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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    claimng from this http://www.smogon.com/forums/showthread.php?t=3482574&page=3
    Riolu had full DC and EC so he actually gets 3 MC bringing him to 4 which buys him earthquake and drain punch (BW2 TMs)
    Privatyke spends his koc on MC bringing him to 3 which buys him Submission (level up) and Rock slide (BW2 TM)
    Rebble spends his KOC on MC bringing him to 4 which buys him Head smash and double edge( level up) and Toxic BW 2 TM
    The CC brings me to 6 total which i use for an EXP share
  2. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Silly Raid items making me buy more Pokemon.. 14 CC go on the following two, with 19 UC also spent on moves for Audino (costs as marked).

    Metamorph the Castform (open)
    [​IMG]
    Castform [Metamorph] (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Forecasted types:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: N/A

    Abilities:

    Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm and Fog's accuracy reduction.

    Attacks (18):
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Rain Dance
    Sunny Day
    Hail

    Clear Smog
    Disable
    Hex
    Future Sight
    Ominous Wind

    Ice Beam
    Thunderbolt
    Shadow Ball
    Flamethrower
    Scald
    Aide the Audino (open)
    [​IMG]
    Audino [Aide] (F)
    Nature:Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 43 (50/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 0/5

    Abilities:

    Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Klutz: [DW LOCKED] (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    Attacks (18):
    Pound
    Growl
    Helping Hand
    Refresh
    DoubleSlap
    Attract
    Secret Power
    Entrainment
    Heal Pulse (1 UC)

    Encore
    Heal Bell
    Wish
    Lucky Chant
    Sleep Talk

    Psychic
    Ice Beam
    Thunderbolt
    Flamethrower
    Light Screen
    Reflect (2 UC)
    Hidden Power [Dragon-7] (2 UC)
    Shadow Ball (2 UC)
    Thunder Wave (2 UC)
    Trick Room (2 UC)
    Grass Knot (2 UC)
    Gravity (2 UC)
    Signal Beam (2 UC)
    Skill Swap (2 UC)


    EDIT: And lets claim from here too

    +4 CC means I only spent a net of 10 CC in this post.

    Shellos gets 2 EC (Lucky Egg), 2 MC, 1 DC. MC go on Recover and Muddy Water (LU)
    Minccino gets 2 EC (Lucky Egg(, 2 MC, 1 DC. Unlocks Skill Link and buys Aqua Tail (BW Tutor)
    Larvitar gets 1 EC, 3 MC, 1 DC and 3 KO. All 3 KOs go into EC to take him to 6/9 and evolve into a Pupitar. Buys Dark Pulse (LU) and Iron Head (BW Tutor) with the MC.
    Snarl the Growlithe gets 1 Ec, 3 MC and 1 DC. Buys Crunch, Flare Blitz and Outrage (LU).
    Monohm gets 1 EC, 2 MC, 1 DC and 1 KO. 1 KO goes each into EC and DC to go to 6/9 EC and unlock Overcoat. He then evolves into a Duclohm and learns Double Hit (Pre L25) and Heal Bell (BW Tutor).

    Roar the Pupitar (open)
    [​IMG]
    Pupitar [Roar] (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 44 (51/1.15)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/9
    MC: 0
    DC: 3/5

    Abilities:

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Shed Skin: [DW LOCKED] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Attacks (19):
    PHYSICAL
    Bite
    Brick Break
    Chip Away
    Crunch
    Earthquake
    Iron Head
    Pursuit
    Rock Slide
    Stone Edge
    Thrash

    SPECIAL
    Dark Pulse
    Earth Power

    OTHER
    Focus Energy
    Leer
    Sandstorm
    Scary Face
    Screech
    Stealth Rock
    Taunt

    Overcast the Duclohm (open)
    [​IMG]
    Duclohm [Overcast] (M)
    Nature: Calm (+1 SpD, -1 Atk)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 6/9
    MC: 0
    DC: 5/5

    Abilities:

    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static: (Innate) (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks (24):
    PHYSICAL
    Double Hit
    Tackle

    SPECIAL
    Discharge
    Dragon Pulse
    Dragon Rage
    Electroweb
    Flamethrower
    Gust
    Hurricane
    Hydro Pump
    Power Gem
    Shock Wave
    Sonicboom
    Thunderbolt
    Thundershock
    Twister
    Volt Switch
    Weather Ball

    OTHER
    Charge
    Growl
    Heal Bell
    Rain Dance
    Slack Off
    Thunder Wave
  3. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
  4. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Finally, a win

    My CC: 3 > 6

    Weavile (UU):
    MC: 0 > 3 (MC) > 4 (KOC) > 2 (Learns moves)
    Moves: Protect (BW TM, 2)

    Volcarona (Firefly):
    MC: 0 > 4 (MC) > 5 (KOC) > 0 (Learns moves)
    Moves: Magnet Rise (Egg, 3), Overheat (BW TM, 2)

    Chandelure (Wisp):
    MC: 0 > 4 (MC) > 5 (KOC) > 0 (learns moves)
    Moves: Haze (Egg, 3), Memento (LU, 1), Curse (LU, 1)

    Salamenco
    2UC, stockpiling.
    UC: 64 > 66
  5. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Claiming a cumulative 21 UC from this and this.
    5 are used to bring Sigyn the Sableye to 5/5 DC, other 14 to get her Knock Off, Faint Attack, Power Gem, Shadow Claw, Zen Headbutt and Punishment as Level Up moves, and Taunt, Toxic, Will-O-Wisp and Torment as BW TMs.
    The remaining 2 buy Fenris the Houndoom Spite as a BW tutor.
  6. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    834
    Well I decided when I first registered to only get two mons a chimchar and a eevee I had 2 CC left over (ask Elevator Music) I am gonna take a cap mon now.
    Syclar: (open)

    [​IMG]
    Syclar (icicle crab) (M)
    Nature: Mild (+1 spA, -1 defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Technician (DW): (locked) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Level-Up Moves:
    0 Fury Attack
    0 Leer
    0 Leech Life
    4 Scratch
    9 Focus Energy
    13 Ice Shard
    17 Slash
    21 Bug Bite
    25 Icicle Spear

    Egg Moves:
    Earth Power
    Spikes
    Tail Glow
    Counter
    Signal Beam

    TM moves:
    ice beam
    blizzard
    substitute
    taunt
    double team
  7. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
  8. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Light Spending Spree!

    CC: 16 (-4-2-7 = -13) -> 3

    Kingpin the MUNCHLAX (open)

    [​IMG]
    Munchlax (Kingpin) [M]
    Nature: Quiet (+SpAtk, -Spe, -10 Eva.)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up:
    (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 4 (5/1.15, rounded down)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Metronome
    Odour Sleuth
    Tackle
    Defence Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    Counter
    Pursuit
    SelfDestruct
    Natural Gift
    Double-Edge

    Earthquake
    Protect
    Surf
    Thunderbolt
    Flamethrower

    Moves: 20



    Patron the NOHFACE (open)

    [​IMG]
    Nohface (Patron) [F]
    Nature: Jolly (+Spe, -SpAtk, +5 Acc.)
    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 12 (10*1.15, rounded up)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse

    Meteor Mash
    Psycho Shift
    Yawn
    Foul Play
    FeatherDance

    Will-O-Wisp
    Taunt
    Trick Room
    Protect
    Toxic

    Move: 18


    Noble the MOLLUX (open)

    [​IMG]
    Mollux (Noble) [M]
    Nature: Timid (+Spe, -Atk, +9 Acc.)
    Type: Fire/Poison
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin:
    (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW): (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 88 (76*1.15, rounded up)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks:
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume

    Aqua Ring
    Heal Pulse
    Rapid Spin
    Fire Spin
    Gastro Acid

    Flamethrower
    Sludge Bomb
    Thunder Wave
    Protect
    Light Screen

    Moves: 18

  9. OgIemi

    OgIemi <@OgIemi> i am a gay bunny buddy :E
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    Super Moderator

    Joined:
    Oct 12, 2010
    Messages:
    3,724
    Finished!

    Birkal: +2 CC (3 total)

    Kirlia: +2 EC (KOC) (7/9)
    +1 DC (5/5)
    Telepathy unlocked!
    +4 MC (KOC)
    Will-O-Wisp (Gen V TM)
    Trick Room (Gen V TM)​

    Scrafty: +3 MC
    Amnesia (Egg Move)​

    Scratchet: +1 EC (6/6)
    +1 DC (3/5)
    +3 MC (KOC)
    Aerial Ace
    Aura Sphere
    Morning Sun
    Whirlwind
    Air Slash (Level Up)
    Earth Power (Level Up)
    Hurricane (Level Up)​

    Scratchet is evolving!

    Tomohawk (open)
    [​IMG]
    Tomohawk (F)

    Nature:
    Modest (+1 SpA, -1 Atk)

    Type:
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Justified (DW): (Innate) (Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6 / 6
    MC: 0
    DC: 3 / 5

    Attacks:
    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Aerial Ace
    Aura Sphere
    Morning Sun
    Whirlwind
    Air Slash
    Earth Power
    Hurricane

    Yawn
    Haze
    Nature Power
    Roost
    Confuse Ray

    Stealth Rock

    Sunny Day
    Rain Dance
    Focus Blast
    Taunt
    Substitute
    Protect
  10. Mylo Xyloto

    Mylo Xyloto

    Joined:
    May 12, 2012
    Messages:
    804
  11. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    229
    +1 CC
    Using Salamence's 4 MC to buy Sleep Talk and Giga Impact.
  12. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Canis Majoris: approved
    maserato: approved
    deadfox081: approved
    The Wanderer: approved
    Someoneelse: approved
    LupusAter: approved
    kingmitus: approved
    King Serperior: approved
    SimonSays: Pokemon now start with 5 TMs and 5 Egg moves, so you should give your Pokemon more of each. Also Nohface no longer gets Tackle I guess.
    Birkal: approved
    Mylo Xyloto: approved
    Geodude6: approved
  13. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,010
    huge claim time
    http://www.smogon.com/forums/showpost.php?p=4664319&postcount=23
    http://www.smogon.com/forums/showpost.php?p=4666806&postcount=39
    http://www.smogon.com/forums/showpost.php?p=4672273&postcount=8
    http://www.smogon.com/forums/showthread.php?t=3479534&page=2

    Gem: 10CC and a 9.9
    Castette the kirlia: 1EC, 2MC, 1DC
    Cuivre the CUPRA: 2 EC, 4 MC, 2 DC, 6 KOC
    Lincoln the TIRTOUGA: 1 EC, 2 MC, 1 DC
    élechoc the electrode: 1 EC, 5 MC, 1 DC, 2 KOC and a 9.9
    acicorps the Beldum (now known as poipic, mistype): 2 MC, 1 EC, 1 DC and 1 KOC
    coracier the Bronzor: 2 MC, 1 EC and 1 DC
    esponce the Ralts: 2 MC, 1 EC and 1 DC

    Gem 2 cc --> 12 cc
    purchasing amulet coin (-6 cc = 6)

    Castette the kirlia
    EC: 7/9
    MC: 4
    DC: 5/5
    purchasing psychic, hypnosis, dream eater, and imprision (all levelup, mc -> 0). also unlocks telepathy!

    Cuivre the Cupra (6 koc into EC)
    EC: 8/9
    MC: 4
    DC: 2/5
    purchasing will o wisp, aincentpower, zen headbutt, and ominous wind (lvl up, mc -> 0) also, evolution!

    Lincoln the tirtouga
    EC: 5/6
    MC: 5
    DC: 3/5
    Buying protect, dig, and aqua tail (protect & dig gen V tm, aqua tail lvl up mc -> 0)
    élechoc the electrode (koc into MC)
    EC: 6/6
    MC: 9
    DC: 4/5
    Buying endure, mimic, signal beam (all past gen tm, mc -> 1)

    Poipic the Beldum (koc into ec)
    EC: 2/9
    MC: 2
    DC: 1/5
    stocking
    Coracier the bronzor
    EC: 1/6
    MC: 2
    DC: 1/5
    Buying skill swap (gen v tutor, mc -> 0)

    Esponce the ralts
    EC: 1/9
    MC: 2
    DC: 1/5
    Buying zen headbutt (gen v tm mc -> 0)

    And argalis is here
    Cuivre the Argalis (open)
    [​IMG]
    Argalis [cuivre](f)
    Adamant nature (+atk, - SpA)
    Type:Bug - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats
    HP: 90
    Atk: 4(+)
    Def: 3
    SpA: 2(-)
    SpD: 2
    Spe: 54
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 15
    EC: 8/9
    MC: 4
    DC: 2/5
    Attacks:
    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse

    Close Combat
    megahorn
    Hydro pump

    Protect
    Psychic
    Safeguard
    will o wisp
    aincentpower
    zen headbutt
    ominous wind


    buying an eevee (6-2cc = 4 cc)
    Espropiet the Eevee (open)
    [​IMG]
    Eevee [Espropiet] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptibility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC:0/5

    Moves:
    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down

    Stored Power
    Endure
    Wish
    yawn
    flail

    protect
    Shadow Ball
    hidden power(fighting, 7)
    toxic
    substitute
  14. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    +11UC

    EDIT1:

    +5UC subreffing

    EDIT2:

    I'll use 7UC to buy a Revenanhk

    Jungle Rot the Revenankh (open)

    [​IMG]
    Jungle Rot [Revenankh] (Male)
    Nature: Impish (-sp.atk, +def)

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 0/5

    Moves:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch

    Destiny Bond
    Shadow Sneak
    Mach Punch
    Counter
    Wide Guard

    Toxic
    Substitute
    Protect
    Earthquake
    Rock Slide


    EDIT3:
    Defeated in my own arena

    KS: 2CC
    Rook: 1EC, 3MC, 1DC
    Yoda: 1EC, 3MC, 1DC, 1KOC
    Jake: 1EC, 3MC, 1DC, 1KOC

    Stockpiling the CC
    All KOC becomes MC.
    Everything else is stockpiled as well

    EDIT4:

    Okay, after buying the Rev above, I have 38UC. I will go ahead and begin getting my TLR battlebag filled:

    +2 Potions (-10UC)
    +2 Super Potions (-16UC)
    +2 Ethers (-10UC)

    This leaves me with just 2UC remaining. I require 70UC more to get this TLR Bag filled....

    EDIT5:
    Going to use 2CC from my loss above to buy a Ralts:

    Hannibal Lecter the Ralts (open)

    [​IMG]
    Hannibal Lecter [Ralts] (Male)
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Synchronize: (Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be Activated)When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate)This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    HP: 90
    Atk: Rank 1
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    DC: 0/5
    MC: 0

    Moves:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Will-o-Wisp
    Shadow Sneak
    Destiny Bond
    Disable
    Encore

    Trick Room
    Psyshock
    Reflect
    Thunderbolt
    Light Screen


    EDIT:

    Misread = Loss

    King_Serperior gains 2 CC
    - Nidoqueen gets 3MC and 1KOc
    - Alakazam gets 3MC and 1KOc

    KOC goes to MC.

    Nidoqueen uses all 4MC to buy Blizzard (BW2 TM/HM) and Whirlpool (BW2 TM/HM)
    Alakazam uses all 4MC to buy Dig (BW2 TM/HM) and Double Team (BW2 TM/HM)
  15. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Using 20 CC to buy an Expert Belt.
  16. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    http://www.smogon.com/forums/showthread.php?p=4680609#post4680609

    TLR military report: FALIURE.

    The Royal Guard: 4 CC
    Arcanine: 4 MC
    Revenankh: 11 MC
    Weavile: 5 MC, 1 KO using KOC as CC
    Sealeo: 3 MC
    Abomasnow: 2 MC 1 DC
    And one Power Bracer...promptly sold, as well as my Leaf Stone and Poison Barb totaling up to...14 CC which brings me to 20 CC total from this.
    Buying an Expert Belt

    Revenankh unlocks his DW: Infiltrator

    Moves:

    Revenankh:
    Earthquake(5th Gen TM)/Substitute(5th Gen TM)/Endure(Past Time Gen TM)/Rest(5th Gen TM)/Poison Jab(5th Gen TM)/for 2+2+3+2+2=11 MC

    Weavile:
    Hail(5th Gen TM)/Endure(Past Gen TM)/for 2+3=5 MC

    Arcanine:
    Teleport(Past Gen TM)/Substitute(5th Gen TM)/for 2+3 MC(4 he got here and his pre-existing 1)

    Sealeo
    Sealeo (open)

    [box]Sealeo:
    [​IMG] (X)
    Nature: Quiet (+SpA; -15% Spe, -10 EVA)
    Type: Ice / Water
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Oblivious (DW): (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 39 (45/1.15v) (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks:
    Aurora Beam
    Body Slam
    Defense Curl
    Encore
    Growl
    Ice Ball
    Powder Snow
    Water Gun

    Aqua Ring
    Signal Beam
    Water Pulse
    Water Sport
    Yawn

    Frost Breath
    Ice Beam
    Rock Slide
    Earthquake
    Surf[/box]


    And my new Abomasnow

    [hide-Abomasnow
    [/hide]


    Here is another match

    The Royal Guard: +1 CC
    Revenankh: +1 DC | +3 MC | +1 KOC(used as CC)
    Nohface: +1 DC | +2 MC | +1 EC | +1 EC or DC

    when all is said and done I've got 2 CC

    Revenankh gets his 3 MC as Submission(Egg)

    Nohface goes to 4 EC and 1 DC with 2 MC
    She learns Perish Song and ShadowStirke, both LU moves
  17. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    From this reffing...

    Universal Counters: 160 + 14 = 174

    [​IMG]
    Hype Dog - Swampert (F)
    MC: 11
    Using Move Counters to learn Ancientpower (Egg; 3 MC), Curse (Egg; 3 MC), Double-Edge (Egg; 3 MC), and Iron Tail (5th Gen Tutor; 2 MC).

    [​IMG]
    Azazel - Tyranitar (M)
    MC: 7
    Using Move Counters to learn Dark Pulse (Level up; 1 MC), Flamethrower (5th Gen TM; 2 MC), Ice Beam (5th Gen TM; 2 MC), and Thunderbolt (5th Gen TM; 2 MC).
    Also spending 7 CC to change Tyranitar's nature to Quiet.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 53 - 10 evasion
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    [​IMG]
    Frostbite - Scylant (M)
    MC: 8
    Using Move Counters to learn Dig (5th Gen TM; 2 MC), Frost Breath (5th Gen TM; 2 MC), Hail (Level up; 1 MC), and Tail Glow (Egg; 3 MC).

    [​IMG]
    SirRonLionHeart - Gligar (M)
    MC: 6
    Using Move Counters to learn Dig (5th Gen TM; 2 MC), Substitute (5th Gen TM; 2 MC), and Taunt (5th Gen TM; 2 MC).
  18. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    Using 2 UC to buy Claire the Trapinch, and another 3 UC to give it 3 EC

    29->24 UC

    Claire the Trapinch (open)
    [​IMG]
    <Trapinch> [Claire] (Female)
    Nature: Naive
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Hyper Cutter:Innate

    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Arena Trap:Innate

    This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.

    Sheer Force:DW LOCKEDCan be Enabled

    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


    Trapinch
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    12(+)(+5% Accuracy)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13


    EC: 3/9
    MC: 0
    DC: 0/5


    Attacks:(19)
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Mud Slap
    Bide
    Bulldoze
    Rock Slide

    Endure
    Signal Beam
    Flail
    Gust
    Bug Bite

    Earthquake
    Protect
    Stuggle Bug
    Solarbeam
    Toxic


    2UC=Flashing

    24UC->26UC

    Stalling so Bulby would get more KOC

    3+3=6CC
    Bulby: 3 MC (1KOC), 2 EC (1KOC)->9/9 EC
    It will learn Endure (previous gen TM), -3MC

    Venusaur (open)

    [​IMG]
    3-3-0
    Venusaur [Bulby] (Female)
    Nature: Modest (+SpA, -Att)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
    Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

    Stats:
    HP: 100
    Attack: Rank 2 (-)
    Defense: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Curse (*)
    Double Team
    Endure
    Giga Drain (*)
    Grass Knot
    Growth (*)
    Growl (*)
    Leech Seed (*)
    Poison Powder (*)
    Protect (*)
    Razor Leaf (*)
    Rest (*)
    Sleep Powder (*)
    Sleep Talk
    Sludge (*)
    Solar Beam
    Sunny Day
    Sweet Scent (*)
    Synthesis
    Tackle (*)
    Take Down (*)
    Toxic (*)
    Vine Whip (*)
    Worry Seed


    Banquo: 2MC, 1 DC
    DC: 2->3
    Buying Magic Coat (BW2 Tutor) for 2MC
  19. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    A rare victory... might as well make the best of it... And Kyofu seems to hint he is more powerful than he lets on...

    From this battle, Itsumo the Spiritomb gains, with 2 KOC, 6 MC. 3 MC will be spent on Past Generation TM Natural Gift. 2 will be spent on BWTM Flash. The last will be stockpiled.

    Itsumo the Spiritomb:
    MC: 1 (Gains Flash and Natural Gift)
    DC: 5/5

    Kyofu gains 2 EC, 2 MC, and 1 DC. Withholding evolution, he'll spend the MC on B2W2 Tutor Stealth Rock.

    Kyofu the Larvitar:
    EC: 5/9
    MC: 0 (Gains Stealth Rock)
    DC: 3/5

    Myself... 1 CC.

    Eternal Drifter:
    Currency Counters: 4
  20. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    +15 UC

    10 of these UC buy my Audino Protect, Safeguard, Psyshock, Double Team (BW TM) and Hyper Voice (BW Tutor).

    Additionally I'll buy a pack of Enigma Berries and a set each of Mental and Power Herbs for 10 CC.
  21. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512

    As seen in this post, i got Bug Buzz to my Cupra (Argalis now).

    HOWEVER, she already had Bug Buzz before that post, so i would like to refund the 3 MC and teach her Megahorn (Breeding) instead.

    Sorry for this :x
  22. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    3v3 Triples reffed, +7 UC
    This leaves me at 8 UC.
    [​IMG]
    Revenankh gets Moonlight (Level Up) with 1 UC.

    REVENANKH MC: 0 -> 1 (UC) -> 0 (Moonlight; LvlUp)
    [​IMG]
    Rotom gets Substitute (Level Up), Rest (Gen 5 TM), Sleep Talk (Tutor) and Charge (Level Up) with 7 UC.

    ROTOM MC: 0 -> 7 (UC) -> 5 (Substitute, Charge; LvlUp) -> 2 (Sleep Talk; Tutor) -> 0 (Rest; Gen 5 TM)

    UNORIGINAL NAME UC: 1 -> 8 (3v3 reffed) -> 7 (Revenankh MC) -> 0 (Rotom MC)
  23. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Hopefully that was a fun first triples, Cube 1 CC
    Stockpiling

    Pawniard receives 1 EC and 1 DC, increasing its EC from 0/6 to 1/6 and its DC from 0/5 to 1/5. Spending the 2 MC to learn Toxic (BW TM/HM)

    Grimer receives 1 EC and 1 DC, increasing its EC from 0/6 to 1/6 and its DC from 0/5 to 1/5. Spending the 2 MC and 1 KOC to learn Acid Armor (Level Up) and Protect (BW TM/HM).

    Smoochum receives 1 EC and 1 DC, increasing its EC from 0/6 to 1/6 and its DC from 0/5 to 1/5. Spending the 2 MC and 2 KOC to learn Perish Song (Level Up) and Metronome (Past Gen Tutor).

    A victory for once! 2 CC
    Stockpiling

    Ralts receives 1 EC and 1 DC, increasing its EC from 0/9 to 1/0 and its DC from 0/5 to 1/5. Spending the 2 MC to learn Shadow Ball (BW TM/HM).


    Eelektrik receives 1 EC, increasing its EC from 8/9 to 9/9.

    9/9 EC? You know what that means. Receives Crush Claw (Pre-Level 26). Spending 2 MC and 2 KOC to purchase Rock Slide (BW TM/HM) and Brick Break (BW TM/HM). Stockpiling the remaining 1 MC:
    Ma'ar Nasai the Eelektross (open)

    Eelektross [Ma'ar Nasai] (F)
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Egg Group: Amorphous
    Ability:
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks: (41/65)
    Physical
    Acrobatics
    Aqua Tail
    Bind
    Bounce
    Brick Break (See Above)
    Crunch
    Crush Claw (See Above)
    Facade
    Frustration
    Headbutt
    Iron Tail
    Knock Off
    Return
    Rock Slide (See Above)
    Spark
    Super Fang
    Tackle
    Thrash
    U-Turn
    Wild Charge
    Special
    Acid
    Acid Spray
    Charge Beam
    Discharge
    Flash Cannon
    Giga Drain
    Signal Beam
    Snore
    Thunderbolt
    Volt Switch
    Zap Cannon
    Other
    Coil
    Gastro Acid
    Light Screen
    Magnet Rise
    Protect
    Rest
    Sleep Talk
    Substitute
    Thunder Wave
    Toxic
  24. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    8 UC
    Stockpiling because I am made of originality

    +7 UC
    Stockpiling wheee

    Yeah there were quite a few fuck ups on my end here
    Stockpiling the 5 CC (although I feel I should get more for that beating Battles 5-7), all KOC to MC

    Kippy the Swampert purchases the BW TM/Tutor moves Hail, Hidden Power Grass (7), Echoed Voice, Fling, Rock Smash, Snore, and the past-gen move Water Pulse for 15 of his 16 MC, stockpiling the other
    Frozone the Cloyster purchases the BW Tutor move Sleep Talk and stockpiles 1 MC
    Squirts the Blastoise purchases the BW TMs Toxic and Waterfall with her 4 MC
  25. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
    First Prize Claim!
    I get 1 CC! Bringing me to a total of 1 CC.

    Squishy (Spheal)
    Spending both MC to teach Blizzard (Level Up) and Hail (Level Up).

    EC = 1/9
    MC = 0
    DC = 1/5

    Pewny (Monohm)
    Using the 1 KOC as an MC and buying Weather Ball (Level Up).
    Then spending 2MC to teach Surf. (5th Gen TM).

    EC = 1/9
    MC = 0
    DC = 1/5

    Fluffy (Cottonee)
    Spending both MC to teach Sunny Day (Level Up) and Giga Drain (Level Up).

    EC = 1/6
    MC = 2
    DC = 1/5
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