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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. Pwnemon

    Pwnemon judges silently
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    Doubles Co-Lead

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  2. Faylion

    Faylion

    Joined:
    Nov 24, 2011
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  3. Geodude6

    Geodude6

    Joined:
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    From here: I get 1 CC. Deino gets 1 EC and 3 MC used to learn Head Smash (Egg move, 3 MC)
    From here: I get 2 CC. Deino gets 1 EC and 2 MC used to learn Taunt (TM, 2 MC)
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
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    1,527
    well that went well
    Spending the 1 CC as well as the 22 I have stockpiled to buy a Super Potion, 2 Ethers, and 5 Sport Balls

    Torch Slug the Mollux:
    MC: 0 -> 2 -> 1, purchases the BW LU moves Eruption and Moonlight
    DC: 0 -> 1 -> +4 UC -> 5 Illuminate unlocked!
  5. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Claiming prizes from this loss.

    Currency Counters: 0+2=2

    Ivan (Zweilous):
    EC: 7/9
    MC: 2

    Hmm...I'm getting rather tired of this Zweilous, so I think I'll spend two of my UC on his EC to evolve him to Hydreigon!

    After that, I'll use the MC to purchase Surf (HM) while he gets Tri Attack automatically.

    Ivan (open)

    [​IMG]
    Hydreigon [Ivan] (M)
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Defense)
    Type: Dragon/Dark
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Levitate:
    Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (98*1.15^)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: N/A


    Attacks (26):
    Tri Attack
    Double Hit
    Bite
    Crunch
    DragonBreath
    Dragon Rage
    Dragon Rush
    Focus Energy
    Headbutt
    Roar
    Tackle
    Work Up
    Dragon Pulse
    Outrage

    Earth Power
    Fire Fang
    Ice Fang

    Draco Meteor
    Aqua Tail
    Superpower

    Dragon Tail
    Hidden Power (Grass) (7)
    Protect
    Taunt
    Thunder Wave
    Torment
    Surf


    Universal Counters: 42-2=40

    Heiss (Metang, now a Metagross):
    MC: 3 (Due to having both EC and DC filled when I evolved to Metagross)
    KOC: 1

    Spending the KOC on MC and purchasing Earthquake (TM) and Rock Slide (TM)

    Calculus (Magneton):
    EC: 8/9
    MC: 2
    KOC: 1

    Spending the KOC on CC and the MC on Magic Coat (Tutor).

    That'll be all for now!
  6. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • Matezoide: APPROVED
    • SubwayJ: APPROVED
    • akela: APPROVED
    • Complications: The DAT erroneously listed Magneton's Weight Class as 3 when it should actually be 4 (I checked Magneton's weight against the Weight Class classifications and have now corrected this error). Magneton also gets Metal Sound as a free move. Fix these things and you're APPROVED
    • Houndoomsday: APPROVED, but you should say how the pokemon learns the move like "Houndour will use the 2 MC to get the BW TM Fire Blast".
    • inanimate blob: Egg moves cost 3 MC, not 2. It's only the BW TMs and BW tutors that cost 2. As a result, Slakoth's stuff is APPROVED but Duskull's is NOT APPROVED EDIT: APPROVED
    • Someoneelse: APPROVED and yes, Magikarp is OP.
    • Pwnemon: APPROVED
    • Faylion: APPROVED
    • Geodude6: You should only be claiming 1 CC from the first battle since, without an Amulet Coin equipped, 1v1s are worth 1 CC. Luckily you're not spending the CC yet so correct your CC claim and you're APPROVED
    • waterwarrior: Since Mollux was holding an Exp. Share, shouldn't it have claimed 3 MC and therefore have 1 MC left? Fix this and you're APPROVED
    • Maxim: APPROVED

    These 12 approvals bring my UC to 20.3. It is possible that Mother Gothel the Gardevoir might be needed soon, so I will spend some UC to get some moves for her. She will learn the BW TMs Hidden Power Fire 7, Light Screen, Reflect and Will-O-Wisp and the BW tutor Helping Hand for a total of 10 UC, bringing my UC to 10.3. SELF-APPROVED
  7. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Another Reffing 2 UC
    Spending 1 UC on Skull the Cranidos as DC, increasing its DC from 4/5 to 5/5, unlocking Sheer Force.
    Spending 1 UC on Mor the Archeops as MC to buy DragonBreath (Level Up)
  8. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    Messages:
    2,065
  9. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Claiming match
    7 UC

    Spending 3 UC -> Whimsicott 2 MC for Taunt -2, Helping Hand -1

    Spending 6 UC -> Solosis 3 EC, 3 DC to make
    Spending its 2 MC -> Psychic -1, Pain Split -1

    [​IMG]
    Duosion ♂ (Elam) (open)

    Nature: Relaxed (+Def, -Spe)

    Type:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Magic Guard
    Type: Innate
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Ability 2: Overcoat
    Type: Innate
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Ability 3: Regenerator (DW: Locked)
    Type: Innate
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 27 (-) (-10% Eva)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 4/9
    MC: 2
    DC: 4/5

    Attacks:
    Physical:
    Rollout

    Special:
    Hidden Power 7 (Fighting)
    Psyshock
    Psywave
    Shadow Ball

    Support:
    Charm
    Confuse Ray
    Imprison
    Light Screen
    Protect
    Recover
    Reflect
    Snatch
    Thunder Wave
    Trick
  10. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    FAILURE

    The MC buy Protect (Gen 5 TM) and Bulk Up (Level-up). Storing the 1 CC.
  11. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Someone dissappeared...

    Oblivion Knight the Scrafty gained 3 MC from the battle. He'll pick up Egg move Detect.

    Oblivion Knight:
    EC: 6/6
    MC: 0 (Gains Detect)
    DC: 5/5

    Fern the Persian gained 3 MC as well. She'll pick up Egg Move Assist.

    Fern:
    EC: 6/6
    MC: 0 (Gains Assist)
    DC: 5/5

    Decoy the Electrode gained 3 MC and 1 KOC. It will pick up past Generation TM Shock Wave and turn the KOC into an MC for later.

    Decoy:
    EC: 6/6
    MC: 1 (Gains Shock Wave)
    DC: 5/5

    Due to the battle formatting and Pay Day being used once, I gain 3 CC from the battle. Stockpiling.

    Eternal Drifter:
    Currency Counters: 4
  12. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    228
    From here I get 1 CC. Ralts gets 1 EC, 1 DC, 3 MC, and 1 KOC that goes to MC. Spending the MC on Future Sight (1 MC) and Endure (3 MC). 2 UC is spent to evolve him:

    Kirlia (open)
    [​IMG]
    Kirlia (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 1-
    Def: Rank 2
    SpA: Rank 4+
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/9
    MC: 0
    DW: 2/5

    Attacks:
    Magical Leaf
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Hypnosis
    Dream Eater

    Destiny Bond
    Disable
    Encore

    Psyshock
    Hidden Power (Ice, 7)
    Thunderbolt
    Endure
  13. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
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    2,288
    akela: APPROVED.
    Yarnus of Bethany: APPROVED, but I need to stress that when you update your profile, please add SC/WC bars to your Kecleon... I do not know who approved it, but yeah, you need to add those...
    Faylion: Still NOT APPROVED, because Duosion has an incorrect Speed Stat — 30÷1.15 floored does not equal 27 Speed.
    Galladiator: APPROVED, since I think you are referring to Blaziken, but please, specify who is learning what next time... 9.9
    Eternal Drifter: APPROVED.
    Geodude6: APPROVED.

    6
    Claims checked puts me at 7/10 C.C.
    ---
    Claiming from here.

    7 UC gained puts me at 28 UC total. I spend some of it to help out some of my little grounds...
    ---
    [​IMG]
    Diglett [Whacamole] (M)
    EC: 2/6
    MC: 9 (+9 UC) > 0
    DC: 1/5
    -Learns Aerial Ace, Shadow Claw (Both Gen V TM), Stealth Rock (Gen V Tutor), & Bide (Gen I TM).
    ---
    [​IMG]
    Sandshrew [S&assin] (M)
    EC: 2/6
    MC: 9 (+9 UC) > 0
    DC: 2/5
    -Learns Brick Break, Shadow Claw (Both Gen V TM), Stealth Rock (Gen V Tutor), & Bide (Gen I TM).
    ---
    21+7-18=10 UC

    SELF APPROVED.
  14. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
  15. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    +8UC

    This gives me 9UC.


    I will change Lucario's nature from Naughty to Hasty.

    Lucario: Pre-nature change (open)

    [​IMG]
    Lucario [Goku] (male)
    Nature: Naughty (+1 Atk, -1Sp.Def)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified: (Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-1)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6 Maxed
    MC: 0
    DC: 5/5 Maxed
    KOC: 0

    Attacks:
    1). Quick Attack(*)
    2). Foresight(*)
    3). Endure(*)
    4). Counter(*)
    5). Force Palm(*)
    6). Feint(*)
    7). Reversal(*)
    8). Screech(*)
    9). Nasty Plot
    10). Heal Pulse
    11). Hi Jump Kick
    12). Roar
    13). Crunch(*)
    14). Bullet Punch(*)
    15). Detect(*)
    16). Rock Slide(*)
    17). Shadow Claw(*)
    18). Earthquake(*)
    19). Ice Punch
    20) Swords Dance
    21). Dig
    22). Dark Pulse
    23). Metal Claw
    24). Bone Rush
    25). Metal Sound
    26). Close Combat
    27). Aura Sphere
    28). Extremespeed
    29). Dragon Pulse
    30). Ice Punch
    31). Me First
    32). Drain Punch
    33). Copycat


    Lucario: Post-nature change (open)

    [​IMG]
    Lucario [Goku] (male)
    Nature: Hasty (+12% acc; +10% speed; -def)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified: (Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (+12% acc)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6 Maxed
    MC: 0
    DC: 5/5 Maxed
    KOC: 0

    Attacks:
    1). Quick Attack(*)
    2). Foresight(*)
    3). Endure(*)
    4). Counter(*)
    5). Force Palm(*)
    6). Feint(*)
    7). Reversal(*)
    8). Screech(*)
    9). Nasty Plot
    10). Heal Pulse
    11). Hi Jump Kick
    12). Roar
    13). Crunch(*)
    14). Bullet Punch(*)
    15). Detect(*)
    16). Rock Slide(*)
    17). Shadow Claw(*)
    18). Earthquake(*)
    19). Ice Punch
    20) Swords Dance
    21). Dig
    22). Dark Pulse
    23). Metal Claw
    24). Bone Rush
    25). Metal Sound
    26). Close Combat
    27). Aura Sphere
    28). Extremespeed
    29). Dragon Pulse
    30). Ice Punch
    31). Me First
    32). Drain Punch
    33). Copycat


    This leaves me with 2UC. Stockpiling.
  16. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    LockDown: APPROVED.
    King Serperior: APPROVED.

    2 Claims Checked puts me at 9/10 C.C.
    ---
    Claiming from here.

    This gives me 15 UC, putting me at 25 total. I spend some of it.
    ---
    [​IMG]
    Diglett [Whacamole] (M)
    EC: 2/6
    MC: 8 (+8 UC) > 0
    DC: 1/5
    -Learns Double Team, Rock Tomb, Rock Smash (All Gen V TM), & Sleep Talk (Gen V Tutor).
    ---
    [​IMG]
    Sandshrew [S&assin] (M)
    EC: 2/6
    MC: 8 (+8 UC) > 0
    DC: 2/5
    -Learns Aerial Ace, Bulldoze, X-Scissor (All Gen V TM), & Sleep Talk (Gen V Tutor).
    ---
    10+15-16=9 UC

    SELF APPROVED.
  17. Glacier Knight

    Glacier Knight

    Joined:
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    Messages:
    2,445
    i have 17UC from approving, using some now.

    my new friend fidgit gets Stealth Rock (2mc), Gastro Acid (2mc), Double Team (2mc), Endure (3mc), Toxic (2mc), Venoshock (2mc), Bulldoze (2mc), and Dig (2mc)

    SELF-APPROVED
  18. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Lets claim from a Subway win
    +11 CC
    Dragonite gets 12 MC + 3 KO as MC and we will add in 1 UC to make for 16 total MC. Gets Aqua Jet (Egg), Air Cutter, Shock Wave, Body Slam (Past Gen), Sleep Talk and Iron Head (BW Tutor)
    Lucario gets 3 MC + 3 KO as MC. Takes Flash Cannon (BW TM), Iron Tail and Zen Headbutt (BW Tutor)
    Krilowatt gets 3 MC. Buys Discharge (LU) and Substitute (BW TM)

    EDIT: +12 UC giving me +11 net gain after the one spent in this post.
  19. Pwnemon

    Pwnemon judges silently
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    Doubles Co-Lead

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  20. waterwarrior

    waterwarrior

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  21. Complications

    Complications

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    Using 4 stored MC, I would like to buy the moves Protect and Taunt (BW TM, 2 MC), for my Nohface, leaving him with 2 MC.
  22. Kecleon352

    Kecleon352

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  23. Pwnemon

    Pwnemon judges silently
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  24. LupusAter

    LupusAter

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    Reffing.
    The 7 UC are used to buy Substitute for Jormungardr the Colossoil(-2), Protect and Substitute for Thrym the Tyranitar(-4), and Blaze Kick for Fjalar the Blaziken(-1).
  25. Matezoide

    Matezoide

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