Holy Dom . That core is actually part of a squad that ctc has actually already made, not to menton fairly standard. I'll include what I remember here for you but I advise you read the op and other peoples reqs rather than jumping right in.
(Rotom-W) (F) @ Leftovers
Trait: Levitate
EVs: 208 HP / 252 Def / 44 Spd
Bold Nature (-Atk, +Def)
- Volt Switch
- Hydro Pump
- Will-o-wisp
- Pain split / Thunder Wave
(Talonflame) (M) @ Sharp Beak
Trait: Gale Wings
EVs: 108 HP / 252 Atk / 148 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Landorus (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 4 Def / 252 Spd /252 Atk
Adamant / Jolly Nature (+Spe, -SAtk)
- Earthquake
- Knock Off / Superpower
- U-turn
- Rock Slide / Stone Edge
(Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Sassy Nature (+SDef, -Spd)
- Protect / Power Whip
- Leech Seed
- Stealth Rock
- Gyro Ball
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Ice Punch
(Latias) (F) @ Life Orb
Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Fighting]
- Roost
- Defog
- Draco Meteor
I cant explain the reasons ctc chose these mons to accompany but pretty standard deal. Medi to weaken squad/ force switches, racking up hazard damage for a late game SD Talon Sweep. Scarf Lando deals with many faster mons this team has trouble with, namely Lati Twins, ZardX, Rushdrill and the mega cleaners, while also providing some nice switch initiative w U Turn and helpful utility in Intimidate. Ferro deals with mons like Azu, who fucks this team up otherwise, and is a great glue to the team, switching in to monsters like Megados and TTar, who give this team trouble if Lando is dead. Sd talon can be replaced with Band if you like, however, you lack a concrete wincon otherwise and SD talon > Band imo. HP Fight Latias is just to lure and weaken tran and TTar a bit to give Talon an easier time late game at sweeping. Washtom for obvious burd weakness. Im sure ctc can further explain his choices, this was just what I thought by looking at it and keep in mind these arent his exact sets, I made modifications where I saw fit.
Good luck
Well the Latias & Talon in that team perform different roles than the one I wanted on mine. I don't think you actually read my posts since you ignored a lot of the key things I stated and just gave a separate team with the same mons. I have no reason to run HP Fighting Lati since if I'm predicting TTar, I can just double into Medicham rather than wasting a mon to weaken TTar, especially one I need to support Talonflame by getting rid of hazards.
I'm not saying Band Talon is better than SD Talon, but U-Turn is key to the team since it allows Medi to come in safer than on a double switch. The team is based more on baiting checks to Talon and Latias so Medi can weaken teams severly enough to the point that Talon can either just use Brave Bird to win, or weakening teams to the point that Medicham with Tailwind support (another key move for the team) can clean up late game, which is why there's no clear wincon. Especially since it's not the whole team.
Still, thanks for the team. I'll move things around and try it out. And that's Lefties Lando-T on that team btw, not Scarf.