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Most Generation PRNG Help / Information

Okay, hopefully somebody can answer this.
I've gotten farther than I thought I would before throwing my DS out the window. I'm at the stage of where I'm in front of the dude who hands people eggs, and I have my seconds and offset. Is there a known way to manipulate the delay, or do I just have to keep resetting on it?

For the record, I'm going for seed 6621102DE (B/x/31/31/B/B)
 
Okay, hopefully somebody can answer this.
I've gotten farther than I thought I would before throwing my DS out the window. I'm at the stage of where I'm in front of the dude who hands people eggs, and I have my seconds and offset. Is there a known way to manipulate the delay, or do I just have to keep resetting on it?

For the record, I'm going for seed 6621102DE (B/x/31/31/B/B)
Not that it matters, but just keep trying. Don't go for a delay that you know you can't get. To maximize your chances change the year (down to increase delay, up to decrease delay) so that you get a delay close to what you have been getting throughout testing.
 
Not that it matters, but just keep trying. Don't go for a delay that you know you can't get. To maximize your chances change the year (down to increase delay, up to decrease delay) so that you get a delay close to what you have been getting throughout testing.
I'm in 2099 and the delay I get goes above and below the one I want, and I know I can get it (I have odd delays, its 635) Just wondering if there's a way to speed it up.
 
Two tries and on both of them, Mesprit had frame 5. I'm liking this.

EDIT: Coming out and in its cavern advanced the frame by 5. Ha, I knew it.

EDIT2: Going out and in twice didn't advance the frame to 15. Damnit.
 
The Coin Flip doesn't work for me, I've found the delay and seconds I needed, but the Coin Flip, was: 0-1-0, but in RNG Reporter I look at the ability, and that is: 0-0-1-1.
 
Okay, when you're supposed to SR your DS for IV abusing, what if you can't SR due to a broken L Button? Should I press the little picture thing on the start up screen of the DS at the top of the minute?
 
Okay, when you're supposed to SR your DS for IV abusing, what if you can't SR due to a broken L Button? Should I press the little picture thing on the start up screen of the DS at the top of the minute?
You'll just have to hard reset and time how much longer it takes. It takes me 13 seconds from a SR, so just do a few tests and see what seconds you land on consistently when you start on the minute.
 
I just thought of something.
Delay is the difference from when you start the game to when you click "continue" right? So theoretically, if I were to start the game a fraction of a second before the minute and go slower, I could increase my delay but keep it at 15 seconds? I'm in 2099 and cant decrease the delay I have, so I hope it would work.
 
I realized I need to teach Smeargle some moves. Can I go do some in-game double battles and not have to worry about advancing the RNG?
 
mingot, here's something I want to run by you:

IV inheritance manipulation, needs you to get a correct offset/seconds/delay so that the first egg you pick up is the perfect one you were aiming for correct?

Well isn't there a way to advance the 'IV inheritance spreads' so that instead of aiming for a particular offset/seconds/delay, you can just start your game, determine your particular offset/seconds/delay and generate a list of IV inheritance spreads that the next eggs you recieved would get, and based on that, advance the RNG (coin flips/happiness taps?) to simply reach one that fits your needs?

I don't think anyone has ever mentioned that in the thread, and I don't see why it wouldn't be possible, as surely there can't be a single spread for the next egg you hatch, with no way of other events affecting what the IV's would look like.

I hope I explained myself clearly.

I guess giving an example would be the best:

I start my game, with an egg already locked onto the Day Care man. I believe it has been determined the IV's are generated right when you press A to talk to the IV man right? So I start my game and catch a Wild Pokemon to determine my starting seed, and I find the following:

Seconds: 14
Delay: 600
Offset: 5

Based on that information, by the current method, I would search for a 31/A/A/31/31/B spread at 'x time' and then try to repeat those exact numbers correct? Well what if given my current time, I generated a list of A+B spreads and could advance through it until I was 1 'before' my target, so that the next egg I recieved was my target?

Would the Buneary and other NPC's affect and/or advance such list of spreads?
 
mingot, here's something I want to run by you:

IV inheritance manipulation, needs you to get a correct offset/seconds/delay so that the first egg you pick up is the perfect one you were aiming for correct?

Well isn't there a way to advance the 'IV inheritance spreads' so that instead of aiming for a particular offset/seconds/delay, you can just start your game, determine your particular offset/seconds/delay and generate a list of IV inheritance spreads that the next eggs you recieved would get, and based on that, advance the RNG (coin flips/happiness taps?) to simply reach one that fits your needs?

I don't think anyone has ever mentioned that in the thread, and I don't see why it wouldn't be possible, as surely there can't be a single spread for the next egg you hatch, with no way of other events affecting what the IV's would look like.

I hope I explained myself clearly.

Delay, offset, and seconds are not "advance-able," they are determined by how/when you turn on the game and press A at a certain time. Unlike shiny-ness, which is determined indirectly BY delay/offset/seconds.

EDIT: what Syberia said too
 
Pablo, that won't work, because there are moving NPCs in Solaceon Town that advance the RNG on their own, independent from anything you can control.

Also, would it be possible to add a "search adjacent coin flips" feature to figure out where you are (delay/seconds) in relation to where you want to be by flipping coins, entering the sequence into RNG reporter, and having it search through the adjacent spreads for a match? This would be a convenient, quick way to not only see if you hit the proper delay, but also to see how much you missed by.
 
Delay, offset, and seconds are not "advance-able," they are determined by how/when you turn on the game and press A at a certain time. Unlike shiny-ness, which is determined indirectly BY delay/offset/seconds.

EDIT: what Syberia said too

Yeah I never mentioned advancing the delay-offset-seconds, but ratehr advancing the IV inheritance spreads manually.

Pablo, that won't work, because there are moving NPCs in Solaceon Town that advance the RNG on their own, independent from anything you can control.

Yeah I was afraid of that, BUT each turn/step advances the RNG by 1 correct? So maybe I could advance it manually and stay 50 'frames' behind my target, then move to the day care man and try and keep count of the NPC's move. I believe you can stay at a certain spot where only 1 NPC is visible right?

Would the Buneary count as an NPC? I don't think so right because it moves 'faster' than the other NPC's, it's movement is not random and you can't stop it from moving right after you start your game so it'd mess up the current IV breeding method right?
 
Yeah I never mentioned advancing the delay-offset-seconds, but ratehr advancing the IV inheritance spreads manually.

Sorry then, disregard my dumb moment :3


Yeah I was afraid of that, BUT each turn/step advances the RNG by 1 correct? So maybe I could advance it manually and stay 50 'frames' behind my target, then move to the day care man and try and keep count of the NPC's move. I believe you can stay at a certain spot where only 1 NPC is visible right?

There's really no way to do that. Even off-screen NPCs in the same area count, so there's no way to keep track. And yes, I use Buneary's movements to consistently get the same offset (frame). Sometimes you have to save in front of the egg multiple times to get the timing right though thanks to the NPCs' movements.
 
Sorry then, disregard my dumb moment :3




There's really no way to do that. Even off-screen NPCs in the same area count, so there's no way to keep track. And yes, I use Buneary's movements to consistently get the same offset (frame). Sometimes you have to save in front of the egg multiple times to get the timing right though thanks to the NPCs' movements.

How would you know that? I reckon with testing this could be determined, but other than that how could you know this?

If I can generate lists and figure out how to advance through them I'd love to try this out, but I dont see how offscreen NPC's could possibly affect the RNG.
 
does any of these methods work on wondercards? If not, i'd be willing to help research that, if somebody points me in the right direction.

No.

I just thought of something.
Delay is the difference from when you start the game to when you click "continue" right? So theoretically, if I were to start the game a fraction of a second before the minute and go slower, I could increase my delay but keep it at 15 seconds? I'm in 2099 and cant decrease the delay I have, so I hope it would work.

That should work, yes. It will be difficult and I suggest finding a spread with a reasonable offset, though.

I realized I need to teach Smeargle some moves. Can I go do some in-game double battles and not have to worry about advancing the RNG?

If it's not on the list of things that are known to advance then it's either unknown or does not.

Method 1 is wild catching, used for ditto etc. right?

Method J.

mingot, here's something I want to run by you:

IV inheritance manipulation, needs you to get a correct offset/seconds/delay so that the first egg you pick up is the perfect one you were aiming for correct?

Well isn't there a way to advance the 'IV inheritance spreads' so that instead of aiming for a particular offset/seconds/delay, you can just start your game, determine your particular offset/seconds/delay and generate a list of IV inheritance spreads that the next eggs you recieved would get, and based on that, advance the RNG (coin flips/happiness taps?) to simply reach one that fits your needs?

I don't think anyone has ever mentioned that in the thread, and I don't see why it wouldn't be possible, as surely there can't be a single spread for the next egg you hatch, with no way of other events affecting what the IV's would look like.

I hope I explained myself clearly.

I guess giving an example would be the best:

I start my game, with an egg already locked onto the Day Care man. I believe it has been determined the IV's are generated right when you press A to talk to the IV man right? So I start my game and catch a Wild Pokemon to determine my starting seed, and I find the following:

Seconds: 14
Delay: 600
Offset: 5

Based on that information, by the current method, I would search for a 31/A/A/31/31/B spread at 'x time' and then try to repeat those exact numbers correct? Well what if given my current time, I generated a list of A+B spreads and could advance through it until I was 1 'before' my target, so that the next egg I recieved was my target?

Would the Buneary and other NPC's affect and/or advance such list of spreads?

Won't work because wandering NPCs advance the RNG and there is nothing you can do about that.

Pablo, that won't work, because there are moving NPCs in Solaceon Town that advance the RNG on their own, independent from anything you can control.

Also, would it be possible to add a "search adjacent coin flips" feature to figure out where you are (delay/seconds) in relation to where you want to be by flipping coins, entering the sequence into RNG reporter, and having it search through the adjacent spreads for a match? This would be a convenient, quick way to not only see if you hit the proper delay, but also to see how much you missed by.

It's possible and I will see what I can do to make figuring that out a bit easier, but don't you think it may be just as fast to go scent something and find out that way?

EDIT: Hrm, actually I can think of a good way to visualize this. How many flips to you think would be enough to show? Would 10 work? (Not going to be configurable since the flips are going to be in a fixed column grid). With 10 it should be correct 1023:1024. Can everyone live with that?

How would you know that? I reckon with testing this could be determined, but other than that how could you know this?

If I can generate lists and figure out how to advance through them I'd love to try this out, but I dont see how offscreen NPC's could possibly affect the RNG.

They do though.

Save with no NPCs on screen at all (stand north of the daycare man and wait until they are gone). Reset. If the RNG did not work for offscreen NPCs they would never be able to walk back on to the screen.

But they do.

What Method is the Old Chateau Rotom generated by?

Most likely J. Test it out.
 
Thought I might mention something I'd noticed during my egg RNGing:
On certain seeds, and only on those certain seeds (I got some repeats from the same minute), wild pokémon had hold items. It happened twice with two different seeds, each giving me a certain Fearow with a sharp beak or a certain Roselia with a poison barb, and both times I got each respective Fearow/Roselia, they had their items. Seeing as the odds here are pretty astronomical (1/400 on two occasions), there must be something in this. Is there any evidence in the coding for hold items being attached to specific frames?
 
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