Gray, my Riolu uses 2 MC to get Brick Break (BW2 TM), 1 EC, 2 DC with one converted from my UC. And woohoo DW Prankster ability is unlocked, could come in handy when he goes Hall tomorrow.
Natsu, my Fraxure gets 1 EC, and uses 2 MC with 2 KOC to get Substitute (BW2 TM) and Dragon Tail (BW2 TM).
I get 1 CC, stockpiling to total 2.
UC: 1 CC: 2
Fraxure(*) Natsu (M)
Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.
Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ability 1: Mold Breaker
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability 2: Rivalry
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Ability 3: Unnerve (DW unlocked)
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Rock Smash (*)
Riolu(*) Gray (M)
Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.
Nature: Serious (N/A)
Type: Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability 1: Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Prankster (DW unlocked)
Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.
Apollo the Whismur's Lucky Egg counter goes into DC, both of his KOC go into EC.
EC: 1 -> 4
MC: 0 -> 2 -> 0. Gains Bite for free upon evolution, purchases the BW TM Earthquake
DC: 1 -> 3
Loudred (Apollo) Male ♫ Nature: Brave (+Atk, -15% Spe, -10% Eva) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Scrappy (DW Ability- LOCKED): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Got this and this done.
12 UC for the former and 13 for the latter, putting me at a whopping 25 UC, which...
-10 go into my CC (48 total)
-the rest go into my Tyranitar's MC, buying him Fire Punch (-2 MC), Ice Punch (-2 MC), Thunderpunch (-2 MC), Surf (-2 MC), Dragon Tail (-2 MC), Endure (-3 MC) Payback (-1 MC) and Stone Edge (-1 MC).
So ages ago I purchased a Trapinch named Pawn, and gave it Rock Slide as an initial TM. In BW2 it picked up Rock Slide as a 25 or earlier move. As such I'm trading in my Rock Slide TM for a Protect TM.
Maxim, Zhengtann, yarnus (you appear to have forgotten about one of Snorlax's KOC), AOPSUser, waterwarrior, The Royal Guard, The Wanderer, Eternal Drifter, rickheg, Deck Knight, ragnarokalex, simonsays: APPROVED
Gerard according to the match summary you only get 3 CC, fix that and APPROVED
Moves: Electroweb, Iron Defense (BW2 Tutor), Harden (Free upon evolution)
Evolves into Kakuna!
Kakuna "D'aww!" (M)
Nature: Adamant (+Atk, -SpA)
Type: Bug/Poison Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Shed Skin: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Shed Skin (DW Locked): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Beldum (Now Metang):
I have Zen Headbutt twice on Metang. Woops. Refunding 1 MC for my Level-Up claim.
EC: 4->5->6 (KOC)
MC: 0->1 (Refund)->3->4 (KOC)
Moves: Agility, Iron Defense, Psychic, Hyper Beam
Evolves into Eelektrik!
Moves: Bind, Acid (Free upon evolution), Discharge, Crunch, Thunderbolt, Acid Spray, Coil, Wild Charge, Gastro Acid, Zap Cannon, Thrash (LU), Protect, Thunder, Double Team (BW TM)
Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities: Levitate (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Phoenix the Lucario purchases the BW TMs Hyper Beam, Frustration, Return, Shadow Ball, Double Team, the BW Tutor ThunderPunch, and Follow Me
Edgeworth the Absol purchases the LU move Future Sight and the BW TMs Giga Impact and X-Scissor
Houdin the Alakazam purchases Foresight because maxing.
I'd like to claim 2 UC from reffinig this match. I'll convert these UC to CC.
I'll use my 2 CC to buy a Totodile!
Nature: Lonely (+ Atk, -1 Def)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
After departing from New Bark town, Ventus fell victim to a series of pranks, from tripping over small holes, to having his Cyndaquil's Pokéball stolen. Eventually Pachirisu uncovered the culprit- a Totodile. Pachirisu challenged Totodile to a battle, but could not defeat the reptilian Pokémon. Eventually Ventus tricked Totodile into starting a small avalanche, and when Totodile was knocked out by the snow, he caught him. Totodile lived alone for a while, but is extremely jolly when playing with friends.
Texas_Cloverleaf: 3 CC -> 7
Benemoth the CYCLOHM: 3 MC, 1 KOC -> Wild Charge and Dragon Claw
Tempest the DRAGONITE: 4 MC -> Toxic and Double Team
Maleficient the HYDREIGON: 4 MC, 3 KOC -> Wing Attack, Signal Beam, Swagger
Slasher the HAXORUS: 4 MC -> Brick break and Bulldoze