Data Prize Claiming Thread (Update 5-09-13)

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Yay gogo flawless brawl record!

Cyvain the Dusknoir
3 MC + 4 UC spent to learn Substitute, Snatch, and Helping Hand

Tahlzara the Electivire
3 MC spent to learn Feint

Arlin the Slowking
4 MC + 1 UC spent to learn Slack Off, Ice Beam, and Grass Knot

Aerza the Lucario
3 MC +2 KOC spent to learn Hi Jump Kick and Substitute

Sellian the Typhlosion
3 MC + 4 KOC spent to learn Heat Wave, Bulldoze, and Sleep Talk

Daezara the Cyclohm
3 MC + 1 UC spent to learn Blizzard and Double Team


+4 CC


Also using 3 UC to teach my Gallade Wish
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Yarnus, AOPSUser, C$FP, The Royal Guard (0.2), Gerard, Frosty, Glacier Knight, LupusAter, Matezoide, Maxim, King Serperior, Ragnarokalex, and Son of Shadoo approved.

17.2
 
From this battle...

Currency Counters: 30 + 3 = 33


Frostbite - Scylant (M)
MC: 0 + 3 + 1 from KOs = 4
Gains Fury Attack and X-Scissor from Scylar revamp. Using Move Counters to learn Aerial Ace (5th Gen TM) and Bulldoze (5th Gen TM).


Potato - Darumaka (M)
EC: 2/6 + 1 + 1 from KOs = 4/6
MC: 0 + 2 = 2
DC: 1/5 + 1 = 2/5
Using Move Counters to learn Rock Slide (5th Gen TM).

...and this reffing...

Universal Counters: 137 + 4 = 141
 
Well shit
Wolfe said:
waterwarrior gains 1 CC.
Houdin the Alakazam gains 4 MC.
Frozone the Shellder gains 1 EC, 3 MC, and 1 DC.
Stockpiling the 1 CC

Houdin purchases the BW TM moves Facade and Giga Impact

Frozone:
EC: 2 -> 3
MC: 0 -> 3 -> 0, purchasing the BW LU move Brine and the BW TM Substitute.
DC: 1 -> 2
 
And of course I figure out after claiming rewards that Cinccino actually has 2 KOC Stored. I'll use both of those to purchase Facade (BW TM)

EDIT: Also claiming some UC from this Hall.

Universal Counters: 1+5=6
 
endure?

Colossoil
2 KOC > MC
MC: 1 > 6 > 0
-6 MC buys Horn Drill (Lvl), Brick Break (BW TM), and Encore (Egg)

Mantyke
EC: 4 > 5
DC: 4 > 5 (unlocking Water Veil)
MC: 0 > 3 > 0
-3 MC buys Aqua Ring (Lvl) and Icy Wind (BW2 Tutor)

Me
CC: 11 > 13
 
Prizes:
Danmantincan: 1CC
Emboar: 3MC, 1KOC (Blastoise)
Blaziken: 3MC, 2KOC (Venusaur and Charizard)
Volcarona: 3MC
I go to 40 CC.
Emboar will learn Protect (2) and Grass Knot (2).
Blaziken will learn Blaze Kick (1), Slash (1) and Endure (3).
Volcarona will learn Amnesia (1), Double-Edge (1) and Flame Wheel (1).
Both of you: 3 CC each

All mons get 3MC, Ludicolo gets 3 KOC, Cyclohm gets 1 KOC, Camerupt gets 1 KOC and Magmortar gets 1 KOC.
Infernape has a full movepool so I get 8 CC (48 total).
Magmortar will learn Toxic (2) and Uproar (2).
Camerupt will learn Rest (2) and Sleep Talk (2).
Ninetales will learn Body Slam (3) and will pick up Faint Attack as a pre-25 move for Vulpix in BW2.

It's finally time for me to get all of the Fire-starters. Spending 4 CC to purchase Charmander and Cyndaquil.

Stefan - Charmander (M)
Nature: Naughty (+1 Atk, -1 SpD)

Types: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 65

Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Moves:
Scratch
Growl
Ember
Leer
Metal Claw
SmokeScreen
Rage
Dragon Rage
Scary Face
Fire Fang

Counter
Dragon Pulse
Focus Punch

Dig
Brick Break
Flamethrower

Kyza - Cyndaquil (M)
Nature: Lonely (+1 Atk, -1 Def)

Types: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65

Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Extrasensory
Flare Blitz
Fury Swipes

Dig
Protect
Flamethrower
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Maxim, Lockdown, Ragnarokalex (lol), danmantincan, and LupusAter approved.

18.1

REWARDS:
ME: 4 UC

LOU: 1 CC
Murkrow/Colosshale: 1 EC 1 DC 3 MC 1 KOC

LEET: 1 CC
Rebble: 1 EC 1 DC 3 MC 1 KOC
Archen: 1 EC 1 DC 3 MC
Oddjob (Murkrow) is 6/6, 5/5 (getting 4 MC), and will use his KOC as MC. He'll buy Defog (3) and Payback (2).

Duskdale evolves into Colossoil. He uses the KOC as MC, and learns Drill Run (0), Bounce (1), Megahorn (1), Pursuit (1), and Crunch (1).[a]Colossoil[/a]

Colossoil ♂ - Duskdale
Nature: Naïve (Spe +15, Accuracy +14%, SpD: -1)
Type: Dark / Ground
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound - (Innate) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts - (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
(DW) Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 110 (+)

Height Class: 5
Weight Class: 10
BRT: 22

EC: 6 / 6
MC: 0
DC: 5 / 5

16 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Body Slam, Bounce, Crunch, Fake Out, Megahorn, Pursuit, Rapid Spin, Tackle
Special Moves - BubbleBeam, Water Spout
Status Moves - Encore, Leer, Protect, Quash, Taunt


Self-approved
 
Lou is still 2 stronk
or maybe colloshale is op as collosoil

I get 1 CC.
Jurassic the Archen gets 1 EC, 1 DC, and 3 MC. He will learn U-Turn, Rock Slide, and Endeavor (level-up moves).
Yosemite (now being renamed to Hendrix) the Rebble gets 1 EC, 1 DC, and 4 MC (KOC). It will get AncientPower and Paleo Wave, both level-up, and Earth Power, a 5th gen tutor move.

-all of my 14 CC


Qwilfish (Glush) (M)
Nature: Careful (+1 SpD, -1 SpA)

Type: Water/Poison
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison:
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swift Swim
: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Intimidate (DW Locked): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: 0/5

Attacks:
Spikes
Tackle
Poison Sting
Harden
Minimize
Water Gun
Pin Missile
Rollout
Toxic Spikes
Stockpile
Spit Up
Revenge

Aqua Jet
Haze
Flail

Thunder Wave
Dive
Taunt



Sigilyph (Babylon) (F)
Nature: Timid (+15% Speed, -1 Atk)

Type: Psychic/Flying
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Wonder Skin: (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard
: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens (DW Locked): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen

Psycho Shift
Skill Swap
AncientPower

Psyshock
Telekinesis
Thunder Wave
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Matezoide: APPROVED.
Leethoof: APPROVED. You still have one CC left, though!

(Previous Approval Post) 2 Claims approved give me 4/10 Claims approved.
---
Claiming from here.

I gain 1 CC & a win. I then spend 24 CC on 4× Exp. Shares, because I can. Also, UC Splurge coming...
---

Klink [Geargia] (-)
EC: 5/9 (+1 EC, +1 KOC)
MC: 3 (+(2+1) MC) > 0
DC: 4/5 (+1 DC, +1 KOC)
-Evolves into Klang
-Learns Zap Cannon (Gen V Level-Up), & Thunderbolt (Gen V TM).

Klang [Geargia] (-)
NATURE: Hasty (+6% Accuracy)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Plus: (Trait) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus: (Trait) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (DW): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 58 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 4/5

ATTACKS (18/43)
PHYSICAL
Bind
Gear Grind
Vicegrip

SPECIAL
Discharge
Flash Cannon
Hidden Power (Ground 7)
Hyper Beam
Signal Beam
Thunderbolt
Thundershock
Volt Switch
Zap Cannon

OTHER
Autotomise
Charge
Magic Coat
Protect
Shift Gear
Sleep Talk

---

Nidoran-M [King Odin] (M)
EC: 8/9 (+1 EC, +4 UC)
MC: 19 (+(2+1) MC, +16 UC) > 0
DC: 4/5 (+1 DC)
-Evolves into Nidorino
-Learns Toxic Spikes, Flatter, Poison Jab, Captivate, Horn Drill (All Gen V Level Up), Drill Run (Gen V Tutor), Toxic, Venoshock, Protect, Dig, Shadow Claw, & Substitute (All Gen V TM).

Nidorino [King Odin] (M)
NATURE: Mild

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

STATS
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 8/9
MC: 0
DC: 4/5

ATTACKS (26/80)
PHYSICAL
Counter
Dig
Double Kick
Drill Run
Fury Attack
Head Smash
Horn Attack
Horn Drill
Peck
Poison Jab
Shadow Claw
Tackle

SPECIAL
Ice Beam
Sludge Bomb
Thunderbolt
Venoshock

OTHER
Captivate
Disable
Flatter
Focus Energy
Helping Hand
Leer
Protect
Substitute
Toxic
Toxic Spikes

---
82+1-24=59 CC.
58-20=38 UC.

SELF APPROVED.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Claiming 10 UC from here, using 7 of those to have Natsu, my Fraxure, change nature to Adamant. Also, I put 1 UC into Gray, Riolu's MC, using that with his 2 stockpiled MC to get Circle Throw (Egg). Finally, I'm getting an Amulet Coin with 6 of my 7 CC.

UC: 2
CC: 1
Item: Amulet Coin * 1

Fraxure(*) Natsu (M)

Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

Nature: Adamant (+1 Atk, -1 SpA)

Type:
Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Ability 3: Unnerve (DW unlocked)
Type: Innate
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 5/9 Next Evolution at 9
MC: 0
DC: 5/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Sword Dance
Dragon Dance
Taunt
Dragon Pulse
Outrage
Guillotine

Reversal (*)
Night Slash (*)
Iron Tail (*)

X-Scissor (*)
Dig (*)
Rock Smash (*)
Aerial Ace
Aqua Tail
Riolu(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

Nature: Serious (N/A)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Prankster (DW)
Type: Innate
Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/6 Next Evolution at 6
MC: 0
DC: 3/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Copycat (*)
Screech (*)
Nasty Plot

Bullet Punch (*)
Crunch (*)
Blaze Kick (*)
Circle Throw

Earthquake (*)
Rock Slide (*)
Substitute (*)
Shadow Claw
Drain Punch
Ice Punch
Zen Headbutt
ThunderPunch
Toxic
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
ZhengTann approved [14.3 UC]

~~~

New mon!

-2 CC for an Embirch [60 CC].


Embirch [Blazing Inpachi] (M)
Nature: Brave (+1 Atk, -15% Spe [Flat 10% Eva Drop])

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard (Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW) (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 3

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Aromatherapy
Blaze Kick
Counter

Double Team
Light Screen
Protect

Total Moves: 15


Totally not for raiding at a later date maybe :X

+12 CC [72 CC]

Electivire's KOC and Emolga's KOC move straight to CC [74 CC].

Eelektross's KOC to MC [4 MC]. Investing 10 UC into her as well [4.3 UC]. Purchasing:

Fire Punch
Iron Tail
Magnet Rise
Sleep Talk
Snore
Super Fang
ThunderPunch

For 14 MC, maxxing her out.

Self Approved
 
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