Sandile ♂ -
Traveler
Nature: Adamant (Atk: +1, SpA: -1)
Type: Ground / Dark
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Intimidate - (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate
Moxie - (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(DW) Anger Point - (Dormant) - (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Height Class: 1
Weight Class: 2
BRT: 14
EC: 0 / 9
MC: 0
DC: 0 / 5
20 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Assurance, Beat Up, Bite, Counter, Dig, Earthquake, Fire Fang, Pursuit, Rage, Stone Edge, Thunder Fang
Special Moves - Mud-Slap, Sand Tomb
Status Moves - Embargo, Leer, Protect, Sand-Attack, Swagger, Taunt, Torment