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SPECIAL
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hydro Pump
Hyper Beam
Incinerate
Leech Life
Power Gem
Scald
Surf
Water Gun
Water Pulse
Whirlpool
OTHER
Flash
Pain Split
Protect
Quash
Reflect
Scary Face
Tickle
Torment
Will-o-Wisp
Arcanine [M] [Roar] Nature: Mild
Type: Fire
[Abilities]
Intimidate (Trigger)
Flash Fire (Passive)
Justified (Passive) (H) (Unlocked)
Glacier Knight: You get a 2 UC refund since Sandile already learned Torment prior to this claim - that's 36 UC post-claim for you. Try to a full mon profile - I know IAR said it's not necessary when claiming moves, but you're doing me a favour. Lastly, please put a species next to your mons' name in the hidetags. Fix, and APPROVED. Iron Caliber: Looks good, APPROVED. Vulcaron: Next time, please remember to write down your post-claim tallies of CC and UC, for better tracking. You should have 4CC and 2UC post-claim. Otherwise looks good, APPROVED. Dogfish44: You should have 122CC, 167UC post-claim. Otherwise looks good, APPROVED. Snarguffle: You should have 3CC post-claim. Otherwise looks good, APPROVED.
Apollo [♂] Type: Grass/Poison Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command. Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
‽Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Ares [♂] Type: Poison/Dark Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits. Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
‽Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Poseidon [♂] Type: Water/Poison Water - Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Liquid Ooze: (Passive) This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
‽Rain Dish: (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Dazzling Gleam
Flamethrower
Solar Beam
Substitute
Move Tutor [2 MC]
Snatch
- - -
Agnes Counters
3 MC, 1 AC
3 MC, 1 AC
Total
3 + 3 + 3 = 9 MC [9]
1 + 1 + 1 = 3 AC [3/5]
- - - New Pokemon Claims
Buying a Nidoran-F for 2 CC.
Hera [♀] Type: Poison Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison. Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
‽Hustle: (Toggle) By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Five claims approved up there, plus one trade approved, gives me a stockpile of 12 claims approved, then converting 10 of them to 3 UC. [CA: 6+5+1-10 = 2]
[UC: 47+3 = 50]
First round Team Tournament loss, but FMD got co-host! [CC: 35+3 = 38]
Gray the Lucario uses 5 MC (including the 2 KOC) gained, 1 MC stockpiled, and 4 more UC to learn Rock Climb (past gen TM), Role Play, Round, Strength, and Swagger (4 ORAS TMs). [MC: 1-1 = 0] [UC: 74-4 = 70]So that's a maxxed Lucario at 101 moves.
Lucy the Gardevoir uses 4 MC gained to learn Wonder Room (ORAS Tutor) and Recycle (past-gen TM).
Mirajane the Castform stockpiles the 3 MC. [MC: 0+3 = 3]
Happy the Salamence uses 2 MC gained to learn Iron Defense (past-gen TM), stockpiling the remaining 1 MC. [MC: 0+1 = 1]
Yuuto Kiba the Gallade uses 2 MC gained to learn Telekinesis (past-gen TM), stockpiling the remaining 1 MC. [MC: 0+1 = 1]
Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.
The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.
Nature: Mild (+1 SpAtk, -1 Def)
Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.
Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).
Attacks (101/102 - Bonemerang left):
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide (*)
Rock Smash
Rock Tomb
Role Play
Round
Screech (*)
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute (*)
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Gardevoir - Lucy (F)
Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.
Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.
Lucy likes to spend most of her time penning her thoughts into words, giving herself clarity on her own emotions. Confident in her appeal and skills, she sometimes still has her doubtful moments, but learning to calm her inner storms is something Zheng taught her to do diligently, and she always falls back to that in any situation.
The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.
Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )
Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.
Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Flash
Fling
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mimic
Misty Terrain
Moonblast
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Castform - Mirajane (F)
Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.
Nature: Modest (+1 SpA, -1 Atk)
Type (weather-dependent): Normal type: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Thrash or Outrage will not be disrupted by oncoming damage. Sunny Fire type: Fire STAB; immune to burn status. Brighten Command. Rainy Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving energy cost reduced to 5 per action. Snowy Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ability:
Forecast
Type: Passive
Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of Weather Ball and all weather changing moves are reduced to 6.
Attacks:
Amnesia
Attract
Avalanche
Blizzard
Body Slam
Captivate
Clear Smog
Confide
Disable
Double Team
Ember
Endure
Energy Ball
Fire Blast
Flamethrower
Flash
Future Sight
Hail
Headbutt
Hex
Hydro Pump
Ice Beam
Icy Wind
Incinerate
Lucky Chant
Mimic
Ominous Wind
Powder Snow
Protect
Psych Up
Rain Dance
Rest
Round
Sandstorm
Scald
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Swift
Tackle
Tailwind
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Water Pulse
Weather Ball
Salamence - Happy (M)
What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.
With Zheng's retreat, Happy decided that he can't just rely on Natsu to protect him - he wants to be Natsu's comrade in battle. And to do that, he has to train evolve. He started by facing cooked fishes and refused to eat them, then eating only the bones and the scales. All those calcium and minerals actually helped him to grow that rigid exterior around his body, going so far as to cover his mouth so that he can barely eat. Still, he trained......
..... Until one day he broke out of the shell in another evolution. Then ate so much fish because he's hungry. And he still was - until Tanner bough a Salamencite to sate his energy hunger. Turns out, evolving while being hungry is not a good thing for Pokemon's, because that deprivation will haunt the rest of the evolution.
Nature: Mild (+1 Spa, -1 Def)
Type: Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Thunderbolt against Salamence.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Intimidate
Type: Trigger
When Happy initially goes out into the battlefield, his intimidating appearance shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Ability 2: Moxie (Unlocked)
Type: Passive
Happy gets excited after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Ability 3: Aerilate
By default, Happy's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, Happy's Normal-type attacks have been energized to increase BAP by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Base Ranks Total: 27
Size Class: 4
Weight Class: 5
EC: 9/9 MC: 1 AC: 5/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Dragon Breath
Flamethrower
Double-Edge
Scary Face
Thunder Fang
Fly
Dragon Tail
Ember
Endure
Hydro Pump
Twister
Dragon Pulse
Fire Fang
Dragon Rage
Thrash
Brick Break
Aerial Ace
Shadow Claw
Toxic
Protect
Rock Slide
Rock Tomb
Facade
Cut
Frustration
Rock Smash
Incinerate
Rest
Roar
Draco Meteor
Aqua Tail
Heat Wave
Hyper Voice
Iron Tail
Tailwind
Bulldoze
Return
Earthquake
Steel Wing
Stone Edge
Fire Blast
Hyper Beam
Roost
Sleep Talk
Substitute
Giga Impact
Strength
Sunny Day
Outrage
Defog
Body Slam
Iron Defense
Yuuto Kiba, "Holy Demonic Swordsman" - Gallade (M)
A Ralts whose friends have been swept away by an unnatural rainstorm, Yuuto is the only survivor - saved by Rias. Captured b Tanner, he is originally unwilling to be forced into Rias' peerage, but Erza, Zheng's Stratagem, is the first to give him a channel for his purpose - the art of sword-fighting and the ways to become stronger. He follows after Erza as a pupil after a mentor, learning how to fight with both mind and blade, while staying beside Rias for another shot at a new life. Still, he cannot forget his past - how a Tornadus and a Thundurus had destroyed his friends and home.
He is pretty much the male counterpart to Akeno, a gentlemanly Knight who only draws his blades when provoked. Issei's arrival finally meant he has another male to spar and talk with, and despite their differences, they befriended each other with a common oath to always protect the females in Rias' peerage.
Nature: Impish (+Def, -SpAtk) - sparklingly charming and polite, but devoted inside
Type: Psychic type: Psychic STAB; Yuuto's determination means he can lift and throw opponents with Psychic regardless of Special Attack Rank. Fighting type: Fighting STAB: Yuuto's techniques allow him to ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Ability 1: Steadfast
Type: Passive
If Yuuto is out-flinched, he puts on a burst of extra Speed by one (1) stage, maintained at the end of each round.
Ability 2: Justified (Unlocked)
Type: Trigger
Yuuto's holy demonic swords react to dark energy, invigorating their honed edges. When hit by a Dark-type move, Yuuto's attack will increase by one (1) stage, maintained at the end of each round.
Ability 3: Inner Focus (Mega-Evo only)
Type: Passive
When an opponent attempts to flinch Yuuto, he would parry the flinching effects and continue his attacks. If Steadfast is also present, it activates.
Say'ri the Mawile receives 4MC/1KOC > 4MC/1KOC.
The 1KOC goes into MC, and the resulting 5MC are spent on Crunch (Lv. 29), Stealth Rock (Tutor) and Rest (TM). Final: 0MC.
Other:
Air Cutter
Drill Run
Electroweb
Fury Cutter
Giga Drain
Iron Defense
Roost
Swords Dance
Tailwind
Ghetsis receives 1 EC, 4 MC, 1 AC, and 1 LE. His LE is spent on EC.
Ghetsis learns Work up and Body Slam for 2 MC total.
Ghetsis is taught Draco Meteor for 2 MC.
Ragnarok receives 9 KOC, which is spent on 5 EC, 1 MC, and 3 AC.
Since his EC is full, Ragnarok evolves to Steelix. He learns Thunder Fang, Ice Fang, Fire Fang, and Autotomize for free.
He learns Iron Tail and Crunch for 2 MC total.
Level Up
Thunder Fang
Ice Fang
Thunder Fang
Mud Sport
Tackle
Harden
Bind
Curse
Rock Throw
Rock Tomb
Rage
Stealth Rock
Autotomize
Rock Polish
Gyro Ball
Smack Down
Dragon Breath
Sandstorm
Slam
Iron Tail
Crunch
[Moves]
Level Up:
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Gyro Ball
Smack Down
Dragonbreath
Sandstorm
Slam
Tutor/Egg:
Block
Explosion
Heavy Slam
Flail
Rock Slide
TM/HM:
Roar
Toxic
Taunt
Protect
Earthquake
After:
Onix [M] [Titan] Nature: Brave
Type: Rock / Ground
[Abilities]
Rock Head (Passive)
Sturdy (Passive)
Weak Armor (Toggle) (H) (Locked)
[Moves]
Level Up:
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Gyro Ball
Smack Down
Dragonbreath
Sandstorm
Slam
Tutor/Egg:
Block
Explosion
Heavy Slam
Flail
Rock Slide
[Moves]
Level Up:
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Gyro Ball
Smack Down
Dragonbreath
Sandstorm
Slam
Tutor/Egg:
Block
Explosion
Heavy Slam
Flail
Rock Slide
Aggron: 11 MC
Focus Punch (2)
Outrage (2)
Thunder Punch (2)
Thunderbolt (2)
Power-Up Punch (2)
Metal Sound (1)
11-11=0 MC
Kitsunoh: 3 MC
Foul Play (2)
Revenge (1)
3-3=0 MC
Magnezone: 18 MC (note that some of these are Magneton only moves)
Bide (2)
Rest (2)
Sleep Talk (2)
Mimic (2)
Teleport (2)
Charge Beam (2)
Wild Charge (2)
Substitute (2)
Psych Up (2)
18-18=0
Also unlocking Analytic (Magnezone has 5/5 AC I just hadn't officially unlocked it yet)
Steelix: 33 MC+16 UC=49 MC (Note that some of these are Onix only)
UC 55>39
Thunder Fang (0)
Ice Fang (0)
Fire Fang (0)
Iron Tail (1)
Stone Edge (1)
Dig (1)
Stealth Rock (2)
Aqua Tail (2)
Dark Pulse (2)
Dragon Pulse (2)
Earth Power (2)
Endure (2)
Iron Head (2)
Magnet Rise (2)
Mimic (2)
Selfdestruct (2)
Substitute (2)
Return (2)
Double Team (2)
Rest (2)
Sleep Talk (2)
Payback (2)
Bulldoze (2)
Dragon Tail (2)
Flash Cannon (2)
Fissure (2)
Torment (2)
Bide (2)
Skull Bash (2)
Ferrothorn: 19 MC+14 UC=33 MC
UC 39>25
Iron Defense (1)
Self-Destruct (1)
Power Whip (1)
Iron Head (1)
Payback (1)
Flash Cannon (1)
Explosion (1)
Block (2)
Endeavor (2)
Giga Drain (2)
Knock Off (2)
Magnet Rise (2)
Toxic (2)
Return (2)
Thunderbolt (2)
Solar Beam (2)
Shadow Claw (2)
Thunder Wave (2)
Poison Jab (2)
Flash Cannon (2)
And some items!
CC: 29
UC: 25
1x Metagrossite (CC 29>19)
1x Weakness Policy (CC 19>9)
1x Expert Belt (CC 9>0, UC 25>24)
CC: 28+2+2+8=40
Druddigon has 4 MC stored plus 6 MC which it uses to purchase Swagger, Rock Smash, Power-up Punch, Hidden Power Flying, and Attract
Snorlax has 5 MC stored, 4 of which it uses to purchase Mega Kick and Belch
Togekiss has 4 MC stored plus 3 MC, 6 of which it uses to purchase Natural Gift, Pluck, and Ominous Wind
Pyroak earns 3 MC, 2 if which it spends on Secret Power
Colossoil uses its 6 earned MC to buy Snarl, Sludge Wave, and Sludge Bomb
Lucario has 4 MC stored plus 6 MC plus 4/16 KOC with which it purchases Zen Headbutt, Sky Uppercut, Low Sweep, Bulldoze, Poison Jab, Hyper Beam, and Giga Impact
Blastoise uses 6 UC to purchase Sleep Talk, Hyper Beam, and Block
Emboar uses 2 of its stored MC to buy Fire Punch
Metagross uses its 4 MC to buy Refresh and Power-up Punch
Greninja uses 4 of its 5 stored MC to buy Dive and Thief
Eelektross uses its 11 stored MC to buy Dragon Pulse, Signal Beam, Superpower, Grass Knot, Dragon Tail, and Gastro Acid (Level Up)
Tomohawk has 5 MC stored plus 5 earned MC with which it buys Sky Attack, Giga Impact, Swagger, Rain Dance, and Focus Punch
Tentacruel has 2 MC stored which it uses to purchase Skull Bash
Bronzong uses 2 MC to buy Dream Eater and stores the other 1
Blissey earns 6 MC and buys Sleep Talk, Psych Up, and Zap Cannon
Medicham has 6 MC stored, earns 6 MC, and uses the 12 KOC to buy, Baton Pass, Psych Up (Level Up), Trick, Vacuum Wave, Telekinesis, Low Sweep, Giga Impact, Rock Smash, Swagger, Double Team, Metronome, Reversal (Level Up), and Role Play
Phione uses its 9 stored MC to buy Scald, Brine, Endure, Acid Armor (LC), Whirlpool (LU), and Dive (LU)
Approver's lockdown. EDIT: Lifted because I ran out of WiFi.
Jayelt413:Your first link is a battle against Glace's Eelektrik with your Sliggoo, yet you're claiming counters on his Eelektrik as yours. I did not go further. NOT APPROVED. Fix it, then ping me on IRC or something. Your Heracross should have 17 MC and 4 KOC post-claim. And you should have 91 CC post-claim, not 88. Fix, and APPROVED. Toon:Munna learns Nightmare at level 29, so I'm deducting 1 UC from you. Your post-claim tally should be 349 UC. Fix, and APPROVED. Okay looks good, APPROVED. Vanillish Wafer:You Kirlia already has 6 MC stockpiled, so it will still retain those. Munchlax also learns Snatch and Stockpile for free. Also it costs 4 CC but I didn't see you stating explicitly that you're making the purchase, so don't edit into your profile yet, write a line on your claiming post, then VM me. Until then, NOT APPROVED. Okay it looks good now, APPROVED. Exclaimer: Togekiss still has 1 MC stockpiled. Also, I have no idea of confirming whether your Greninja is maxxed without an "after" profile, so can you do that in your post here? Fix, and APPROVED.
And now I have to sign off. The air-conditioning at Starbucks is chilling me too much anyway. Unapproved claims start here - I'll go back on everything not approved above instead of having them repost.
I'll count Jayelt's claim as 30 claims approved, so total here 33.
Rainman Legends: Approved Lucy Heartfilia: You've shortchanged yourself 4 CC. Approved Frosty: Approved Iron Caliber: Approved ZhengTann: Approved FMD: Please list what specifically you are claiming from a given battle rather than solely providing the link. Embirch lost a KOC in your claim process, put that somewhere. Nidoking is trying to claim 5 MC worth of moves but only earned 4 MC, you'll have to drop Toxic Spikes. Fix and Approved. YellowAdminSilver: Approved
Snarguffle: Approved. Please note that if you ever purchase a Steelixite you must update it with its mega stats.
@smashlooy20: Good job making it all easy to follow. Approved
Me: Self-Approved Toon: Approved
BlaziKEK the Chimchar learns Facade by level-up (1 MC), Protect by TM/HM (2 MC), and Thunder Punch by Egg Move (2 MC). Lisa Lisa the Drifloon learns Protect by TM/HM (2 MC) and Destiny Bond by Egg Move (2 MC).
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AFTER:
ME