Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
claimng from this http://www.smogon.com/forums/showthread.php?t=3482574&page=3
Riolu had full DC and EC so he actually gets 3 MC bringing him to 4 which buys him earthquake and drain punch (BW2 TMs)
Privatyke spends his koc on MC bringing him to 3 which buys him Submission (level up) and Rock slide (BW2 TM)
Rebble spends his KOC on MC bringing him to 4 which buys him Head smash and double edge( level up) and Toxic BW 2 TM
The CC brings me to 6 total which i use for an EXP share
 
Silly Raid items making me buy more Pokemon.. 14 CC go on the following two, with 19 UC also spent on moves for Audino (costs as marked).


Castform [Metamorph] (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Forecasted types:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: N/A
MC: 0
DC: N/A

Abilities:

Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm and Fog's accuracy reduction.

Attacks (18):
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail

Clear Smog
Disable
Hex
Future Sight
Ominous Wind

Ice Beam
Thunderbolt
Shadow Ball
Flamethrower
Scald

Audino [Aide] (F)
Nature:Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: N/A
MC: 0
DC: 0/5

Abilities:

Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Klutz: [DW LOCKED] (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Attacks (18):
Pound
Growl
Helping Hand
Refresh
DoubleSlap
Attract
Secret Power
Entrainment
Heal Pulse (1 UC)

Encore
Heal Bell
Wish
Lucky Chant
Sleep Talk

Psychic
Ice Beam
Thunderbolt
Flamethrower
Light Screen
Reflect (2 UC)
Hidden Power [Dragon-7] (2 UC)
Shadow Ball (2 UC)
Thunder Wave (2 UC)
Trick Room (2 UC)
Grass Knot (2 UC)
Gravity (2 UC)
Signal Beam (2 UC)
Skill Swap (2 UC)


EDIT: And lets claim from here too

+4 CC means I only spent a net of 10 CC in this post.

Shellos gets 2 EC (Lucky Egg), 2 MC, 1 DC. MC go on Recover and Muddy Water (LU)
Minccino gets 2 EC (Lucky Egg(, 2 MC, 1 DC. Unlocks Skill Link and buys Aqua Tail (BW Tutor)
Larvitar gets 1 EC, 3 MC, 1 DC and 3 KO. All 3 KOs go into EC to take him to 6/9 and evolve into a Pupitar. Buys Dark Pulse (LU) and Iron Head (BW Tutor) with the MC.
Snarl the Growlithe gets 1 Ec, 3 MC and 1 DC. Buys Crunch, Flare Blitz and Outrage (LU).
Monohm gets 1 EC, 2 MC, 1 DC and 1 KO. 1 KO goes each into EC and DC to go to 6/9 EC and unlock Overcoat. He then evolves into a Duclohm and learns Double Hit (Pre L25) and Heal Bell (BW Tutor).


Pupitar [Roar] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (51/1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 6/9
MC: 0
DC: 3/5

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Shed Skin: [DW LOCKED] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks (19):
PHYSICAL
Bite
Brick Break
Chip Away
Crunch
Earthquake
Iron Head
Pursuit
Rock Slide
Stone Edge
Thrash

SPECIAL
Dark Pulse
Earth Power

OTHER
Focus Energy
Leer
Sandstorm
Scary Face
Screech
Stealth Rock
Taunt


Duclohm [Overcast] (M)
Nature: Calm (+1 SpD, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 6/9
MC: 0
DC: 5/5

Abilities:

Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Innate) (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks (24):
PHYSICAL
Double Hit
Tackle

SPECIAL
Discharge
Dragon Pulse
Dragon Rage
Electroweb
Flamethrower
Gust
Hurricane
Hydro Pump
Power Gem
Shock Wave
Sonicboom
Thunderbolt
Thundershock
Twister
Volt Switch
Weather Ball

OTHER
Charge
Growl
Heal Bell
Rain Dance
Slack Off
Thunder Wave
 

Someoneelse

Why am I here?
Finally, a win

My CC: 3 > 6

Weavile (UU):
MC: 0 > 3 (MC) > 4 (KOC) > 2 (Learns moves)
Moves: Protect (BW TM, 2)

Volcarona (Firefly):
MC: 0 > 4 (MC) > 5 (KOC) > 0 (Learns moves)
Moves: Magnet Rise (Egg, 3), Overheat (BW TM, 2)

Chandelure (Wisp):
MC: 0 > 4 (MC) > 5 (KOC) > 0 (learns moves)
Moves: Haze (Egg, 3), Memento (LU, 1), Curse (LU, 1)

Salamenco
2UC, stockpiling.
UC: 64 > 66
 
Claiming a cumulative 21 UC from this and this.
5 are used to bring Sigyn the Sableye to 5/5 DC, other 14 to get her Knock Off, Faint Attack, Power Gem, Shadow Claw, Zen Headbutt and Punishment as Level Up moves, and Taunt, Toxic, Will-O-Wisp and Torment as BW TMs.
The remaining 2 buy Fenris the Houndoom Spite as a BW tutor.
 
Well I decided when I first registered to only get two mons a chimchar and a eevee I had 2 CC left over (ask Elevator Music) I am gonna take a cap mon now.

Syclar (icicle crab) (M)
Nature: Mild (+1 spA, -1 defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW): (locked) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Level-Up Moves:
0 Fury Attack
0 Leer
0 Leech Life
4 Scratch
9 Focus Energy
13 Ice Shard
17 Slash
21 Bug Bite
25 Icicle Spear

Egg Moves:
Earth Power
Spikes
Tail Glow
Counter
Signal Beam

TM moves:
ice beam
blizzard
substitute
taunt
double team
 
Light Spending Spree!

CC: 16 (-4-2-7 = -13) -> 3


Munchlax (Kingpin) [M]
Nature: Quiet (+SpAtk, -Spe, -10 Eva.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up:
(Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (5/1.15, rounded down)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Metronome
Odour Sleuth
Tackle
Defence Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Pursuit
SelfDestruct
Natural Gift
Double-Edge

Earthquake
Protect
Surf
Thunderbolt
Flamethrower

Moves: 20



Nohface (Patron) [F]
Nature: Jolly (+Spe, -SpAtk, +5 Acc.)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (10*1.15, rounded up)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse

Meteor Mash
Psycho Shift
Yawn
Foul Play
FeatherDance

Will-O-Wisp
Taunt
Trick Room
Protect
Toxic

Move: 18



Mollux (Noble) [M]
Nature: Timid (+Spe, -Atk, +9 Acc.)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin:
(Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (76*1.15, rounded up)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 0/5

Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Aqua Ring
Heal Pulse
Rapid Spin
Fire Spin
Gastro Acid

Flamethrower
Sludge Bomb
Thunder Wave
Protect
Light Screen

Moves: 18
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Finished!

Birkal: +2 CC (3 total)

Kirlia: +2 EC (KOC) (7/9)
+1 DC (5/5)
Telepathy unlocked!
+4 MC (KOC)
Will-O-Wisp (Gen V TM)
Trick Room (Gen V TM)​

Scrafty: +3 MC
Amnesia (Egg Move)​

Scratchet: +1 EC (6/6)
+1 DC (3/5)
+3 MC (KOC)
Aerial Ace
Aura Sphere
Morning Sun
Whirlwind
Air Slash (Level Up)
Earth Power (Level Up)
Hurricane (Level Up)​

Scratchet is evolving!


Tomohawk (F)

Nature:
Modest (+1 SpA, -1 Atk)

Type:
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified (DW): (Innate) (Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 3 / 5

Attacks:
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Aerial Ace
Aura Sphere
Morning Sun
Whirlwind
Air Slash
Earth Power
Hurricane

Yawn
Haze
Nature Power
Roost
Confuse Ray

Stealth Rock

Sunny Day
Rain Dance
Focus Blast
Taunt
Substitute
Protect
 
Canis Majoris: approved
maserato: approved
deadfox081: approved
The Wanderer: approved
Someoneelse: approved
LupusAter: approved
kingmitus: approved
King Serperior: approved
SimonSays: Pokemon now start with 5 TMs and 5 Egg moves, so you should give your Pokemon more of each. Also Nohface no longer gets Tackle I guess.
Birkal: approved
Mylo Xyloto: approved
Geodude6: approved
 
huge claim time
http://www.smogon.com/forums/showpost.php?p=4664319&postcount=23
http://www.smogon.com/forums/showpost.php?p=4666806&postcount=39
http://www.smogon.com/forums/showpost.php?p=4672273&postcount=8
http://www.smogon.com/forums/showthread.php?t=3479534&page=2

Gem: 10CC and a 9.9
Castette the kirlia: 1EC, 2MC, 1DC
Cuivre the CUPRA: 2 EC, 4 MC, 2 DC, 6 KOC
Lincoln the TIRTOUGA: 1 EC, 2 MC, 1 DC
élechoc the electrode: 1 EC, 5 MC, 1 DC, 2 KOC and a 9.9
acicorps the Beldum (now known as poipic, mistype): 2 MC, 1 EC, 1 DC and 1 KOC
coracier the Bronzor: 2 MC, 1 EC and 1 DC
esponce the Ralts: 2 MC, 1 EC and 1 DC

Gem 2 cc --> 12 cc
purchasing amulet coin (-6 cc = 6)

Castette the kirlia
EC: 7/9
MC: 4
DC: 5/5
purchasing psychic, hypnosis, dream eater, and imprision (all levelup, mc -> 0). also unlocks telepathy!

Cuivre the Cupra (6 koc into EC)
EC: 8/9
MC: 4
DC: 2/5
purchasing will o wisp, aincentpower, zen headbutt, and ominous wind (lvl up, mc -> 0) also, evolution!

Lincoln the tirtouga
EC: 5/6
MC: 5
DC: 3/5
Buying protect, dig, and aqua tail (protect & dig gen V tm, aqua tail lvl up mc -> 0)
élechoc the electrode (koc into MC)
EC: 6/6
MC: 9
DC: 4/5
Buying endure, mimic, signal beam (all past gen tm, mc -> 1)

Poipic the Beldum (koc into ec)
EC: 2/9
MC: 2
DC: 1/5
stocking
Coracier the bronzor
EC: 1/6
MC: 2
DC: 1/5
Buying skill swap (gen v tutor, mc -> 0)

Esponce the ralts
EC: 1/9
MC: 2
DC: 1/5
Buying zen headbutt (gen v tm mc -> 0)

And argalis is here

Argalis [cuivre](f)
Adamant nature (+atk, - SpA)
Type:Bug - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats
HP: 90
Atk: 4(+)
Def: 3
SpA: 2(-)
SpD: 2
Spe: 54
Size Class: 3
Weight Class: 7
Base Rank Total: 15
EC: 8/9
MC: 4
DC: 2/5
Attacks:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Close Combat
megahorn
Hydro pump

Protect
Psychic
Safeguard
will o wisp
aincentpower
zen headbutt
ominous wind


buying an eevee (6-2cc = 4 cc)

Eevee [Espropiet] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptibility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC:0/5

Moves:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Covet
Take Down

Stored Power
Endure
Wish
yawn
flail

protect
Shadow Ball
hidden power(fighting, 7)
toxic
substitute
 
+11UC

EDIT1:

+5UC subreffing

EDIT2:

I'll use 7UC to buy a Revenanhk


Jungle Rot [Revenankh] (Male)
Nature: Impish (-sp.atk, +def)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Destiny Bond
Shadow Sneak
Mach Punch
Counter
Wide Guard

Toxic
Substitute
Protect
Earthquake
Rock Slide


EDIT3:
Defeated in my own arena

KS: 2CC
Rook: 1EC, 3MC, 1DC
Yoda: 1EC, 3MC, 1DC, 1KOC
Jake: 1EC, 3MC, 1DC, 1KOC

Stockpiling the CC
All KOC becomes MC.
Everything else is stockpiled as well

EDIT4:

Okay, after buying the Rev above, I have 38UC. I will go ahead and begin getting my TLR battlebag filled:

+2 Potions (-10UC)
+2 Super Potions (-16UC)
+2 Ethers (-10UC)

This leaves me with just 2UC remaining. I require 70UC more to get this TLR Bag filled....

EDIT5:
Going to use 2CC from my loss above to buy a Ralts:


Hannibal Lecter [Ralts] (Male)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Synchronize: (Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated)When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW): (Innate)This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
DC: 0/5
MC: 0

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Will-o-Wisp
Shadow Sneak
Destiny Bond
Disable
Encore

Trick Room
Psyshock
Reflect
Thunderbolt
Light Screen


EDIT:

Misread = Loss

King_Serperior gains 2 CC
- Nidoqueen gets 3MC and 1KOc
- Alakazam gets 3MC and 1KOc

KOC goes to MC.

Nidoqueen uses all 4MC to buy Blizzard (BW2 TM/HM) and Whirlpool (BW2 TM/HM)
Alakazam uses all 4MC to buy Dig (BW2 TM/HM) and Double Team (BW2 TM/HM)
 
http://www.smogon.com/forums/showthread.php?p=4680609#post4680609

TLR military report: FALIURE.

The Royal Guard: 4 CC
Arcanine: 4 MC
Revenankh: 11 MC
Weavile: 5 MC, 1 KO using KOC as CC
Sealeo: 3 MC
Abomasnow: 2 MC 1 DC
And one Power Bracer...promptly sold, as well as my Leaf Stone and Poison Barb totaling up to...14 CC which brings me to 20 CC total from this.
Buying an Expert Belt

Revenankh unlocks his DW: Infiltrator

Moves:

Revenankh:
Earthquake(5th Gen TM)/Substitute(5th Gen TM)/Endure(Past Time Gen TM)/Rest(5th Gen TM)/Poison Jab(5th Gen TM)/for 2+2+3+2+2=11 MC

Weavile:
Hail(5th Gen TM)/Endure(Past Gen TM)/for 2+3=5 MC

Arcanine:
Teleport(Past Gen TM)/Substitute(5th Gen TM)/for 2+3 MC(4 he got here and his pre-existing 1)

Sealeo
[box]Sealeo:
(X)
Nature: Quiet (+SpA; -15% Spe, -10 EVA)
Type: Ice / Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW): (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 39 (45/1.15v) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Aurora Beam
Body Slam
Defense Curl
Encore
Growl
Ice Ball
Powder Snow
Water Gun

Aqua Ring
Signal Beam
Water Pulse
Water Sport
Yawn

Frost Breath
Ice Beam
Rock Slide
Earthquake
Surf[/box]


And my new Abomasnow

[hide-Abomasnow
Ragnarokalex said:
(X) @
Nature: Brave (+1 Atk; Speed/1.15, -10 EVA)
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Requires an action to summon.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60 / 1.15v) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 2
DC: 1/5

Attacks:
Grasswhistle
Ice Punch
Icy Wind
Leer
Mist
Powder Snow
Razor Leaf
Swagger

Avalanche
Bullet Seed
Leech Seed
Skull Bash
Stomp

Earthquake
Focus Punch
Giga Impact
Ice Beam
Protect
[/hide]


Here is another match

The Royal Guard: +1 CC
Revenankh: +1 DC | +3 MC | +1 KOC(used as CC)
Nohface: +1 DC | +2 MC | +1 EC | +1 EC or DC

when all is said and done I've got 2 CC

Revenankh gets his 3 MC as Submission(Egg)

Nohface goes to 4 EC and 1 DC with 2 MC
She learns Perish Song and ShadowStirke, both LU moves
 
From this reffing...

Universal Counters: 160 + 14 = 174


Hype Dog - Swampert (F)
MC: 11
Using Move Counters to learn Ancientpower (Egg; 3 MC), Curse (Egg; 3 MC), Double-Edge (Egg; 3 MC), and Iron Tail (5th Gen Tutor; 2 MC).


Azazel - Tyranitar (M)
MC: 7
Using Move Counters to learn Dark Pulse (Level up; 1 MC), Flamethrower (5th Gen TM; 2 MC), Ice Beam (5th Gen TM; 2 MC), and Thunderbolt (5th Gen TM; 2 MC).
Also spending 7 CC to change Tyranitar's nature to Quiet.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 53 - 10 evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 23


Frostbite - Scylant (M)
MC: 8
Using Move Counters to learn Dig (5th Gen TM; 2 MC), Frost Breath (5th Gen TM; 2 MC), Hail (Level up; 1 MC), and Tail Glow (Egg; 3 MC).


SirRonLionHeart - Gligar (M)
MC: 6
Using Move Counters to learn Dig (5th Gen TM; 2 MC), Substitute (5th Gen TM; 2 MC), and Taunt (5th Gen TM; 2 MC).
 
Using 2 UC to buy Claire the Trapinch, and another 3 UC to give it 3 EC

29->24 UC


<Trapinch> [Claire] (Female)
Nature: Naive
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter:Innate

This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Arena Trap:Innate

This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.

Sheer Force:DW LOCKEDCan be Enabled

This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


Trapinch
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
12(+)(+5% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 3/9
MC: 0
DC: 0/5


Attacks:(19)
Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud Slap
Bide
Bulldoze
Rock Slide

Endure
Signal Beam
Flail
Gust
Bug Bite

Earthquake
Protect
Stuggle Bug
Solarbeam
Toxic


2UC=Flashing

24UC->26UC

Stalling so Bulby would get more KOC

3+3=6CC
Bulby: 3 MC (1KOC), 2 EC (1KOC)->9/9 EC
It will learn Endure (previous gen TM), -3MC


3-3-0
Venusaur [Bulby] (Female)
Nature: Modest (+SpA, -Att)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

Stats:
HP: 100
Attack: Rank 2 (-)
Defense: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Curse (*)
Double Team
Endure
Giga Drain (*)
Grass Knot
Growth (*)
Growl (*)
Leech Seed (*)
Poison Powder (*)
Protect (*)
Razor Leaf (*)
Rest (*)
Sleep Powder (*)
Sleep Talk
Sludge (*)
Solar Beam
Sunny Day
Sweet Scent (*)
Synthesis
Tackle (*)
Take Down (*)
Toxic (*)
Vine Whip (*)
Worry Seed


Banquo: 2MC, 1 DC
DC: 2->3
Buying Magic Coat (BW2 Tutor) for 2MC
 
A rare victory... might as well make the best of it... And Kyofu seems to hint he is more powerful than he lets on...

From this battle, Itsumo the Spiritomb gains, with 2 KOC, 6 MC. 3 MC will be spent on Past Generation TM Natural Gift. 2 will be spent on BWTM Flash. The last will be stockpiled.

Itsumo the Spiritomb:
MC: 1 (Gains Flash and Natural Gift)
DC: 5/5

Kyofu gains 2 EC, 2 MC, and 1 DC. Withholding evolution, he'll spend the MC on B2W2 Tutor Stealth Rock.

Kyofu the Larvitar:
EC: 5/9
MC: 0 (Gains Stealth Rock)
DC: 3/5

Myself... 1 CC.

Eternal Drifter:
Currency Counters: 4
 
+15 UC

10 of these UC buy my Audino Protect, Safeguard, Psyshock, Double Team (BW TM) and Hyper Voice (BW Tutor).

Additionally I'll buy a pack of Enigma Berries and a set each of Mental and Power Herbs for 10 CC.
 
+2 CC

Tyrogue gets 1 EC, 2 DC (Lucky Egg) and 2 MC, allowing him to learn Brick-Break (B/W TM). 3 UC are used so he can learn Rapid Spin (Breeding).


Eevee gets 3 MC and 2 KOC, which add to her MC, bringing it to 5. Using 1 UC, it goes to 6.
She learns Double Edge, Batom Pass, Last Resort (Level Up) and Reflect (Gen 1 TM).
She also gets 1 EC and 1 DC, unlocking her DW Ability, Anticipation.

Cupra gets 1 EC and 1 DC. The KOC adds to the 3 MC, bringing it to 4.
This allows Cupra to learn Bug Buzz (Breeding) and Zen Headbutt (Level).

As seen in this post, i got Bug Buzz to my Cupra (Argalis now).

HOWEVER, she already had Bug Buzz before that post, so i would like to refund the 3 MC and teach her Megahorn (Breeding) instead.

Sorry for this :x
 
3v3 Triples reffed, +7 UC
This leaves me at 8 UC.

Revenankh gets Moonlight (Level Up) with 1 UC.

REVENANKH MC: 0 -> 1 (UC) -> 0 (Moonlight; LvlUp)

Rotom gets Substitute (Level Up), Rest (Gen 5 TM), Sleep Talk (Tutor) and Charge (Level Up) with 7 UC.

ROTOM MC: 0 -> 7 (UC) -> 5 (Substitute, Charge; LvlUp) -> 2 (Sleep Talk; Tutor) -> 0 (Rest; Gen 5 TM)

UNORIGINAL NAME UC: 1 -> 8 (3v3 reffed) -> 7 (Revenankh MC) -> 0 (Rotom MC)
 
Hopefully that was a fun first triples, Cube 1 CC
Stockpiling

Pawniard receives 1 EC and 1 DC, increasing its EC from 0/6 to 1/6 and its DC from 0/5 to 1/5. Spending the 2 MC to learn Toxic (BW TM/HM)

Grimer receives 1 EC and 1 DC, increasing its EC from 0/6 to 1/6 and its DC from 0/5 to 1/5. Spending the 2 MC and 1 KOC to learn Acid Armor (Level Up) and Protect (BW TM/HM).

Smoochum receives 1 EC and 1 DC, increasing its EC from 0/6 to 1/6 and its DC from 0/5 to 1/5. Spending the 2 MC and 2 KOC to learn Perish Song (Level Up) and Metronome (Past Gen Tutor).

A victory for once! 2 CC
Stockpiling

Ralts receives 1 EC and 1 DC, increasing its EC from 0/9 to 1/0 and its DC from 0/5 to 1/5. Spending the 2 MC to learn Shadow Ball (BW TM/HM).


Eelektrik receives 1 EC, increasing its EC from 8/9 to 9/9.

9/9 EC? You know what that means. Receives Crush Claw (Pre-Level 26). Spending 2 MC and 2 KOC to purchase Rock Slide (BW TM/HM) and Brick Break (BW TM/HM). Stockpiling the remaining 1 MC:
Eelektross [Ma'ar Nasai] (F)

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Amorphous
Ability:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: (41/65)
Physical
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break (See Above)
Crunch
Crush Claw (See Above)
Facade
Frustration
Headbutt
Iron Tail
Knock Off
Return
Rock Slide (See Above)
Spark
Super Fang
Tackle
Thrash
U-Turn
Wild Charge
Special
Acid
Acid Spray
Charge Beam
Discharge
Flash Cannon
Giga Drain
Signal Beam
Snore
Thunderbolt
Volt Switch
Zap Cannon
Other
Coil
Gastro Acid
Light Screen
Magnet Rise
Protect
Rest
Sleep Talk
Substitute
Thunder Wave
Toxic
 
8 UC
Stockpiling because I am made of originality

+7 UC
Stockpiling wheee

Yeah there were quite a few fuck ups on my end here
deadfox said:
5 CC
Kippy the Swampert: 12 MC, 4 KO
Frozone the Cloyster: 3 MC
Squirts the Blastoise: 3 MC, 1 KO
Stockpiling the 5 CC (although I feel I should get more for that beating Battles 5-7), all KOC to MC

Kippy the Swampert purchases the BW TM/Tutor moves Hail, Hidden Power Grass (7), Echoed Voice, Fling, Rock Smash, Snore, and the past-gen move Water Pulse for 15 of his 16 MC, stockpiling the other
Frozone the Cloyster purchases the BW Tutor move Sleep Talk and stockpiles 1 MC
Squirts the Blastoise purchases the BW TMs Toxic and Waterfall with her 4 MC
 
First Prize Claim!
Cottonee: 2 MC, 1 DC, 1 EC
Monohm: 2 MC, 1 DC, 1 EC, 1 KOC
Spheal: 2 MC, 1 DC, 1 EC
I get 1 CC! Bringing me to a total of 1 CC.

Squishy (Spheal)
Spending both MC to teach Blizzard (Level Up) and Hail (Level Up).

EC = 1/9
MC = 0
DC = 1/5

Pewny (Monohm)
Using the 1 KOC as an MC and buying Weather Ball (Level Up).
Then spending 2MC to teach Surf. (5th Gen TM).

EC = 1/9
MC = 0
DC = 1/5

Fluffy (Cottonee)
Spending both MC to teach Sunny Day (Level Up) and Giga Drain (Level Up).

EC = 1/6
MC = 2
DC = 1/5
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 4)

Top