telekinesis
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Trick
    Weather Ball
    Will-O-Wisp





    Also claiming from here.

    Stockpiling 5 CC

    Tyr the Gallade learns Leer (pre-25, forgot about it), and Swords Dance (Level, 1 KOC)

    Regirock and Moradin the Metagross stockpile two KOC as 2 MC.
  6. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    374
    http://www.smogon.com/forums/showthread.php?t=3471384

    +6UC (total of...6)

    Will use them later.

    EDIT:

    http://www.smogon.com/forums/showthread.php?p=4407212

    +2UC (total of 8)

    http://www.smogon.com/forums/showthread.php?p=4407209

    +2UC (total of 10)

    http://www.smogon.com/forums/showthread.php?p=4408486

    +2UC (total of 12)

    http://www.smogon.com/forums/showthread.php?t=3471657&page=2

    http://www.smogon.com/forums/showthread.php?t=3472143

    now let's start the fun part.

    Rotom:

    MC: 0 -> 3 -> 6 -> 7 (KOC) ->0
    Using all the 7 MC to get:
    - MudSlap (-3MC, Past Gen Tutor)
    - Rest (-2MC, BWTM)
    - Sleep Talk (2MC, BWTutor)

    Fidgit:

    MC: 0->3->0
    Using all the 3MC to get:
    - Body Slam (-1MC, LU)
    - Heal Block (-1MC, LU)
    - Lucky Chant (-1MC, LU)
    - Wide Guard (25lvl move I forgot)

    Tangrowth:

    MC: 0->3->4 (KOC)->6 (2UC)->0
    Using all 4MC to get:
    - Sunny Day (-2MC, BWTM)
    - Payback (-2MC, BWTM)
    - Sludge Bomb (-2MC, BWTM)

    Chandelure:

    MC: 0->3->0
    Using all 3MC to get:
    - Memento (-1MC, LU)
    - Psychic (-2MC, BWTM)

    Necturine:

    EC: 0->1->2 (KOC)->4 (2UC go here)
    MC:0->2->6 (4UC go here)
    DC: 0->1
    Using the 2MC to get Synthesis (-2MC, BWTutor).

    And the 4CC?

    I am following the philosophy that saving up is for suckers, so I am using my 4 CC to get me a Snover and a Lotad.

    Also I will use my 4 remaining UC to bump my Lotad's EC to 2 and buy Snover Blizzard and Wood Hammer (LU both).

    End result:

    Odolwa the Lotad (open)

    [​IMG]
    Lotad [Odolwa] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 26 (30/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 2/9
    MC: 0
    DC: 0/5

    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    BubbleBeam

    Counter
    Giga Drain
    Leech Seed

    Ice Beam
    Protect
    Surf


    Blizzeta the Snover (open)

    [​IMG]
    Snover (Blizzeta) (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Grass/Ice
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist
    Blizzard
    Wood Hammer

    Bullet Seed
    Leech Seed
    Avalanche

    Energy Ball
    Ice Beam
    Protect
  7. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

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    Messages:
    2,782
    http://www.smogon.com/forums/showthread.php?p=4407628

    += 4 UC

    http://www.smogon.com/forums/showthread.php?t=3471384

    keeping the CC

    all KOs into MC

    Tomohawk spends 3 MC on Baton Pass (Egg) and uses the last one, along with one it already has to buy Sleep Talk (Tutor)

    Salamence spends 2 MC on Sleep Talk (Tutor) and will use the last, along with two it already has to buy Mimic (3rd gen Tutor)

    Typhlosion will use its new MC to buy Lava Plume, Roll Out, Inferno (all level up) and Low Kick (Tutor)



    EDIT: Buying a Stick. -6 CC.
  8. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,506
    Man, I suck BALLS lately.

    Ullar - 1 CC
    Hex - 3 MC
    Lucy - 2 EC (and evolution) + 2 MC + 1 DC

    Saving all the CC and MC.

    Oh, and here's the new Lucy for reference:

    Lucy the Golduck (open)
    [​IMG]
    <Golduck> [Lucy] (Female)
    Nature: Docile (Neutral)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Damp: (Type: Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Cloud Nine: (Type: Trait)
    Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

    Swift Swim: (Type: Innate) [DW, Locked]
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 2
    DC: 3/5


    Attacks:
    Aqua Jet
    Water Sport
    Scratch
    Tail Whip
    Water Gun
    Disable
    Confusion
    Water Pulse
    Fury Swipes
    Screech
    Aqua Tail
    Soak

    Refresh
    Secret Power
    Confuse Ray

    Ice Beam
    Surf
    Shadow Claw

    Ice Punch
    Signal Beam
  9. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    1,933
  10. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,360
  11. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
  12. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,274
    From http://www.smogon.com/forums/showthread.php?t=3472683 thread, I gain 2 CC, bringing me to a total of 10.
    Privatyke gains 1 EC, bringing him to 1.
    Privatyke gains 2 MC.
    Privatyke gains 1 DC, bringing him to 1.
    Privatyke gains 1 KOC, which I will convert into MC, bringing him to a total of 3.
    I would like to buy the moves Mach Punch, (Level-Up, 1 MC) Taunt, (Level-Up, 1 MC) and Focus Punch (Level-Up, 1 MC) costing a total of 3 MC and leving me with 0 remaining MC.
  13. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    Paying 2 CC for a Piplup

    Piplup (open)

    [​IMG]
    Piplup (TBD) Male
    Nature:
    Modest
    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant: (Dreamworld)
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    DC: 0/5
    MC: 0


    Attacks: 14 Total

    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Bubble Beam
    Fury Attack

    Yawn
    Agility
    Aqua Ring

    Ice Beam
    Toxic
    Rain Dance
  14. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

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    Oct 23, 2009
    Messages:
    7,360
  15. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,264
    Alright, let's do this.

    Currency Counters: 0+1=1

    Stocke (Combusken):
    EC: 9/9
    MC: 2
    DC: 5/5

    Combusken evolves into Blaziken. As for moves, I'll be spending 3 UC to purchase Thunderpunch (BW2 Tutor), Blaze Kick (LU), and Hidden Power Electric 7 (TM). Also, it gains Fire Punch and Hi Jump Kick automatically from evolving.

    Stocke (open)

    [​IMG]
    Blaziken [Stocke] (M)
    Nature: Quiet (Special Attack increased by *, Speed lowered by 15%, -10% Evasion)

    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    (Innate)
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 69 (80/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (20):
    Fire Punch
    Hi Jump Kick
    Scratch
    Growl
    Focus Energy
    Ember
    Blaze Kick
    Double Kick
    Peck
    Sand Attack
    Fire Spin
    Quick Attack
    Flamethrower
    Sky Uppercut
    Flare Blitz

    Agility
    Counter
    Night Slash

    Thunderpunch

    Protect
    Hidden Power Electric 7
    Aerial Ace
    Fire Blast
    Dig
    Will-o-Wisp


    Universal Counters: 5-3=2

    That'll be all for now.

    EDIT: Actually, need to spend the last of those UC to buy a pack of 5 Leppa Berries.

    Universal Counters: 2-2=0

    CC: 1+2-3=0

    +5 Leppa Berries
  16. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,085
    Flash win! Oh the luck of Engi..!

    I get 1 CC, totaling 7, but spending 4 of them to claimed a (recently nursed back to health) Ralts and a (captured after a fierce, unrecorded battle) Rebble. Saving up the remaining 3 CC.

    Natsu (Axew) gets 1 EC, 1 DC (hurrah DW Unnerve unlocked), 2 MC for Aqua Tail (BW Tutor), and 1 KOC converted into MC for Guillotine (Level-up).

    Results:-
    Erza the Rebble (open)
    Rebble - Erza (F)
    [​IMG]
    Introductory lore here after approval.

    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Rock type: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Ability 1: Levitate
    Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading certain seismic moves such as Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Ability 2: Technician
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Ability 3: Mold Breaker (DW)
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90

    EC: 0/9 Next Evolution at 4
    MC: 0
    DC: 0/5

    Attacks:
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot

    Flamethrower
    Volt Switch
    Energy Ball
    Lucy the Ralts (open)
    Ralts - Lucy (F)
    [​IMG]
    Introductory lore here after approval.

    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

    Type:
    Psyichic type: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks, however, cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Synchronize
    Type: Innate
    This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Ability 2: Trace
    Type: Can be Activated
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Ability 3: Telepathy (DW)
    Type: Innate
    This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (- = 40/1.15)

    EC: 0/9 Next Evolution at 4
    MC: 0
    DC: 0/5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse

    Disable
    Shadow Sneak
    Will-O-Wisp

    Signal Beam
    Icy Wind
    Shock Wave

    3 CC left.

    Natsu the Fraxure (*) (open)
    Fraxure(*) Natsu (M)
    [​IMG]
    Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

    Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

    Nature: Rash (+1 SpA, -1 SpD)

    Type:
    Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Ability 1: Mold Breaker
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Ability 2: Rivalry
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.

    Ability 3: Unnerve (DW unlocked)
    Type: Innate
    The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 5/9 Next Evolution at 9
    MC: 0
    DC: 5/5

    Attacks:
    Scratch (*)
    Leer (*)
    Assurance (*)
    Dragon Rage (*)
    Dual Chop (*)
    Scary Face (*)
    Slash (*)
    False Swipe (*)
    Dragon Claw
    Sword Dance
    Dragon Dance
    Taunt
    Dragon Pulse
    Outrage
    Guillotine

    Reversal (*)
    Night Slash (*)
    Iron Tail (*)

    X-Scissor (*)
    Dig (*)
    Rock Smash (*)
    Aerial Ace
    Aqua Tail
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    733
    Rickheg / Texas / Maxim / AOPSUser / Texas / Eternal / Wolfe / Wobbanaut / Waterwarrior / Zarator (+0.2 UC ಠ_ಠ) / Frosty (+0.2) / Jas / Ullar / Yarnus / Texas / The Wanderer / Complications / Ragnarokalex / Texas / Maxim / ZhengTann Approved

    +2.3 UC [4.4 UC Total]
  18. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,477
    Dogfish is cute and I'm lazy.

    Claim (open)
    http://www.smogon.com/forums/showthread.php?t=3464899
    http://www.smogon.com/forums/showthread.php?t=3471878
    http://www.smogon.com/forums/showthread.php?t=3472129
    http://www.smogon.com/forums/showthread.php?p=4386181
    Also, 4 + 17 + 11 + 12.5 + 12.5 = 57 UC

    Total:

    [box]Elevator Music: 19 CC / 57 UC
    - Kyukon (Ninetales): 12 MC / 4 KOC
    - Mirokarosu (Milotic): 3 MC / 1 KOC
    - Erufuun (Whimsicott): 3 MC / 2 KOC
    - Haganeiru (Steelix): 3 MC
    - (Revenankh): 3 MC / 1 KOC
    - Ariadosu (Ariados): 3 MC
    - (Necturna): 4 MC / 1 KOC
    - Hakuryu (Dragonair): 1 EC / 3 MC / 1 DC / 1 KOC
    - Kirinriki (Girafarig): 3 MC / 1 DC / 2 KOC
    - Dotekkotsu (Gurdurr): 4 MC / 1 KOC
    - (Cyclohm): 3 MC / 1 KOC[/box]
    ---
    Currency Counters: 40 ---> 59
    Universal Counters: 0 ---> 57 ---> 0 (spending)

    I guess I'll do this Pokemon by Pokemon:

    Kyukon (Ninetales): I'll start by sticking the 4 KOC into MC, and then buy Charm (Event Move), Flare Blitz (Egg Move), Howl (Egg Move), Secret Power (Egg Move), Giga Impact (BW TM), and Frustration (BW TM) for 16 MC.

    Mirokarosu (Milotic): I'll stick the KOC into MC, and then buy Mist (Egg Move) and Mud Sport (Egg move) for 4 MC and 2 UC.

    Erufuun (Whimsicott): I'll stick the 2 KOC into MC, and then buy Natural Gift (Egg Move) and Dream Eater (BW TM) for 5 MC.

    Haganeiru (Steelix): I'll buy Rock Slide (Level-Up), Rock Polish (Level-Up), and Iron Head (BW Tutor) for 3 MC and 1 UC.

    (Revenankh): I'll stick the KOC into MC, and then buy Sunny Day (BW TM) and Giga Impact (BW TM) for 4 MC.

    Ariadosu (Ariados): I'll buy Psybeam (Egg Move) for 3 MC.

    (Necturna): I'll stick the KOC into MC, and then buy Sunny Day (BW TM), Hidden Power (Water, 7) (BW TM), and Stone Edge (BW TM) for 5 MC and 1 UC.

    Hakuryu (Dragonair): I'll stick the KOC into MC. I'll also put 4 UC into EC, meaning it unlocks its DW ability and evolves.
    Kairyu (Dragonite) (open)

    [​IMG]
    Dragonite [Kairyu] (M)
    Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (80 /1.15) (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22
    Total Moves: 36

    EC: 9/9
    MC: 4
    DC: 5/5

    Attacks:
    Agility
    Aqua Tail
    Dragon Dance
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Fire Punch (+)
    Hyper Beam
    Leer
    Outrage
    Roost (+)
    Safeguard
    Slam
    ThunderPunch (+)
    Thunder Wave
    Twister
    Wrap

    Aqua Jet
    ExtremeSpeed
    Haze

    Bide
    Double Team
    Endure
    Flamethrower
    Light Screen
    Protect
    Reflect
    Rest
    Sleep Talk
    Substitute
    Surf
    Swagger
    Thunderbolt
    Toxic

    Dragon Pulse
    Icy Wind

    (Dragonite gains Fire Punch, ThunderPunch, and Roost upon evolution)

    I'll buy the following moves: Wing Attack (Level-Up), Hurricane (Level-Up), Dragon Claw (BW TM), Sunny Day (BW TM), Rain Dance (BW TM), Earthquake (BW TM), Brick Break (BW TM), Aerial Ace (BW TM), Focus Blast (BW TM), Sky Drop (BW TM), Stone Edge (BW TM), Fly (BW TM), and Dive (BW TM) for 4 MC and 20 UC.

    Kirinriki (Girafarig): I'll stick the 2 KOC into MC, and put 2 UC into DC, unlocking its DW ability. Then I'll buy Double Kick (Egg Move), Foul Play (BW Tutor), Gravity (BW Tutor), Iron Tail (BW Tutor), Sleep Talk (BW Tutor), Snore (BW Tutor), Endure (Past Gen Tutor), Sucker Punch (Past Gen Tutor), Toxic (BW TM), Light Screen (BW TM), Reflect (BW TM), Facade (BW TM), and Rest (BW TM) for 5 MC and 24 UC.

    Dotekkotsu (Gurdurr): I'll stick the KOC into MC, and Gurdurr evolves.
    Roobushin (Conkeldurr) (open)

    [​IMG]
    Conkeldurr [Roobushin] (M)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist (DW): (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Total Moves: 50

    EC: 9/9
    MC: 5
    DC: 5/5

    Attacks:
    Bide
    Bulk Up
    Chip Away
    DynamicPunch
    Focus Energy
    Focus Punch
    Hammer Arm
    Leer
    Low Kick
    Pound
    Rock Slide
    Rock Throw
    Scary Face
    Stone Edge
    Superpower
    Wake-Up Slap

    Comet Punch
    Counter
    Detect
    Endure
    Force Palm
    Foresight
    Mach Punch
    Reversal
    SmellingSalt
    Wide Guard

    Brick Break
    Dig
    Facade
    Frustration
    Low Sweep
    Payback
    Protect
    Rain Dance
    Rest
    Return
    Smack Down
    Substitute
    Sunny Day
    Swagger
    Taunt
    Toxic

    Block
    Drain Punch
    Fire Punch
    Helping Hand
    Ice Punch
    Knock Off
    Sleep Talk
    ThunderPunch


    I'll buy Earthquake (BW TM), Giga Impact (BW TM), Bulldoze (BW TM) and Rock Smash (BW TM) for 5 MC and 3 UC.

    (Cyclohm): I'll stick the KOC into MC, and then buy Roar (BW TM) and Incinerate (BW TM) for 4 MC.

    Self-approved.
  19. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    2 UC
    11 UC
    4 UC
    KOC go into MC and going to store everything for now.
  20. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
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    Messages:
    2,782
  21. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,360
    http://www.smogon.com/forums/showthread.php?t=3472784

    2 EC (KOC), 3 MC

    Evolution forthcoming

    Stratagem (open)

    [​IMG]
    Stratagem, M
    Nature: Modest(+1 S. Attack, -1 Attack)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): UNLOCKED (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 5
    DC: 5/5

    Moves:

    Giga Drain
    Weather Ball
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Magnet Rise
    Acupressure
    Mud Shot
    Power Gem
    Earth Power
    Metal Sound
    Paleo Wave
    Ancientpower
    Head Smash
    Electro Ball

    Protect
    Fire Blast
    Energy Ball
    Toxic
    Endure
    Volt Switch
    Hidden Power Ice (6)
    Heat Wave
    Hyper Beam
    Total Moves: 26


    Gains Magnet Rise, Weather Ball, Giga Drain from pre-lv 25. I teach it Electro Ball (1), Heat Wave (2) and Hyper Beam (2), 0 MC left
  22. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,168
    DUN DUN DUN DAAA! You got the [​IMG]
    Purchasing the Exp. Share for 6 CC (10 - 6 = 4CC remaining)

    Edit:This just finished so time to claim things

    +3CC (stockpiling total 7CC)

    Diablo (Colosshale)
    +2 MC > Dig + Bounce (Both Level Up Moves) -2 MC
    +2 EC (Battle + Lucky Egg, 4/6)
    +1 DC (2/5)

    Daddy (Voodoll)
    +2 MC > Torment (BW TM) -2 MC
    +1 EC (3/6)
    +2 DC (+KOC, 4/5)

    Lucy (Riolu)
    +2 MC > Shadow Claw (BW TM) -2 MC
    +1 EC (3/6)
    +1 DC (2/5)

    Edit (2): Lets get more guys cause this hasn't been confirmed yet! (-6CC)
    Sigma - Pawniard - 14 moves (open)

    [​IMG]
    Pawniard (Sigma) M
    Nature: Careful (+SpDef, -SpAtk)
    Type: Dark/Steel
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3 (+)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Abilities:
    Defiant (Innate): The Pokemon has a deep sense of honour, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (Innate/DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Moves:
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Dig
    Brick Break
    Thunder Wave
    Stealth Rock
    Sucker Punch
    Psycho Cut

    EC: 0/6
    MC: 0
    DC: 0/5

    Gel - Solosis - 15 moves (open)

    [​IMG]
    Solosis (Gel) M
    Nature: Brave (+Atk, -Spe)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 17 (-10 Evasion)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities
    Overcoat (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Regenerator (Innate/DW):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Moves:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power Bug (7)
    Light Screen
    Charm
    Recover
    Psyshock
    Confuse Ray
    Night Shade
    Acid Armour
    Shadow Ball
    Rock Slide
    Energy Ball

    EC: 0/6
    MC: 0
    DC: 0/5

    Aphrodite - Necturine - 12 moves (open)

    [​IMG]
    Necturine (Aphrodite) F
    Nature: Quiet (+SpAtk, -Spe)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 44 (-10 Evaison)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:
    Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (Innate/DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Moves
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Future Sight
    Giga Drain
    Sketch
    Shadow Ball
    Solarbeam
    Hidden Power Fighting (7)

    EC: 0/6
    MC: 0
    DC: 0/5
  23. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    734
    Claiming some stuff for myself.
    2 CC, except I'm buying an adorable Minccino with it.
    Dexter the Minccino (open)

    [​IMG]
    Minccino [Dexter](M)
    Nature: Adamant (+Att, -SpA)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: Type: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Technician: Type: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Skill Link (DW): Type: Innate. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap

    Endure
    Knock Off
    Flail

    Safeguard
    Dig
    Double Team

    Jill the Frillish gets 1 EC, 1 DC, and 2 MC.
    MC will be spent on Protect, for 2 MC.
    Arthur the Scraggy gets 1 EC, 1 DC, and 2 MC.
    MC will be spent on HJK and Crunch, for 1 MC each.
    August the Sewaddle gets 1 EC, 1 DC, 2 MC, and 3 KOC.
    KOC go to MC, Getting Bug Buzz, Endure, and Flail for 1 MC each, and Magic Coat for 2 MC.
  24. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,286
    -4 CC

    Jambalaya the Vullaby (open)

    [​IMG]
    Vullaby (Jambalaya) (F)
    Nature: Adamant (+Atk, -SpA)

    Type: Dark/Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Weak Armor (DW Locked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Gust
    Leer
    Fury Attack
    Pluck
    Nasty Plot
    Flatter
    Faint Attack

    Mean Look
    Scary Face
    Steel Wing

    Taunt
    Fly
    U-Turn


    Siddhartha the Munna (open)

    [​IMG]
    Munna (Siddhartha) (M)
    Nature: Quiet (+Sp Atk, -15% Speed)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20 (24/1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Psywave
    Defense Curl
    Lucky Chant
    Yawn
    Psybeam
    Imprison
    Moonlight
    Hypnosis
    Zen Headbutt
    Synchronoise

    Helping Hand
    Magic Coat
    Baton Pass

    Psyshock
    Light Screen
    Shadow Ball
  25. Frosty

    Frosty
    is a Community Contributor

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