1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    Failed Pike. I get 15 CC (8 CC + Magnezone's 7 KOC). Lucario gets 4 KOC and has 1 MC, which it uses to learn Bonemerang and Frustration. Also, I accidentally taught it Magic Coat at some point for 3 MC, which I would like to use on Rock Climb. Regice gets 3 KOC, which it uses to learn Selfdestruct.

    Match. I get 3 CC. Krillowatt gets 3 MC, which it uses to learn Sheer Cold. Swampert gets 3 MC and 1 KOC, which are spent on Hidden Power (Ghost 7) and Facade.
  2. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    648
    4 UC

    1 goes to Mantyke's EC to evolve it
    -gets Psybeam & Bullet Seed as pre-25 (if I can reclaim MC for Signal Beam, then +3 MC, but it was a starting move, so I don't think I can)

    Mantine (open)
    [​IMG]
    Mantine(*) [Two-Face] (M)
    Nature: Bold (+1 Def, -1 Atk)

    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
    Water Veil (DW Unlocked): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 5
    Spe: 70
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Psybeam
    Bullet Seed
    Tackle
    Bubble
    Supersonic
    BubbleBeam
    Headbutt
    Agility
    Wing Attack
    Bounce
    Confuse Ray
    Wide Guard
    Water Pulse
    Hydro Pump
    Air Slash
    Aqua Ring

    Mirror Coat
    Mud Sport
    Signal Beam
    Twister

    Hidden Power [Electric, 7]
    Ice Beam
    Scald
    Toxic
    Protect
    Surf
    Substitute

    Icy Wind


    1 buys my Minccino After You (Lvl).

    Stockpiling the other 2. (0 > 2)
  3. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,360
    http://www.smogon.com/forums/showthread.php?t=3472797&page=3

    20 UC

    waterwarrior, ralex, subway, rediamond, wanderer, complications, matezoide, self: APPROVED

    +20.7
    Totals 46.2

    I buy BW TM (2 MC): Hone Claws, Dragon Claw, Hail, Sunny Day, Frustration, Return, Sandstorm, Rock Tomb, Facade, Attract, Round, Focus Blast, Fling, Incinerate, Giga Impact, Bulldoze, Swagger, Rock Smash, Cut, Strength (Subtotal: 40) for Dragonite

    6.2 left

    Self-Approved

    EDIT: CMFP and Lockdown are also approved

    6.4
  4. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,529
    I looked back at the prize system for this, and it turns out that AOPSUser was right. I also should have claimed 1 additional CC for KOing one of Lucy's Poke'mon. I would like to claim that CC now, stockpiling it for later.
  5. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,477
    Eternal Drifter: approved

    Claims (open)

    http://www.smogon.com/forums/showthread.php?t=3474495
    http://www.smogon.com/forums/showthread.php?t=3474524
    http://www.smogon.com/forums/showthread.php?t=3473722
    Note: Revenankh was holding an Amulet Coin, and each of my other Pokemon were holding Exp. Shares, so I should get one more CC and Mollux/Slowpoke/Chikorita should each get one more MC.
    http://www.smogon.com/forums/showthread.php?t=3474675
    http://www.smogon.com/forums/showthread.php?t=3474508
    Note: Slowpoke should also get a KOC for KOing Cyclohm
    http://www.smogon.com/forums/showthread.php?t=3475026
    Note: This should actually only be 8 CC, 1v1 singles are 1, plus the amulet coin, plus conk's maxed out movepool, plus the KOC is 1+1+5+1=8.

    Also claiming a fair amount of UC:

    14 + 2 + 2 + 15 = 33 UC

    Total:

    [box]Elevator Music: 39 CC / 33 UC
    (Revenankh): 3 MC / 3 KOC
    (Mollux): 11 MC / 2 KOC
    Yadon (Slowpoke): 3 EC / 9 MC / 3 DC / 1 KOC
    Beiriifu (Bayleef): 3 EC / 9 MC / 3 DC[/box]
    ---
    Currency Counters: 26 ---> 65
    Universal Counters: 5 ---> 38 ---> 27 (spending)

    (Revenankh): Putting the KOC into MC and purchasing Bulldoze (BW TM), Facade (BW TM), and Focus Blast (BW TM) for 6 MC.

    (Mollux): Putting the KOC into MC and purchasing Toxic Spikes (Level-Up), Inferno (Level-Up), Rapid Spin (Egg Move), Calm Mind (BW TM), Hidden Power (Ice, 7) (BW TM), Sludge Bomb (BW TM), and Overheat (BW TM) for 13 MC.

    Yadon (Slowpoke): I'll stick the KOC into EC, letting Slowpoke evolve. The 3 DC also bring DC up to 5, unlocking Regenerator:
    Yadokingu (Slowking) (open)

    [​IMG]
    Slowking [Yadokingu] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 26 (30 /1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Total Moves: 23

    EC: 6/6
    MC: 9
    DC: 5/5

    Attacks:
    Amnesia
    Confusion
    Curse
    Disable
    Growl
    Headbutt
    Heal Pulse
    Hidden Power (Electric, 7) (+)
    Power Gem (+)
    Psychic
    Rain Dance
    Slack Off
    Tackle
    Water Gun
    Water Pulse
    Yawn
    Zen Headbutt

    Block
    Future Sight
    Mud Sport

    Flamethrower
    Scald
    Toxic

    Slowking gains Hidden Power and Power Gem upon evolution. Then I'll purchase Swagger (Level-Up), Nasty Plot (Level-Up), Trump Card (Level-Up), Dragon Tail (BW TM), Ice Beam (BW TM), and Drain Punch (BW Tutor) for 9 MC.

    Beiriifu (Bayleef): I'll put 2 UC into EC, allowing Bayleef to evolve. The 3 DC also unlocks Leaf Guard:
    Meganiumu (Megainum) (open)

    [​IMG]
    Megainum [Megainumu] (F)
    Nature: Brave (+1 SpA, -15% Spe, -10% Eva)
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 69 (80 /1.15) (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20
    Total Moves: 21

    EC: 9/9
    MC: 9
    DC: 5/5

    Attacks:
    Aromatherapy
    Body Slam
    Growl
    Light Screen
    Magical Leaf
    Natural Gift
    PoisonPowder
    Razor Leaf
    Reflect
    Safeguard
    SolarBeam
    Sweet Scent
    Synthesis
    Tackle

    Counter
    Heal Pulse
    Leech Seed

    Energy Ball
    Protect
    Toxic

    Seed Bomb

    I'll purchase Petal Dance (Level-Up), Earthquake (BW TM), Dragon Tail (BW TM), Giga Drain (BW Tutor), and Magic Coat (BW Tutor) for 9 MC.


    Then I'll make some random purchases with my UC:
    - Barrier (Event Move) for Porygon-Z for 3 UC
    - Hydro Pump (Event Move) and Whirlwind (Anime Move) for Dragonite for 6 UC

    Self-approved
  6. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,274
    Pain

    Ok let's see...
    Frenzy the Gengar gets 3 MC and would like to buy Taunt (TM, 2 MC) and I would like to stockpile the other MC.
    Starmie gets 3 MC and would like to buy Hidden Power Fire 7 (TM, 2 MC) and Confuse Ray (Level-Up, 1 MC).
    Bec the Honchkrow gets 4 MC (Texas forgot the MC from the Exp. Share) and would like to buy Protect (TM, 2 MC) and Tailwind (BW Tutor, 2 MC).
    Pride the Privatyke gets 1 EC, 2 MC, and a DC. I would like to buy Drain Punch (BW Tutor, 2 MC).
    Envy the Nincada gets 1 EC, 2 MC, and a DC. I would like to buy Dig (Level-Up, 1 MC), and using 1 stockpiled MC, I would like to buy Protect (TM, 2 MC).
    Sauron the Deino gets 1 EC, 2 MC, and a DC. I would like to buy Zen Headbutt (BW Tutor, 2 MC).

    Also, 1 UC from this subreffed match.

    Also here now.
    (Pokemon highlighted in blue are mine)

    And from that...
    I'll stockpile my CC.
    Bisharp gets 4 MC (Holding an Exp. Share) and I would like to use his KOC as an MC, and stockpile all five.
    Nincada gets 1 EC, 2 MC, a DC, and 2 KOC. I would like to use his KOC as MC, bringing his total to four, and buy Toxic (TM, 2 MC) and Facade (TM, 2 MC).
    Privatyke gets 1 EC, 2 MC, and a DC. I would like to stockpile his MC.
    Corphish gets 1 EC, 2 MC, a DC, and a KOC. I would like to use his KOC as MC and buy the moves Brick Break (TM, 2 MC) and Crabhammer (Level-Up, 1 MC).
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    6-0. I get 4 CC.
    Colossoil gets 3 MC and 1 KOC, which it uses to learn Crunch, Bounce, and U-Turn.
    Syclar gets 1 EC, 2 MC, 1 DC, 1 KOC, and has 1 MC stored; it uses the MC and KOC to learn Electroweb and Aerial Ace.
    Munchlax gets 1 EC, 2 MC, 1 DC, and 1 KOC, and the KOC is stored in MC.
    Roselia gets 1 EC and 2 MC; it uses the MC to learn Sunny Day, and I'll use 4 UC to teach it Spikes and Toxic Spikes. Additionally, I'll put 2 UC into its EC, so it evolves, and gets Weather Ball and Sweet Scent upon evolution.
    Roserade (open)
    [​IMG]
    Roserade (Male)
    Nature: Timid (+ to Speed; +12% Accuracy; - from Attack)
    Type: Poison/Grass
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Ability 1: Natural Cure
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Ability 2: Poison Point
    Type: Can be Disabled
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Ability 3 (DW) [unlocked]: Technician
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 4
    Spe: 104 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Petal Dance
    Poison Sting
    Leech Seed
    Magical Leaf
    GrassWhistle
    Giga Drain
    Weather Ball
    Sweet Scent
    Toxic Spikes

    Extrasensory
    Leaf Storm
    Synthesis
    Spikes

    Toxic
    Venoshock
    Energy Ball
    Shadow Ball
    Solarbeam
    Sunny Day

    Moves: 25
    Sableye gets 2 MC, 1 DC, and 1 KOC; the KOC and 1 UC go to DC to unlock Prankster, and the MC are used on Substitute.
    Aerodactyl gets 2 MC, 1 DC and 2 KOC; the MC and KOC are spent on Iron Head, Giga Impact, and Iron Tail.
  8. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    374
    http://www.smogon.com/forums/showthread.php?t=3474379&page=2

    Frosty: 3 CC
    Abomasnow/Blizzeta = 3 MC. 2 KOC (5MC)
    Ludicolo/Odolwa = 3 MC. 1 KOC (4MC)
    Roserade/Saria = 3 MC (3MC)
    Tangrowth/Nudeln = 3 MC. 1 KOC (4MC)

    CC: 29->32

    Abomasnow:
    - Secret Power (-3MC, Last Gen TM)
    - Substitute (-2MC, BWTM)

    Ludicolo:
    - Seed Bomb (-2MC, BWTutor)
    - Hyper Beam (-2MC, BWTM)

    Roserade:
    - Bullet Seed (-3MC, Past Gen TM)

    Tangrowth:
    - Seed Bomb (-2MC, BWTutor)
    - Reflect (-2MC, BWTM)

    EDIT: http://www.smogon.com/forums/showthread.php?p=4480447#post4480447

    +11UC

    Using them to get my Whimsicott the following moves:

    - Sleep Talk (-2UC, BWTutor)
    - Rest (-2UC, BWTM)
    - Attract (-2UC, BWTM)
    - Swagger (-2UC, BWTM)
    - Fake Tears (-3UC, Egg)
  9. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,509
    This, this, and this.

    I might claim moves later, but that in total makes...

    7 CC for me
    Charizard: 3MC
    Venusaur: 3MC
    Blastoise: 3MC
    Farfetch'd: 3 MC
    Lapras: 3 MC, 2 DC (with KOC and Lucky Egg), unlocks Hydration
    Rotom: 4 MC (with KOC)
    Pikachu: 3 MC
    Snorlax: 3 MC

    Again, might claim moves later.
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Stupid Togekiss is stupid...
    Stockpiling 2 of the 16 CC I get, 14 are spent on a Rotom and a Rotom Fridge.
    Derpy's 16 HC all go into MC, purchasing the BW TMs Toxic, Ice Beam, Telekinesis, Earthquake, Dig, Substitute, and the past-gen TM move Brine. Stockpiling the remaining 1 MC.

    Time to buy a new member for the glory of the Soviet prospective Ice-type Gym, да?
    Gorbachev the Rotom (open)

    [​IMG]/ [​IMG]
    Rotom (Gorbachev) -
    Nature: Modest (+SpA, -Atk)
    Type:
    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Ice (with Fridge only):
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: (Normal/Fridge)

    HP: 90
    Atk: Rank 1/ 2 (-)
    Def: Rank 3/ 4
    SpA: Rank 4/ 5 (+)
    SpD: Rank 3/ 4
    Spe: 91/ 86
    Size Class: 1/ 2
    Weight Class: 1/ 3
    Base Rank Total: 16

    EC:
    N/A
    MC: 0
    DC: NA

    Attacks: (15/ 53 total moves)
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave

    Thunderbolt
    Shadow Ball
    Protect

    Pain Split
    Signal Beam
    Dark Pulse

    Blizzard (with Fridge only)

    (Name is tentative)

    +17 UC
    Thank you Magneton! :D
  11. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
  12. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
  13. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    2,964
    I get, from here, the following:

    I get 4CC
    Larvitar, Deino, and Hippopotas get 1EC, 1DC, and 2MC
    Nidoking gets 3MC
    Hippopotas gets 2KOC (Stockpiling for now)
    Nidoking gets 2KOC -> 2MC -> Totals 5MC

    I am stockpiling everything for now.


    Edit:
    From http://www.smogon.com/forums/showpost.php?p=4481374&postcount=22]here[/url], I get the following:

    I get 3CC
    Deino, Larvitar, Gible, and Feebas get 2MC, 1EC, and 1DC
    Larvitar and Gible gain 1KOC.

    I am stockpiling everything for now. Expect evolutions and such eventually.
  14. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,529
    *sigh* In order to speed up the learning of moves, in order to get towards maximum movepools faster...

    I am going to be spending my 6 CC on a second Exp. Share.
  15. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,462
    NINE. DOT. NINE.

    CC: 22->24->27 (Rev's KOC)

    EDIT: 242 damage...

    UC: 22->34

    EDIT: lol Mud Slap

    CC: 27->31

    Machop:
    EC: 0->1->2 (Lucky Egg)->4 (2 KOC)
    MC: 0->2
    DC: 0->1
    Evolves into Machoke!
    Moves: Vital Throw (Free upon evolution), Dynamicpunch, Cross Chop (LU)
    Machopke (open)
    [​IMG]

    Machoke "Fists of Glory" (M)
    Nature: Quiet (+Special Attack, -10% Speed)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Steadfast (DW Locked): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 39 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16
    -10% Evasion

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks:

    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Cross Chop
    Dynamicpunch

    Close Combat
    Counter
    Encore

    Toxic
    Fire Blast
    Earthquake

    Total: 17


    Metang:
    EC: 6->7
    MC: 0->3->1
    DC: 3->4
    Moves: Earthquake (BW TM)

    Meditite:
    EC: 4->5
    MC: 0->3->4 (KOC)->1
    DC: 3->4
    Moves: Power Trick, Acupressure, Psych Up (LU)

    Bronzor:
    EC: 3->4->5 (KOC)
    MC: 0->2->0
    DC: 3->4
    Moves: Psychic (BW TM)

    EDIT: ...
    UC: 34->47
  16. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

    Joined:
    Aug 26, 2010
    Messages:
    3,309
    arcade win!

    10 CC
    Pyroak: 17 MC (w/ KOC)
    Gallade: 4 MC (w/ KOC)
    Colossoil: 4 MC (w/ KOC)
    Gliscor: 15 MC (w/ KOC)

    Pyroak gets Worry Seed (2), Sand Tomb (3), Double Team (2), Flamethrower (2), Roar (2), Rest (2), Block (2), and Low Sweep (2)
    Gallade gets Calm Mind, Stored Power, Swords Dance, and Charm (1 MC each), and using his one stockpiled MC gets Dream Eater
    Colossoil gets Spit Up (1) and Sand Tomb (3)
    Gliscor gets Slash (1), Swords Dance (1), X-Scissor (1), Razor Wind (3), Endure (3), Bulldoze (2), Iron Tail (2), and Stone Edge (2)


    EDIT: Oh right also i am using my 42 stockpiled uc on seadra to turn in into a hulking beast-ass. 1 UC on DC, 4 on EC, 37 on MC
    Kingdra (open)

    [​IMG]
    (Kingdra) Mary (F)

    Nature: Modest (+SpA, -Atk)

    Types: Water/Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Swift Swim:
    (Can Be Disabled) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: 2 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 2
    Spe: 85
    SC: 2
    WC: 2
    BRT: 16

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Brine
    Bubble
    BubbleBeam
    Dragon Dance
    Dragon Pulse
    Focus Energy
    Hydro Pump
    Leer
    Smokescreen
    Twister
    Water Gun

    Aurora Beam
    Clear Smog
    Disable
    Dragon Rage
    DragonBreath
    Flail
    Muddy Water
    Octazooka
    Razor Wind
    Signal Beam
    Splash
    Water Pulse

    Bounce
    Dive
    Double-Edge
    Headbutt
    Icy Wind
    Mimic
    Outrage
    Sleep Talk
    Snore
    Swift

    Attract
    Bide
    Blizzard
    Brine
    Captivate
    Curse

    Double Team
    Endure
    Flash Cannon
    Frustration
    Giga Impact
    Hail
    Hidden Power (Electric, 7)
    Hyper Beam
    Ice Beam
    Natural Gift
    Protect
    Rage
    Rain Dance
    Rest
    Return
    Round
    Scald
    Secret Power
    Skull Bash
    Substitute
    Surf
    Swagger
    Take Down
    Toxic
    Waterfall
    Whirlpool


    17 Moves

    Buying with my cray MC Whirlpool (3), Bounce (2), Surf (2), Substitute (2), Scald (2), Protect (2), Rest (2), Sleep Talk (2), Dive (2), Bide (3), Outrage (2), Icy Wind (2), Clear Smog (2), Razor Wind (2), Flash Cannon (2), Skull Bash (3), and Hyper Beam (2) [if i miscounted, cross off moves in backward order]

    i end up with 0 uc :/

    oh also i use 20 of my CC to buy an Expert Belt

    12 UC which i'll promise to myself to invest in my grassmons
  17. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,056
    http://www.smogon.com/forums/showthread.php?t=3449595&page=5
    +4 UC

    http://www.smogon.com/forums/showthread.php?p=4478991#post4478991
    +2 CC
    Joltik: +2 MC, +1 EC, +1 DC, +1 KOC
    Karrablast: +2 MC, +1 EC, +1 DC, +1 KOC

    http://www.smogon.com/forums/showthread.php?p=4480532#post4480532
    +6 CC
    Gardevoir: +12 MC, +4 KOC
    Volcarona: +3 MC, +1 KOC
    Scizor: +3 MC

    The 6 CC are combined with my last stored one to change Scizor's nature from Adamant to Careful.
    Karrablast combines 1 UC with the earned DC to bring his DC up to 4. Two remaining UC are combined with the earned EC to bring his EC up to 5/6. The remaining UC, the KOC, Karrablast's 2 MC, and 2 stored MC (6 total) are used to learn Flail, (lvl up), Faint Attack (Egg), and Bug Bite (BW tutor).
    Joltik uses her 2 MC and KOC to learn Sucker Punch (lvl up) and Bounce (BW Tutor). Her EC and DC bring her up to 1 in both counters.
    Gardevoir puts her KOC into her MC for a net gain of 16 MC. She uses these and one stored one (17 total) to learn Endure (Past Gen TM), Trick Room, Ally Switch, Grass Knot, Energy Ball (BW TM), Icy Wind, Helping Hand, and Heal Bell. (BW Tutor).
    Volcarona puts her KOC into her MC and combines it with a stored MC for a total of 5. She uses these to learn Foresight (Egg) and Aerial Ace (BW TM).
    Scizor combines his 3 MC with a stored one to learn Bug Bite and Knock Off (BW Tutor).

    Scizor (open)
    Scizor (open)

    [​IMG]
    Scizor [Blade] (M)
    Nature: Careful (+SpD, -SpA)

    Type:
    Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 65
    Size: 3
    Weight: 5 (118 kg)
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Light Metal: (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


    41/82 Moves

    Acrobatics
    Aerial Ace
    Agility
    Air Slash
    Attract
    Baton Pass
    Bide
    Brick Break
    Bug Bite
    Bug Buzz
    Bullet Punch
    Captivate
    Counter
    Curse
    Cut
    Defog
    Detect
    Double Edge
    Double Hit
    Double Team
    Endure
    Facade
    False Swipe
    Feint
    Flash Cannon
    Fling
    Focus Energy
    Frustration
    Fury Cutter
    Giga Impact
    Headbutt
    Hidden Power Ground 6
    Hyper Beam
    Iron Defense
    Iron Head
    Knock Off
    Leer
    Light Screen
    Metal Claw
    Mimic
    Morning Sun
    Natural Gift
    Night Slash
    Ominous Wind
    Pursuit
    Protect
    Quick Attack
    Rage
    Rain Dance
    Razor Wind
    Rest
    Return
    Reversal
    Rock Smash
    Roost
    Round
    Safeguard
    Sandstorm
    Secret Power
    Silver Wind
    Skull Bash
    Slash
    Sleep Talk
    Snore
    Sonicboom
    Steel Wing
    Strength
    Struggle Bug
    Substitute
    Sunny Day
    SuperPower
    Swagger
    Swift
    Swords Dance
    Tailwind
    Take Down
    Thief
    Toxic
    U-Turn
    Vacuum Wave
    Venoshock
    Wing Attack
    X-Scissor
  18. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,168
    FAILURE! AGAIN
    Empoleon [Mariner]
    +Surf +Drill Peck (-3MC BW2 HM, BW lvl up move)
  19. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,602
    http://www.smogon.com/forums/showthread.php?t=3474197

    I get 3 CC (+3, Amulet Coins)
    Turtwig: 1 EC, 2 MC, 1 DC, (1 KOC in to EC) (Spends 3MC on Giga Drain, Leaf Storm, Crunch, all level up)
    Sandile:1 EC, 2 MC, 1 DC (+1 EC, Lucky Egg) (Learns Earthquake, Crunch, Level up)
    Chimchar: 1 EC, 2 MC, 1 DC (Learns Flare Blitz, Close Combat, Acrobatics, Level up)
    Nidoran: 1 EC, 2 MC, 1 DC 1 KOC (Learns Toxic Spikes (1) and Drill Run (2))

    Therefore:
    Turtwig Evolves!
    Land Turtle the Grotle (open)

    [​IMG]
    Turtwig (M) Land Turtle

    Musical Theme:
    Final Fantasy 3 - Boss Theme

    Nature:

    Brave:
    (+1 Atk, -15% Speed, -10% Evasion)

    Type:

    • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Abilities:

    • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    • Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. (Not yet Active)
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 31 (-) (36/1.15, truncated)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16



    EC: 5/9
    MC: 3
    DC: 3/5

    Attacks: (13)
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Giga Drain
    Crunch
    Leaf Storm

    Superpower
    Earth Power
    Growth

    Protect
    Energy Ball
    Swords Dance
    Natural Gift


    Sandile:
    EC: 2/9
    MC: 2
    DC: 1/5
    +Earthquake, +Crunch

    Chimchar Evolves! (Mach Punch learned automatically)
    Zidane Tribal the Monferno (open)

    [​IMG]
    Monferno (M) Zidane Tribal

    Musical Theme:
    Zidane's Theme

    Nature:

    Naughty:
    (+1 Atk, -1 SpD)

    Type:

    • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    • Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities:

    • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    • Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Not yet active)
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 81
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16


    EC: 4/9
    MC: 3
    DC: 4/5

    Attacks: (14)
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Mach Punch
    Acrobatics
    Close Combat
    Flare Blitz

    ThunderPunch
    Focus Punch
    Encore

    Protect
    Dig
    Flamethrower
    Natural Gift


    Behemoth Evolves!
    Behemoth the Nidorino (open)

    [​IMG]
    Behemoth (M) Nidorino

    Musical Theme:
    Final Fantasy IV - Battle Theme

    Nature:

    Rash:
    +1 SpA, -1 SpD

    Type:

    • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Abilities:

    • Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    • Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    • Hustle (DW): (Can be Enabled) TThis Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. (Not yet active)
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15


    EC: 5/9
    MC: 3
    DC: 3/5

    Attacks: (15)
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attck
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Toxic Spikes

    Disable
    Endure
    Head Smash

    Drill Run

    Dig
    Poison Jab
    Protect
    Natural Gift
  20. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,085
    Damn you Box go see a voodoo priest to cure you from the curse of greedy hall refs.

    Gray, my Riolu gets 2 HC, to be used to buy Protect (BW2 TM). Also, I'm so mad that I'm spending 6 UC on Dual Chop, Magnet Rise, and Sleep Talk (all BW2 Tutors).
    I get 2 CC, totaling 4, spending it all with 2 additional UC to get myself an Exp Share.

    CC: 2+2-4 = 0
    UC: 8-8 = 0

    Items: 1x Exp Share

    Gray the Riolu (*) (open)
    Riolu(*) Gray (M)
    [​IMG]
    Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

    Nature: Serious (N/A)

    Type:
    Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 2: Inner Focus
    Type: Innate
    When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 3: Prankster (DW unlocked)
    Type: Innate
    Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 5/6 Next Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Copycat (*)
    Screech (*)
    Nasty Plot

    Bullet Punch (*)
    Crunch (*)
    Blaze Kick (*)
    Circle Throw

    Earthquake (*)
    Rock Slide (*)
    Substitute (*)
    Shadow Claw
    Drain Punch
    Ice Punch
    Zen Headbutt
    ThunderPunch
    Toxic
    Brick Break
    Protect
    Dual Chop
    Magnet Rise
    Sleep Talk
  21. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,582
    Spending my 12 UC

    Necturna gets Bind, Spite, Skill Swap, Psych Up and Trick (All 2MC)

    I then buy a Rare Candy with 14CC+1UC This leaves me with 1UC :3
  22. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    From reffing this match and this Battle Hall reffing...

    Universal Counters: 141 + 4 + 26 = 171
  23. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,360
    Complications, CMFP, Frosty, ullar, waterwarrior, box, matezoide, Serperior, Drifter, AOPS, pwnemon, rediamond, dfrog, arcanite, zhengtann, subway, wolfe: APPROVED

    8.1

    http://www.smogon.com/forums/showthread.php?p=4480731#post4480731

    Texas Cloverleaf: 2 CC
    Emboar: 6 MC, 1 KO
    Stratagem: 6 MC, 1 KO
    Metagross: 6 MC, 1 KO
    Snorunt: 1 EC, 2 MC, 1 DC
    1x Potion
    1x Ether
    1x Revive
    4x Heal Ball
    5x Sport Ball
    5x Cherish Ball
    Snorunt (open)

    [​IMG] (X)
    Nature: Modest (+1 SpA, -1Atk)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:

    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 3 (+)
    SpD: 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Ice Beam
    Blizzard

    Bide
    Disable
    Hex

    Shadow Ball
    Frost Breath
    Protect


    6 MC for each of Strata, Emboar and Metagross, 3 KOC to CC
    Metagross gets Block, Sleep Talk and Rest
    Emboar gets Roar, Toxic and Rest
    Stratagem gets Trick, Double Team and Substitute

    http://www.smogon.com/forums/showthread.php?p=4480374#post4480374

    I get 10 CC

    Kingdra gets 10 MC with which it purchases Double Team, Hail, Body Slam and Muddy Water

    http://www.smogon.com/forums/showthread.php?p=4480701#post4480701

    11 CC (8+3 from Emboar)
    9 MC for Hydrei which it uses to purchase Screech, Payback, Thief, and Iron Tail

    Self-APPROVED

    Also claiming the 1 CC from my second pike that i quit
  24. Mylo Xyloto

    Mylo Xyloto

    Joined:
    May 12, 2012
    Messages:
    805
  25. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,360
    Mylo is APPROVED, I also get 5 CC from beating Lucy i didnt claim, self-approved

    8.2
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)