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Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

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  1. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    3v3 LC Freshmons Doubles (haven't been in any battles yet)
    Unown Soup
    Items = Off
    Idc chills/recoveries
    1 Day DQ
  2. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    :(

    Need a subref.
  3. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,628
    Accepting, if you would be willing to accept a particularly fleshed-out Monohm with 6/9 EC that will not be evolving during the fight as a middlemon.

    Doubles
    Sequences=OFF
    Switch=Dohvahkiin
    Abilities=All
    Items=Training
  4. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    That's fine, now who's ready to ref this? :D
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    MEEEE.
  6. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I think I might give my trial Bug arena another run..

    Open Challenge
    4 vs 4 FE Singles
    2 Day DQ
    2 Recovers/5 Chills
    2 Substitutions
    Arena: Ilex Forest
    Show Hide
    Ilex Forest

    The very same dark and dense forest that Bugsy, the original Bug Gym Leader honed his skills in is the home of CAP ASB's own creepy crawly (potential) Bug Gym. The canopy is thick, but not so thick as to prevent all weather from making it inside. And yes it's a little dark, but nowhere near as hostile as some other arenas in that sense. The real key here is the hovels, mosses, shrubs and trap holes that only a type that has spent the most of its existence living within the forest could possibly know about. The bugs are at home here, and all other type unwelcome visitors.

    Arena Effects:
    - With so many Bugs calling the forest home the String Shots have been fired over almost every inch of the field. Any non Bug type Pokemon on the field will constantly suffer a single stage drop in their speed.
    - All weather is possible in the forest, but any Bug type Pokemon will function as if they have the Cloud Nine trait. This is because they all know just where to hide to avoid the weather in their home forest. This does not give Bug types the ability to cancel existing weathers like normal Cloud Nine users, just the other effects.
    - Any entry hazard put in place by a Bug type Pokemon will also make use of the natural mosses of the forest floor to provide extra fixation. This means the hazards cannot be removed via Rapid Spin, or by any other method.
    - Finally while the forest does provide an amount of rocks necessary for such typed attacks, those present are of course covered in mosses and fungi. Any non Bug type using them for an attack will suffer a flat 15% drop in accuracy on the move.


    Who's up for it?
  7. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,030
    3v3 Doubles
    Weakmons
    2 recoveries/5 chills
    1 Day DQ
    2 subs
    Arena: A lush forest. Only Rain and Sun allowed.

    Training items preferred if possible. :D
  8. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    THREE identical challenges!

    3v3 FE Singles [Training!]
    Both trainers will choose from a public bank of 8, sent to the ref.
    2 Recoveries / 5 Chills
    Switch = KO
    2-day DQ
    1 Sub
    ASB Arena

    No items is preferable.
  9. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    None of the above three challenges appeal to me, so I'll make my own.

    4v4 singles
    NFEs, including middle-stage mons (no becoming fully evolved during the battle)
    2 recoveries/99 chills
    3 day DQ
    1 sub against pokemon with 20 or fewer moves, 2 subs against pokemon with 21 or more moves
    Items: Training items and arena items only
    Arena: Bubs' Concession Stand
    Image (open)
    [​IMG]

    The battle takes place around Bubs’ Concession Stand where Bubs sells all types of crazy crap!

    Basic features
    • No external water source
    • No external rocks
    • Plenty of external grass
    • Weather is allowed and works as normal
    • Digging is allowed and works as normal
    • Seismic moves (ie, Earthquake, Magnitude, Bulldoze and Fissure) are allowed and work as normal
    • All of the above are subject to change as the battle goes on
    Special features

    Players start with $200 and, upon sending out their initial pokemon, can use this money to buy items for this battle from Bubs. Every time a pokemon gets a KOC, the owner gets another $50 and may buy more items from Bubs before the next pokemon is sent out. Once a player buys an item, he/she may equip it to any of his/her pokemon as long as the pokemon doesn't already have an item. Items bought in this battle cannot be taken out of the battle and items cannot be sold to Bubs.

    Here are the available items and their prices. Items marked with a (*) are ones that affect the arena and are not held by pokemon, so when buying such items, the player does not need to specify a pokemon to hold the item.
    $20 items (open)
    • Aspear Berry
    • Cheri Berry
    • Chesto Berry
    • Pecha Berry
    • Persim Berry
    • Rawst Berry
    $30 items (open)
    • Leppa Berry
    • Lum Berry
    • Mental Herb
    • Oran Berry
    • Power Herb
    • Razz Berry
    • Sitrus Berry
    • White Herb
    $50 items (open)
    • Absorb Bulb
    • Air Balloon
    • Cell Battery
    • Muscle Band
    • Sand Pit (*) - removes the external grass from the arena
    • Sticky Barb
    • WiseGlasses
    $80 items (open)
    • Damp Rock
    • Heat Rock
    • Icy Rock
    • Instant Pond (*) - acts as an external water source
    • Iron Ball
    • Light Clay
    • Ring Target
    • Shoddy Decoy - the holder can use an action and 6 energy to gain a 1 HP Substitute without losing any HP (unless taunted); one use
    • Smooth Rock
    $100 items (open)
    • Binding Band
    • Destiny Knot
    • Flame Orb
    • Giant Parasol (*) - prevents all weather unless the weather-inducing pokemon has the appropriate weather rock
    • Grip Claw
    • Metronome
    • Rock Pile (*) - acts as an external rock source
    • Scope Lens
    • Toxic Orb
    • Wide Lens
    • Zoom Lens
    $120 items (open)
    • BrightPowder
    • Choice Band
    • Choice Scarf
    • Choice Specs
    • King’s Rock
    • Rocky Helmet
    • Seismic Dampener (*) - prevents seismic moves
    • Supercharger - when the holder uses a combo, its energy cost is reduced to (EC + (EC+4))*1.25 for same-move combos or (EC 1 + EC 2) for different-move combos; three uses.
    • Titanium Underlay (*) - prevents digging
    $150 items (open)
    • Big Root
    • Enigma Berry
    • Eviolite
    • Expert Belt
    • Focus Band
    • Focus Sash
    • Leftovers
    • Life Orb
    • Razor Claw
    • Razor Fang
    • Smoke Ball
  10. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Sir, I'mma beatcho ass.

    All Abilities
    Switch = KO
    Training Items only (I have none).
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
  12. krodin329

    krodin329

    Joined:
    Sep 25, 2011
    Messages:
    61
    Challenge: To Complications
    2v2 singles
    Basics only
    Sequences:on
    2 day DQ
    1 sub per pkmn.
    4 cool downs
    Arena: A forest surrounded by Dark plates at twilight (by the way it sucks).
  13. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Time to end your winning streak!
    Challenging Typon:
    2v2 NFE doubles
    2 day DQ
    2 Recovers, 5 chills
    1 substitution
    Hall of light (Normal Gym) (open)
    Field Type: Normal
    Complexity: Moderate
    Format: All
    Restrictions: No sandstorm or hail, artificial water source, no diving

    Indoors in a large barren white-walled room is the Normal gym of Yarnus senior. However, due to the immense power of the stash of Normal gems Yarnus has kept, the room of able to alter itself to get rid of another type. As a result, fighting type moves become *1.1 against Normal types and other resistances and weaknesses are only .9 and 1.7, respectively. If something would be neutral against an attack due to a combination, e.g. Venasaur vs Ground, it instead becomes 1.53(.9*1.7) Also, non-STAB moves gain two (2) extra BP. All moves not specified to be disallowed are allowed. Nature Power is a random type each time it is used. En for each normal mon starts at 110. Due to the bright artificial and natural light everywhere, all moves requiring light or benefiting from it take 2 less energy. Chlorophyll is activated automatically, and only goes away if Rain is summoned.


    Edit: cool! 8888th post
  14. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,594
    I will take Yarnus vs. typon once typon accepts.

    EDIT: Taking C$FP as well.
  15. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Accepting!

    Switch: OK
    Abilities: All
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Hey, I have a shitton of freshmons AND an empty battle slot! What a coincidence!

    Switch = KO
    Abilities = All
  17. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Reffing.
    PM me mons
  18. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Open Challenge:
    1v1 Little Cup Singles.
    2 Recoveries, Infinite Chills, 1 Substitution
    2 Day DQ
    Arena: Unown Soup!

    It can be a training battle if the acceptor wishes.

    I'd also like to request items be on, even if just for training items.
  19. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,594
    Taking above. Training battle, training items.
  20. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    I'll ref this. PM teams.
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Dropping my match with SubwayJ for a flash with Temperantia

    1v1 NFE Singles
    1 hour DQ
    2 recoveries/ 2 chills
    ASB Arena
    Items = Training or off
    Abilities = all
  22. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    Accepting. What now?!?
  23. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,594
    I'll ref. PM mons, etc.
  24. Mr.L

    Mr.L

    Joined:
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    Messages:
    1,267
    Umm, AOPSUser, is it ok if i take this? We all kinda arranged this on IRC, to where i'd ref. I hope that's ok with you.
  25. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,594
    OK, I'll let you ref it.
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