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Triple Battle Combo

Discussion in 'Other Metagames' started by PoSwords, Oct 18, 2010.

  1. PoSwords

    PoSwords

    Joined:
    Oct 1, 2010
    Messages:
    10
    I've been playing Triple Battle Wi-Fi lately and it's very interesting. As single battle is turning into a rock-paper scissors game when you can only use 3 Pokemons, Triple Battle allows 6 Pokemons and plenty of combos. These are some of the most devastating combos I've found so far:

    Weavile -> Beat Up + Righteous Heart Terakion -> Rock Slide (+ Rock Jewel/+ Helping Hand)
    • Weavile use Beat Up to hit Terakion 6 times and boost his attack to max , who then Rock Slide my team into bits afterward. He also got a helping hand from a Poke that I can't remember.

    Erufuun -> Sunny Day + Infernape -> Heat Wave / Camerupt -> Eruption (+ Fire Jewel/+Helping Hand)
    Borutorosu -> Rain Dance + Blastoise -> Water Spout (+Water Jewel/+ Helping Hand)
    • Weather Teams are common in Triple battle (even without Ninetails or Politoed), but what really caught me off-guard are the MHed Sunny Day/Rain Dance and getting swept by a terrible, terrible AoE damage from the start.

    Ice Breath + Anger Point Tauros -> Return
    • Max Atk from the get-go. Even Tauros is easily revenged killed, It picked off two of my dudes in the process.

    Points from my experience
    • There are lots of Trick Room teams, and I've never won them even once with my aggressive team.
    • I've seen many Wide Guard users including Hitmontop, Abagora and Kojondo. I believe this reflect the AoE-heavy meta game in Triple Battle.
    • Dark Void Smeargle is annoying as hell.

    In my opinion, Triple Battle brings lots of possibilities and more strategy. There are things to keep in mind such as friendly fire and positioning (Earth Quake is not as easy to use as it's always been). Team building becomes more like a "Team". A supporter with no offensive moves is not rare.

    Above are just the combos I've came across. If anyone has interesting combos/team ideas, feel free to share and discuss :)
  2. Smasher89

    Smasher89

    Joined:
    Sep 2, 2006
    Messages:
    170
    That beat up strategy sounds interesting. Is it possible to(mainly with some kind of setup like hail or sandstorm):

    1follow me
    2 Wide guard/switch
    3 switch/wide guard
  3. NDenizen

    NDenizen

    Joined:
    Aug 25, 2010
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    452
    I tried Ice Breath on Yache Warubiaru, who earthquaked and proceeded to wipe out all three of the opposite team instantly. I had a Mantine with Wide Guard as well.

    The Beat Up idea is very clever, that's for sure.
  4. DDRMaster

    DDRMaster

    Joined:
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    Any Fake Out leads? I have a feeling they'd be pretty popular since it now has the same priority as Follow Me, which will screw up set up Pokemon. Beat Up + Terakion and Wide Guard + Earthquake are creative strategies as well.

    Edit: As for a Helping Hand user, you could go with Arcanine since it also gets Intimidate to screw up your opponent's physical Pokemon.
  5. Niched

    Niched

    Joined:
    Mar 3, 2009
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    Since Ice breath, in doubles/triples anger point is big. Justice heart/beat up is hilarious, especially when coupled with Endure and Psych Up.

    Justice Heart
    Show Hide
    Cobalon
    Terakion
    Virizion
    Kerodio
    Arcanine
    Absol
    Lucario
    Gallade


    Beat Up
    Show Hide
    Weavile
    Houndoom
    Charizard
    Arbok
    Nidoqueen
    Nidoking
    Dugtrio
    Primape
    Ambipom
    Girafarig
    Shiftry
    Erufuun
    Waruvial


    Anger Point
    Show Hide
    Primape
    Tauros
    Camerupt
    Waruvial


    Ice Breath
    Show Hide
    Dewgong
    Cloyster
    Jynx
    Lapras
    Articuno
    Mew
    Delibird
    Glalie
    Walrein
    Regice
    Abomasnow
    Glaceon
    Baibanbi
    Tsunbeaa
    Furijioo
  6. PoSwords

    PoSwords

    Joined:
    Oct 1, 2010
    Messages:
    10
    Fake Out is there in almost every game I've played. Notable users are Kojondo and Hitmontop, who can also use Wide Guard.

    Kojondo is a very nice team player with [U-Turn/Wide Guard/Fake Out/Taunt] as U-Turn + Fake Out + Taunt will cripple any attempt to set up. Regeneration and Focus Sash makes this thing very hard to kill as well.

    Memorable Helping Hand users I've seen are
    - Arcanine
    - the Eevee family (I think I've seen all of them except for the original one)
    - Mushana (Telepathy makes Helping Hand + Earthquake/Explosion possible)
    - Shuckle (I've seen him team up with Blissey. Guard Share + Helping Hand + Blissey -> Blizzard wear my team down overtime).
    - Erufuun (for obvious reason)

    Erufuun is great in every team. He has everything a supporter wants to have, with Mischievous Heart on top. A single Tail Wind can win you the battle (If you're not facing a trick room team). Priority Encore shut down set ups and if all else fails, you still have the Stun Spore hax.
  7. SupremeDirt

    SupremeDirt

    Joined:
    Apr 15, 2009
    Messages:
    611
    Justice Heart and Beat Up. That's hilarious.

    Going to have to think of some of my own, though I'm a big fan of Abomasnow/Kyuremu/Sazandora triple Blizzarding, nice, simple, and to the point.
  8. Farewell

    Farewell

    Joined:
    Jul 4, 2008
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    I think a Rain team with Surf + 2 Water Absorb & 1 Storm Drain users is great. Pokemon like Lapras/Lanturn also get Thunder.

    Rain Dance isn't necessary, but is very helpful for more Power and Thunder over t-bolt.

    Suicune: @ Life Orb
    Water Absorb [Dreamworld]
    252 SpA, 252 HP, 4 SpD [No Need for Speed with TAILWIND]
    Modest

    Tailwind
    Surf
    Ice Beam
    Hidden Power Ground OR Sing Around/Echo Voice


    Lapras @ Life Orb
    4 HP, 252 SpD, 252 SpA
    Water Absorb

    Surf
    Thunder / Thunderbolt
    Ice Beam
    Hidden Power Ground OR Sing Around/Echo Voice

    Gastrodon @ Leftovers
    252 SpA, 252 HP, 4 SpD
    Storm Drain (boosts Special Attack when hit with Water; +2 each turn!)

    Surf

    Ice Beam
    Earth Power
    Hidden Power Grass OR Sing Around/Echo Voice



    As for Sunny Day:
    Trap and boost: Shandera can trap stuff to prevent weather set-ups. Also combining Grass Oat Chlorophyll Venasaur + Choice Scarf Fire Oath Solar Power Charizard = OWNAGE
    Many combos: Victini boosts Accuracy, Cherrim boosts Attack and SpD with Sunny Day making Ho-Oh dangerous, Eruption/Heatwave hits all foes, and Lava plume can activate Flash Fire...


    Typhlosion: Choice Scarf
    252 SpA, 252 Spe
    Timid
    Flash Fire [Dream World]

    Eruption
    Heatwave
    Filler
    Filler


    Shandera: @ Choice Scarf
    Shadow Tag
    252 SpA, 252 Speed
    Modest

    Lava Plume
    Heatwave
    Shadow Ball
    Filler

    Charizard: @ Choice Scarf

    Heatwave
    Solarbeam
    Air Slash
    Filler
  9. SupremeDirt

    SupremeDirt

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    Hrrmmm... Octillery and Wailord both get Water Spout, that could be interesting under Trick Room.
  10. 1234gjy

    1234gjy

    Joined:
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    365
    This wasn't really a combo, but it's really useful.

    Choice scarf Togekiss that flinched my most threatening pokemon while the rest of his team picked it off before it could strike.
  11. SupremeDirt

    SupremeDirt

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    I'm considering uses for Side Change. It sounds moderately useful in situations where you have something 4x weak on one side, and something with an immunity on the other.
  12. Sixonesix

    Sixonesix
    is a Past SPL Winner

    Joined:
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    I tried triples for a bit with a weather/TR team:

    Oobemu @ Lum Berry
    Quiet nature (Telepathy)
    Psychic
    Side Change
    Rain Dance
    Trick Room

    Vaporeon @ Life Orb
    Quiet nature (Water Absorb)
    Surf
    Blizzard
    Shadow Ball
    Protect

    Toxicroak @ Focus Sash
    Adamant nature (Dry Skin)
    Fake Out
    Low Kick
    Sucker Punch
    Helping Hand

    Abomasnow @ Occa Berry
    Quiet nature
    Blizzard
    Grass Knot
    Ice Shard
    Protect

    etc...

    Basically I spam Surf while taking advantage of my team's water immunities, and use Blizzard as a backup against pokemon that resist Surf or that try to change the weather.
  13. DDRMaster

    DDRMaster

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    I'm attempting to do some Triples right now but no one seems to be doing it so I can't find an opponent. Hopefully this thread will make people interested in Triples.
  14. PoSwords

    PoSwords

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    There're quite a number of Japanese people doing triples in the evening (Japanese evening, which is +9 GMT). I live in Japan, so I don't have much problem finding the right time to play. Sometimes I got into the same opponent over and over though. More people interesting in Triples would be nice.
  15. Kudan

    Kudan

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  16. PoSwords

    PoSwords

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    Very amazing and hilarious at the same time. I've read the comments and the poster said that he had a Cloud Nine Golduck and Air Lock Rayquaza to prevent weather damage. Blissey and Mamanbou are for Safeguard preventing Burn, Poison (plus Shedinja is holding a Lum Burry). He admitted that it'll die to Leech Seed tho.

    Wonder Guard Blissey alone is more than enough to abuse. She can also pass it down to Shibirudon if Shedinja strat somehow doesn't work (die to weather or something).
  17. XienZo

    XienZo

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    What's interesting is that Golduck used Worry Seed on Shedinja right before the Skill Swap, so Blissey couldn't have gotten Wonder Guard. Not to mention, if you pass it to Shibiurdon, you'll just get Earthquaked.
  18. PoSwords

    PoSwords

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    0.0 I missed on that Earthquake part, but Wonder Guard Spirittomb still works I guess.
  19. Kudan

    Kudan

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    Wonder Guard cannot be skill swapped. That's the reason why golduck had to use worry seed.
  20. PoSwords

    PoSwords

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    I see. Thanks for clearing that up.

    Anyway, ability changing move can bring potential combos, such as giving Serene Grace to Rock Slide users. Moves like Simple Beam, Make Friend can also remove hindering abilities (Aianto giving Hustle to Archeos?).

    For the sake of discussion, I decided to make these lists. Note that in Double/Triple Battle the damage dealt to more than one Pokemon is reduced to 75%.

    HTML:
    Moves that hit all opponents 
    		BP (75%)	Acc	Type	Note 
    Eruption	150(112.5)	100	Fire	The lower the user HP, the lower damage caused
    Water Spout	150(112.5)	100	Water	The lower the user HP, the lower damage caused
    Blizzard	120(90)		70	Ice 	10% chance to Freeze 
    Heat Wave  	100(75)		90	Fire	10% chance to Burn
    Muddy Water	95(71.25)	85	Water	30% chance to reduce accuracy by 1 stage
    Hyper Voice	90(65.7)	100	Normal	
    Razor Wind	80(60)		100	Normal	Requires 1 turn to charge. High critical rate.
    Rock Slide	75(56.25)	90	Rock	30% chance to flinch
    Ancient Song*	75(56.25)	100	Normal	10% chance to sleep
    Frozen World*	65(48.75)	95	Ice	100% chance to reduce speed by 1 stage
    Swift		60(45)		-	Normal	Always hit
    Icy Wind	55(41.25)	95	Ice	100% chance to reduce speed by 1 stage
    ElecNet*	55(41.25)	95	Elec	100% chance to reduce speed by 1 stage
    Bark Out*	55(41.25)	95	Dark	100% chance to reduce Sp.Attack by 1 stage
    Razor Leaf	55(41.25)	95	Grass	High critical rate
    Air Cutter	55(41.25)	95	Flying	High critical rate
    Acid		40(30)		100	Poison	10% chance to reduce Sp.Def by 1 stage
    Powder Snow	40(30)		100	Ice	10% chance to Freeze
    Twister		40(30)		100	Dragon	20% chance to flinch. Damage is doubled if opponent is using Fly 
    Bug Opposition*	30(22.5)	100	Bug	100% chance to reduce Sp.Attack by 1 stage
    HTML:
    Moves that hit everyone but the user
    		BP (75%)	Acc	Type	Note 
    Explosion	250(187.5)	100	Normal	The user faints
    Selfdestruct	200(150)	100	Normal	The user faints
    Earthquake	100(75)		100	Ground	Damage is doubled if opponent is using Dig
    Ball of Flame*	100(75)		100	Fire	30% chance to burn
    Surf		95(71.25)	100	Water	Damage is doubled if opponent is using Dive
    Sludge Wave*	95(71.25)	100	Poison	10% chance to poison
    Lava Plume	80(60)		100	Fire	30% chance to burn
    Discharge	80(60)		100	Elec	30% chance to paralize
    Synchro Noise*	70(52.5)	100	Psychic	Only damage anyone who has the same type as the user
    Magnitude	-		100	Ground	The power is random from 10,30,50,70,90,110,150
    
    With these lists I think we can come up with Lava Plume -> Flash Fire users / Surf -> Water Absorber / Discharge -> Volt Absorb, Motor Drive teams. I'll make a list of abilities that can abuse friendly fire when I have time :)

    EDITED: Added gen 5 moves to the list. (indicated by *)
  21. UnitRico

    UnitRico

    Joined:
    Jun 8, 2009
    Messages:
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    How about:
    Cloyster@Life Orb
    252Atk/252Spd/4HP
    Skill Link
    -Shell Break
    -Icicle Spear
    -Rock Blast
    -Waterfall

    Mamanbou@Leftovers
    252HP/252SpD/4Def (probably not the best spread, but oh well)
    Healing Heart
    -Wide Guard
    -Healing Beam
    -Wish
    -Boiling Water/Safeguard/Helping Hand

    Ulgamoth@Life Orb
    252SpAtk/252Spd/4HP
    Swarm
    -Butterfly Dance
    -Fire Dance/Fire Blast
    -Bug Buzz
    -Gale/Hidden Power/Fire Blast

    Mamanbou guards the others and keeps them healthy while they set up.
    You could also Simple Beam a setup Poke, would be interesting.
  22. Lupo Aro

    Lupo Aro

    Joined:
    Aug 8, 2006
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    Rankurusu @ Life Orb
    Quiet, 252 HP / 252 SAtk / 6 Def
    - Trick Room
    - Psychic/Psycho Shock
    - Shadow Ball
    - Focus Blast

    Lickilicky @ Chople Berry (?)
    Quiet, 252 HP / 252 SAtk / 6 Atk
    - Fire Blast
    - Thunder
    - Hammer Arm
    - Explosion

    Roopushin @ Leftovers
    Brave, 252 HP / 252 Atk / 6 SDef
    - Hammer Arm
    - Payback
    - Mach Punch
    - Wide Guard

    Don't know how good this is.
  23. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

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    You can play singles with 6 Pokemon. Its Wifi with FCs IIRC.

    I've been messing around with triples a bit on PO, and Kyogre + Palkia + Borutotusu is a really solid lead combo. It breaks through a lot of teams effortlessy.
  24. WaffleT

    WaffleT

    Joined:
    Mar 2, 2010
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    When i saw the beat up strategy I first though of this setup.

    Erufuun (Mischievous Heart) @ Balloon
    Swagger

    Monmen/Tornelos (Mischievous Heart)@ Balloon
    Swagger

    Lickilicky (Oblivious) @Choice Scarf
    Earthquake
    Rock Slide

    A +4 Scarfed Lickilicky can tear through quite a bit. Not as effective as the beat up one though. Wish I could test this out though i think it would be fun :P
  25. Wichu

    Wichu ACUPRESSURE
    is a Pokemon Researcher

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    You mean Own Tempo, right? Oblivious prevents attraction.

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