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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Yay gogo flawless brawl record!

    Cyvain the Dusknoir
    3 MC + 4 UC spent to learn Substitute, Snatch, and Helping Hand

    Tahlzara the Electivire
    3 MC spent to learn Feint

    Arlin the Slowking
    4 MC + 1 UC spent to learn Slack Off, Ice Beam, and Grass Knot

    Aerza the Lucario
    3 MC +2 KOC spent to learn Hi Jump Kick and Substitute

    Sellian the Typhlosion
    3 MC + 4 KOC spent to learn Heat Wave, Bulldoze, and Sleep Talk

    Daezara the Cyclohm
    3 MC + 1 UC spent to learn Blizzard and Double Team


    +4 CC


    Also using 3 UC to teach my Gallade Wish
  2. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Spending 3 of my Blissey's MC on Egg Move Gravity, which I thought I already had.
  3. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Yarnus, AOPSUser, C$FP, The Royal Guard (0.2), Gerard, Frosty, Glacier Knight, LupusAter, Matezoide, Maxim, King Serperior, Ragnarokalex, and Son of Shadoo approved.

    17.2
  4. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    From this battle...

    Currency Counters: 30 + 3 = 33

    [​IMG]
    Frostbite - Scylant (M)
    MC: 0 + 3 + 1 from KOs = 4
    Gains Fury Attack and X-Scissor from Scylar revamp. Using Move Counters to learn Aerial Ace (5th Gen TM) and Bulldoze (5th Gen TM).

    [​IMG]
    Potato - Darumaka (M)
    EC: 2/6 + 1 + 1 from KOs = 4/6
    MC: 0 + 2 = 2
    DC: 1/5 + 1 = 2/5
    Using Move Counters to learn Rock Slide (5th Gen TM).

    ...and this reffing...

    Universal Counters: 137 + 4 = 141
  5. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Well shit
    Stockpiling the 1 CC

    Houdin purchases the BW TM moves Facade and Giga Impact

    Frozone:
    EC: 2 -> 3
    MC: 0 -> 3 -> 0, purchasing the BW LU move Brine and the BW TM Substitute.
    DC: 1 -> 2
  7. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,646
    TheWolfe: APPROVED
    Box: APPROVED
    waterwarrior: APPROVED

    2.2

    Buying Rain Dance for my Hydreigon, 2.2-->0.2
  8. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
  9. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,646
    Frosty: APPROVED

    0.3 UC

    (it would be nice if you have your profile in your sig for quick access :p)
  10. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    And of course I figure out after claiming rewards that Cinccino actually has 2 KOC Stored. I'll use both of those to purchase Facade (BW TM)

    EDIT: Also claiming some UC from this Hall.

    Universal Counters: 1+5=6
  11. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    endure?

    Colossoil
    2 KOC > MC
    MC: 1 > 6 > 0
    -6 MC buys Horn Drill (Lvl), Brick Break (BW TM), and Encore (Egg)

    Mantyke
    EC: 4 > 5
    DC: 4 > 5 (unlocking Water Veil)
    MC: 0 > 3 > 0
    -3 MC buys Aqua Ring (Lvl) and Icy Wind (BW2 Tutor)

    Me
    CC: 11 > 13
  12. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    so im retarded and my cyclohm already knows blizzard, so im swapping it for sunny day
  13. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    I go to 40 CC.
    Emboar will learn Protect (2) and Grass Knot (2).
    Blaziken will learn Blaze Kick (1), Slash (1) and Endure (3).
    Volcarona will learn Amnesia (1), Double-Edge (1) and Flame Wheel (1).
    Infernape has a full movepool so I get 8 CC (48 total).
    Magmortar will learn Toxic (2) and Uproar (2).
    Camerupt will learn Rest (2) and Sleep Talk (2).
    Ninetales will learn Body Slam (3) and will pick up Faint Attack as a pre-25 move for Vulpix in BW2.

    It's finally time for me to get all of the Fire-starters. Spending 4 CC to purchase Charmander and Cyndaquil.
    Stefan the Charmander (open)
    [​IMG]
    Stefan - Charmander (M)
    Nature: Naughty (+1 Atk, -1 SpD)

    Types: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 65

    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    SmokeScreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang

    Counter
    Dragon Pulse
    Focus Punch

    Dig
    Brick Break
    Flamethrower
    Kyza the Cyndaquil (open)
    [​IMG]
    Kyza - Cyndaquil (M)
    Nature: Lonely (+1 Atk, -1 Def)

    Types: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65

    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Tackle
    Leer
    SmokeScreen
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl

    Extrasensory
    Flare Blitz
    Fury Swipes

    Dig
    Protect
    Flamethrower
  14. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
  15. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Maxim, Lockdown, Ragnarokalex (lol), danmantincan, and LupusAter approved.

    18.1

    Oddjob (Murkrow) is 6/6, 5/5 (getting 4 MC), and will use his KOC as MC. He'll buy Defog (3) and Payback (2).

    Duskdale evolves into Colossoil. He uses the KOC as MC, and learns Drill Run (0), Bounce (1), Megahorn (1), Pursuit (1), and Crunch (1).[a]Colossoil[/a]
    Duskdale (Colossoil ♂) (open)

    [​IMG]
    Colossoil ♂ - Duskdale
    Nature: Naïve (Spe +15, Accuracy +14%, SpD: -1)
    Type: Dark / Ground
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound - (Innate) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts - (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    (DW) Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 110 (+)

    Height Class: 5
    Weight Class: 10
    BRT: 22

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    16 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bite, Body Slam, Bounce, Crunch, Fake Out, Megahorn, Pursuit, Rapid Spin, Tackle
    Special Moves - BubbleBeam, Water Spout
    Status Moves - Encore, Leer, Protect, Quash, Taunt




    Self-approved
  16. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
  17. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Lou is still 2 stronk
    or maybe colloshale is op as collosoil

    I get 1 CC.
    Jurassic the Archen gets 1 EC, 1 DC, and 3 MC. He will learn U-Turn, Rock Slide, and Endeavor (level-up moves).
    Yosemite (now being renamed to Hendrix) the Rebble gets 1 EC, 1 DC, and 4 MC (KOC). It will get AncientPower and Paleo Wave, both level-up, and Earth Power, a 5th gen tutor move.

    -all of my 14 CC

    Glush the Qwilfish (open)

    [​IMG]
    Qwilfish (Glush) (M)
    Nature: Careful (+1 SpD, -1 SpA)

    Type: Water/Poison
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Poison:
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Swift Swim
    : (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Intimidate (DW Locked): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks:
    Spikes
    Tackle
    Poison Sting
    Harden
    Minimize
    Water Gun
    Pin Missile
    Rollout
    Toxic Spikes
    Stockpile
    Spit Up
    Revenge

    Aqua Jet
    Haze
    Flail

    Thunder Wave
    Dive
    Taunt


    Babylon the Sigilyph (open)

    [​IMG]
    Sigilyph (Babylon) (F)
    Nature: Timid (+15% Speed, -1 Atk)

    Type: Psychic/Flying
    Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Wonder Skin: (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
    Magic Guard
    : (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Tinted Lens (DW Locked): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 112 (+)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks:
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen

    Psycho Shift
    Skill Swap
    AncientPower

    Psyshock
    Telekinesis
    Thunder Wave
  18. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,310
    Matezoide: APPROVED.
    Leethoof: APPROVED. You still have one CC left, though!

    (Previous Approval Post) 2 Claims approved give me 4/10 Claims approved.
    ---
    Claiming from here.

    I gain 1 CC & a win. I then spend 24 CC on 4× Exp. Shares, because I can. Also, UC Splurge coming...
    ---
    [​IMG]
    Klink [Geargia] (-)
    EC: 5/9 (+1 EC, +1 KOC)
    MC: 3 (+(2+1) MC) > 0
    DC: 4/5 (+1 DC, +1 KOC)
    -Evolves into Klang
    -Learns Zap Cannon (Gen V Level-Up), & Thunderbolt (Gen V TM).
    Geargia (-) (open)
    [​IMG]
    Klang [Geargia] (-)
    NATURE: Hasty (+6% Accuracy)

    TYPE
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Plus: (Trait) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    Minus: (Trait) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    Clear Body (DW): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 58 (+)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 16

    EC: 5/9
    MC: 0
    DC: 4/5

    ATTACKS (18/43)
    PHYSICAL
    Bind
    Gear Grind
    Vicegrip

    SPECIAL
    Discharge
    Flash Cannon
    Hidden Power (Ground 7)
    Hyper Beam
    Signal Beam
    Thunderbolt
    Thundershock
    Volt Switch
    Zap Cannon

    OTHER
    Autotomise
    Charge
    Magic Coat
    Protect
    Shift Gear
    Sleep Talk

    ---
    [​IMG]
    Nidoran-M [King Odin] (M)
    EC: 8/9 (+1 EC, +4 UC)
    MC: 19 (+(2+1) MC, +16 UC) > 0
    DC: 4/5 (+1 DC)
    -Evolves into Nidorino
    -Learns Toxic Spikes, Flatter, Poison Jab, Captivate, Horn Drill (All Gen V Level Up), Drill Run (Gen V Tutor), Toxic, Venoshock, Protect, Dig, Shadow Claw, & Substitute (All Gen V TM).
    King Odin (M) (open)
    [​IMG]
    Nidorino [King Odin] (M)
    NATURE: Mild

    TYPE
    Poison
    : Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 8/9
    MC: 0
    DC: 4/5

    ATTACKS (26/80)
    PHYSICAL
    Counter
    Dig
    Double Kick
    Drill Run
    Fury Attack
    Head Smash
    Horn Attack
    Horn Drill
    Peck
    Poison Jab
    Shadow Claw
    Tackle

    SPECIAL
    Ice Beam
    Sludge Bomb
    Thunderbolt
    Venoshock

    OTHER
    Captivate
    Disable
    Flatter
    Focus Energy
    Helping Hand
    Leer
    Protect
    Substitute
    Toxic
    Toxic Spikes

    ---
    82+1-24=59 CC.
    58-20=38 UC.

    SELF APPROVED.
  19. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
  20. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Spending 14 CC + 1 UC to buy an Everstone
  21. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Box, zarator approved.

    18.3
  22. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Claiming 10 UC from here, using 7 of those to have Natsu, my Fraxure, change nature to Adamant. Also, I put 1 UC into Gray, Riolu's MC, using that with his 2 stockpiled MC to get Circle Throw (Egg). Finally, I'm getting an Amulet Coin with 6 of my 7 CC.

    UC: 2
    CC: 1
    Item: Amulet Coin * 1

    Natsu the Fraxure (*) (open)
    Fraxure(*) Natsu (M)
    [​IMG]
    Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

    Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

    Nature: Adamant (+1 Atk, -1 SpA)

    Type:
    Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Ability 1: Mold Breaker
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Ability 2: Rivalry
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Ability 3: Unnerve (DW unlocked)
    Type: Innate
    The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 5/9 Next Evolution at 9
    MC: 0
    DC: 5/5

    Attacks:
    Scratch (*)
    Leer (*)
    Assurance (*)
    Dragon Rage (*)
    Dual Chop (*)
    Scary Face (*)
    Slash (*)
    False Swipe (*)
    Dragon Claw
    Sword Dance
    Dragon Dance
    Taunt
    Dragon Pulse
    Outrage
    Guillotine

    Reversal (*)
    Night Slash (*)
    Iron Tail (*)

    X-Scissor (*)
    Dig (*)
    Rock Smash (*)
    Aerial Ace
    Aqua Tail
    Gray the Riolu (*) (open)
    Riolu(*) Gray (M)
    [​IMG]
    Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

    Nature: Serious (N/A)

    Type:
    Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 2: Inner Focus
    Type: Innate
    When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 3: Prankster (DW)
    Type: Innate
    Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/6 Next Evolution at 6
    MC: 0
    DC: 3/5

    Attacks:
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Copycat (*)
    Screech (*)
    Nasty Plot

    Bullet Punch (*)
    Crunch (*)
    Blaze Kick (*)
    Circle Throw

    Earthquake (*)
    Rock Slide (*)
    Substitute (*)
    Shadow Claw
    Drain Punch
    Ice Punch
    Zen Headbutt
    ThunderPunch
    Toxic
  23. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

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    Messages:
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    ZhengTann approved [14.3 UC]

    ~~~

    New mon!

    -2 CC for an Embirch [60 CC].

    Embirch (M) (open)
    [​IMG]
    Embirch [Blazing Inpachi] (M)
    Nature: Brave (+1 Atk, -15% Spe [Flat 10% Eva Drop])

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard (Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW) (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 3

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin

    Aromatherapy
    Blaze Kick
    Counter

    Double Team
    Light Screen
    Protect

    Total Moves: 15


    Totally not for raiding at a later date maybe :X

    +12 CC [72 CC]

    Electivire's KOC and Emolga's KOC move straight to CC [74 CC].

    Eelektross's KOC to MC [4 MC]. Investing 10 UC into her as well [4.3 UC]. Purchasing:

    Fire Punch
    Iron Tail
    Magnet Rise
    Sleep Talk
    Snore
    Super Fang
    ThunderPunch

    For 14 MC, maxxing her out.

    Self Approved
  24. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

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    Messages:
    4,975
    Swapping some moves due to Veekun's screwup

    Cyric the Gengar gives up Magic Coat for Roleplay
  25. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    Oct 23, 2009
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