@ Hydrolphin: I see where you were going with that, but lets make one thing crystal clear about my iron fist post. I clearly stated that it would be an interesting Secondary choice. I listed names just to make sure people understood it, and the only examples I gave were with Focus Punch and Thunder Punch anyways, how many more would you need? an example set would be those two + Substitute and the dragon move of choice. I do support shield dust somewhat, but for the sake of people trying to make up their mind on choosing an ability please don't try to put down everything based on loose opinions and then support your own with a "hypothetical situation".
Well firstly, I must mention that we are discussing Primary abilities so your Iron Fist post wouldn't really belong here. Secondly, We have a defensive, likely special CAP, so why would we put Iron Fist on it for a gimmicky physical set anyways? I would rather not put Iron Fist on CAP8, and wait to put it on something that could use it. Putting Iron Fist on CAP8 just for the sake of a gimmick set is rather pointless. There are things that could do a very similar set better.
In other news:
@darkflagrence
One turn rest isn't that exciting. I fail to see how Early Bird trumps Shield Dust, when things like Flinch are the main reason I advocate Shield Dust. I would prefer Roost/Recover/etc. as instant recovery.
Here are the pros and cons of both:
Early Bird/Rest:
Pros-
Eliminates Status
Heals More Health
Semi Protection from random Hypnosis and Spore
Cons-
Sleep to heal
Can't deal with Freeze or Flinches
Shield Dust/Recover
Pros-
No random status
No flinch or freeze
Quick recovery
Cons-
Non-Random Status
I personally prefer not being freezed or flinched, which are much more annoying then Hypnosis, as they are more common no with the accuracy nerf. The fact that rest heals more health is really put off by the one turn of sleep.
@petrie
What person in there right mind would send in a frail sweeper, into a pokemon who resists their main STABs, is bulky, and can kill them with STAB Draco Meteors? E-Vire and Jolt are very poor switches into CAP8, no matter what para move it carries. And also, with all thos moves you listed, the only one I can see this guy getting, that I would actually use is maybe Toxic. Besides, anything running a bunch of those moves would suffer from the PP syndrome-It couldn't survive stall wars if all it had were low PP moves. And I prefer the 100% accuracy T-Bolt gives all the time to the 91% that Thunder gives.