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Data Prize Claiming Thread (Update 5-09-13)

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Same battle as Tortferngatr & danmantincan

2 TC for me, Stockpiling.

530.png

Excadrill Shovrill (M)
EC: 6/6
MC: 2 (+2) -> 0
DC: 4/5 (+1, +1 KO Counter)
-Learns Sandstorm & Swords Dance (BW Level-Up)
---
323.png

Camerupt Tormeldon (M)

EC: 6/6
MC: 4 (+2)
DC: 5/5 (+1, +2 KO Counters)
-Unlocks Anger Point
---
coloshale3.png

Colosshale Megawhal (M)
EC: 6/6 (+1)
MC: 2 (+2) -> 0
DC: 3/5 (+1)
-Evolves into Colossoil
-Gains Peck, Horn Attack, Bite, Body Slam, & Magnitude upon evolution
-Learns Bounce & Megahorn (Both BW Level-Up)
frontnormal-mcolossoil.png

Colossoil Megawhal (M)
Nature: Adamant (+1 Attack, -1 Sp. Attack)

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Dark Pulse
Dig
Crunch
Muddy Water
Peck
Horn Attack
Bite
Body Slam
Magnitude
Bounce
Megahorn

Fire Fang
Thunder Fang
Sucker Punch

Earthquake
Rock Slide
U-Turn
That's all.

EDIT: Using 4 of my Ref Tokens to buy 5 Custsap Berries. Have 4 Ref Tokens remaining.

DOUBLE EDIT: Make that 6 Ref Tokens, for being the tutor ref of this battle.
 
claiming from this super close battle
i get 2TC, making my total 10TC

Twila the natu gets 1EC 2MC and 1 DC
her counter totals are now
EC:2/6
MC:2
DC:2/5
i will be using her two move counters to teach her protect(BW TM), making her MC total zero

Hazel the duskull gets 1EC 2MC and 2KOC, the 2KOC will go into her EC
her counter totals are now
EC:4/9
MC:3
i would like to evolve Duskull now, and she will become a Dusclops!
356.png

HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 21 (25/1.15)
upon evolution she will learn Thunder Punch, Fire Punch, Ice Punch, Gravity and Bind
also i will be using two of her three MC to teach her Shadow Ball (BW TM)
 
Vs. Lord Jesseus

Ragnarok the Ralts
1 EC up to 1
1 DC up to 1
2 MC being used to learn Hypnosis and Psychic

Daezara the Monohm
1 EC up to 1
1 DC up to 1
2 MC being used to learn Hurricane and going up to 1

and 2 TC to myself bringing me up to 2
 
Using 8 of my saved 14 TC to catch some pogeymanz. No nicknames yet... they'll earn those eventually.

23.png

Ekans (Female)
Nature: Adamant
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Intimidate, Shed Skin, Unnerve
Intimidate: (must activate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Shed Skin: (innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Unnerve [DW Locked]: (innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Lv1 Wrap
Lv1 Leer
Lv4 Poison Sting
Lv9 Bite
Lv12 Glare
Lv17 Screech
Lv20 Acid
Lv25 Stockpile
Lv25 Swallow
Lv25 Spit Up
Lv25 Screech

Egg - Disable
Egg - Sucker Punch
Egg - Snatch

TM26 Earthquake
TM80 Rock Slide
TM84 Poison Jab
137.png

Porygon (neutral)
Nature: Modest
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Trace, Download, Analyze
Trace: (must enable) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analyze [DW Locked]: (must enable) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Lv1 Conversion
Lv1 Conversion2
Lv1 Tackle
Lv1 Sharpen
Lv7 Psybeam
Lv12 Agility
Lv18 Recover
Lv23 Magnet Rise

Lv40 Discharge
Lv51 Tri Attack
Lv56 Magic Coat

TM13 Ice Beam
TM30 Shadow Ball
TM77 Psych Up
602.png

Tynamo (Male)
Nature: Brave
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Levitate
Levitate: (innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)

EC: 0/9
MC: 0

Attacks:
Lv1 Tackle
Lv1 Thunder Wave
Lv1 Spark
Lv1 Charge Beam
 
Claiming time.

I finished this big battle and have a lot to do.

http://www.smogon.com/forums/showthread.php?t=3448603

I also have 1 Business Token from helping out the Battle Hall.

http://www.smogon.com/forums/showthread.php?t=3448616

So, spending time.

I'm applying Bishop's KOC to its EC, which brings it to 5. The MC will be used in Level-up moves Power Trick and Heal Block.

Knight will put the KOC into MC and purchase Level-up move Swords Dance and BW TM Dig.

King will use the MC on Level-up Moves Earth Power and Crunch.

I'm spending the BT and the KOC on ARMageddon's EC, giving it 6, and since it just came from a battle, I can evolve it into a Fidgit. The 2 MC will be spent on level-up moves Gravity and Wide Guard. Updated info:


frontnormal-mfidgit.png

Fidgit [ARMageddon] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster(DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 [105/1.15v] (-)

EC: 6/6
MC: 0
DC: 2/5

Attacks:

Magic Room
Wonder Room
Rapid Spin
Sand Attack
Encore
Knock Off
Gust
Tailwind
Comet Punch
Helping Hand
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Toxic Spikes
Air Slash
Gravity
Wide Guard

Disable
Spikes
Earth Power

Taunt
Sludge Wave
Trick Room

Now that I finally have 7 TC from the accumulated battles, I'm also getting a Stunfisk.

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Stunfisk [Foggy Bottom] (M)
Nature: Mild (Adds 1 Rank to Special Attack; Subtracts 1 Rank from Defense)

Type: Ground/Electric
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 32

EC: N/A
MC: 0
DC: 0/5

Attacks:
Mud-Slap
Mud Sport
Bide
Thundershock
Mud Shot
Camouflage
Mud Bomb
Discharge

Earth Power
Pain Split
Yawn

Toxic
Dig
Scald
 
I have 4 RC burning a hole in my pocket, so I'll buy another two Pokemon.

280.png

Ralts [Nephi] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)
Typing: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2(+)
Def: Rank 1
SpA: Rank 1(-)
SpD: Rank 2
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Shadow Sneak

Taunt
Thunderbolt
Will-O-Wisp
361.png

Snorunt [Sariah] (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Bide
Spikes
Weather Ball

Hail
Blizzard
Shadow Ball

I now have 0 RC.
 
So apparently I have 2 Business tokens from the prep thread for the Battle Hall. Good deal. That means I can evolve my Vibrava into a Flygon, fuck yeah.

Code:
7 EC=>9 EC

Firefly the Flygon said:
330.png

Flygon (Female)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Characteristic: Likes to relax. Mild-mannered, Firefly often let's her teammates do all the work. However, when it comes down to business, she will not let them down and strives to take on her opponents head-on.
Type:
Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: 4
Def: 2(-)
SpA: 4(+)
SpD: 3
Spe: 100

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Bite
Sand-attack
Faint Attack
Sand Tomb
Focus Energy
Quick Attack
Earth Power
Dig
SolarBeam
Rock Slide
Sonicboom
Crunch
Earthquake
Feint
Screech
Hyper Beam

Also, I'm going to claim 2 TC from this match.

Kanga the Kangaskhan gets 2 MC and 1 DC.

The 2 MC will be saved up for now.

So:

115.png

MC: 2
DC: 1/5
 
Rewards

Tortferngatr

FalseFalcon: 2 MC, 1 DC (DW ability unlocked!), 2 KOc
Farce: 1 EC, 2 MC, 1 DC
Trainer: 2 TC


rewindman

Chai: 2 MC, 1 DC
Hyperion: 1 EC, 1 DC, 2 MC, 1 KOc
Trainer: 2 TC

Fire Blast

4 RC

So yeah, claiming. I'll put the KOC into MC and buy Smack Down and Trick Room for Falsefalcon (Sigilyph)
For Farce (Blitzle,) I'll use those two MC to buy Rest.

I'm going to spend 4 TC to buy 5 Watmel Berries.
 
Claiming from this failure: http://www.smogon.com/forums/showpost.php?p=3595585&postcount=36

Cinccino goes from 6/3/4 to 6/5/5, unlocking the Dream World ability as well as... getting 5 MC. 4 of the 5 MC will go to teaching Cinccino Thunder Wave and Double Team. :D

Bulbasaur goes from 3/0/0 to 4/2/1, evolving into Ivysaur!?!
1.png

Bulbasaur (Tanka) (F)
Nature: Quiet (Special Attack increased by *; speed divided by 1.15 and opponents have +10% accuracy with attacks)

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats: 45 / 49 / 49 / 65 / 65 / 45

HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: *** (3)
Spe-: 39 (45/1.15)

Evolution Counter: 3 / 9
Move Counter: 0
Dream Counter: 0 / 5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Growth

Giga Drain
Light Screen
Power Whip

Venom Shock
Substitute
Reflect
goes to:
2.png

Ivysaur (Tanka) (F)
Nature: Quiet (Special Attack increased by *; speed divided by 1.15, -10% Evasion)

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats: 60 / 62 / 63 / 80 / 80 / 60

HP: 90
Atk: *** (3)
Def: *** (3)
SpA+: **** (4)
SpD: *** (3)
Spe-: 52 (60 / 1.15)

Evolution Counter: 4 / 9
Move Counter: 2
Dream Counter: 1 / 5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Giga Drain
Light Screen
Power Whip

Venom Shock
Substitute
Reflect
I pick up Sweet Scent because I forgot to put it in x_x
 
Claiming from this match:

Trainer Counters
Current Trainer Counters: 2
After battle: 4

252.png

Treecko - Meliadoul (F)
EC: 3/9 -> 4/9
MC: 0 -> 2 + 1 from KOs = 3
DC: 1/5 -> 2/5

What? Meliadoul is evolving!
253.png

Congratulations! Meliadoul evolved into Grovyle!
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 3
Spe: 110 + 18 accuracy flat

-Learned Fury Cutter from being under Level 25.
-Using Move Counters to learn Detect (Level up move), Leaf Blade (Level up move), and Leaf Storm (Level up move)

258.png

Mudkip - Hype Dog (F)
EC: 1/9 -> 2/9
MC: 0 -> 2
DC: 1/5 -> 2/5

-Using Move Counters to learn Toxic (B/W TM)
 
Tort, Random, Glacier, Lord Jesseus (Is there a reason you aren't claiming for Poliwag?), Ragnarokalex, Objection, Deck, zarator, Dummy, shadow, Venser, Acklow, Blast, Tort, Engineer are Approved

TEA DEMON: Round down when using a negative nature, so Lunatone has 60 Speed. I think you made a typo though, you have the Speed calc listed as 70/1.125 instead of 1.15. Fix this and you are Approved.
Engineer:Mark Gluttony as Munchlax's DW Ability. So change that and Approved. Also, do not update your profile until things have been approved.
Venser: Fix the Water-type description for Colosshale. It shouldn't say that Ice moves have their energy cost reduced. You need to adjust Litwicks stats to reflect its nature. Not Approved until that's fixed.
Banryu: Your profile only says you have 6 TC. Not Approved.

EDIT: TheWolfe is Approved.

That neatly gives me 2 AC. 0
 
Asking for approval on the evolution of my Drilbur to Excadrill and my Minccino to Cinccino.

529.png

Drilbur [Bertha] (Female)
Nature: Adamant
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Sand Rush: Type: Innate

This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.


Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.



Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 2
Speed: 68

EC:5/6
MC: 0
DC: 2/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Earthquake
Rock Slide
Sandstorm
Drill Run

Substitute
X-Scissor
Protect

Skull Bash
Submission
Crush Claw
530.png

Excadrill [Bertha] (Female)
Nature: Adamant
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Sand Rush: Type: Innate

This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.


Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 3
Speed: 88

EC: 5=>6/6
MC: 0
DC: 2/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Earthquake
Rock Slide
Sandstorm
Drill Run

Substitute
X-Scissor
Protect

Skull Bash
Submission
Crush Claw

572.png

Minccino (Mia) [Female]
Nature: Adamant
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Cute Charm:

Type: Innate

This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Technician:

Type: Innate

This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Skill Link (DW):

Type: Innate

This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 2
Speed: 75

EC: 5/6
MC: 0
DC: 4/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Swift
Sing
Tail Slap

Aqua Tail
Mud Slap
Sleep Talk

Protect
Substitute
Dig
Double Team
Thunder Wave
573.png

Cinccino (Mia) [Female]
Nature: Adamant
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Cute Charm:

Type: Innate

This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Technician:

Type: Innate

This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Skill Link (DW):

Type: Innate

This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SAtk: Rank 2 (-)
SDef: Rank 2
Speed: 115

EC: 5=>6/6
MC: 0
DC: 4/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Swift
Sing
Tail Slap
Rock Blast
Bullet Seed

Aqua Tail
Mud Slap
Sleep Talk

Protect
Substitute
Dig
Double Team
Thunder Wave

That's it for now. Nothing note happened bar stat changes and Mia getting Rock Blast and Tail Slap.
 
Gonna claim from this failed raid.
Arcanine and Venusaur already have full EC and DC, so they each get 3 MC.
Arcanine will use his MC to learn Iron Head (Tutor).
Venusaur will use her MC to learn Outrage (Tutor)

And...
Claiming 6 Ref Tokens from this. This brings my total to 7.
 
Using 8 of my saved 14 TC to catch some pogeymanz. No nicknames yet... they'll earn those eventually.

23.png

Ekans (Female)
Nature: Adamant
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Intimidate, Shed Skin, Unnerve
Intimidate: (must activate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Shed Skin: (innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Unnerve [DW Locked]: (innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Lv1 Wrap
Lv1 Leer
Lv4 Poison Sting
Lv9 Bite
Lv12 Glare
Lv17 Screech
Lv20 Acid
Lv25 Stockpile
Lv25 Swallow
Lv25 Spit Up

Egg - Disable
Egg - Sucker Punch
Egg - Snatch

TM26 Earthquake
TM80 Rock Slide
TM84 Poison Jab
137.png

Porygon (neutral)
Nature: Modest
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Trace, Download, Analyze
Trace: (must enable) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analyze [DW Locked]: (must enable) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Lv1 Conversion
Lv1 Conversion2
Lv1 Tackle
Lv1 Sharpen
Lv7 Psybeam
Lv12 Agility
Lv18 Recover
Lv23 Magnet Rise

Lv40 Discharge
Lv51 Tri Attack
Lv56 Magic Coat

TM13 Ice Beam
TM30 Shadow Ball
TM77 Psych Up
602.png

Tynamo (Male)
Nature: Brave
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Levitate
Levitate: (innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)

EC: 0/9
MC: 0

Attacks:
Lv1 Tackle
Lv1 Thunder Wave
Lv1 Spark
Lv1 Charge Beam
Banryu: Your profile only says you have 6 TC. Not Approved.
...oh. Yeah. That'd be because I subtracted the 8 from the total 14 that I had.
...which in retrospect was kind of stupid. Dx

*sigh* so without further ado here's the proof that I should have 14 TC total:
Here's a link to all my battles.
Now, we see from this link that I have a total of 17 battles, not including my Subway challenge, (which I don't think I earned TC for) and note also that 2 of these battles are ongoing (2 of them are marked as 'ongoing', but are actually completed). Thus I have earned TC from 15 matches, which amounts to 30 TC.

Now from there, my expenditure is as follows:
-2 TC for Chikorita
-2 TC for Shieldon
-2 TC for Archen
-10 TC for Kecleon (bought when it was still 10 TC for non-starting mono-stage mons)
-16 TC spent total

30 - 16 = 14 TC
Now with that, I should be able to get my three new Pokemon approved, if you please. Sorry for complicating things unnecessarily. =____=
 
I'm just going to use 2 spare TC to get this:

529.png

Drilbur [Fault] (M)
Nature: Jolly (Increases base speed by 15% rounded up and accuracy by 13% (79^2/500 rounded up), subtracts one (1) rank from special attack)
Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Ability 2: Sand Force: (innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Ability 3: Mold Breaker: (DW, not yet unlocked, innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats: 60/85/40/30-/45/68+

HP: 90
Atk: Rank 3
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 2
Speed: 79 (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws

Metal Sound
Crush Claw
Skull Bash

Shadow Claw
X-Scissor
Brick Break
 
fixed

Buying a colloshale, voodoll, litwick, and nidoran♂ for 8(!) TC

lets go

coloshale3.png

Colloshale [Florist] (♂)

Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type:
Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats: 83 / 42 / 52 / 71 / 62 / 85

HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Water Spout
Earth Power
Sucker Punch

Payback
Taunt
Earthquake
2mpd0tk.png

Voodoll [Tenderheart] (♂)

Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats: 60 / 55 / 50 / 65 / 50 / 70

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60 (70/1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Perish Song
Snatch
Counter

Rock Slide
Return
Psychic
607.png

Litwick [//ice] (♀)

Nature: Modest (+ Special Attack, - Attack)

Type: Ghost / Fire
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

EC: 0/9
MC: 0
DC 0/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison

Heat Wave
Haze
Acid Armor

Sunny Day
Solarbeam
Shadow Ball
32.png

Nidoran♂ [HULK] (♂)

Nature: Rash (+ Special Attack, - Special Defense)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW): (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Counter
Disable
Head Smash

Ice Beam
Thunderbolt
Sludge Bomb
 
dan, Quantum Derp, Banryu, Tort and Venser are APPROVED

Terrador, Excadrill is part Steel, so make the necessary changes and you are APPROVED

Neatly gives me an AC with 0 left
 
Claiming from this:
http://www.smogon.com/forums/showthread.php?t=3449453

Chai the scratchet evolved in battle. It also got 2 MC and 1 DC. I'll spend the 2 MC it gained in battle to teach it Air Slash and Hurricane. I will also spend 1 RC to teach it Rain dance, a level-up move, leaving me at 8 RC. Here is my new Tomohawk:
TomoM.png

Tomohawk[Chai] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Air Slash
Hurricane

Roost
Yawn
Confuse Ray

Taunt
Toxic
Reflect

Hyperion got 1 EC, 2 MC, 1 DC and 1 KO counter, which will go towards toward its MC (total 4). This means hyperion evolved from a metang to a metagross. I will use 3 of its MC to teach it thunderpunch, a past generation tutor, and its final MC to teach it hammer arm. Here is my new Metagross:


376.png

Metagross [Hyperion] (N/A)
Nature: Adamant

Type:
[Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 70

EC: 9/9
MC: 0
DC: 3/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

Attacks:
Magnet Rise
Confusion
Take Down
Metal Claw
Scary Face
Meteor Mash
Hammer Arm

Headbutt
Iron Defense
Iron Head
Zen Headbutt
Earthquake

Thunder punch
 
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