Data Prize Claiming Thread (Update 5-09-13)

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Hall again

Taillow
EC: 3/6

Pilcowatt
EC: 6/6

He Evolves!!!


Krillowatt(*) [Pilfer] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats: 151 / 84 / 73 / 83 / 74 / 105

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105


EC: 6/6
MC: 0
DC: 2/5

Attacks:
Ice Shard
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Confuse Ray
Imprison
Mirror Coat
Counter
Aqua Jet
Muddy Water (*)
Shock Wave (*)
Signal Beam (*)

Ice Beam (*)
Thunderbolt (*)
Scald (*)
Hidden Power Fire 7
Substitute


I also get 1 TC and 1 BP
 
Finally claiming this complete thrill

Haagendazs, for his Cyclohm slaying efforts, gets 2 EC, 4 MC, 2 DC, and 2 KO counters. The KO counters will go into EC and MC, so I can finally evolve him when my current match is over!

EC - 5/9 -> 8/9
MC - 2 -> 7
DC - 3/5 -> 5/5 (DW UNLOCKED!)

I also receive 4 TC, bringing my total to 10! I feel rich for someone who doesn't ref all too much!
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Claiming 2 RC from this battle.
I also have 4 BT that are unspent, and I spend the six counters.
Three of them go into Drilbur's EC, making it 5/6.
The other 3 are put into Nohface's EC, making it 3/6.

EDIT: Also, I'm claiming 6 BT from here.

2 more go into Nohface's EC, making it 5/6.
3 go into Plicowatt's EC, making it 5/6.
Finally, the last BT goes into Breezi's EC, making it 1/6.
 
Claiming 4 Ref Tokens from this battle.
Using 3 ref tokens for Futachimaru's EC, meaning evolution!

Samurott (*) Aquarai (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by
two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW Unlocked): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
Nature: Naughty
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 70

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Megahorn
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)
Aqua Jet
Encore
Aqua Tail
Retaliate
Hydro Pump

Water Pledge

Air Slash (*)
Brine (*)
Night Slash (*)

Ice Beam (*)
Rain Dance (*)
Scald (*)
Swords Dance
Surf
X-Scissor
Taunt

Using the remaining ref token on Shimama's EC.
EDIT: Also Claiming from this hall challenge
Lyris1035 receives 2 TC, Shimama receives 4 HC

Spending Shimama's 4 HC into EC, You know what that means?

Blitzle Zeburaika (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
Nature: Rash
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 116

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark
Discharge
Agility

Double Kick
Me First
Shock Wave

Toxic
Light Screen
Charge Beam

Saving TC.
EDIT2: Snivy Evolves!

Servine (F)
Nature: Hasty (+15% Speed, +13% Accuracy, -1 Def)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW Unlocked): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
Nature: Hasty
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 96 (83 * 1.15 = 95.45, which rounds up to 96.)(+)

EC: 4/9
MC: 1
DC: 5/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade
Giga Drain
Gastro Acid
Leaf Storm

Grass Pledge

Mirror Coat
Captivate
Sweet Scent

Attract
Protect
Aerial Ace
Solarbeam

EDIT3: Claiming from a Stunning Winner's battle!
Lyris1035 gets 2 TC
Kari the Lucario gets 3 MC and 2 KOC
Kumasyun the Cubchoo gets 1 EC, 2 MC and 1 DC
Saving TC from such a stunning win.

Lucario (*) Kari (F)
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
Nature: Naive
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90 * 1.15 = 103.5, which rounds up to 104) (+)

EC: 6/6
MC: 0-> 3 -> 5 (KO Counter) -> 0
DC: 5/5

Attacks:
Dark Pulse
Quick Attack (*)
Foresight (*)
Detect
Metal Claw
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Bone Rush
Metal Sound
Me First
Aura Sphere
Dragon Pulse
ExtremeSpeed
Screech (*)
Copycat
Nasty Plot
Reversal (*)

Agility (*)
Bullet Punch (*)
Vacuum Wave (*)

Magic Coat

Brick Break (*)
Work Up (*)
Swords Dance (*)
Attract
Drain Punch
Retaliate
Psychic


Cubchoo Kumasyun (F)
Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities: Snow Cloak, Rattled
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
Nature: Timid
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 46 (40 * 1.15 = 46) (+)

EC: 1/6
MC: 0 -> 2 -> 0
DC: 1/5

Attacks:
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Blizzard
Hail


Avalanche
Encore
Ice Punch

Hone Claws
Toxic
Frost Breath
 
claiming from here:
Metal Bagon gets 1 win and 2 TC.
Smiley and Drill Claw gain 1 EC, 2 MC, and 1 DC each.
Tea Demon gets 1 loss and 2 TC.
Agalloch and Intronaut gain 1 EC, 2 MC, and 1 DC each.
Smiley, Drill Claw, and Intronaut gain 1 KO counter.
my tc is now at a total of 4. ursaring is now at 6/3/5, and skorupi is now at 2/4/2.
 
My last prize post has not been approved yet, but on the offchance someone already started checking for approvals I'll make another post.

Nature Changes
  • Hydreigon: From Rash to Naive (SpA lowering from 6 to 5, speed raising from 98 to 113, 13% accuracy boost)
  • Gengar: From Modest to Timid (SpA lowering from 6 to 5, speed raising from 110 to 127, 17% accuracy boost)
  • Zoroark: From Rash to Modest (Atk lowering from 4 to 3, SpD raising from 1 to 2)
Link to my Registration post.
 
Claiming from this match.
AlphaJolt: 2 TC, brings me to 11
Hades: 1 EC, 2 MC, 2 KO->MC, (5 MC total) buying Hex (lvl up), Substitute and Taunt (TMs)
Maximus: 1 EC, 2 MC, 1 DC, (3 MC total), buying Leaf Blade (lvl up) and Substitute (TM)

Hades
EC: 5/9
MC: 0

Maximus
EC: 6/9
MC: 3
DC: 4/5
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
korski, zarator, travellog, limewire, maxim, ragnarokalex, travellog, objection, arcanite, blazikenmaster-zeo, its a random, thewolfe, darthvader317, iss, terrador14, smashlloyd20, engineer, dogfish44, deadfox081, xav, shyguy1221, rising_dusk, flora, darkamber, pimpgangmaster, icebug, eldino, lyris1035, tea demon, zarator, destiny_warrior, and alphajolt are all approved

dogfish44: i'd tell shadowbone66 over vm or something, but that seems fine
iikmultra: make sure you list justified as a dw ability, but things seem fine
-charmander-: I'm getting regenerator as the dw ability rather than overcoat, but that seems like an easy fix. not approved
c$fp: not approved. you're jumping the gun on lampent's speed divisor. it's still 700 for now
steampowered: not approved. staryu has three egg moves. use them rather than three extra tms! Also, shellder's ability is messed up; either change it to lonely or adjust your stats. shellder is also missing aurora beam
son of shadoo: make sure you're getting one rather than twelve!
iss: don't put in the asterisks, those are for smeargle trying to sketch attacks from your starters!

this needs approval

6->45->5

that gives me 4 counters that i'll stash
be nice this was long :x
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Finally The Fog of War is finished

And here's what I get:
Rewards! (The only thing you really care about :p)

All the pokemon that participated in the Fog of War recieve 2 EC, 4 MC, and 2 DC. The trainers recieve 4 TC. Additionally, each pokemon recieves individual prizes based on KOs and wild cathces. All items recieve during the match are discarded. (Note: The KO counters received are not directly related to the amount of KOs scored)

jas

3 KO counters
The option to spend 4 TC to get a Murkrow that was captured in the Fog of War.
So that 4 TC brings me up to...4 TC.

Ducklett (now a Swanna) gets those 2 EC, 4MC and 2 DC. However she has already gotten up to 6 EC, so I guess those really don't help. And since this also fills up her DC, I guess the KOs will go to MC.

In total she is now at:
6/6 EC
10 MC
5/5 DC

And that means I unlock her DW ability, Hydration.

Looks like I will being going on a move shopping spree sometime in the future.

In addition, I think I will buy that Murkrow I caught (despite it's crappy nature), so bye-bye my 4 TCs. Actually aparently Fire Blast Says we can change the nature. So never mind about the crappy part

And the info is here:



Murkrow [Lafayette] (M)

Nature:
Rash (+1 SpA, -1 SpD)

Type: Dark/Flying

Dark:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 91

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Inate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Locked)

Attacks:

Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Roost
Psycho Shift
Confuse Ray

Calm Mind
Thunder Wave
Snarl

-This pokemon was caught in a Heal Ball during the Fog of War-

The nature, species, and gender of this pokemon was decided using an RNG. If you want to be able to brag about having the first caught you will need to live with the mediocre nature. Choose a nickname for this pokemon. This pokemon will not gain and counters during this match, and after the match you will get to choose wheter or not to spend your TCs on this poke. If you decide to do so then C+P this into the Approval thread, and choose 3 TMs and 3 Egg moves for it to learn.
 
steampowered: not approved. staryu has three egg moves. use them rather than three extra tms! Also, shellder's ability is messed up; either change it to lonely or adjust your stats. shellder is also missing aurora beam
1. ummm... shellder doesn't get Aurora beam till lv. 37 (EDIT: I added in Aurora Beam)
2. Serebii told me that Staryu doesn't get egg moves but Veekun did (I added the egg moves anyways)
3.I fixed everything else I was told (please review)
 
First off my Dratini evolves into Dragonair with the help of a KO counter!

>>>>

EC: 4/5
MC: 2
DC: 2/5
However no new moves, sorry Dragonair!

Drilbur doesn't evolve but his counters go up a little bit
EC: 3/6
MC: 2
DC: 3/5

By the way, I'm claiming form this battle.
 
GK, jas, Engineer, SoS and Steam are Approved

Metal Bagon: Repost your Pokemon when they evolve, so we can ensure the proper changes are made. Not Approved

6


EDIT: I'm gonna claim from my battle hall challenge. Charmander posted the prizes as if I had only completed 2 battles, but I completed 3 (Bug, Grass, Steel). So I get 3 TC (9) and 3 BP (6). Vulpix gains 6 KOC. I will use 3 as DC and 3 as EC (Which are the only counters he has gotten).

SUPER LATE EDIT: Charmander's edited post is Approved.

7
 
NJigglypuff But in the meantime, i need to figure out my gym arena...
NJigglypuff I have 2 out of 3 FE's of water, so i'm pretty close to getting it.
iiMKUltra you need four niggly

You can imagine how i felt afterwards.

I'm going to be getting a Totodile, making my TC drop down to 3.

Totodile [Chaud] (Male)
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abililties:
Torrent:
Sheer Force (DW Locked):

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Aqua Jet (*)
Crunch (*) (By egg move, in case you're wondering.)
Mud Sport (*)
Protect (*)
Dig (*)
Waterfall (*)
 
I've decided I'm going to a Fire pokemon bringing my TC from 6 to 4

Tepig(King Pig) (Male)
Type: Fire
Nature: Adamant

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 45

EC:0/9
MC: 0
DC: 0

Moves

Level Up
Tackle
Tail Whip
Odor Sleuth
Defence Curl
Flame Charge
Smog
Rollout
Take Down

Egg Moves
Curse
Super Power
Yawn

TM/HM Moves
Taunt
Rock Tomb
Wild Charge

Abilties

Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

DW Ability
Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
 
:o
after seeing dan's link, I realize I haven't claimed from it.
so that's 8 BT for me! Time to make my Shelgon (which was in my last post that wasn't approved because I switched two abilities. It's fixed now) awesome. So I will use 4 of it to evolve it into Salamence, and the other 4 will go into MC, making it 6. Using the 6 MC to get Dragon Tail (LU), Crunch (LU), Fly (LU), and Roost (PGTM)

Salamence* [Drake] (M)

Nature: Hasty (+15% Speed, +15% Accuracy)

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (100*1.15^)

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)

Moxie (DW): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:

Fire Fang
Thunder Fang
Rage*
Bite*
Leer*
Headbutt*
Focus Energy*
Ember*
Crunch
Fly
Dragon Tail

Dragon Dance*
Dragon Pulse*
Hydro Pump*
Dragon Rush

Flamethrower*
Dragon Claw*
Brick Break*
Hone Claws
Substitute
Double Team
Roost

Outrage
Draco Meteor


edit: when I purchased Machop, I accidentally gave it Low Sweep as a TM when it's already a LU move that it had. I'd like to get Payback instead
 
http://www.smogon.com/forums/showthread.php?t=3449517 AKA Pikachu's battle
PCF, Lyris, and Texas each get 2 TC
Each Pokemon gets 1 EC, 2 MC, 1 DC
KO Counters are awarded as follows:
Zorroa: 1
Spending 4 TC on a White [Herb] and Mental Herb

Zoroark (*) Zorroaaku (F)
Nature: Naive (+15% Speed, +15% Accuracy, -1 SpD)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

Stats:
Natue: Naive
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 121 (105 * 1.15 = 120.75, which rounds up to 121)(+)

EC: 6/6
MC: 0 -> 4 (right? otherwise 3; either way, I used KO counter) -> 0

Attacks:
U-turn
Scratch (*)
Leer (*)
Pursuit (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Scary Face (*)
Taunt (*)
Foul Play
Night Daze
Agility
Nasty Plot
Torment
Embargo
Night Slash
Imprison (if MC would be incorrect)

Dark Pulse (*)
Extrasensory (*)
Snatch (*)
Sucker Punch

Hone Claws (*)
Shadow Ball (*)
Snarl (*)
Aerial Ace
Flamethrower
Sunny Day (if MC would be correct)


Samurott (*) Aquarai (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by
two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW Unlocked): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
Nature: Naughty
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 70

EC: 9/9
MC: 0 -> 3 -> 1
DC: 5/5

Attacks:
Megahorn
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)
Aqua Jet
Encore
Aqua Tail
Retaliate
Hydro Pump

Water Pledge

Air Slash (*)
Brine (*)
Night Slash (*)

Ice Beam (*)
Rain Dance (*)
Scald (*)
Swords Dance
Surf
X-Scissor
Taunt
Dragon Tail
 
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