New and "creative" moveset/EV spread thread. Mk. 3

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I edited my post with your suggestion. I should point out now that the advantage Crobat has over Aerodactyl is that it isn't weak to Bullet Punch. Metagross is one of the most common leads in my experience, so that is a great selling point in the current metagame.

I think Metagross IS the most common lead , statistically speaking (or it could be Jirachi, I forget). But for some reason, Azelf is still second, and Aerodactyl in 5th. Old habits die hard, I guess.

Crobat is certainly an interesting choice, and a solid rain set-up lead. I usually ran Suicide-Rain Aerodactyls, but this looks like it would be equally good.

Rain Dance will probably become Crobat's OU niche after the drop in Hypnosis' accuracy.
 
What does this do better than Charm Bliss? Charm lowers Attack two stages, which is twice as good as raising you own Defense by one. Defense Curl Blissey also loses the ability to force switches it would have if using Charm, and forcing switches is a valuable ability for a stall team. Blissey usually switches in and out a lot during a battle, and therefore loses its defensive boosts. What do the EVs accomplish, as well?

What Charm doesn't do that defense Curl does is give Blissey an opportunity at psuedo-invincibility. After 2 Defense Curls, I don't even think a Focus Punch from a Breloom (which you should never even face as flamethrower will break a sub) can manage a OHKO. After +6 in defense which is easier to achieve than it sounds, you are nearly invincible.
 
Probably has been mentioned before and it is a pretty obvious set but:

AgiliZor

212_scizor_2_m.png

Scizor @ Life Orb
Ability: Swarm
EV's: 32 HP / 252 Atk / 224 Spe
Adamant Nature(+Atk, -SAtk)
- Agility
- Iron Head
- X-Scissor
- Brick Break/Night Slash

When you think of Scizor, you think of bullet punch. Well this set aims for a more efficient sweeping Scizor. After an Agility, Scizor is outspeeding everything in OU that isn't scarfed. Once this happens, your oponent is in for a world of trouble. Iron Head gets the nod over Bullet Punch here. 120 BP move (stab included) will put a huge dent on anything that doesn't resist it. X-Scissor deals with Celebi and Cresselia and Brick Break handles steel types that would normally switch in. Night Slash is another option as it can put a serious hurting on the rotom formes. Unlike other Scizors this one cares a LOT about paralysis so dont switch this into Blissey unless you are sure it doesn't have TWave and even then it could have Flamethrower to put a dent in Scizor.

Thoughts?
 
A Gyarados that likes to set up on... Celebi?!?

Presenting, the anti Celebi Gyarados!

Bouncing LumDos!
dpmfa130.png

Gyarados @ Lum Berry
Intimidate
Adamant
EVs: 252 Atk / 198 Spe / 60 Hp

Moveset:
Waterfall
Stone Edge
Bounce
Dragon Dance

The key point of this set is to use the surprise of Lum Berry to achieve two Dragon Dances, instead of one. The high speed Evs mean that after 2 Dragon Dances, Gyarados outruns Jolly Scarf Flygon and other +ve, +1 100's.

Here is a sample set up:

Bring in Gyarados in something it scares away. DD up as they switch to Celebi. DD up again as they twave pointlessly. Bounce. If they stay in, it;s a OHKO, if they run I now have a +2 Spe / Atk Gyarados, almost assured a sweep!

This isn't very situational. LumDos! In the past I have also avoided being toxic stalled, swaggered, serene grace-Body Slammed, burned by Will-o-Wisp, slept by Hypnosis and Spore and confused with Swagger.

 
Probably has been mentioned before and it is a pretty obvious set but:

AgiliZor

212_scizor_2_m.png

Scizor @ Life Orb
Ability: Swarm
EV's: 32 HP / 252 Atk / 224 Spe
Adamant Nature(+Atk, -SAtk)
- Agility
- Iron Head
- X-Scissor
- Brick Break/Night Slash

When you think of Scizor, you think of bullet punch. Well this set aims for a more efficient sweeping Scizor. After an Agility, Scizor is outspeeding everything in OU that isn't scarfed. Once this happens, your oponent is in for a world of trouble. Iron Head gets the nod over Bullet Punch here. 120 BP move (stab included) will put a huge dent on anything that doesn't resist it. X-Scissor deals with Celebi and Cresselia and Brick Break handles steel types that would normally switch in. Night Slash is another option as it can put a serious hurting on the rotom formes. Unlike other Scizors this one cares a LOT about paralysis so dont switch this into Blissey unless you are sure it doesn't have TWave and even then it could have Flamethrower to put a dent in Scizor.

Thoughts?

I used this early D/P as a late game sweeper. Worked well BACK then, dunno about now, ppl are prepared to handle Scizor as it is the #1 now. Rotoms, Zapdos, Gyaras, Heatran are even more popular
 
Probably has been mentioned before and it is a pretty obvious set but:

AgiliZor

212_scizor_2_m.png

Scizor @ Life Orb
Ability: Swarm
EV's: 32 HP / 252 Atk / 224 Spe
Adamant Nature(+Atk, -SAtk)
- Agility
- Iron Head
- X-Scissor
- Brick Break/Night Slash

When you think of Scizor, you think of bullet punch. Well this set aims for a more efficient sweeping Scizor. After an Agility, Scizor is outspeeding everything in OU that isn't scarfed. Once this happens, your oponent is in for a world of trouble. Iron Head gets the nod over Bullet Punch here. 120 BP move (stab included) will put a huge dent on anything that doesn't resist it. X-Scissor deals with Celebi and Cresselia and Brick Break handles steel types that would normally switch in. Night Slash is another option as it can put a serious hurting on the rotom formes. Unlike other Scizors this one cares a LOT about paralysis so dont switch this into Blissey unless you are sure it doesn't have TWave and even then it could have Flamethrower to put a dent in Scizor.

Thoughts?

This Scizor can do some damage late game, but i feel that it is well outclassed by the SD set. This set does not have the raw power to sweep.

The SD set bypasses below average speed by using a powerful priority attack.
Even though Iron Head has more base power than Bullet, after SD Iron head is not even in Bullet Punch's class. With this set you can't net KOs on Scarf timid Gengar and DD mence, because they will be faster after you get +2.


Tarquin, I use Gyra with bounce and it is a beast......... like LeBron. Most of the time i just run lefties because the two turns of free recovery from bounce is hard to pass up.
 
On the agility Scizor, I would use Superpower just for a stronger fighting move for the Heatran and Magnezone switching in (not sure if Brick Break will KO) and Baton Pass on the final slot, using only Iron Head as STAB. Even with an agility, Scizor continues to get walled by Gyarados, Zapdos, Rotom, etc... With Baton Pass at least you can give something +2 Speeed. But then again, you're better off using Baton Pass Scizor anyways.
 
Here's one I came up with. It's far from perfect, but so far it's been a game changer. It can absolutely shutdown physical sweepers, stallers or cripple 2 pokemon with ease.

pokemon_gengarSprite.gif

Gengar @ Black Sludge
Levitate
Timid

Evs: HP: 4 / Def: 252 / Spe: 252
Trick
Will O' Wisp
Shadow Ball
Protect

Strategy: Bring Gengar in on one of many immunities. Pick your poison to go to work with and burn or trick. Burning a physical sweeper speaks for itself and add in a Black Sludge on non-poisons (aka not Tentacruel) and they are going down in 4 turns. If you Trick and pick up a Choice thing, it will make you super fast, make Shadow Ball that much stronger or be something to be Tricked next time. Note that after the initial Trick, you can pick another move even if you Trick a Choice onto yourself. Protect lets you scout and allow the sweet residual damage pile up. Also note defense EVs to survive the physical attacks people will try to lay on him (Scizor CB Bullet punch). I also gives him insurance on switching on a burned Pursuiter and will let him come back on Stealth Rock.

Alternate ideas: Add in Explosion for Protect. This lets any choice item be useful and since Gengar is likely going to suicide, might as well let him hurt more stuff.

Also, I was thinking Gengar could run Wide Lens and use Hypnosis or Focus Blast (making him quite deadly) and Trick on to something that it does nothing for.

The set I listed is still in testing but so far it's been fantastic at stopping things like CB Scizor, Weavile, Tyranitar, etc. This is why I was thinking Explosion since once it gets a CB, and assuming they switch, Explosion will hurt anything. Also note that with out CB and burned, Pursuit won't kill Gengar if he switches. And if Gengar stays in, Protect (even if it's locked into this and the percentage declines) basically lets him use residual damage to KO any opponent.

Basically, this screws over Pursuiters who try to KO Gengar. It's a bit gimmicky though, but has surprise value and is great for a clutch game change since it can cripple Sweepers AND Stallers (who won't last more than 8 turns if they use Leftovers only and can't rest away Black Sludge). This also works great with entry hazards too (for obvious reasons).

Let me know what you think/what to improve!
 
(sorry, I don't know how to post a pic)
Leadmonlee

Hitmonlee@Focus Sash
Limber
Hasty

Evs: Atk: 252/Def: 4/Spe: 252
Double Kick/ Mach Punch/ Focus Punch
Blaze Kick
Fake Out
Stone Edge

Strategy: This build is effectively an interesting (if not excellent) idea for a physical lead immune to twave. Focus Sash means that it won't die to a Flying attack, and can retaliate with Stone Edge. Blaze Kick is a counter for Metagross leads, and Double Kick is a STABed nightmare for Blissey (who relies on twave to cripple physical sweepers like Scizor or Infernape). Fake Out allows you to deal with annoying Spikes, SR or most other annoying setups common to most teams.

Alternate ideas: Taking Mach Punch allows for less investment in Speed IVs, as it has excellent priority and reasonable damage. Focus Punch is another possibilty, but best reserved for sets that also take Substitute.

Let me know if you have any improvements or if my build is bad.
 
Probably has been mentioned before and it is a pretty obvious set but:

AgiliZor

212_scizor_2_m.png

Scizor @ Life Orb
Ability: Swarm
EV's: 32 HP / 252 Atk / 224 Spe
Adamant Nature(+Atk, -SAtk)
- Agility
- Iron Head
- X-Scissor
- Brick Break/Night Slash

When you think of Scizor, you think of bullet punch. Well this set aims for a more efficient sweeping Scizor. After an Agility, Scizor is outspeeding everything in OU that isn't scarfed. Once this happens, your oponent is in for a world of trouble. Iron Head gets the nod over Bullet Punch here. 120 BP move (stab included) will put a huge dent on anything that doesn't resist it. X-Scissor deals with Celebi and Cresselia and Brick Break handles steel types that would normally switch in. Night Slash is another option as it can put a serious hurting on the rotom formes. Unlike other Scizors this one cares a LOT about paralysis so dont switch this into Blissey unless you are sure it doesn't have TWave and even then it could have Flamethrower to put a dent in Scizor.

Thoughts?

The problem with Agility Scizor is that it's outclassed in basically every single way by Agiligross, which has superior stats in *everything*, better coverage moves in EQ and the elemental punches, and is once again horribly outclassed by SD Scizor. This is the same Band Scizor vs. Scarf Scizor argument. Scarf Scizor has speed and can hit with Iron Head, an 80 Base Power STAB move. Band Scizor, on the other hand, has Bullet Punch, resists all priority other than Mach Punch / Vacuum Wave / Aqua Jet (rare moves in OU), meaning it goes first most of the time anyway with Bullet Punch, and because of Technician boosting Bullet Punch to 60 BP, and then CB making it effectively 90, CB Bullet Punch is simultaneously faster and stronger than CS Iron Head, and the only advantage for Scarf is a fast Bug attack. Same boat here. SD has a stronger STAB that is often faster than the whole metagame anyway, so the only thing Agility has over SD is maybe the idea that you can outspeed stuff like Starmie or any other fast Psychic and hit it with a STAB bug attack.
 
What Charm doesn't do that defense Curl does is give Blissey an opportunity at psuedo-invincibility. After 2 Defense Curls, I don't even think a Focus Punch from a Breloom (which you should never even face as flamethrower will break a sub) can manage a OHKO. After +6 in defense which is easier to achieve than it sounds, you are nearly invincible.

You're forgetting that if your Blissey is facing a Breloom, it will spore first before Subbing or attacking, so there goes your invincibilty. When it's asleep, Breloom can Sub, then Focus Punch which does between 79.67% - 93.77% to Blissey at +2, and is a definite OHKO at +1. Sure, you say Blissey has Natural Cure, so it can switch out to cure sleep, but that removes your defense boosts, so you're back to where you started, a defensively weak Blissey who is OHKOed or 2HKOed by most physical attacks.
Also, seriously speaking, getting 6 defense curls is not a feasible idea, and your opponents physical sweepers won't be just sitting around. What about Taunt/Sub-dos or the aforementioned Breloom, who can destroy this Blissey set?

Also, contrary to what you said, a CB Superpower from Scizor does 97.22% - 112.05% damage to +1 Blissey with SR included, so there's a very high chance of an OHKO there.

@YoshiThePirate: Sorry, but Agility-zor doesn't really work. I've tried it before and it just lacks the power to do damage before getting KOed. You need Night Slash to do damage to Rotom and other resistors like Zapdos, but then you're helpless against Heatran and Magnezone. I even tried a SD-Agility Scizor (like Double Dance Groudon in Ubers) but the coverage was even more horrible.

@Tarquin: Yeah, Bounce-dos is really good, I use him myself. Lum berry is useful as you've shown, but even apart from being a good Celebi counter, it's a major threat after a DD or two with Bounce doing more damage than EQ to some other pokes.

@familyguyman: I suggest using Explosion in the last moveslot, seeing that you might as well take down something before you faint. If you do this, you might want to change the nature to Naive, to not lower Explosion's power. It also does good damage to Blissey (68.10% - 80.12%), who can take the burn/poison, switch out and be healed thanks to Natural Cure.
 
Gyarados @ Lum Berry
Intimidate
Adamant
EVs: 252 Atk / 198 Spe / 60 Hp

Moveset:
Waterfall
Stone Edge
Bounce
Dragon Dance

I actually just made the same Gyarados for my team earlier with a little less speed (without seeing your post) specifically because I highly dislike Life Orb, which is needed to OHKO Celebi. Pretty cool coincidence. While I haven't run into Celebi and friends yet, seeing your post makes me confident in the set (considering you've tested it >_>), and I'll probably bump the speed up to what you've posted for the reasons you've stated.
 
REST-RECOVER stalling MILOTIC


Milotic (M) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/240 Def/18 SDef
Bold/Modest nature (+Def, -Atk)
- Rest
- Surf
- Toxic
- Recover

After playing around with the movesets of Milotic i have been impressed with this one. Toxic doesn't affect steel types so Surf can be used instead. For Water Absorb poked, Toxic does work and the battle can be stalled out with recover. When Milotic gets Poisoned, etc itself rest is also useful and utilizes Milotic's Marvel Scale ability. When testing this i accidentally used a Bashful nature although it still worked wonders. So instead of a bold nature, a Modest nature could be used instead for added power behind the STABed Surf.
 
Hi Im new to the forums but have using the following to great effect recently, I dont know if its already been posted but I adapted it from the smogon stuff anyway.

Suprise Tar!
dpmfa248.png

Tyranitar
Moveset Name: S-Tar
Move 1: Dragon Dance
Move 2: Substitute
Move 3: Focus Punch
Move 4: Crunch
Item: Leftovers
Ability: Sand Stream
Nature: Jolly
EVs: 252/100/50/0/0/108

I use my version (Godzilla :P) as my lead, and he does everything I can ask from him. Destroys most suicide leads, especially Azelf, and does very well against several other leads whom he can sub up against. I call it the Surprise Tar (or S-Tar) due to the merging of the Dragon Dancer and the Boah varieties.

Crunch and Focus Punch go together well especially if S-Tar can set up a sub on a switch and then Focus Punch, after one DD he begins to outspeed many common threats.

Sorry if this isnt well done or has been done before, but it is my first post so xD!

Gregers_Likes_Pie
 
Gregers: I am not sure how well that Tyranitar would function as a lead, with the abundance of bulky leads like Swampert, Metagross, and even Mamoswine running about. The set does look interesting except you have no way to beat Skarmory which could be an issue.
 
I love to tweak standards to be just slightly off of what is expected, and then take advantage of the confusion. Here's another set that has worked quite well for me, its a different take on a classic CBTar. I use it mainly on a team that has problems with getting walled by blissey, and it has never failed to get rid of her.

dpmfa248.png

Tyranitar @ Expert Belt
EVs: 168 HP/252 ATK/88 SPD
Adamant Nature
Stone Edge
Pursuit
Crunch
Superpower

At first glance, this is a CBTar minus the choice band and with Superpower over Earthquake or Aqua Tail. The difference is in how you play this one. I took some EVs from HP and put them in speed to outrun things that try to outrun standard CBTar by 1, but its certainly not required.

Expert Belt is recommended as the item because it will not display anything to your opponent. Because of this, you can fake being a CBTar, which most opponents will assume. Also, on a super-effective hit, the damage output will be roughly comparable to what a Careful CBTar from the analysis page would do. This will help to further your illusion. Lum berry could work to ward off burn, but I would advise against it. If you switch this into Blissey and she toxics you on the switch, the gig is up. I haven't tried it, but I've considered Rawst berry, because Tyranitar doesn't really mind paralysis or poison too much, but burn makes Tyranitar effectively worthless. I think the better alternative is to run this set on a team with support. Heal bell and wish will keep this thing around to counter everything you need it to.

When you bait out your opponent's blissey, send out this guy and use pursuit. Most blissey that I have seen are the standard wish-bliss, so they carry protect, and will often use protect against your first attack to see what they should do. I'm sure most people have run into this scenario; they will stay in on a pursuit and stall you out, and will switch out on any other move. This is where the beauty of this set comes into play: the opponent thinks you are locked into pursuit, but you can switch to superpower for the OHKO.

This set also has the added benefit of catching Lucario off guard. I've seen a lot of people switch in luke after I pursuit a Latias or Rotom to set up with Swords Dance. I switch to Superpower and OHKO the luke, ending their sweep before it ever started.

Stone Edge is there for STAB, and Crunch is there for stuff like Cresselia and Celebi, which might not necessarily switch out of pursuit. If you want coverage, you can use another move over crunch, such as fire punch, aqua tail or EQ. When playing this set, you should keep your item a secret as long as possible, and save the element of surprise for the point when you can most easily wreck your opponent.

Share your thoughts, let me know if you like it.
 
(sorry, I don't know how to post a pic)
Leadmonlee

Hitmonlee@Focus Sash
Limber
Hasty

Evs: Atk: 252/Def: 4/Spe: 252
Double Kick/ Mach Punch/ Focus Punch
Blaze Kick
Fake Out
Stone Edge

Strategy: This build is effectively an interesting (if not excellent) idea for a physical lead immune to twave. Focus Sash means that it won't die to a Flying attack, and can retaliate with Stone Edge. Blaze Kick is a counter for Metagross leads, and Double Kick is a STABed nightmare for Blissey (who relies on twave to cripple physical sweepers like Scizor or Infernape). Fake Out allows you to deal with annoying Spikes, SR or most other annoying setups common to most teams.

Alternate ideas: Taking Mach Punch allows for less investment in Speed IVs, as it has excellent priority and reasonable damage. Focus Punch is another possibilty, but best reserved for sets that also take Substitute.

Let me know if you have any improvements or if my build is bad.

Isn't anybody going to review my set?
 
I agree with ChouToshio because that set really does not accomplish much against common leads. One move (Fake Out) does not make it a great lead. Against Metagross, most carry Occa berry and most Bulky Metagross can survive a Blaze Kick anyways.
 
Wallcruel
073_1.png


Tentacruel @ Leftovers
Ability: Liquid Ooze
EV's: 252 SpDef/252 HP/4 SpAttk
Nature: Calm
- Surf
- Sludge Bomb
- Mirror Coat
- Toxic?

Edits are in bold.
Not too sure in italics.

Strategy: This takes great advatage of the base 120 Sp. Def stat. Switch into a special sweeper. Use Mirror Coat against the sweeper. Thunderbolt and Psychic are no problems for it when performing Mirror Coat due to high Sp. Def and HP. Surf and Sludge Bomb provide STAB. Confuse Ray would be used for when an opponent switches out to a pokemon that Tentacruel cannot take care of, ex. phyiscal sweeper. But then again it's a 50-50 shot whether or not the opponent could attack, so that's my main concern for Confuse Ray (please help me out with this, I'm not sure if I should change it or keep it). I'm open to all suggestions for improvements because I plan on making this for my Wi-Fi team.
 
Wallcruel
073_1.png


Tentacruel @ Leftovers
Ability: Liquid Ooze
EV's: 252 SpDef/252 HP/4 SpAttk
Nature: Calm
- Surf
- Sludge Bomb
- Mirror Coat
- Confuse Ray

I would switch Sludge Bomb for Rest, but that is just because I prefer using some form of recovery instead of a crappy STAB move. Sludge Bomb isn't really going to do much for you and Rest has its benefits. Also Confuse Ray is kind of iffy. I would much prefer Toxic for crippling predicted switch ins. Though you might want to wait for second opinions. I don't really have all that much experience.
 
I would switch Sludge Bomb for Rest, but that is just because I prefer using some form of recovery instead of a crappy STAB move. Sludge Bomb isn't really going to do much for you and Rest has its benefits. Also Confuse Ray is kind of iffy. I would much prefer Toxic for crippling predicted switch ins. Though you might want to wait for second opinions. I don't really have all that much experience.
I like Toxic instead of Confuse Ray. I'm not too sure about Rest though. With Rest I would either; put on a Chesto Berry, which 1. gets rid of Leftovers and 2. is a one time use, or be asleep for 2 turns which puts me at a disadvantage. I do see where you're coming from though. Any other suggestions? (I prefer advice on Sludge Bomb and Confuse Ray). BTW, I have a pokemon that has Toxic already, so take that into consideration if it really matters.
 
I like Toxic instead of Confuse Ray. I'm not too sure about Rest though. With Rest I would either; put on a Chesto Berry, which 1. gets rid of Leftovers and 2. is a one time use, or be asleep for 2 turns which puts me at a disadvantage. I do see where you're coming from though. Any other suggestions? (I prefer advice on Sludge Bomb and Confuse Ray). BTW, I have a pokemon that has Toxic already, so take that into consideration if it really matters.

Confuse Ray wouldn't work too well with Mirror Coat. If the opponent hits itself with confusion and you sit there and Coat, your surprise is ruined and your opponent won't attack you specially anymore.
 
Confuse Ray wouldn't work too well with Mirror Coat. If the opponent hit's itself with confusion and you sit there and Coat, your surprise is ruined and your opponent won't attack you specially anymore.
Yeah, I realized that. It'd be pointless using Confuse Ray about half the time. OK, so Confuse Ray is out. Is Toxic the best choice?
 
You're forgetting that if your Blissey is facing a Breloom, it will spore first before Subbing or attacking, so there goes your invincibilty. When it's asleep, Breloom can Sub, then Focus Punch which does between 79.67% - 93.77% to Blissey at +2, and is a definite OHKO at +1. Sure, you say Blissey has Natural Cure, so it can switch out to cure sleep, but that removes your defense boosts, so you're back to where you started, a defensively weak Blissey who is OHKOed or 2HKOed by most physical attacks.
Also, seriously speaking, getting 6 defense curls is not a feasible idea, and your opponents physical sweepers won't be just sitting around. What about Taunt/Sub-dos or the aforementioned Breloom, who can destroy this Blissey set?

Also, contrary to what you said, a CB Superpower from Scizor does 97.22% - 112.05% damage to +1 Blissey with SR included, so there's a very high chance of an OHKO there.

I never even though of Stealth Rock. Leftovers will return 6% HP back to you so chances are on your side if it comes down to you vs. Scizor at +1 defense. I admit that Breloom is a lose-lose situation. This might sound strange, but Blissey can be a late game staller. Once all fighting types are gone, Blissey is free to sweep (or rather Stall) your opponent's team.
 
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