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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. LouisCyphre

    LouisCyphre heralds disaster.

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    C$FP and SubwayJ approved.

    24.0
  2. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Hall

    UC: 15 -> 20

    Powering up Goliath
    Goliath the Embirch (open)

    [​IMG]
    Embirch Goliath Male
    Nature: Brave (Attack increased by * ; Speed decreased by *)
    Type:
    Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard (Type: Innate)
    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Battle Armor (Type: Innate)
    This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (Type: Innate, DW Locked)
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (-)
    -10 Evade

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 2/5
    KOC: 0


    Bullet Seed (*)
    Sweet Scent (*)
    Absorb (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Flame Wheel (*)
    Giga Drain (*)
    Fire Spin (*)
    Synthesis
    Petal Dance

    Earth Power (*)
    Water Sport (*)
    Seed Bomb (*)
    Counter
    Revenge

    Low Kick

    Rock Slide (*)
    Flamethrower (*)
    Protect (*)
    Sunny Day
    Light Screen
    Hidden Power (Ice, 7)
    Substitute
    Solarbeam
    Safeguard
    Rock Tomb
    Endure
    Will-O-Wisp
    Overheat


    5th Gen TM/Tutor: Light Screen, Hidden Power Ice (7), Substitute, Solarbeam, Low Kick, Safeguard, Rock Tomb, Will-O-Wisp, Overheat (18)

    Egg moves: Counter, Revenge (6)

    4th Gen TM: Endure (3)

    5 MC used, 2 KOC used, 20 UC used.

    UC: 20 -> 0
  3. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    Box: Will spend one further UC to make up for Endure, UC->0. APPROVED

    1.4 UC
  4. waterwarrior

    waterwarrior

    Joined:
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    +8 UC
    Stockpiling, I'll spend them over at the TLR thread
  5. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Claiming from this:

    Getting Dig and Muddy Water as Levelup moves, and getting to 1 EC and DC. The CC gets me to 6, and I'll get an Exp. Share.
  6. nyttyn

    nyttyn Congratulation
    is a Pre-Contributor

    Joined:
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    Messages:
    924
    Claiming 8 UC from calculator work.
  7. Complications

    Complications

    Joined:
    Aug 20, 2011
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    2,404
    From this hall challenge I get 4 CC, bringing my total to 17. I would like to buy a Rare Candy for 15 CC, leaving me with 2 CC.
    Durza the Deino also gets 4 HC. I would like to use 3 of those HC as EC, bringing Deino up to 4 MC and evolving him into Zweilous.

    Durza (open)

    Durza (Zweilous) (M)
    [​IMG]
    Nature: Modest (+SATK, -ATK)

    Type

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities
    Hustle
    Type: Can Be Activated
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 58
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 4/9
    MC: 2

    Attacks:
    Tackle (*)
    Dragon Rage (*)
    Focus Energy (*)
    Bite (*)
    Headbutt (*)
    Dragonbreath (*)
    Roar (*)
    Crunch (*)
    Double Hit

    Dark Pulse (*)
    Earth Power (*)
    Head Smash (*)

    Thunder Wave (*)
    Substitute (*)
    Work Up (*)


    I would like to use the last HC as an MC, bringing my total to 3. I would like to buy the moves Dragon Pulse (Level-Up, 1 MC) and Hidden Power Grass (TM, 2 MC), for a total of 3 MC, bringing my MC down to 0. (These attacks are not listed above.)

    [​IMG]
    "Galbatorix has given me new powers so that I may succeed in the future."
  8. LouisCyphre

    LouisCyphre heralds disaster.

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    waterwarrior, LupusAter, nyttyn, and Complications approved.

    24.4
  9. Box

    Box

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    2,121
  10. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

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  11. LouisCyphre

    LouisCyphre heralds disaster.

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    Oros stockpiles all counters as MC, given that he is mid-tourney, putting him at 13 MC.

    I am at 55 CC.

    Self-approved

    EDIT:

    [a]Squirtle[/a]
    Shellshock (Squirtle ♂) (open)

    [​IMG]
    Squirtle ♂ - Shellshock
    Nature: Quiet (SpA: +1, Spe -6, Evasion -10%))
    Type: Water
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    (DW) Rain Dish - (Dormant) - (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 37 (-)

    Height Class: 1
    Weight Class: 1
    BRT: 14

    EC: 7 / 9
    MC: 6
    DC: 0 / 5

    14 moves known. Moves are sorted by type and then alphabetized.

    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Water Pulse

    Fake Out
    Mirror Coat
    Water Spout

    Ice Beam
    Scald
    Toxic


    -2 CC (leaving 53)
    -13 UC (leaving 11.4)

    To be traded to Texas.
  12. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
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    It appears my Tauros has Magic Coat as an initial Tutor, which it can't get and was an error.

    I'm cleaning that up and replacing it with Tutor Mimic.
  13. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
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    2,158
    Another 168-hours Hall-waiting ensues.

    Stockpiling 2 CC to total 7, and Riolu stockpiles hs KOC-turned-MC as well. Gods the lengths I go to learn from my mistakes and finding ways around them.

    Gray the Riolu (*) (open)
    Riolu(*) Gray (M)
    [​IMG]
    Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

    Nature: Serious (N/A)

    Type:
    Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 2: Inner Focus
    Type: Innate
    When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 3: Prankster (DW)
    Type: Innate
    Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/6 Next Evolution at 6
    MC: 2
    DC: 3/5

    Attacks:
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Copycat (*)
    Screech (*)
    Nasty Plot

    Bullet Punch (*)
    Crunch (*)
    Blaze Kick (*)

    Earthquake (*)
    Rock Slide (*)
    Substitute (*)
    Shadow Claw
    Drain Punch
    Ice Punch
    Zen Headbutt
    ThunderPunch
    Toxic
  14. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    Deck Knight: APPROVED.
    ZhengTann: NOT APPROVED. Egg Moves cost 3 MC, not 2. APPROVED upon review.

    Two claims approved gives me 3/10 Claims approved.
  15. Leethoof

    Leethoof

    Joined:
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    2,450
    C$FP counterteaming me (+ timburr)

    I get 2 CC.
    Siddhartha the Munna gets 1 EC, 3 MC, 1 DC. The MC will be spent on TM Charge Beam, saving the third.
    Jambalaya the Vullaby gets 1 EC, 4 MC (KOC), 1 DC. The MC will be spent on TMs Protect and Torment.
    Zephyr the Drifloon gets 1 EC, 3 MC, 1 DC, and one award for being one-rounded while only managing to use Gust. He will purchase level-up move Explosion, and Gen 5 move Tailwind.
  16. waterwarrior

    waterwarrior

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  17. UllarWarlord

    UllarWarlord

    Joined:
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    2,625
    I'm no Red.

    Stockpiling the CC, using both the KOC towards his DC.

    And that's all for now.
  18. Texas Cloverleaf

    Texas Cloverleaf meh
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    Leethoof: APPROVED
    waterwarrior: APPROVED
    Ullar: APPROVED

    Brings me to 1.7 UC
  19. UllarWarlord

    UllarWarlord

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    Whoops, forgot to buy my Rotom a Washing Machine Thingy for 7 CC.
  20. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

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    Ullar: Rotom Wash Washer is APPROVED

    1.8
  21. LupusAter

    LupusAter

    Joined:
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    1,084
    From this.
    Serperior gets Hidden Power Fire (7) and stockpiles a MC. I get a CC.
  22. SubwayJ

    SubwayJ

    Joined:
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    2,748
    I still fail at hall :3

    SubwayJ
    CC: 95--->101

    Connect Four (Minccino now Cinccino)
    MC: 0--->6--->0
    Buys Thunder Wave, Focus Blast and Safeguard (All BW TM)

    Klink too Strongth

    SubwayJ
    CC: 101--->102

    Candy Land (Snorunt)
    MC: 0--->3--->0
    Buys Ice Shard. Hail. Blizzard
  23. TIO

    TIO

    Joined:
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  24. Objection

    Objection

    Joined:
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    5,695
    • LupusAter: APPROVED
    • SubwayJ: APPROVED

    Registration Tower approvals here and here bring my UC to 15.3, the two approvals I've just done here bring it to 15.5, this battle gives me 2 UC, bringing my UC to 17.5, and finally calculator work gives me 1 UC, bringing my UC to 18.5. SELF-APPROVED

    EDIT:
    • TIO: You actually get round(9 + number of KOs / 2) UC for reffing a 4v4 doubles from start to finish. Since there were 7 KOs, this comes out to round(9+7/2)=round(12.5)=13 UC. Fix this and you're APPROVED
    This approval brings my UC to 18.6. STILL SELF-APPROVED
  25. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Well, time to claim some more rewards finally...

    First up, we've got this battle between myself and KS.

    Currency Counters: 0+3=3

    Gafka (Nidoran M):
    EC: 3/9
    MC: 2
    DC: 3/5
    KOC: 2

    Spending 1 KOC on EC, and the other on MC, which evolves him into Nidorino. With the MC he gets Sucker Punch (Egg)

    Gafka (open)

    [​IMG]
    Gafka [Nidorino] (M)
    Nature: Quiet (Special Attack increased by *, Speed lowered by 15%, -10% Evasion)

    Type:
    Poison:
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point:
    (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 56 (65/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 4/9
    MC: 0
    DC: 3/5

    Attacks (18):
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Toxic Spikes
    Poison Jab

    Counter
    Disable
    Endure
    Sucker Punch

    Protect
    Venoshock
    Ice Beam
    Thunderbolt


    Heiss (Metang):
    EC: 6/9
    MC: 2
    DC: 3/5

    Spending one of those MC on Agility (LU) and stockpiling the other one.

    Salazar (Tepig):
    EC: 2/9
    MC: 2
    DC: 2/5
    KOC: 1

    Spending the KOC on EC and the MC on Grass Knot (BW TM)

    Marco (Ralts):
    EC: 2/9
    MC: 2
    DC: 2/5
    KOC: 1

    Spending the KOC on EC and the MC on Reflect (BW TM)

    As for those CC, I think my Normal team could use just one more addition!

    Guys, meet Captain Falcon!

    Captain Falcon (open)

    [​IMG]
    Rufflet [Captain Falcon] (M)
    Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (60*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace

    Roost
    Superpower
    Tailwind

    Protect
    Rock Slide
    U-Turn


    Also, I'm not really sure about this one. But my subreffing of Frosty's Hall. I think I get to claim 3 UC since I did finish one battle and start another.

    Universal Counters: 7+3=10

    That'll be all for now.

    EDIT: Another one I'm unsure about. Apparently the Calculator project got canceled so I claim UC from that. I finished two Blocks, but only seemed to get one approved (since SDS I think left before I posted my second one). Here, I'm assuming I get 2 UC

    Universal Counters: 10+2=12
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