The Battle Hall - Challenge Signups

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Woodchuck

actual cannibal
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnus
Back with a vengeance.
Name: Woodchuck
Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3452627
Rank and format: Rank 4 Singles (no items)
Pokemon #1: Pwem the Lucario
Pokemon #1 Ability: Inner Focus
Pokemon #1 Info: Pokemon #1's info in Hide tags

Lucario (*) [Pwem] (Male)
Nature: Naive (Decreases SpD by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 12)
Type:
Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Inner Focus: Innate. When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Steadfast: Innate. If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified(DW): Innate. This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)

EC: 6/6
MC: 8
DC: 5/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)

Crunch (*)
Hi Jump Kick (*)
Detect (*)

Swords Dance (*)
Substitute (*)
Rock Slide (*)

Blaze Kick
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Ice Punch
Extremespeed
Aura Sphere
 
Why didn't i do this again sooner?

Name: Nightmare Jigglypuff
Challenge Thread: Had to dig this one up.
Rank and Format: Rank 3 Singles
Pokemon #1: Frederick the Marshtomp
Pokemon #1 Ability: Torrent
Pokemon #1 Info:


Marshtomp [Frederick] [Male]
Nature: Adamant
Type: Water/Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp DW Unlocked: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50

EC: 5/9
MC: 10
DC: 5/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Bomb
Mud Sport
Counter
Mirror Coat
Curse
Waterfall
Rock Slide
Protect
Dig
 
please go better than every other time. ~_~

Name:
TEA_DEMON
Challenge Thread (if any): Challenge Thread
Rank and format: rank 3 singles
Pokemon #1: clefable
Pokemon #1 Ability: magic guard
Pokemon #1 Info:

Clefable (Cream) F
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 51 (60/1.15) (-)

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Doubleslap
Defense Curl
Follow Me
Minimize
Wake-up Slap
Bestow
Metronome

Wish
Belly Drum
Stored Power

Flamethrower
Thunder Wave
Shadow Ball
Ice Beam
Thunderbolt
 
Name: SoS
Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3449284
Rank and format: Rank 1 Singles
Pokemon #1: Hijinks the Plicowatt
Pokemon #1 Ability: Magic Guard
Pokemon #1 Info:

Plicowatt "Hijinks" (F)
Nature: Modest - adds rank to SpA, subtracts rank from Atk.

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW, LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

EC: 1/6
MC: 0
DC: 1/5

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1

Attacks:
Levelup:
Bubble
Charge
Tackle
Thundershock
Detect

TM:
Scald
Toxic
Ice Beam
Protect

Egg:
Me First
Counter
Mirror Coat
Signal Beam
 
Name: SoS
Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3449284
Rank and format: Rank 1 Singles
Pokemon #1: Hijinks the Plicowatt
Pokemon #1 Ability: Magic Guard
Pokemon #1 Info:

Plicowatt "Hijinks" (F)
Nature: Modest - adds rank to SpA, subtracts rank from Atk.

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW, LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

EC: 1/6
MC: 0
DC: 1/5

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1

Attacks:
Levelup:
Bubble
Charge
Tackle
Thundershock
Detect

TM:
Scald
Toxic
Ice Beam
Protect

Egg:
Me First
Counter
Mirror Coat
Signal Beam
I'll take this. Sorry everyone else, but I like the lower ranks so much better.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
And if I take TEA DEMON (Which I'm doing so), we should clear any and all backlog for the next 8 minutes 31 Seconds. Woo!
 
Name:DB52
Challenge Thread (if any): N/A
Rank and format: Singles(Rank 4)
Pokemon #1: Garchomp
Pokemon #1 Ability: Sand Viel
Pokemon #1 Info:

Garchomp(*) (Male)

Nature: Adamant

Type:

Dragon/Ground

Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


Abilities:

Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)


Stats:

Garchomp
HP: 110
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 102


Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Outrage(*)
Scary Face(*)
Iron Head(*)
Earthquake(*)
Roar(*)
Dig(*)
Stone Edge
Dragon Claw
Rock Slide
Fire Fang

EC:9/9
MC:2
DC:5/5
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Garchomp is not eligible for Rank 1, sorry. This link tells you the minimum rank for each Pokemon. Garchomp's minimum rank is Rank 4, so you may only use it in Battle Hall Rank 4 or Rank 5. Sorry!
 
Let's go with 100% less fail this time.

Name: Leethoof
Challenge Thread: Yup
Rank and Format: Rank 2 Singles
Pokemon #1: Locust the Nuzleaf
Pokemon #1 Ability: Early Bird
Pokemon #1 Info:

Nuzleaf [Locust] (M)
Nature
: Jolly (-Special Attack, 1.15 Boost to speed)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Clorophyll:During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Pickpocket (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+) (Accuracy boost: 8%)
Height Class: 2
Muscle Class: 3
Base Rank Total: 14

EC: 5/9
MC: 6
DC: 3/5

Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Razor Leaf
Pound
Fake Out
Torment
Razor Wind
ExtraSensory
Faint Attack

Leech Seed
Bullet Seed
Defog
Endure
Psych Up

Explosion
Dig
Swords Dance
Rollout
Seed Bomb
Brick Break
Rock Slide
Substitute
Low Sweep
Payback
 
Let's go with 100% less fail this time.

Name: Leethoof
Challenge Thread: Yup
Rank and Format: Rank 2 Singles
Pokemon #1: Locust the Nuzleaf
Pokemon #1 Ability: Early Bird
Pokemon #1 Info:

Nuzleaf [Locust] (M)
Nature
: Jolly (-Special Attack, 1.15 Boost to speed)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Clorophyll:During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Pickpocket (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+) (Accuracy boost: 8%)
Height Class: 2
Muscle Class: 3
Base Rank Total: 14

EC: 5/9
MC: 6
DC: 3/5

Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Razor Leaf
Pound
Fake Out
Torment
Razor Wind
ExtraSensory
Faint Attack

Leech Seed
Bullet Seed
Defog
Endure
Psych Up

Explosion
Dig
Swords Dance
Rollout
Seed Bomb
Brick Break
Rock Slide
Substitute
Low Sweep
Payback
Taking this. OP will be up soon.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor

"Perhaps I can get past 5 matches this time... that'd be nice."

Name: Dogfish44
Challenge Thread: What? This thing?
Rank and Format: Rank 1 Singles
Pokemon: Makuhita
Ability: Guts


Makuhita [Hugo] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

Makuhita
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 5/6
MC: 0
DC: 4/5

Attacks:
Tackle
Focus Energy
Sand-Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum

Bullet Punch
Counter
Feint

Earthquake
Poison Jab
Rock Slide

Ice Punch
Fire Punch
Magic Coat
 

"Perhaps I can get past 5 matches this time... that'd be nice."

Name: Dogfish44
Challenge Thread: What? This thing?
Rank and Format: Rank 1 Singles
Pokemon: Makuhita
Ability: Guts


Makuhita [Hugo] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

Makuhita
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 5/6
MC: 0
DC: 4/5

Attacks:
Tackle
Focus Energy
Sand-Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum

Bullet Punch
Counter
Feint

Earthquake
Poison Jab
Rock Slide

Ice Punch
Fire Punch
Magic Coat
I'll take this, OP will be up in a minute.
 
Name: C$FP
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 2 Singles
Pokemon #1: Rebble the Rebble
Pokemon #1 Ability: Technician
Pokemon #1 Info:

Rebble [Rebble] (Genderless)
Nature: Modest
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3 (DW): Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Ancientpower

Shadow Ball
Fire Blast
Energy Ball

Moves: 14
 
Name: C$FP
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 2 Singles
Pokemon #1: Rebble the Rebble
Pokemon #1 Ability: Technician
Pokemon #1 Info:

Rebble [Rebble] (Genderless)
Nature: Modest
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3 (DW): Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Ancientpower

Shadow Ball
Fire Blast
Energy Ball

Moves: 14
Mine. Thread up in mere minutes.
 
Name: Terrador
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449482
Rank and Format: Rank 1 Singles
Pokemon #1: Adrian the Abra
Pokemon #1 Ability: Magic Guard
Pokemon #1 Info:

Abra [Adrian] (Male)
Nature: Hasty (+15% Spe, +30 Acc/Dodge, -1 Def)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 0 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 104 (+)
Size Class: 2
Weight Class: 2
Total: 12

EC: 9/4/9
MC: 1
DC: 5/5

Attacks:
Teleport

Encore
Fire Punch
Ice Punch
Guard Split

Counter
Endure
Magic Coat

Psychic
Shadow Ball
Substitute
Reflect
Light Screen
Zap Cannon
Taunt
Energy Ball
Protect
Psyshock
Torment
Bide
Double Team
Safeguard

Total: 22
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Since my week has passed...

Name: Engineer
Challenge Thread: Challenge Threadhttp://www.smogon.com/forums/showthread.php?t=3449482
Rank and Format: Rank 2 Singles
Pokemon #1: Huto the Munchlax
Pokemon #1 Ability: Thick Fat
Pokemon #1 Info:

Munchlax (Huto) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats: 135 / 85 / 40 / 40 / 85 / 5

HP: 120
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD: *** (3)
Spe-: 4 (5 / 1.15)

Size Class: 1
Weight Class: 5
Base Rank Total: 16

Evolution Counter: 6 / 6
Move Counter: 2
Dream Counter: 5 / 5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Last Resort

Counter
Selfdestruct
Zen Headbutt

Outrage
Gunk Shot

Ice Beam
Thunderbolt
Flamethrower
Rock Slide
Earthquake
SolarBeam
Psychic
Shadow Ball
Brick Break
Double Team
Surf
Protect
Substitute
Rest
Sleep Talk
Endure
 
Since my week has passed...

Name: Engineer
Challenge Thread: Challenge Threadhttp://www.smogon.com/forums/showthread.php?t=3449482
Rank and Format: Rank 2 Singles
Pokemon #1: Huto the Munchlax
Pokemon #1 Ability: Thick Fat
Pokemon #1 Info:

Munchlax (Huto) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats: 135 / 85 / 40 / 40 / 85 / 5

HP: 120
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD: *** (3)
Spe-: 4 (5 / 1.15)

Size Class: 1
Weight Class: 5
Base Rank Total: 16

Evolution Counter: 6 / 6
Move Counter: 2
Dream Counter: 5 / 5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Last Resort

Counter
Selfdestruct
Zen Headbutt

Outrage
Gunk Shot

Ice Beam
Thunderbolt
Flamethrower
Rock Slide
Earthquake
SolarBeam
Psychic
Shadow Ball
Brick Break
Double Team
Surf
Protect
Substitute
Rest
Sleep Talk
Endure
I will likely regret this...
 
Name: Mr.L
Challenge Thread (if any): None yet
Rank and format: Singles Rank 1
Pokemon #1: Riolu
Pokemon #1 Ability: Prankster
Pokemon #1 Info:

Riolu (*) [Auron] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster [DW UNLOCKED]: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

Riolu
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 51 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/6
MC: 2
DC: 5/5

Attacks:
-Quick Attack (*)
-Foresight (*)
-Endure (*)
-Counter (*)
-Force Palm (*)
-Feint (*)
-Reversal (*)
-Screech (*)
-Copycat

-Hi Jump Kick (*)
-Circle Throw (*)
-Iron Defence (*)

-Magic Coat

-Dig (*)
-Substitute (*)
-Shadow Claw (*)
-Rock Slide
 
Name: Albinoloon
Challenge Thread (if any): yes
Rank and format: Singles Rank 1
Pokemon #1: Drifloon
Pokemon #1 Ability: Aftermath
Pokemon #1 Info:
*****
Drifloon (Lofty[M])
Personality: Lofty is quite... arbitrairy in his actions. He will hardly use the same move twice, unless forced into a tricky situation suach as being taunted. Despite his cluelessness, Lofty is actually one of 3 rare Malumaer heteros. Most drifloon are born in their place of origin; the underwold. However, these heteros are born in the overworld through evaporation of a volatile chemicals. Although rare, their lack of their reflective pigment, which normal drifloon recieve, slowly burns their thin bodies. This is the result of their rarity. This particular one sank down to earth as soon as it was born. When Albinoloon was traveling beside a polluted sea to search for an arena, he noticed a tug on a particular doll-shaped keychain on his backpack. As he turned around, he noticed it was this mysetrious drifloon, whom came to be known as Lofty, for the way he seemed to float aimlessly. When training, he realized that Lofty had an extremely vast and photographic memory. Sadly, however, Lofty should not have a long life, because of his genetical ailment. Albinoloon knows this and is currently pondering on a solution to this grim problem. he plans to make Lofty the star pokemon on his team.
Nature: Quiet (+SAtk; Base Spd/1.15; -15% evasion)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 61 (-;70/1.15=10.8=61)
Size Class: 1
Weight Class: 1

EC: 2/6
MC: 0
DC: 2/5

Moves:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Explosion

Hidden Power (Fighting 7)
Thunder Wave
Acrobatics
Will 'o' Wisp
Thunderbolt

Hypnosis
Clear Smog
Disable
 
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