3x3 triples
DQ 5 days
4 chills: 4 recoveries
Arena:
Arena of Fear (Arena by Glacier Knight)
I am, and forever shall be known, as the man without fear...
DQ 5 days
4 chills: 4 recoveries
Arena:
Arena of Fear (Arena by Glacier Knight)
Field Type- Neutral
Complexity- Intense
Format- Singles, Doubles, Triples
Restrictions- Artificial arena, Low ceiling, No digging, No seismic activity, No weather
Complexity- Intense
Format- Singles, Doubles, Triples
Restrictions- Artificial arena, Low ceiling, No digging, No seismic activity, No weather
Arena of Fear: Pokemon and Trainers beware; you’re in for a scare! This daunting place will leave even the most demented beasts shaken and startled. When you first begin your match here it looks like a normal, though dark looking, covered arena (circular shape, one hundred fifty feet long and wide, rounded dome that at its peak is one hundred fifty feet above the dome. The arena’s floor is cobblestone and is dimly lit). After each round fear is instilled! This arena is based on phobias, and the dome will alter itself to accommodate a random phobia. The dome is being worked on to have more phobias, but for now here are the possible outcomes:
- Apiphobia- Fear of bees: the arena’s lights will become much brighter, but compartments in the inner dome will release hundreds of annoying and frightening bees. Bug types will have no problem with this, but all other pokemon will be attacked for 4 damage and receive a -1 evasion and -1 accuracy stat drop
- Arsonphobia- Fear of fire: the lights will turn off, but don’t worry about light, tiny holes in the cobblestones will release huge torches of flames, and hit pokemon will lose 5 damage (pkmn weak to fire will take 6, pkmn with two weaknesses to fire will take 8, pkmn with resistance to fire take 4 damage, and pkmn with two resistances to fire will take 2 damage. Fire types take none). The fire will jet out of the holes at random throughout the turn they have been summoned
- Aviatophobia- Fear of flying: holes in the cobblestone will spit out large gusts of wind, sending all pokemon flying into the air. They will not fall splat however. The gusts of air will keep them floating, though most pokemon will have a hard time aiming or attacking (all non-flying types receive a -2 evasion and accuracy stat drop). Flying types will not be effected, as the air only helps them.
- Myctophobia- Fear of darkness: the dim lights will shut off completely, leaving you and your precious pokemon In the dark for a round. Pokemon that cannot see in darkness (or doesn’t have a glowing body) receives a -3 accuracy stat drop. Dark types receive a +1 evasion and +2 accuracy stat gain.
- Hydrophobia- Fear of water: the holes in the cobblestone will release water at a startling rate, and holes in the dome will help quicken the process. The water will rise to thirty feet, and any pokemon who cannot swim or create something to stay on the surface with is doomed. Water pokemon receive a +1 attack +1 evasion +1 speed stat boost, and fire pokemon receive a -1 attack -1 defense stat drop.
- Pagophobia- Fear of ice or frost: the holes in the cobblestone and inner dome will emit an icy spray, turning the arena into a chilly torture room. Also the holes will spit out deadly icicles, hitting all non ice types for 6 damage. The ice spray will also freeze parts of the pokemon if they make direct contact.
- Traumatophobia- Fear of injury: the dome opens up to reveal little imps! These mischievous devils will start chucking hurtful objects at your poor pokemon, not only causing damage but inflicting other pains too. (if hit this is what the objects do: wooden chair- 3 damage, dresser- 5 damage, lamp- 3 damage, hot sauce- -1 accuracy stat drop, bag of lit charcoal- 6 damage to all non fire types, snakes- stay on the floor and will bite for 2 damage, skulls- 1 damage and 40% chance of being too scared to move or attack)
- Nebulaphobia- Fear of fog: the holes of the inner dome release a hazy fog, removing all stat enhancements, reflect, light screen, and etc. also all pokemon not accustomed to fighting in fog receive a -2 accuracy and -1 speed stat drop.
- Daemonophobia- fear of demons: when battlers come to duel in the arena of fear, they pray they never see this fear pop up! When activated a large trap door will open up form the floor, releasing a terrible demon that will prey on its victims! The demon will leave at the end of the round, but that doesn’t mean it’ll just sit there and look pretty! (its hp is 150, and it will use shadow claw, flamethrower, shadow punch, snarl, screech, shadow ball, crunch, hypnosis, dream eater, nightmare, or ominous wind)
Remember, no dig, earthquake, or weather! Be ready for the scare of your life!
I am, and forever shall be known, as the man without fear...