Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
Failed Pike. I get 15 CC (8 CC + Magnezone's 7 KOC). Lucario gets 4 KOC and has 1 MC, which it uses to learn Bonemerang and Frustration. Also, I accidentally taught it Magic Coat at some point for 3 MC, which I would like to use on Rock Climb. Regice gets 3 KOC, which it uses to learn Selfdestruct.

Match. I get 3 CC. Krillowatt gets 3 MC, which it uses to learn Sheer Cold. Swampert gets 3 MC and 1 KOC, which are spent on Hidden Power (Ghost 7) and Facade.
 
4 UC

1 goes to Mantyke's EC to evolve it
-gets Psybeam & Bullet Seed as pre-25 (if I can reclaim MC for Signal Beam, then +3 MC, but it was a starting move, so I don't think I can)


Mantine(*) [Two-Face] (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Water Veil (DW Unlocked): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 70
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Psybeam
Bullet Seed
Tackle
Bubble
Supersonic
BubbleBeam
Headbutt
Agility
Wing Attack
Bounce
Confuse Ray
Wide Guard
Water Pulse
Hydro Pump
Air Slash
Aqua Ring

Mirror Coat
Mud Sport
Signal Beam
Twister

Hidden Power [Electric, 7]
Ice Beam
Scald
Toxic
Protect
Surf
Substitute

Icy Wind


1 buys my Minccino After You (Lvl).

Stockpiling the other 2. (0 > 2)
 
http://www.smogon.com/forums/showthread.php?t=3472797&page=3

20 UC

waterwarrior, ralex, subway, rediamond, wanderer, complications, matezoide, self: APPROVED

+20.7
Totals 46.2

I buy BW TM (2 MC): Hone Claws, Dragon Claw, Hail, Sunny Day, Frustration, Return, Sandstorm, Rock Tomb, Facade, Attract, Round, Focus Blast, Fling, Incinerate, Giga Impact, Bulldoze, Swagger, Rock Smash, Cut, Strength (Subtotal: 40) for Dragonite

6.2 left

Self-Approved

EDIT: CMFP and Lockdown are also approved

6.4
 
Something at least... Though I DID KO one of Lucy's Poke'mon.

Eternal Drifter: 5 Non-Battle Doors = 5 CC (Correct me if I'm Wrong)
Butler: N/A
Itsumo: 3 KOC
Hope: N/A

In a rush, so I'll make this quick. Itsumo the Spiritomb gains 3 KOC. I'll have him turn that KOC into MC, and turn that into Past Generation TM Water Pulse.

I stockpile the 5 CC, I'll buy Poke'balls later.
I looked back at the prize system for this, and it turns out that AOPSUser was right. I also should have claimed 1 additional CC for KOing one of Lucy's Poke'mon. I would like to claim that CC now, stockpiling it for later.
 
Eternal Drifter: approved

http://www.smogon.com/forums/showthread.php?t=3474495
http://www.smogon.com/forums/showthread.php?t=3474524
Elevator Music: 9 CC
Mollux: 4 MC
http://www.smogon.com/forums/showthread.php?t=3473722
EM[/B][/U]: 3 CC
Revenankh: 3 MC, 3 KOC
Mollux: 2 MC, 1 DC, 1 KOC
Slowpoke: 1 EC, 2 MC, 1 DC
Chikorita: 1 EC, 2 MC, 1 DC
Note: Revenankh was holding an Amulet Coin, and each of my other Pokemon were holding Exp. Shares, so I should get one more CC and Mollux/Slowpoke/Chikorita should each get one more MC.
http://www.smogon.com/forums/showthread.php?t=3474675
Each battler gets 1 CC
EMs mons get 1/3/1
http://www.smogon.com/forums/showthread.php?t=3474508
Elevator_Music: 4 CC
Roobushin the CONKELDURR: Full Movepool; +5 CC
Mollux the MOLLUX: 4 MC, 1 KOC
Yadon the SLOWPOKE: 1 EC, 3 MC, 1 DC
Beiirifu the BAYLEEF: 1 EC, 3 MC, 1 DC
Note: Slowpoke should also get a KOC for KOing Cyclohm
http://www.smogon.com/forums/showthread.php?t=3475026
EM
9CC (since KOC auto goes here)
Note: This should actually only be 8 CC, 1v1 singles are 1, plus the amulet coin, plus conk's maxed out movepool, plus the KOC is 1+1+5+1=8.

Also claiming a fair amount of UC:

14 + 2 + 2 + 15 = 33 UC

Total:

[box]Elevator Music: 39 CC / 33 UC
(Revenankh): 3 MC / 3 KOC
(Mollux): 11 MC / 2 KOC
Yadon (Slowpoke): 3 EC / 9 MC / 3 DC / 1 KOC
Beiriifu (Bayleef): 3 EC / 9 MC / 3 DC[/box]
---
Currency Counters: 26 ---> 65
Universal Counters: 5 ---> 38 ---> 27 (spending)

(Revenankh): Putting the KOC into MC and purchasing Bulldoze (BW TM), Facade (BW TM), and Focus Blast (BW TM) for 6 MC.

(Mollux): Putting the KOC into MC and purchasing Toxic Spikes (Level-Up), Inferno (Level-Up), Rapid Spin (Egg Move), Calm Mind (BW TM), Hidden Power (Ice, 7) (BW TM), Sludge Bomb (BW TM), and Overheat (BW TM) for 13 MC.

Yadon (Slowpoke): I'll stick the KOC into EC, letting Slowpoke evolve. The 3 DC also bring DC up to 5, unlocking Regenerator:

Slowking [Yadokingu] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (30 /1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 23

EC: 6/6
MC: 9
DC: 5/5

Attacks:
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Hidden Power (Electric, 7) (+)
Power Gem (+)
Psychic
Rain Dance
Slack Off
Tackle
Water Gun
Water Pulse
Yawn
Zen Headbutt

Block
Future Sight
Mud Sport

Flamethrower
Scald
Toxic

Slowking gains Hidden Power and Power Gem upon evolution. Then I'll purchase Swagger (Level-Up), Nasty Plot (Level-Up), Trump Card (Level-Up), Dragon Tail (BW TM), Ice Beam (BW TM), and Drain Punch (BW Tutor) for 9 MC.

Beiriifu (Bayleef): I'll put 2 UC into EC, allowing Bayleef to evolve. The 3 DC also unlocks Leaf Guard:

Megainum [Megainumu] (F)
Nature: Brave (+1 SpA, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 69 (80 /1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Total Moves: 21

EC: 9/9
MC: 9
DC: 5/5

Attacks:
Aromatherapy
Body Slam
Growl
Light Screen
Magical Leaf
Natural Gift
PoisonPowder
Razor Leaf
Reflect
Safeguard
SolarBeam
Sweet Scent
Synthesis
Tackle

Counter
Heal Pulse
Leech Seed

Energy Ball
Protect
Toxic

Seed Bomb

I'll purchase Petal Dance (Level-Up), Earthquake (BW TM), Dragon Tail (BW TM), Giga Drain (BW Tutor), and Magic Coat (BW Tutor) for 9 MC.


Then I'll make some random purchases with my UC:
- Barrier (Event Move) for Porygon-Z for 3 UC
- Hydro Pump (Event Move) and Whirlwind (Anime Move) for Dragonite for 6 UC

Self-approved
 
Pain

Texas Cloverleaf said:
Complications gets 4 CC
Max EC/DC mons get 3 MC
Everyone else gets 1/2/1 EC/MC/DC
Ok let's see...
Frenzy the Gengar gets 3 MC and would like to buy Taunt (TM, 2 MC) and I would like to stockpile the other MC.
Starmie gets 3 MC and would like to buy Hidden Power Fire 7 (TM, 2 MC) and Confuse Ray (Level-Up, 1 MC).
Bec the Honchkrow gets 4 MC (Texas forgot the MC from the Exp. Share) and would like to buy Protect (TM, 2 MC) and Tailwind (BW Tutor, 2 MC).
Pride the Privatyke gets 1 EC, 2 MC, and a DC. I would like to buy Drain Punch (BW Tutor, 2 MC).
Envy the Nincada gets 1 EC, 2 MC, and a DC. I would like to buy Dig (Level-Up, 1 MC), and using 1 stockpiled MC, I would like to buy Protect (TM, 2 MC).
Sauron the Deino gets 1 EC, 2 MC, and a DC. I would like to buy Zen Headbutt (BW Tutor, 2 MC).

Also, 1 UC from this subreffed match.

Also here now.
Box said:
All mons get 1 EC, 2 MC and 1 DC. Maxed DC mons get 3 MC. Mons equipped with Rare Candy and Exp. Shares get their respective bonuses.

KOC is awarded to:
Corphish (Larvitar)
Hippopotas (Privatyke, Corphish)
Nincada (Hippopotas, Deino)
Nidoking (Bisharp, Nincada)
Bisharp (Nidoking)

King Serperior gets 4 CC
Complications gets 3 CC
(Pokemon highlighted in blue are mine)

And from that...
I'll stockpile my CC.
Bisharp gets 4 MC (Holding an Exp. Share) and I would like to use his KOC as an MC, and stockpile all five.
Nincada gets 1 EC, 2 MC, a DC, and 2 KOC. I would like to use his KOC as MC, bringing his total to four, and buy Toxic (TM, 2 MC) and Facade (TM, 2 MC).
Privatyke gets 1 EC, 2 MC, and a DC. I would like to stockpile his MC.
Corphish gets 1 EC, 2 MC, a DC, and a KOC. I would like to use his KOC as MC and buy the moves Brick Break (TM, 2 MC) and Crabhammer (Level-Up, 1 MC).
 
6-0. I get 4 CC.
Colossoil gets 3 MC and 1 KOC, which it uses to learn Crunch, Bounce, and U-Turn.
Syclar gets 1 EC, 2 MC, 1 DC, 1 KOC, and has 1 MC stored; it uses the MC and KOC to learn Electroweb and Aerial Ace.
Munchlax gets 1 EC, 2 MC, 1 DC, and 1 KOC, and the KOC is stored in MC.
Roselia gets 1 EC and 2 MC; it uses the MC to learn Sunny Day, and I'll use 4 UC to teach it Spikes and Toxic Spikes. Additionally, I'll put 2 UC into its EC, so it evolves, and gets Weather Ball and Sweet Scent upon evolution.

Roserade (Male)
Nature: Timid (+ to Speed; +12% Accuracy; - from Attack)
Type: Poison/Grass
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Ability 1: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 2: Poison Point
Type: Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Ability 3 (DW) [unlocked]: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Petal Dance
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Weather Ball
Sweet Scent
Toxic Spikes

Extrasensory
Leaf Storm
Synthesis
Spikes

Toxic
Venoshock
Energy Ball
Shadow Ball
Solarbeam
Sunny Day

Moves: 25
Sableye gets 2 MC, 1 DC, and 1 KOC; the KOC and 1 UC go to DC to unlock Prankster, and the MC are used on Substitute.
Aerodactyl gets 2 MC, 1 DC and 2 KOC; the MC and KOC are spent on Iron Head, Giga Impact, and Iron Tail.
 
http://www.smogon.com/forums/showthread.php?t=3474379&page=2

Frosty: 3 CC
Abomasnow/Blizzeta = 3 MC. 2 KOC (5MC)
Ludicolo/Odolwa = 3 MC. 1 KOC (4MC)
Roserade/Saria = 3 MC (3MC)
Tangrowth/Nudeln = 3 MC. 1 KOC (4MC)

CC: 29->32

Abomasnow:
- Secret Power (-3MC, Last Gen TM)
- Substitute (-2MC, BWTM)

Ludicolo:
- Seed Bomb (-2MC, BWTutor)
- Hyper Beam (-2MC, BWTM)

Roserade:
- Bullet Seed (-3MC, Past Gen TM)

Tangrowth:
- Seed Bomb (-2MC, BWTutor)
- Reflect (-2MC, BWTM)

EDIT: http://www.smogon.com/forums/showthread.php?p=4480447#post4480447

+11UC

Using them to get my Whimsicott the following moves:

- Sleep Talk (-2UC, BWTutor)
- Rest (-2UC, BWTM)
- Attract (-2UC, BWTM)
- Swagger (-2UC, BWTM)
- Fake Tears (-3UC, Egg)
 
This, this, and this.

I might claim moves later, but that in total makes...

7 CC for me
Charizard: 3MC
Venusaur: 3MC
Blastoise: 3MC
Farfetch'd: 3 MC
Lapras: 3 MC, 2 DC (with KOC and Lucky Egg), unlocks Hydration
Rotom: 4 MC (with KOC)
Pikachu: 3 MC
Snorlax: 3 MC

Again, might claim moves later.
 
Stupid Togekiss is stupid...
Stockpiling 2 of the 16 CC I get, 14 are spent on a Rotom and a Rotom Fridge.
Derpy's 16 HC all go into MC, purchasing the BW TMs Toxic, Ice Beam, Telekinesis, Earthquake, Dig, Substitute, and the past-gen TM move Brine. Stockpiling the remaining 1 MC.

Time to buy a new member for the glory of the Soviet prospective Ice-type Gym, да?
/

Rotom (Gorbachev) -
Nature: Modest (+SpA, -Atk)
Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ice (with Fridge only):
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: (Normal/Fridge)

HP: 90
Atk: Rank 1/ 2 (-)
Def: Rank 3/ 4
SpA: Rank 4/ 5 (+)
SpD: Rank 3/ 4
Spe: 91/ 86
Size Class: 1/ 2
Weight Class: 1/ 3
Base Rank Total: 16

EC:
N/A
MC: 0
DC: NA

Attacks: (15/ 53 total moves)
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave

Thunderbolt
Shadow Ball
Protect

Pain Split
Signal Beam
Dark Pulse

Blizzard (with Fridge only)

(Name is tentative)

+17 UC
Thank you Magneton! :D
 
I get, from here, the following:

I get 4CC
Larvitar, Deino, and Hippopotas get 1EC, 1DC, and 2MC
Nidoking gets 3MC
Hippopotas gets 2KOC (Stockpiling for now)
Nidoking gets 2KOC -> 2MC -> Totals 5MC

I am stockpiling everything for now.


Edit:
From http://www.smogon.com/forums/showpost.php?p=4481374&postcount=22]here[/url], I get the following:

I get 3CC
Deino, Larvitar, Gible, and Feebas get 2MC, 1EC, and 1DC
Larvitar and Gible gain 1KOC.

I am stockpiling everything for now. Expect evolutions and such eventually.
 
NINE. DOT. NINE.

CC: 22->24->27 (Rev's KOC)

EDIT: 242 damage...

UC: 22->34

EDIT: lol Mud Slap

CC: 27->31

Machop:
EC: 0->1->2 (Lucky Egg)->4 (2 KOC)
MC: 0->2
DC: 0->1
Evolves into Machoke!
Moves: Vital Throw (Free upon evolution), Dynamicpunch, Cross Chop (LU)


Machoke "Fists of Glory" (M)
Nature: Quiet (+Special Attack, -10% Speed)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW Locked): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
-10% Evasion

EC: 4/9
MC: 0
DC: 1/5

Attacks:

Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Cross Chop
Dynamicpunch

Close Combat
Counter
Encore

Toxic
Fire Blast
Earthquake

Total: 17


Metang:
EC: 6->7
MC: 0->3->1
DC: 3->4
Moves: Earthquake (BW TM)

Meditite:
EC: 4->5
MC: 0->3->4 (KOC)->1
DC: 3->4
Moves: Power Trick, Acupressure, Psych Up (LU)

Bronzor:
EC: 3->4->5 (KOC)
MC: 0->2->0
DC: 3->4
Moves: Psychic (BW TM)

EDIT: ...
UC: 34->47
 

Stratos

Banned deucer.
arcade win!

10 CC
Pyroak: 17 MC (w/ KOC)
Gallade: 4 MC (w/ KOC)
Colossoil: 4 MC (w/ KOC)
Gliscor: 15 MC (w/ KOC)

Pyroak gets Worry Seed (2), Sand Tomb (3), Double Team (2), Flamethrower (2), Roar (2), Rest (2), Block (2), and Low Sweep (2)
Gallade gets Calm Mind, Stored Power, Swords Dance, and Charm (1 MC each), and using his one stockpiled MC gets Dream Eater
Colossoil gets Spit Up (1) and Sand Tomb (3)
Gliscor gets Slash (1), Swords Dance (1), X-Scissor (1), Razor Wind (3), Endure (3), Bulldoze (2), Iron Tail (2), and Stone Edge (2)


EDIT: Oh right also i am using my 42 stockpiled uc on seadra to turn in into a hulking beast-ass. 1 UC on DC, 4 on EC, 37 on MC

(Kingdra) Mary (F)

Nature: Modest (+SpA, -Atk)

Types: Water/Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Swift Swim:
(Can Be Disabled) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 85
SC: 2
WC: 2
BRT: 16

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Agility
Brine
Bubble
BubbleBeam
Dragon Dance
Dragon Pulse
Focus Energy
Hydro Pump
Leer
Smokescreen
Twister
Water Gun

Aurora Beam
Clear Smog
Disable
Dragon Rage
DragonBreath
Flail
Muddy Water
Octazooka
Razor Wind
Signal Beam
Splash
Water Pulse

Bounce
Dive
Double-Edge
Headbutt
Icy Wind
Mimic
Outrage
Sleep Talk
Snore
Swift

Attract
Bide
Blizzard
Brine
Captivate
Curse

Double Team
Endure
Flash Cannon
Frustration
Giga Impact
Hail
Hidden Power (Electric, 7)
Hyper Beam
Ice Beam
Natural Gift
Protect
Rage
Rain Dance
Rest
Return
Round
Scald
Secret Power
Skull Bash
Substitute
Surf
Swagger
Take Down
Toxic
Waterfall
Whirlpool


17 Moves

Buying with my cray MC Whirlpool (3), Bounce (2), Surf (2), Substitute (2), Scald (2), Protect (2), Rest (2), Sleep Talk (2), Dive (2), Bide (3), Outrage (2), Icy Wind (2), Clear Smog (2), Razor Wind (2), Flash Cannon (2), Skull Bash (3), and Hyper Beam (2) [if i miscounted, cross off moves in backward order]

i end up with 0 uc :/

oh also i use 20 of my CC to buy an Expert Belt

12 UC which i'll promise to myself to invest in my grassmons
 
http://www.smogon.com/forums/showthread.php?t=3449595&page=5
+4 UC

http://www.smogon.com/forums/showthread.php?p=4478991#post4478991
+2 CC
Joltik: +2 MC, +1 EC, +1 DC, +1 KOC
Karrablast: +2 MC, +1 EC, +1 DC, +1 KOC

http://www.smogon.com/forums/showthread.php?p=4480532#post4480532
+6 CC
Gardevoir: +12 MC, +4 KOC
Volcarona: +3 MC, +1 KOC
Scizor: +3 MC

The 6 CC are combined with my last stored one to change Scizor's nature from Adamant to Careful.
Karrablast combines 1 UC with the earned DC to bring his DC up to 4. Two remaining UC are combined with the earned EC to bring his EC up to 5/6. The remaining UC, the KOC, Karrablast's 2 MC, and 2 stored MC (6 total) are used to learn Flail, (lvl up), Faint Attack (Egg), and Bug Bite (BW tutor).
Joltik uses her 2 MC and KOC to learn Sucker Punch (lvl up) and Bounce (BW Tutor). Her EC and DC bring her up to 1 in both counters.
Gardevoir puts her KOC into her MC for a net gain of 16 MC. She uses these and one stored one (17 total) to learn Endure (Past Gen TM), Trick Room, Ally Switch, Grass Knot, Energy Ball (BW TM), Icy Wind, Helping Hand, and Heal Bell. (BW Tutor).
Volcarona puts her KOC into her MC and combines it with a stored MC for a total of 5. She uses these to learn Foresight (Egg) and Aerial Ace (BW TM).
Scizor combines his 3 MC with a stored one to learn Bug Bite and Knock Off (BW Tutor).


Scizor [Blade] (M)
Nature: Careful (+SpD, -SpA)

Type:
Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size: 3
Weight: 5 (118 kg)
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal: (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


41/82 Moves

Acrobatics
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bug Buzz
Bullet Punch
Captivate
Counter
Curse
Cut
Defog
Detect
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Flash Cannon
Fling
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground 6
Hyper Beam
Iron Defense
Iron Head
Knock Off
Leer
Light Screen
Metal Claw
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Sandstorm
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Strength
Struggle Bug
Substitute
Sunny Day
SuperPower
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Venoshock
Wing Attack
X-Scissor
 
http://www.smogon.com/forums/showthread.php?t=3474197

I get 3 CC (+3, Amulet Coins)
Turtwig: 1 EC, 2 MC, 1 DC, (1 KOC in to EC) (Spends 3MC on Giga Drain, Leaf Storm, Crunch, all level up)
Sandile:1 EC, 2 MC, 1 DC (+1 EC, Lucky Egg) (Learns Earthquake, Crunch, Level up)
Chimchar: 1 EC, 2 MC, 1 DC (Learns Flare Blitz, Close Combat, Acrobatics, Level up)
Nidoran: 1 EC, 2 MC, 1 DC 1 KOC (Learns Toxic Spikes (1) and Drill Run (2))

Therefore:
Turtwig Evolves!

Turtwig (M) Land Turtle

Musical Theme:
Final Fantasy 3 - Boss Theme

Nature:

Brave:
(+1 Atk, -15% Speed, -10% Evasion)

Type:

  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:

  • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. (Not yet Active)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 31 (-) (36/1.15, truncated)
Size Class: 2
Weight Class: 4
Base Rank Total: 16



EC: 5/9
MC: 3
DC: 3/5

Attacks: (13)
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Giga Drain
Crunch
Leaf Storm

Superpower
Earth Power
Growth

Protect
Energy Ball
Swords Dance
Natural Gift


Sandile:
EC: 2/9
MC: 2
DC: 1/5
+Earthquake, +Crunch

Chimchar Evolves! (Mach Punch learned automatically)

Monferno (M) Zidane Tribal

Musical Theme:
Zidane's Theme

Nature:

Naughty:
(+1 Atk, -1 SpD)

Type:

  • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:

  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Not yet active)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16


EC: 4/9
MC: 3
DC: 4/5

Attacks: (14)
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Mach Punch
Acrobatics
Close Combat
Flare Blitz

ThunderPunch
Focus Punch
Encore

Protect
Dig
Flamethrower
Natural Gift


Behemoth Evolves!

Behemoth (M) Nidorino

Musical Theme:
Final Fantasy IV - Battle Theme

Nature:

Rash:
+1 SpA, -1 SpD

Type:

  • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:

  • Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
  • Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
  • Hustle (DW): (Can be Enabled) TThis Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. (Not yet active)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15


EC: 5/9
MC: 3
DC: 3/5

Attacks: (15)
Leer
Peck
Focus Energy
Tackle
Horn Attck
Double Kick
Poison Sting
Fury Attack
Helping Hand
Toxic Spikes

Disable
Endure
Head Smash

Drill Run

Dig
Poison Jab
Protect
Natural Gift
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Damn you Box go see a voodoo priest to cure you from the curse of greedy hall refs.

Gray, my Riolu gets 2 HC, to be used to buy Protect (BW2 TM). Also, I'm so mad that I'm spending 6 UC on Dual Chop, Magnet Rise, and Sleep Talk (all BW2 Tutors).
I get 2 CC, totaling 4, spending it all with 2 additional UC to get myself an Exp Share.

CC: 2+2-4 = 0
UC: 8-8 = 0

Items: 1x Exp Share

Riolu(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

Nature: Serious (N/A)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Prankster (DW unlocked)
Type: Innate
Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/6 Next Evolution at 6
MC: 0
DC: 5/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Copycat (*)
Screech (*)
Nasty Plot

Bullet Punch (*)
Crunch (*)
Blaze Kick (*)
Circle Throw

Earthquake (*)
Rock Slide (*)
Substitute (*)
Shadow Claw
Drain Punch
Ice Punch
Zen Headbutt
ThunderPunch
Toxic
Brick Break
Protect
Dual Chop
Magnet Rise
Sleep Talk
 
Complications, CMFP, Frosty, ullar, waterwarrior, box, matezoide, Serperior, Drifter, AOPS, pwnemon, rediamond, dfrog, arcanite, zhengtann, subway, wolfe: APPROVED

8.1

http://www.smogon.com/forums/showthread.php?p=4480731#post4480731

Texas Cloverleaf: 2 CC
Emboar: 6 MC, 1 KO
Stratagem: 6 MC, 1 KO
Metagross: 6 MC, 1 KO
Snorunt: 1 EC, 2 MC, 1 DC
1x Potion
1x Ether
1x Revive
4x Heal Ball
5x Sport Ball
5x Cherish Ball
(X)
Nature: Modest (+1 SpA, -1Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Beam
Blizzard

Bide
Disable
Hex

Shadow Ball
Frost Breath
Protect


6 MC for each of Strata, Emboar and Metagross, 3 KOC to CC
Metagross gets Block, Sleep Talk and Rest
Emboar gets Roar, Toxic and Rest
Stratagem gets Trick, Double Team and Substitute

http://www.smogon.com/forums/showthread.php?p=4480374#post4480374

I get 10 CC

Kingdra gets 10 MC with which it purchases Double Team, Hail, Body Slam and Muddy Water

http://www.smogon.com/forums/showthread.php?p=4480701#post4480701

11 CC (8+3 from Emboar)
9 MC for Hydrei which it uses to purchase Screech, Payback, Thief, and Iron Tail

Self-APPROVED

Also claiming the 1 CC from my second pike that i quit
 
Status
Not open for further replies.