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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,744
    Thanks for the heads-up Flamestrike
  2. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Claiming from here.

    I get 2 TC. Popeye gets 1 MC. Fra Mauro gets 2 MC and 1 DC. Fra Mauro also gets 1 KOC, which will be put into MC.

    Fra Mauro will also get 2 new moves, Rollout and Power Trick, Making his moves:

    [​IMG]
    Moves:
    Withdraw (*)
    Constrict (*)
    Bide (*)
    Struggle Bug (*)
    Encore (*)
    Wrap (*)
    Safeguard (*)
    Rest (*)
    Knock Off (*)
    Acupressure (*)
    Sand Tomb (*)
    Gyro Ball (*)
    Earthquake (*)
    Rock Slide (*)
    Rollout
    Power Trick
  3. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Claiming from this one.

    TC += 2

    [​IMG]
    Astraea the Starmie
    Gets 3 MC. She uses them to learn Natural Gift.
    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    [​IMG]
    Nidhogg the Dragonite
    Gets 3 MC and 2 KO Counters. He learns Draco Meteor (2 MC), Aerial Ace (2 MC) and Safeguard (1 MC).
    EC: Fully Evolved
    MC: 0
    DC: Unlocked
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Evolution at the beginning of this battle:

    White Belly the Dragonair (open)
    [​IMG]
    Dratini [White Belly] (Female)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Ability 1: Shed Skin
    Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Ability 2: Marvel Scale (DW)
    Type:Innate
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60 (70/1.15=60.87)

    EC: 4/9
    MC:
    0
    DC:
    0/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail

    Dragon Dance
    Dragon Pulse
    Extreme Speed

    Ice Beam
    Thunderbolt
    Flamethrower
  5. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Using 2 TC to get a Nidoran-M.

    Monarch the Nidoran (open)


    [​IMG]
    Nidoran-M [Monarch] (M)

    Nature:
    Serious (None)

    Type: Poison

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Hustle (DW locked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50

    EC: 0/9
    MC:
    0
    DC:
    0/5

    Attacks:

    Peck
    Leer
    Focus Energy
    Tackle
    Horn Attack
    Poison Sting
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand

    Counter
    Disable
    Sucker Punch

    Sludge Bomb
    Ice Beam
    Thunderbolt


    Edit: Fixed
  6. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Alch (remove the EC for Lunatone), rewindman (Torchi has 39 Spe, not 40 with a negative nature), Dummy007, Dusk, NJiggles (Popeye gets 2 MC, not 1), C$FP (You round down with a negative nature so Dragonair has 60 Speed. It's also much easier for approvers if you wait and claim everything from a battle at once) are Approved

    Fire Blast: Approved.

    That nets me an AC. 0
  7. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    From this battle I claim 4 RC, bringing my RC total to 19. I'll store them for now and spend them later.
  8. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    From Objection's link:

    TC from 12 to 14.

    Grimer goes from 2/1/1 to 4/3/2 with a KO in EC.
    Budew goes from 3/0/0 to 5/2/1 with a KO in EC; EVOLUTION.
    Shobi the Budew (open)
    [​IMG]
    Budew (Shobi) (F)
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense) (+8.64%)

    Type: Grass / Poison
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats: 40 / 30 / 35 / 50 / 70 / 55

    HP: 90
    Atk: ** (2)
    Def-: * (1)
    SpA: ** (2)
    SpD: *** (3)
    Spe+: 64

    Evolution Counter: 3 / 9
    Move Counter: 0
    Dream Counter: 0 / 5

    Ability:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Leaf Guard (LOCKED): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed

    Extrasensory
    Sleep Powder
    Spikes

    Venom Shock
    Shadow Ball
    Substitute

    goes to
    Shobi the Roselia (open)
    [​IMG]
    Roselia (Shobi) (F)
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense) (+8.04%)

    Type: Grass / Poison
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats: 50 / 60 / 45 / 100 / 80 / 65

    HP: 90
    Atk: ** (2)
    Def-: * (1)
    SpA: **** (4)
    SpD: *** (3)
    Spe+: 75

    Evolution Counter: 5 / 9
    Move Counter: 2
    Dream Counter: 1 / 5

    Ability:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Leaf Guard (LOCKED): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Poison Sting
    Leech Seed
    Magical Leaf
    GrassWhistle
    Giga Drain

    Extrasensory
    Sleep Powder
    Spikes

    Venom Shock
    Shadow Ball
    Substitute

    Poison Sting - Giga Drain are all LU Moves to 25.

    EDIT: From here: Venser v Blazikenmaster-Zeo (1v1) (Singles)
    2 RC increasing my count from 28 to 30 RC.
  9. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    fixed what was wrong with this previously.

    actually i might use my tc to grab a lunatone while i'm at it, taking me to zero tc.
    Show Hide
    [​IMG]
    Lunatone (Moonspell)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
    Type: Rock/Psychic
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 61 (-)

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Tackle
    Harden
    Confusion
    Rock Throw
    Hypnosis
    Rock Polish
    Psywave

    Calm Mind
    Ice Beam
    Psychic
  10. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Claiming from this disappointment:
    http://www.smogon.com/forums/showthread.php?t=3449449

    using the 3 mc obtained from the battle and the 1 mc it already had, I'll teach Volcarona Protect and Substitute

    Using the 3 mc from the battle, I will teach Espeon morning sun and light screen
  11. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    It's time for me to do some claiming with the 8 BT and 2 RT that I have.

    Mia the Shiny Minccino currently has 3 EC, 2 MC, and 3 DC. I'm putting 1 RC into her EC and 2 BT into her DC, leaving me with 7 BT and Mia with 4 EC, 2 MC, and 5 DC, unlocking her DW ability Skill Link. I'll use her 2 MC to buy Thunder Wave, putting her at 0.

    Bertha the Drilbur is recieving similar treatment; beginning with 2 EC, 0 MC, and 2 DC, I'm putting 3 BT into her EC, yielding 5 EC, 0 MC, and 2 DC. I have 4 BT at this point.

    Mighty the Gabite, who I recently recieved from Blazikenmaster-Zeo, has 6 EC, 5 MC, and 4 DC. Time to buy some moves: Dig (Level-Up), Rock Slide (BW TM), and Substitute (BW TM). This leaves him with 0 MC.

    Into Peter the Cranidos, a Pokemon that is, as of yet, UT, I am pouring 4 MC, which he will purchase Rock Slide (BW TM) and Substitute (BW TM) with. This leaves me with 0 BT.


    Summary:
    Mia the Shiny Minccino: 3/2/3 => 4/0/5, DW unlocked, Thunder Wave learned, RC/BT 10 => 7
    Bertha the Drilbur: 2/0/2 => 5/0/2, RC/BT 7 => 4
    Mighty the Gabite: 6/5/4 => 6/0/4, learns Dig, Rock Slide, and Substitute
    Peter the Cranidos: 0/0/0 => 0/4/0 => 0/0/0, learns Rock Slide and Substitute, RC/BT 4=> 0

    For reference, here are the mons before I tamper with them:
    Mia the Shiny Minccino (open)
    [​IMG]
    Minccino (Mia) [Female]
    Nature: Adamant
    Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities: Cute Charm:

    Type: Innate

    This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Technician:

    Type: Innate

    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

    Skill Link (DW):

    Type: Innate

    This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SAtk: Rank 1 (-)
    SDef: Rank 2
    Speed: 75

    EC: 3/6
    MC: 2
    DC: 3/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Swift
    Sing
    Tail Slap

    Aqua Tail
    Mud Slap
    Sleep Talk

    Protect
    Substitute
    Dig
    Double Team
    Bertha the Drilbur (open)
    [​IMG]
    Drilbur [Bertha] (Female)
    Nature: Adamant
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Sand Rush: Type: Innate

    This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.


    Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.



    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SAtk: Rank 1 (-)
    SDef: Rank 2
    Speed: 68

    EC:2/6
    MC: 0
    DC: 2/5

    Attacks:
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Earthquake
    Rock Slide
    Sandstorm
    Drill Run

    Substitute
    X-Scissor
    Protect

    Skull Bash
    Submission
    Crush Claw
    Mighty the Gabite (OT: Blazekinmaster-Zeo) (open)
    [​IMG]
    Gabite(Mighty)(Male)

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings


    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 82

    Adamant Nature: Add one to Atk, subtract one from SpA

    EC 6/9
    MC 5
    DC 4/5

    Moves
    Level Up Moves

    Tackle
    Sand-Attack
    Dragon Rage
    SandStorm
    Takedown
    Sand Tomb
    Slash
    Dragon Claw
    Dual Chop
    Dragon Rush

    Egg Moves
    Dragon Breath
    Outrage
    Iron Head

    TM/HM Moves

    Hone Claws
    Earthquake
    Protect

    Abilites
    Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Peter the Cranidos (open)
    [​IMG]
    Cranidos [Peter] (M)
    Nature: Quiet (+SpA, Spe/1.15, Eva-10)
    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50 (-)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance

    Hammer Arm
    Iron Tail
    Iron Head

    Thunderbolt
    Ice Beam
    Earthquake


    The Pokemon as they are can be found in my profile.
  12. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Claiming from this battle

    Nohmask gets 1 EC 2 MC and 1 DW and a KOc which goes towards EC bring it to 3/6

    I get 2 TC
  13. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,628
    Claming said business tokens.
  14. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    3,021
    Shoot! and it was so close too...
    http://www.smogon.com/forums/showthread.php?t=3448230

    And by each Pokemon he means Blaster the Porygon and BigPecks the Ducklett.

    Blaster goes will put its KO counter into it's EC, putting it at 5/9, and it will evolve into a Porygon2. Also, I will use 1 MC to teach it the level up move Signal Beam.

    Porygon2 (open)

    [​IMG]

    Porygon2 (Blaster)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Porygon2
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 60

    EC: 5/9
    MC: 1
    DC: 3/5

    Attacks:
    Conversion
    Conversion 2
    Sharpen
    Tackle
    Agility
    Psybeam
    Recover
    Magnet Rise
    Tri Attack
    Discharge
    Magic Coat
    Signal Beam

    Thunder Wave
    Ice Beam
    Toxic
    Shadow Ball
    Hyper Beam


    Next, there is Ducklett, who is now at 6/6 EC, so will also evolve into a Swanna

    Swanna (open)

    [​IMG]

    Swanna(*) BigPecks (F)
    Nature: Quirky (No Effect on Stats)

    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98

    EC: 6/6
    MC: 3
    DC: 4/5

    Attacks:

    Water Gun (*)
    Water Sport (*)
    Defog (*)
    Wing Attack (*)
    Water Pulse (*)
    Aerial Ace (*)
    BubbleBeam (*)
    Feather Dance (*)
    Aqua Ring (*)
    Roost
    Rain Dance
    Brave Bird
    Hurricane

    Me First (*)
    Mirror Move (*)
    Steel Wing (*)

    Facade (*)
    Ice Beam (*)
    Scald (*)



    Finally, I will use my 2 TC, along with the 2 I already have, to purchace an amazing Ditto.

    Ditto (open)

    [​IMG]
    Ditto (Squishy)
    Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Imposter (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 55 (48*1.15=55.2)

    DC: 0/5

    Attack:
    Transform
  15. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Claiming for the third time today, this time from http://www.smogon.com/forums/showthread.php?t=3448044.

    I get 8 RC, some of which will now be spent on two new Pokemon.

    Ammon the Bidoof (open)

    [​IMG]
    Bidoof [Ammon] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (31/1.15)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Growl
    Defense Curl
    Rollout
    Headbutt
    Hyper Fang
    Yawn

    Aqua Tail
    Skull Bash
    Water Sport

    Toxic
    Ice Beam
    Charge Beam

    Moroni the Aron (open)

    [​IMG]
    Aron [Moroni] (M)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)
    Typing: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 30

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down

    Curse
    Head Smash
    Stealth Rock

    Hone Claws
    Earthquake
    Shadow Claw


    This leaves me with 4 RC, which I will save.
  16. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    http://www.smogon.com/forums/showthread.php?t=3449473 <-- Claiming.

    +2 TC

    Pilcowatt goes to
    EC: 3/6
    MC: 4
    DC: 2/5.

    Then I'm putting Draonair's 4 "hall tokens" 2 into EC, 2 into DC bringing it to

    EC:
    7/9
    MC: 2
    DC: 3/5
  17. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Okay, fairy lengthy prize claim here with the results of this battle and also using up some of my 14 stockpiled RC.

    First up is Shocta the Magneton, who claims 1 EC, 2 MC and a KO. KO goes into its EC and the 2 MC are spent on Thunderbolt (BW TM). Leaving it as:
    EC: 6/9
    MC: 0
    DC: 5/5

    Then Slica the Sneasel gets 1 EC, 2 MC and 1 DC. Also adding in 1 RC (13 left) to evolve him into a Weavile! He gets Embargo, Assurance, Revenge and Nasty Plot as lvl 25 moves, and will spend one of his MC on Night Slash (LU)
    Slica the Weavile (open)

    [​IMG]
    Weavile [Slica] (M)

    Nature: Adamant (+1 Attack, -1 Special Attack)

    Type: Dark/Ice
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125

    EC: 6/6
    MC: 1
    DC: 3/5

    Abilities:

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Pickpocket: [DW LOCKED] (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Attacks:
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Hone Claws
    Ice Shard
    Embargo
    Revenge
    Assurance
    Nasty Plot
    Night Slash

    Brick Break
    Aerial Ace
    Shadow Claw
    X-Scissor

    Ice Punch
    Bite
    Fake Out


    Next Flicka the Chandelure gets 2 MC, 1 DC and 1 KO. The DC makes his count 5/5 unlocking the hidden ability Shadow Tag. The KO goes into MC giving him 5 in total. He will spend them all on Flamethrower (BW TM), Solarbeam (BW TM) and Curse (prevo LU).

    And lastly from the battle Staba the Rhydon (who was still Rhyhorn for the whole battle) gets 1 EC, 2 MC, 1 DC and 1 KO. The DC brings his count to 5/5 too, unlocking the DW ability Reckless. The KO and 1 RC (12 left) go into his EC, leaving it at 8/9.
    Now to buy a bunch of moves for him, he has 4 MC of his own and I have 12 RC left.
    Shadow Claw (BW TM) [2 MC]
    Dragon Tail (BW TM) [2 MC]
    ThunderPunch (Gen 4 tutor) [3 RC]
    Ice Punch (Gen 4 tutor) [3 RC]
    Fire Punch (Gen 4 tutor) [3 RC]
    Aqua Tail (Gen 4 tutor) [3 RC]

    Leaving me with 0 RC left. I also grab 3 TC from the battle, adding it to my pile to leave me with 5.

    Phew.
  18. Banryu

    Banryu

    Joined:
    Feb 26, 2009
    Messages:
    1,740
    Cashing in on some saved Ref Tokens.

    - Milotic learns Tickle (egg move) = 3 Ref Tokens
    - Shieldon learns Ancientpower (levelup) = 1 Ref Tokens

    Be back later once I decide what moves I want a Tropius and Lapras to learn.
    ...or if I decide on something else.
  19. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Claiming for the same battle as Deadfox, which is here: http://www.smogon.com/forums/showthread.php?t=3448044

    I gain 3 TC, bringing me to 3.

    Spiffy the Duclohm gains 1 EC, 2 MC, 1 DC, 1 KO, which is going to her EC. Also spending 1 RC (leaving me with 13) on her DC, so she has 5/5, and unlocks Sheer Force!
    EC: 7/9
    MC: 2
    DC: 5/5 UNLOCKED!

    The Wizard the Elekid gains 1 EC, 2 MC, and 1 DC.
    EC: 1/9
    MC: 2
    DC: 1/5

    George the Lickilicky gains 3 MC and 1 KO, obviously going to his MC.
    EC: 6/6
    MC: 6
    DC: 5/5

    And Eoleo, the MVP of the match gains 3 MC and 2 KO, going to his MC.
    EC: 6/6
    MC: 5
    DC: 5/5

    I will spend those MCs later.
  20. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Hey, can I use some of the Trainer Tokens left over from when you first started? And if I use them, does it count as one of my starters?
  21. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,365
    Battle Hall Challenge

    I get 1 TC, 1 BP, & 2 HC for Blind the Panpour. 1 HC goes into his EC, & the other goes into his DC. Blind has 3/6 EC, 0 MC, & 2/5 DC.

    In addition, I'll dump 3 Ref Tokens into Utilitand the Breezi's EC, giving him enough to evolve into Fidgit. I have 8 Ref Tokens remaining. Utilitand, upon evolution, gains Magic Room, Wonder Room, Sand-Attack, Comet Punch, & Helping Hand. Utilitand also has 2 MC, & they'll be invested into teaching him Toxic Spikes & Gravity (Both BW Level-Up). The new Utilitand is below.
    Utilitand (open)
    [​IMG]
    Fidgit Utilitand (M)
    Nature: Hardy (No Changes)

    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 2
    DC: 1/5

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Gust
    Sand Attack
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Entrainment
    Magic Room
    Wonder Room
    Sand Attack
    Comet Punch
    Helping Hand
    Toxic Spikes
    Gravity

    Stealth Rock
    Spikes
    Earth Power

    Acrobatics
    U-Turn
    Sludge Bomb

    That's all.
  22. dragonboy52

    dragonboy52
    is a Contributor Alumnus

    Joined:
    Sep 21, 2009
    Messages:
    1,986
    Clamming from:
    http://www.smogon.com/forums/showthread.php?p=3586490#post3586490


    Before:


    Show Hide
    [​IMG]
    Gabite(*) (Male)

    Nature: Adamant

    Type:

    Dragon/Ground

    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


    Abilities:

    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)


    Stats:

    Gabite
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 82


    Attacks:
    Tackle(*)
    Sand-Attack(*)
    Dragon Rage(*)
    Sandstorm(*)
    Take Down(*)
    Sand Tomb(*)
    Slash(*)
    Outrage(*)
    Scary Face(*)
    Iron Head(*)
    Earthquake(*)
    Roar(*)
    Dig(*)
    Stone Edge
    Dragon Claw
    Rock Slide

    EC:7/9
    MC:1
    DC:4/5


    After: (Using 1 KOC as EC and the other KOC as MC)




    Show Hide
    [​IMG]
    Garchomp(*) (Male)

    Nature: Adamant

    Type:

    Dragon/Ground

    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


    Abilities:

    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)


    Stats:

    Garchomp
    HP: 110
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 102


    Attacks:
    Tackle(*)
    Sand-Attack(*)
    Dragon Rage(*)
    Sandstorm(*)
    Take Down(*)
    Sand Tomb(*)
    Slash(*)
    Outrage(*)
    Scary Face(*)
    Iron Head(*)
    Earthquake(*)
    Roar(*)
    Dig(*)
    Stone Edge
    Dragon Claw
    Rock Slide
    +Fire Fang

    EC:9/9
    MC:2
    DC:5/5



    Show Hide

    Before:
    [​IMG]
    Azurill (*) (Male)

    Nature: Quiet (+Special Attack, -Speed)

    Type: Normal

    Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Abilities:
    Thick Fat Halves damage from Fire and Ice moves. Huge Power Doubles Attack in battle. Sap Sipper Absorbs Grass moves, raising Attack one stage.(DW)
    Stats:

    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 2(+)
    SpD: Rank 2
    Spe: 17(-)

    Moves:

    Splash(*)
    Charm(*)
    Tail Whip(*)
    Bubble(*)
    Slam(*)
    Water Gun(*)
    Body Slam(*)
    Encore(*)
    Refresh(*)
    Ice Beam(*)
    Surf(*)
    Return

    EC:2/9
    MC: 4
    DC:2/5


    Show Hide
    (Also Never had a chance to change its nature after thw stat system was updated, So now I'll change its nature to Brave)
    After:
    [​IMG]
    Azurill (*) (Male)

    Nature: Brave (+Special Attack, -Speed)

    Type: Normal

    Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Abilities:
    Thick Fat Halves damage from Fire and Ice moves. Huge Power Doubles Attack in battle. Sap Sipper Absorbs Grass moves, raising Attack one stage.(DW)
    Stats:

    HP: 90
    Atk: Rank 2(+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 17(-)

    Moves:

    Splash(*)
    Charm(*)
    Tail Whip(*)
    Bubble(*)
    Slam(*)
    Water Gun(*)
    Body Slam(*)
    Encore(*)
    Refresh(*)
    Ice Beam(*)
    Surf(*)
    Return

    EC:3/9
    MC: 5
    DC:3/5


    Show Hide

    Before:
    [​IMG]
    Bronzor(*)
    Nature: Brave(Adds * to Atk; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
    Type: Steel/Psychic

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate:Evades Ground moves.
    Heatproof:Halves damage from Fire moves and burns.

    Stats:

    HP: 90
    Atk: Rank 2(+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 19(-)

    Moves:

    Tackle(*)
    Confusion(*)
    Hypnosis(*)
    Imprison(*)
    Confuse Ray(*)
    Extrasensory(*)
    Iron Defense(*)
    Safeguard(*)
    Gyro Ball(*)
    Trick Room(*)
    Substitute(*)
    Protect(*)

    EC:1/6
    MC: 2
    DC: 1/5


    Show Hide

    After:(Using KOC as EC)
    [​IMG]
    Bronzor(*)
    Nature: Brave(Adds * to Atk; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
    Type: Steel/Psychic

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate:Evades Ground moves.
    Heatproof:Halves damage from Fire moves and burns.

    Stats:

    HP: 90
    Atk: Rank 2(+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 19(-)

    Moves:

    Tackle(*)
    Confusion(*)
    Hypnosis(*)
    Imprison(*)
    Confuse Ray(*)
    Extrasensory(*)
    Iron Defense(*)
    Safeguard(*)
    Gyro Ball(*)
    Trick Room(*)
    Substitute(*)
    Protect(*)

    EC:3/6
    MC: 3
    DC: 2/5

    My current TC becomes 6.




    Now Clamming from Here and Here.


    Show Hide

    Before:
    [​IMG]
    Bronzor(*)
    Nature: Brave(Adds * to Atk; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
    Type: Steel/Psychic

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate:Evades Ground moves.
    Heatproof:Halves damage from Fire moves and burns.

    Stats:

    HP: 90
    Atk: Rank 2(+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 19(-)

    Moves:

    Tackle(*)
    Confusion(*)
    Hypnosis(*)
    Imprison(*)
    Confuse Ray(*)
    Extrasensory(*)
    Iron Defense(*)
    Safeguard(*)
    Gyro Ball(*)
    Trick Room(*)
    Substitute(*)
    Protect(*)

    EC:3/6
    MC: 3
    DC: 2/5


    Show Hide

    After
    [​IMG]
    Bronzor(*)
    Nature: Brave(Adds * to Atk; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
    Type: Steel/Psychic

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate:Evades Ground moves.
    Heatproof:Halves damage from Fire moves and burns.

    Stats:

    HP: 90
    Atk: Rank 2(+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 19(-)

    Moves:

    Tackle(*)
    Confusion(*)
    Hypnosis(*)
    Imprison(*)
    Confuse Ray(*)
    Extrasensory(*)
    Iron Defense(*)
    Safeguard(*)
    Gyro Ball(*)
    Trick Room(*)
    Substitute(*)
    Protect(*)

    EC:4/6
    MC: 5
    DC: 3/5



    Show Hide

    Before:
    [​IMG]

    Porygon
    Nature: Modest (Special Attack increased by *; Attack decreased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Porygon
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Conversion(*)
    Conversion 2(*)
    Sharpen(*)
    Tackle(*)
    Agility(*)
    Psybeam(*)
    Recover(*)
    Magnet Rise(*)
    Tri Attack(*)
    Discharge(*)
    Magic Coat(*)


    Thunderbolt(*)
    Ice Beam(*)
    Toxic(*)



    Show Hide

    After
    [​IMG]

    Porygon
    Nature: Modest (Special Attack increased by *; Attack decreased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Porygon
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40

    EC: 2/9
    MC: 4
    DC: 2/5

    Attacks:
    Conversion(*)
    Conversion 2(*)
    Sharpen(*)
    Tackle(*)
    Agility(*)
    Psybeam(*)
    Recover(*)
    Magnet Rise(*)
    Tri Attack(*)
    Discharge(*)
    Magic Coat(*)


    Thunderbolt(*)
    Ice Beam(*)
    Toxic(*)


    Current TC is 10
  23. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,039
    6 BT claimed

    I've now got 6 BT, spending 3 of them on Electabuzz's EC to put him up to 7/9. Giving the other 3 to Sunkern's EC, putting her to 6/6, and evolving. It also uses the 4 MC banked on it for Leaf Storm and Earth Power (Level up & Tutor respectively)

    Sunflora (F) (open)

    [​IMG]
    Sunflora [Daisy] (F)
    Nature: Modest

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 30

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:
    Chlorophyll: During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Early Bird [DW]: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

    Attacks:
    Absorb
    Growth
    Mega Drain
    Ingrain
    GrassWhistle
    Leech Seed
    Endeavor
    Worry Seed
    Sunny Day

    Bide
    Leech Seed
    Nature Power

    Sludge Bomb
    SolarBeam
    Hidden Power Fire

    Leaf Storm
    Earth Power
  24. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
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    4,977
    None ever approved this...
  25. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    This got skipped over before.
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