Data Prize Claiming Thread (Update 5-09-13)

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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Complications, Frosty, Glacier APPROVED.

46.0

==

http://www.smogon.com/forums/showthread.php?t=3473157&page=3

+4 CC
All KOC are stored as MC.

http://www.smogon.com/forums/group.php?do=discuss&group=&discussionid=31402
http://www.smogon.com/forums/showthread.php?t=3475388

104 + 12.5 = 116.5 UC


Egg (2): Confusion, Iron Tail
BW Tut (5): Aqua Tail, Dragon Pulse, Drill Run, Helping Hand, Superpower
BW TM (24): Attract, Brick Break, Bulldoze, Cut, Facade, Flamethrower, Focus Blast, Giga Impact, Hidden Power [Grass 7], Hyper Beam, Incinerate, Quash, Rain Dance, Rest, Roar, Shadow Ball, Sludge Wave, Smack Down, Stone Edge, Sunny Day, Surf, Swagger, Taunt, Torment

(3 * 2) + (2 * (5 + 24)) = 64 UC.

EDIT: Kame will use its 11 MC to purchase Block, Low Kick, Sleep Talk, Stealth Rock (BW Tut), and Rest (BW TM), with 1 remaining. It will also trade in Protect (BW TM, already LU) for Substitute (BW TM).

SELF-APPROVED
 
Well, I got schooled pretty hard.

+4 CC, spending it and 11 of my own to buy a rare candy, leaving me at 51 CC
-Lucario gets 5 MC (3 + 2 KOC), learns Hyper Beam (-2 MC) and Bonemerang (-3 MC)
-Togekiss gets 3 MC, learns Defog (-3 MC)
-Kitsunoh gets 3 MC, learns Defog (-3 MC)
-Gallade gets 3 MC, learns Focus Punch (-3 MC)
-Hydreigon gets 3 MC (4 total), learns Bulldoze (-2 MC) and Fire Blast (-2 MC)
-Cyclohm gets 4 MC (3 + 1 KOC; 5 total), learns Charge Beam (-2 MC) and Shock Wave (-3 MC)

Why do I suck so bad? ...Don't answer that.
+2 CC, stockpiling (53 total)
-Tyranitar gets 3 MC, learns Fire Blast (-2 MC) and banks the last (1 total)
 
Raid win!

CC: 60->64->79 (Achievement)->86 (7 KOC)

Tyranitar:
MC: 0->6->0
Moves: Double Team, Dragon Tail, Bulldoze (BW TM)

Infernape:
MC: 1->7->16 (9 KOC)->0
Moves: Encore, Fake Out (Egg), Helping Hand, Endeavor, Low Kick, Stealth Rock (BW2 Tutor), Grass Knot (BW TM)

Slowking:
MC: 0->6

Revenankh:
MC: 4->10->0
Moves: Sleep Talk, Helping Hand, Ice Punch (BW2 Tutor), Rock Slide, Smack Down (BW TM)
 
same as tio

DFrog
  • +3 CC (Amulet Coin)

Timburr/Gurdurr [Grey]
  • 4/9 EC ~ 5/9 EC
  • +3 MC (Exp Share)
  • Foresight (-3MC Egg Move)

Numel [Siesta]
  • 4/6 EC ~ 5/6 EC
  • 1/5 DW ~ 2/5 DW
  • +2MC
  • Stealth Rock (-2MC BW2 Tutor)

Dratini [Grigori]
  • 2/9 EC ~ 4/9 EC (KOC) Dratini evolves into Dragonair
  • 2/5 DW ~ 3/5 DW
  • +3MC (Exp Share)
  • Icy Wind (BW2 Tutor -2MC)
  • Dragon Rush (Lvl Up Move -1MC)


Dragonair [Grigori] M

Nature: Quiet
Type: Dragon
Dragon STAB; Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-10% Evasion)
Size Class: 3
Weight Class: 2
Base Rank Total: 18


Abilities:

Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

EC: 4/9
MC: 0
DW: 3/5

Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Pulse
Extreme Speed
Dragon Dance
Ice Beam
Flamethrower
Safeguard
Outrage
Draco Meteor
Hidden Power Grass (7)
Dragon Tail
Icy Wind
Dragon Rush​
 
Alright, Twiggy the Abomasnow has 27MC stored, and i think its time to spend it all.

YAAAAY

Ingrain (1mc)
Synthesis (2mc)
Block (2mc)
Rock Tomb(2mc)
Rock Slide (2mc)
Rock Smash (2mc)
Brick Break (2mc)
Giga Drain (2mc)
Solarbeam (2mc)
Focus Punch (3mc)
Safeguard (2mc)
Double Team (2mc)
Endure (3mc)



Abomasnow [Twiggy "The Beserker"] (Female)
Nature:

Info on Twiggy:

Type: Brave (+1 Atk, -15% Speed, -10% Evasion)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.



Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 27
DC: 5/5

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Ice Shard
Blizzard
Wood Hammer
Sheer Cold
Ingrain

Seed Bomb
Stomp
Leech Seed
Role Play
Worry Seed
Synthesis
Block
Giga Drain

Hail
Ice Beam
Swords Dance
Protect
Shadow Ball
Earthquake
Substitute
Solarbeam
Focus Punch
Endure
Rock Tomb
Rock Slide
Rock Smash
Safeguard
Double Team
Brick Break

37 Moves
 
Battle Hall Challenge - Akela Part 1
2 CC, 2 KOC as 2 CC; This would give me a CC total of 5.

I will then claim 2 Rarity 2 Pokemon.
Claiming:
Growlithe [Raksha] [F]

Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Innate) (Locked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up (10)
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Egg (3)
Close Combat
Crunch
Howl
Tutor (0)
Event (0)
Anime (0)
Manga (0)
TM/HM (3)
Double Team
Flame Charge
Wild Charge


Tirtouga [Oo] [F]

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Innate) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 [19.130] (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up (10)
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Egg (3)
Body Slam
Iron Defense
Rock Throw
Tutor (0)
Event (0)
Anime (0)
Manga (0)
TM/HM (3)
Rock Tomb
Rock Polish
Rock Smash

My CC total should now be 1.
 

Stratos

Banned deucer.
http://www.smogon.com/forums/group.php?do=discuss&group=&discussionid=31402

engineer said:

4 CC

2 EC + 4 MC + 2 DC OR 6 MC
[Each Pokemon]
16 KOC [Distributed to Pokemon brought to this Raid
+15 CC because i claim the FVHM achievement, so i'm at 47 CC

buying:
Pyroak's 7 MC (1 stockpiled): Seed Bomb (3), Rock Smash (2), and Rock Tomb (2)
Porygon-Z's 6 MC: Teleport (3) and Sleep Talk (2), Stockpile 1
Kitsunoh's 6 MC: Taunt (2), Torment (2), Shadow Claw (1) and Copycat (1)
Gallade's 7 MC (1 Stockpiled): Mud-Slap (3), Low Kick (2), Rock Smash (2)

16 KOC:
Kitsunoh: Endeavor (2), Safeguard (2), Dig (2), Icy Wind (2), Iron Head (1), Double Team (2), Roar (2), Endure (3)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
A sad new guys's DQ, another new guy's baptism, and 2 veterans' subreffings give me 1, 4, 3, 15 UC respectively, bringing my UC count up to 28. Then comes this really long LC match, giving me 2 CC to total 5.

Wendy-Chikorita earns 1 EC, 1 DC and 4 MC (2 of which from KOC) to be spent on Energy Ball (BW2 TM) and Magic Coat (BW2 Tutor).
Erza-Rebble earns 1 EC, 1 DC, and 2 MC to be spent learning Sleep Talk (BW2 Tutor).

And now I'm getting myself Gajeel the Murkrow for 3 CC, then spending 6 UC to teach him Heat Wave, Icy Wind, and Dark Pulse (all BW2 Tutors).

CC: 3+2-3 = 2
UC: 5+1+4+3+15-6 = 22

Chikorita - Wendy (F)

They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defences. Wendy is very trusting of strangers, despite Charla's frequent rebukes, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.

Nature: Calm (+1 SpD, -1 Atk)

Type:
Grass type:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Ability 1: Overgrow
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).

Ability 2: Leaf Guard (DW)
Type: Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 45
Size Class: 1
Weight Class: 1

EC: 2/9 Next Evolution at 4
MC: 0
DC: 2/5

Attacks:
Tackle
Growl
Razor Leaf
Reflect
PoisonPowder
Synthesis
Magical Leaf
Natural Gift
Light Screen
Safeguard
Solarbeam

Ancient Power
Counter
Leaf Storm
Giga Drain
Leech Seed
Magic Coat

Protect
Double Team
Sunny Day
Energy Ball
Rebble - Erza (F)

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Levitate
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading certain seismic moves such as Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Mold Breaker (DW)
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2

EC: 1/9 Next Evolution at 4
MC: 0
DC: 1/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Earth Power
AncientPower

Giga Drain
Magnet Rise
Heat Wave
Sleep Talk

Flamethrower
Volt Switch
Energy Ball
Protect

Murkrow – Gajeel (M)

Flavour lore here after approval

Nature: Mild (+1 SpA, -1 Def)

Type:
Dark type: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying type: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Insomnia
Type: Innate
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Ability 2: Super Luck
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Ability 3: Prankster (DW)
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1

EC: 0/6 Next Evolution at 6
MC: 0
DC: 0/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Drill Peck
Faint Attack
Quick Attack
Heat Wave
Icy Wind
Dark Pulse

Psychic
Protect
Toxic
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
<Frosty> Hey, Deck, can you give a ruling regarding approvals? I was informed by Objection, http://www.smogon.com/forums/showpos...postcount=9961, that UC got from reffing rounds up. But later when I claimed some UC from the Pike, IAR said that I couldn't round it up, saying that "TLR only awards a UC for every four role-plays (or 0.25 per Roleplay truncated), the KO Bonus for regular 4v4+ Matches is truncated, iirc (I never claim extra half UC's anyway), so I did not think Pike should be any different to anything else". He said he was going to stalk you for a ruling, but since we are here I thought I might as well.
<Frosty> to be more specific, I got 12.5UC from a Pike. Objection says I can round it to 13 and IAR says and I can't and I am confused as hell >_<.
<Frosty> *that I can't
<Deck_Knight> If the source says the UC is truncated, truncate for that source. If the source doesn't specify, use normal rounding rules (which for .5 is up)

Since the Pike Thread doesn't mention the UC being truncated (maybe it should, to avoid double standards, but that is not the point), I can round normally the UC got from it.


That being said, I am reclaiming this:

http://www.smogon.com/forums/showthr...3466348&page=4

+13UC (12.5uc Rounded)

EDIT: Actually, that ended up being pointless as I have another claim: http://www.smogon.com/forums/showthread.php?t=3474865&page=2

+8.5UC

12.5+8.5 = 21UC to be spent.

Will use 2 of them to raise my Embirch and my Turtwig's EC to 5.

The 19 remaining UC will be used as follows:

Embirch will get the following moves (10UC):
- Leaf Tornado (-1MC, LU)
- Double-Edge (-1MC, LU)
- Zap Cannon (-1MC, LU)
- Blaze Kick (-3MC, Egg)
- Roar (-2MC, BWTM)
- Solarbeam (-2MC, BWTM)

Turtwig will get the following moves (9UC):
- Grass Knot (-2MC, BWTM)
- Endure (-3MC, Past Gen TM)
- Earth Power (-2MC, BWTutor)
- Toxic (-2MC, BWTM)

- - -

Also, I shall claim from this great/long battle:

http://www.smogon.com/forums/showthread.php?t=3474857&page=3

LupusAter said:
KOC Frosty: Ludicolo x3, Roserade x2, Ferrothorn
4 CC each for you, all the mons get 3 MC [in my case they are Roserade, Ferrothorn, Ludicolo, Necturna, Whimsicott and Tangrowth]
CC: 49->53 (Stockpiling)

Roserade:
MC: 0->3->5 (KOC)->0

Using the MC to get her:
- Mind Reader (-3MC, Egg)
- Uproar (-2MC, BWTutor)

Ferrothorn:
MC: 0->3->4 (KOC)->0

Using the MC to get him:
- Substitute (-2MC, BWTM)
- Aerial Ace (-2MC, BWTM, also WTF?)

Ludicolo:
MC: 0->3->6 (KOC)

Using the MC to get him:
- Seed Bomb (-2MC, BWTutor)
- Sunny Day (-2MC, BWTM)
- Brick Break (-2MC, BWTM)

Necturna:
MC: 0->3->0

Using the MC to get her Natural Gift (-3MC, Egg)

Whimsicott
MC: 0->3->0

Using the MC to get her Memento (-3MC, Egg)

Tangrowth:
MC: 0->3->0

Using the MC to get her Leaf Storm (-3MC, Egg)
 
Link yes, I did lose. Again. EDIT: But I won here.

CC: 41 -> 45 -> 49

Battle #1:

Dragonite (Ace) [F]
MC:
0 -> 4 (+KOC) -> 0
Learns Protect and Substitute (BW TM)


Sawsbuck (Prince) [M]
MC:
0 -> 3 -> 0
Learns Charm (Lvl Up) and Worry Seed (BW Tutor)


Claydol (Regisand)
MC:
0 -> 3 -> 0
Learns Sandstorm (Lvl Up) and Grass Knot (BW TM)


Slowking (Sleuth) [M]
MC:
0 -> 3 -> 0
Learns Nasty Plot (Lvl up) and Recycle (BW Tutor)


Lucario (♣ King) [M]
MC:
0 -> 4 (+KOC) -> 0
Learns Substitute (BW TM) and Magnet Rise (BW Tutor)

Battle #2:

Clefairy (Emira) [F]
EC:
5/9 -> 6/9
MC: 5 -> 8 -> 0
DC: 5/5
Learns Ice Beam, Toxic, Protect and Thunderbolt (BW TM)


Vulpix (Celest) [F]
EC:
3/6 -> 4/6
MC: 3 -> 5 -> 0
DC: 4/5 -> 5/5 DW Unlocked!
Learns Toxic (BW TM) and Bide (Past Gen.)


Porygon (???)
EC:
1/9 -> 2/9
MC: 0 -> 3 (+KOC) -> 0
DC: 1/5 -> 2/5
Learns Recycle (Lvl Up) and Protect (BW TM)


Prinplup (Bonaparte) [M] (Evolved since this battle)
EC: 4/9 -> 6/9 (+KOC)
MC: 0 -> 4 (+2KOC) -> 0
DC: 3/5 -> 4/5
Learns Brick Break (BW TM) and Icy Wind (BW Tutor)
 
Finally claiming after the holidays

Luxio and Cranidos both get 1 EC, 2 MC and 1 DC.
Thanks to some smart UC spending earlier on, this means they both unlock DW abilities, and both evolve! Whoopee!

Cranidos also gets 1 KOC, added to MC.


Luxray [Mufasa] (Male)
Nature: Lonely (+Atk, -Def)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts: (Innate) (DW) [Unlocked] This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 3
Base Rank Total: 20


EC: 9/9
MC: 4
DC: 5/5

Attacks:
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger

Fire Fang
Ice Fang
Night Slash

Wild Charge
Hidden Power [Grass 7]
Volt Switch
Protect
Facade

Superpower


Rampardos [Rampant] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force: (Can be Enabled) (DW) [Unlocked] This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 110
Atk: Rank 8 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50 (58/1.15) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 3
DC: 5/5

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash

Hammer Arm
Iron Head
Crunch

Rock Slide
Earthquake
Ice Beam
Protect

Fire Punch


I get +2 CC, and that will be it for now.
 
From this Battle Hall run and this match...

Currency Counters: 18 + 12 + 4 = 34


Chrysalis - Starmie (-)
MC: 0 + 12 HC = 12
Using Move Counters to learn Psychic (5th Gen TM) Reflect (5th Gen TM), Teleport (1st Gen TM), Thunderbolt (5th Gen TM), and Whirlpool (4th Gen TM).


Warmech - Metang(-)
EC: 4/9 + 1 + 1 from KOs = 6/9
MC: 0 + 2 = 2
DC: 0/5 + 1 = 1/5
Using Move Counters to learn Earthquake (5th Gen TM).


Frostbite - Scylant (M)
MC: 0 + 3 + 1 from KOs = 4
Using Move Counters to learn Hidden Power: Grass 6 (5th Gen TM) and U-Turn (5th Gen TM).

In addition, I'll spend 26 CC for an EXP. Share and a Shell Bell.

Finally, I'll spend 4 CC to get this fella!


SirRonLionHeart - Gligar (M)
Nature: Careful (Adds one (1) Rank to Special Defense; Subtracts one (1) Rank from Special Attack)
Type:
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
KOs: 0

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity: (Dream World; Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 1
SpD: Rank 4
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Poison Sting
-Sand-Attack
-Harden
-Knock Off
-Quick Attack
-Fury Cutter
-Faint Attack
-Acrobatics

-Agility
-Counter
-Feint

-Earthquake
-X-Scissor
-Stone Edge

Total Moves: 14
 

Deck Knight

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Another day, another claim:

Zhengtann said:
Deck Knight: 4 CC
Steelix: 3 MC, 1 KOC
Golurk: 3 MC, 3 KOC
Fidgit: 3 MC
Gastrodon: 3 MC
Flygon: 3 MC, 1 KOC
So I have many moves to get.

For Steelix, I'll use it's KOC on MC and get Sleep Talk (BW Tutor) and Torment (BW TM).

For Golurk, I'll use all 3 KOC on MC and get Drain Punch, Magic Coat, and Stealth Rock (BW Tutors)

For Fidgit I'll get Protect (BW TM) and keep the third MC in reserve.

For Gastrodon I'll get Whirlpool (Past Gen TM)

For Flygon I'll convert the KOC into MC and get Superpower (Level-up) and Protect (BW TM). The remaining MC will be held in reserve.

I'll be holding onto the Currecy counters, so my Stockpile goes from 5 to 9.
 
Claiming from this reffing. I get 19,5 UC, and use 15 as CC to get a Rare Candy, 2 as MC to get Baldr the Chinchou Ice Beam as a BW TM, and another 2 as EC for Typhon the Zweilous, who goes to 6/9.
From this hall I get 4 CC, stockpiled, and the 4 KOC on Houndoom are used as MC to get him Sunny Day and Solarbeam as BW TMs.
 
I get the following from here.

Prizes:
King Serperior:
4CC
Feebas: 1EC, 3MC, 1DC
Zweilous: 1EC, 2MC, 1DC, 1KOC (Porygon)
Hippopotas: 1EC, 2MC, 1DC
Gible: 1EC, 2MC, 1DC

I'll stockpile this for now.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
The Wanderer: APPROVED.
AOPSUser: APPROVED.
TIO: APPROVED.
DFrog: -Speed Natures always round down, so Dragonair should have FLOOR (70÷1.15) = 60 Speed, not 61 Speed. Fix this, & you are APPROVED.
waterwarrior: APPROVED.
Glacier Knight: APPROVED.
Yarnus of Bethany: 2v2 Battles are worth 4 UC, not 5 UC. Fix this, & you are APPROVED.
UllarWarlord: APPROVED.
akela: Tirtouga has Bide listed twice, so you cannot choose Bide as an Egg Move. NOT APPROVED.
Pwnemon: Pyroak learns Seed Bomb as a Gen V Tutor, so it has 1 MC left. Other than that, APPROVED.
ZhengTann: APPROVED.

...And I do not have time to approve any more claims (Frosty is the first in queue). :(

(Previous Approval Post) Anyhow, that is 10 Claims approved, which means I have 13/10 Claims approved, resulting in 1 UC & 3/10 Claims Approved.

I may still approve the rest of the queue, depending on shit, but not now.
 
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