Prize Claiming Thread MkII (MAQ March #10223)

Status
Not open for further replies.
I think it's time for me to make a few Pokemon purchases to prepare for Pokemon X and Y, as well as a secret TLR project.

Bulbasaur:
1.png

Bulbasaur [Anna] (F)
Nature: Relaxed (+1 Defense,-15% Speed, -10% Evasion)

Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow:
(Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 39 (45/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/9

Attacks (20):
Tackle
Growl
Leech Seed
Vine Whip
Poisonpowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Power Whip
Grasswhistle
Endure
Sludge
Magical Leaf

Protect
Double Team
Substitute
Safeguard
Sludge Bomb

Charmander:
4.png

Charmander [Smaug] (M)
Nature: Quirky (No changes)

Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze:
(Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks (20):
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang

Counter
Crunch
Dragon Pulse
Ancientpower
Focus Punch

Protect
Double Team
Substitute
Brick Break
Shadow Claw

Squirtle:
7.png

Squirtle [Kellam] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)

Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
(Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (43/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks (19):
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Aqua Jet
Mirror Coat
Fake Out
Water Spout
Foresight

Double Team
Substitute
Surf
Ice Beam
Dig

Bronzor:
436.png

Bronzor [Frederick] ("M")
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)

Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (23/1.15)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11

EC: 0/6
MC: 0
DC: 0/5

Attacks (20):
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard

Gravity
Skill Swap
Sleep Talk
Stealth Rock
Wonder Room

Protect
Double Team
Substitute
Earthquake
Rock Slide

Expect another Pokemon claim soon!

Currency Counters: 16-2-2-2-2=8

EDIT:
Koffing:
109.png

Koffing [Ozone] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)

Type:
Poison:
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks (18):
Poison Gas
Tackle
Smog
Smokescreen
Assurance
Clear Smog
Selfdestruct
Sludge

Pain Split
Psybeam
Curse
Destiny Bond
Grudge

Protect
Double Team
Substitute
Flamethrower
Shadow Ball

Currency Counters: 8-2=6
 
Last edited:
Yarnus of Bethany: 4CCLickilicky: 3MC, 1KOC
PorygonZ: 3MC, 1KOC
Snorlax: 3MC
Miltank: 2MC, 1DC, 2KOC
Ambipom: 3MC, 1KOC

http://www.smogon.com/forums/threads/normal-qualifiers-simonsays-vs-yarnus-of-bethany.3479480/page-3

http://www.smogon.com/forums/threads/dogfish44-vs-elevator-music-battle-factory-round-2.3484517/

9 UC I think

Yarnus of Bethany 3CC
Lickilicky: 3MC
Snorlax: 3MC, 1KOC (Ursaring)
Ambipom: 3MC
PorygonZ: 3MC, 1KOC (PorygonZ)

http://www.smogon.com/forums/threads/normal-qualifiers-yarnus-of-bethany-vs-maxim.3479438/page-3
Stockpiling everything
 
Approving (feels right for me to approval multiple mon posts)
Complications: Approved.
Texas: Approved.
Crystalline: Approved.
Geodude6: Next time, denote where you are purchasing the moves from. Approved
Maxim_6: Approved
Yarnus_Of_Bethany: You did not issue counters for your reffing. Since it ended in DQ, you do not receive counters as though both battlers sent out all 3 mons and the battle was completed. Not Approved

----
+0.6 UC
Approval Universal Counters: 1.1

Spending 4 CC to purchase

Bellsprout [Belfry] [M]
69.png

Bashful Nature (No effect on stats)
Types: Grass/Poison
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Egg Group: Grass
Abilities:
Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (Passive) (Locked): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:[/u]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Acid
Growth
PoisonPowder
Sleep Powder
Stun Spore
Vine Whip
Wrap
Vine Whip
Egg
Bullet Seed
Encore
Giga Drain
Leech Life
Weather Ball
TM/HM
Energy Ball
Protect
Substitute
Toxic
Venoshock

Exeggcute [Omelet] [F]
102.png

Bashful Nature (No effect on stats)
Types: Grass/Psychic
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Grass
Abilities:
Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (Passive) (Locked): At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Barrage
Bullet Seed
Confusion
Hypnosis
Leech Seed
PoisonPowder
Reflect
Sleep Powder
Stun Spore
Uproar
Egg
AncientPower
Giga Drain
Moonlight
Skill Swap
Synthesis
TM/HM
Grass Knot
Protect
Substitute
Sunny Day
Toxic
Self Approved
 
Last edited:
-2 CC (66 Remaining) introduces Apep, the Brattler to the Theatre Troupe.

Egg Moves: Glare, Aromatherapy, Haze, Scary Face, Night Slash
TM: Taunt, U-turn, Protect, Substitute, Dragon Tail
BrattlerFront_zpsc5e13a4a.png

Brattler ♂ - Apep
Nature: Adamant (Atk: +1, SpA: -1)
Type: Dark / Grass
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Harvest - (Passive) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

(DW) Infiltrator - (Dormant) - (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 30

Height Class: 2
Weight Class: 2
BRT: 14

EC: 0 / 6
MC: 0
DC: 0 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Dragon Tail, Night Slash, Pursuit, Sucker Punch, U-turn, Vine Whip, Wrap
Special Moves - Grass Knot
Status Moves - Aromatherapy, Glare, Haze, Protect, Scary Face, Substitute, Taunt
-2 CC (64 Remaining) introduces Traveler, the (badly-named) Sandile to the Theatre Troupe.

Egg Moves: Fire Fang, Thunder Fang, Pursuit, Counter, Beat Up
TM: Earthquake, Protect, Dig, Taunt, Stone Edge
551.gif

Sandile ♂ - Traveler
Nature: Adamant (Atk: +1, SpA: -1)
Type: Ground / Dark
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Intimidate - (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: Activate Intimidate
Moxie
- (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(DW) Anger Point - (Dormant) - (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65

Height Class: 1
Weight Class: 2
BRT: 14

EC: 0 / 9
MC: 0
DC: 0 / 5

20 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, Beat Up, Bite, Counter, Dig, Earthquake, Fire Fang, Pursuit, Rage, Stone Edge, Thunder Fang
Special Moves - Mud-Slap, Sand Tomb
Status Moves - Embargo, Leer, Protect, Sand-Attack, Swagger, Taunt, Torment
-2 CC (62 Remaining) introduces the adorable Dal Dal the Mienfoo to my roster!

Egg Moves: Endure, Me First, Knock Off, Baton Pass, Low Kick
TM Moves: Taunt, Acrobatics, Focus Blast, Dig, Reflect
619.gif

Mienfoo ♀ - Dal Dal
Nature: Jolly (Spe +10, Accuracy +13%, SpA: -1)
Type: Fighting
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Inner Focus - (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator - (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
(DW) Reckless - (Dormant) - (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+)

Height Class: 2
Weight Class: 2
BRT: 14

EC: 0 / 6
MC: 0
DC: 0 / 5

17 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Acrobatics, Dig, DoubleSlap, Fake Out, Knock Off, Low Kick, Pound
Special Moves - Focus Blast, Swift
Status Moves - Baton Pass, Calm Mind, Detect, Endure, Me First, Meditate, Reflect, Taunt
Self-Approved
 
Last edited:
Maxim: I dont know how TLR refs are compensated, so I'll just take 25 on faith. Approved.
Zarator: Approved

Me:

FUCK

NecturnaSprite_FrontNorm.png

Necturna(F)

Types:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Quiet Nature(+SpA, -Spe)

EC: 6/6
MC: 9
DC: 0/5

Stats
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 5
Spe: 70(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
-10% Evasion

Attacks:

Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Gravity
Future Sight
Leaf Storm
Nightmare
Sketch

Stone Edge
Will-O-Wisp
Hidden Power (Fire, 7)
Torment
Protect

Spr_5b_067.png

Machoke(X)

Type:

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

EC: 4/9
MC: 7
DC: 0/5

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge

Counter
Encore
Bullet Punch
Close Combat
Heavy Slam

Protect
Substitute
Earthquake
Payback
Facade

+22 CC
+12 MC Gliscor: Natural Gift (3), Wing Attack (3), Detect (3), Headbutt (3)
+10 MC Gallade: Double-Edge (3), Nightmare (3), Rest (2), Thief (2)
+9 MC Necturna
+7 MC Machoke
+1 Coba Berry
+1 Kings Rock
+1 Float Stone
+1 Ether
+9 Heal Ball
+12 Sport Ball
+Lots RAGE

Self-Approved
 
The above user now knows how it feels to be screwed over by Matezoide's RNG in a Gym Match... I feel his pain... -.-'
IAR: 3 CC and the grass badge
Delibird: 3 MC
Tomohawk: 3 MC
Scizor: 3 MC and 1 KOC
Chandelure: 3 MC and 3 KOC
TOTAL
Its_A_Random:
-+3 CC (75 Total)
-+1× Verdant Badge (Sixth Total)
-+1× Full Restore
-+1× Max Elixir
Tomohawk: 3 MC
Scizor: 3 MC, 1 KOC
Chandelure: 3 MC, 3 KOC
Delibird: 3 MC
---
Tomohawk_Front-1.png

Tomohawk [Raiza] (M)
EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Nature Power (Gen V Egg Move)
---
212.png

Scizor [U-Turn] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KOC) > 0
DC: 5/5
-Learns Sunny Day, & Swords Dance (Both Gen V TM).
---
609.png

Chandelure [Glowfire] (M)
EC: 9/9
MC: 6 (+3 MC, +3 KOC) > 0
DC: 5/5
-Learns Snore, Spite (Both Gen V TM), & Safeguard (Gen V TM).
---
225.png

Delibird [Kringles] (M)
EC: N/A
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Mimic (Gen III Tutor).
---
SELF APPROVED.
 
Last edited:
Payout:
Emma: 2 CC
-Sableye: 4 MC + 2 KOC
-Aerodactyl: 4 MC + 1 KOC
-Meganium: 3 MC
Lou: 2 CC
-Gallade: 3 MC
-Drapion: 3 MC
-Swoobat: 3 MC
akela: 7 UC

Montoya (Gallade) uses his MC to buy fucking Counter the fuck do you mean gallade doesn't learn counterasdfasdfasdfasdfadj (he learns Focus Punch for (3).)
Marcellus (Drapion) buys Night Slash (1) and Flash (2).
Cassandra (Swoobat) buys Amnesia (1) and Psych Up (2).

Self-Approved
 
http://www.smogon.com/forums/threads/flash-red-texas.3488328/
+1 CC (stockpiled)
Cupra: +1 EC, +1 DC, +2 MC

Dream Ability unlocked, Evolves, and learns Icy Wind (Gen V Tutor).

ArgalisFront_zpsfc72e34f.png

Argalis [Luxor] (M)
Nature: Mild (+SpA, -Def)

Type: Psychic/Bug: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Shed Skin:
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 54
Size Class: 3
Weight Class: 7
Base Rank Total: 15

EC: 8/9
MC: 0
DC: 5/5

Attacks: 28
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Wish
Will-o-Wisp
Ancientpower

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Feint

Bug Bite
Helping Hand
Magic Coat
Trick
Skill Swap
Zen Headbutt
Icy Wind

Psyshock
Light Screen
Double Team
Reflect
Psychic
Toxic
Hidden Power [Fire 7]

Also using 6 saved UC to purchase Snore, Iron Defense (BW Tutor), and Rock Slide (BW TM) for my Pinsir.
 
I don't believe I actually ever claimed from this match, so I will now.

http://www.smogon.com/forums/threads/deadfox-vs-texas.3488502/

Me: + 2 UC

Edit also claiming from my recently completed match: http://www.smogon.com/forums/thread...ant-name-for-s0l1d-g0ld-vs-matezoide.3487660/

Me: + 2 CC

246.png

RAAM:

EC: 0 --> 1
MC: 0 --> 2
DC: 0 --> 1

mrrf.png

SKORGE:

EC: 1 --> 2
MC: 2 --> 4
DC: 1 --> 2
KOC: 1 --> 2

0mx4.png

Tyrannus Mactator:

EC: 1 --> 2
MC: 2 --> 4
DC: 1 --> 2
KOC: 1 --> 3

I will edit in (lol again?) my purchases later.
 
Last edited:
P2X7, Rediamond, ZhengTann, and S0L1D G0LD all approved.

11.0 -> 11.4

Spending my 11.4 UC on the following:

350.png
: Learns Attract (2), Bind (2), and Substitute (2).
184.png
: Learns Attract (2), and why do you not learn Avalanche Natural Gift (3).

I have 0.4 UC remaining.
 
Last edited:
Now claiming my purchases that I said I would.

Spending 5 CC on two new Pokemon:

Yanma:

8xok.png

Tempest (Yanma) (M)
Nature: Modest
Type: Bug/Flying
Bug:

Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


Flying:

Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:


Speed Boost:

Type: Passive

Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Compoundeyes:

Type: Passive

This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Frisk: (DW Locked)

Type: Passive

The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0

Attacks:

Tackle
Foresight
Quick Attack
Double Team
Hypnosis
Detect
Supersonic

U-Turn
Dream Eater
Giga Drain
Substitute
Toxic

Faint Attack
Feint
Reversal
Signal Beam
Whirlwind

Grimer:

9967.png

Imulsion (Grimer) (M)
Nature: Quiet
Type: Poison

Poison (close)

Poison:

Summary: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Stench:

Type:
Passive

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move

Sticky Hold:

Type: Passive

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Pokemon with this ability: Shroomish, Breloom, Gliscor.

Poison Touch:

Type: Toggle

By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-15% spe, -10% evasion flat)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb

Sludge Wave
Thunderbolt
Flamethrower
Dig
Protect

Acid Spray
Haze
Imprison
Shadow Sneak
Stockpile

RAAM spends 2 MC on Superpower (B/W/2 Tutor).

MC: 2 --> 0

SKORGE spends 4 MC on Fire Blast (B/W/2 TM) and Substitute (B/W/2 TM), and puts 1 KOC into EC, and 1 KOC into DC.

EC: 2 --> 3
MC: 4 --> 0
DC: 2 --> 3

Tyrannus Mactator spends 4 MC on Flamethrower (Manga) and Horn Drill (B/W/2 Level Up), and puts 1 KOC into EC, and 1 KOC into DC.

EC: 2 --> 3
MC: 4 --> 0
DC: 2 --> 3

Me:

CC: 5 --> 0
UC: 2 --> 2 (No Change)
 
Last edited:
Status
Not open for further replies.
Back
Top