Ok thanks. I asked because on Psypokes it says it is doubled
Your answer was wrong, but the description was right. He asked which would fail, not which would work. The faster one uses Sucker Punch, and, because they are using an attack move and it went first, it successfully hits. Then the second Sucker Punch goes, but it fails because it wasn't used first.Faster- The slower one will go after the faster one, so it can't work since it can't move before the opponent.
How was this different from the first test?A Multitype Geodude did normal type damage with a Flame Plate when using Judgement, proving the move only works in conjunction with Arceus.
Wow, that's one more mistake the game has on the text lol.I´ve read the description, believe me
1. taunt-growl
2. dragon dance-wing attack
3. DD-WA
4. quick attack-DD
5. DD-WA
the wild starly´s taunt wore off
how many turns?
Put it this way: Thunder Wave is the only status move that can fail because its target has an immunity to Electric attacks, not by virtue of them being immune to the status effect it inflicts. Toxic and other poisoning moves fail because Steel-types are immune to poisoning, Will-o-Wisp fails because Fire-types are immune to burns, etc.Oh, and I guess the followup question is, what DOES take into account type immunities? Any damaging attack, obviously, plus poisonpowder, toxic, thunder wave, and anything else?
Try it.I don't think Glare paralyzes ghosts. Moves that paralyze, poison, or burn heed type immunity except Wonder Guard. Hence, Will-o-wisp triggers Flash Fire.