I'm using a HO team since reading this. It's gotten me up to 1550s-70s, bouncing around there (on my alt Free Class). I'm not using any screens or even SR though.. Is it for better or for worse you guys think? It does let me beat other HO teams surprisingly easier since they seem hell bent on getting screens/SR up at the start.
I'm having a huge problem with things like Gengar, Latias, or Salamence + Scizor though, which are all real common...
I like to start Hyper Offense with a bang, SR then Explosion is probably the best tactic as most leads today lean towards bulk and a severely injured lead pressures the opponent from switching out or staying in and taking the hit from someone like Salamence or Gyarados.
Personally I like to pack something that bypasses walls, something like CB Salamence or CB Gyarados has got me up the leaderboard quite easily. Softening up things is the key component to hyper offense imo, again, it builds pressure for the opponent to switch out or stay in to take the hit. CB Salamence is the best tool for this as it blows open bulky teams, especially ones who rely on Scizor taking the Outrage. An Adamant CB Outrage is a 2HKO with SR down most of the time, and it practically makes life easier for Gengar to come in and sweep.
Prediction leaves too much up to chance rather than skill, since the less skilled can beat the more skilled. So we, the more skilled, prefer to remove it from the game whenever possible. Heavy offense is a way to do that.
prediction is a skill.. its not for idiots, and good players like prediction... this statement of yours is false!
My style of play is much different, this is the way i soften up things. Its an instant x1.5 boost. Suppose you start DD'ing, and 252 / 252 Def Swampert comes, it can take Outrage pretty well, as suppose to my game plan where it involves Outrage on the spot, and will 2HKO Swampert on the spot as well. My style of play is usually wrecking something, and let the next one wreck it, and not give them time to heal or do whatever. Choice users are key to this, and they provide instant power to overwhelm the opponent.yes, softening things up is key. no, you don't need a cber to do it. name something that can take a 405 attack lo outrage comfortably and ill give you a cookie.
Again, my style is a bit different. Its hit until I die, let the next one come. Scarfers are the problem today for HO, and take it from DD Gyarados, I get the boost and I'm forced to switch out from Rotom, which isn't my libedo. I like games that require minimum prediction and more hurting. CB Gyarados can OHKO Scarf Rotom on the spot / switch, which opens up Lucario sweeps, you get the point, while DD would require a boost and switchthing is, when choosing cbmence or cbgyara or something like that, ask yourself why you wouldnt want just the ddlo version. the ddlo version usually 2hkos the same stuff, and if it doesnt, then the offensive synergy should take care of the rest.
Sometimes it doesnt always have to be prediction. Just outright muscling moves through walls is enogu for me. The magic of choiced iems is the instant boost. with SR down, even a resisted Outrage is enough to 2HKO Scizor, something Life Orb can't. I used Choice to muscle through things and hurt it as much as possible. Afterall that is what offensive is about (imo). Choiced Fire Blast is extremely situational, which is something I will never do. The only time I would resort to that, is identifying the entire team. But taking it from an entire communitie's perspective, I guess most would use Fire Blast, but most players know that you have to use it after analysing the team.first and foremost, the choice item goes away, meaning less prediction, which is the point of this whole idea anyways. secondly, removing the choice item means you can't lose to ddgyara setting up on choiced salamence fire blasts or something.
That could be viewed in another positive manner but from a cb user pespective: "cb versions can ohko checks / walls on the spot in exchange of getting set up afterwards". Meaning I get a kill (accomplishment) but I get set up on. But this is extremely situational, I will always pack checks to what set ups on me. And sometimes choice users overwhelm, the opposition. I try to avoid from choiced attacks with bad coverage, I always lean for Dragon-types. to hit every possibly set-up starters possible. In conclusion, CB is another route to soften up tings. good luck with yo swine fluand the ddlo versions soften up the walls just as well without getting set up on afterwards anyways.
Personaly, I prefer to play Special Hyper Offence to Physical. Simply because I dislike the bog-standard-ness of the teams there. Special HO can be very brutaly effective, blasting down walls. It runs through Stall and Bulky Offence with ease. My team is:
Azelf: Light Screen/Reflect/Stealth Rock/Explosion.
Gengar: Shadow Ball/Focus Blast/HP Fire/Explosion.
Infernape: Nasty Plot/Focus Blast/Flamethrower/Vacuum Wave.
Suicune: Calm Mind/Surf/HP Electric/Ice Beam.
Latias: Calm Mind/ Dragon Pulse/HP Fire/Surf.
Empoleon: Agility/Substitute/Surf/Ice beam.
I find the Special varient to be a lot better. Gengar, Infernape and Suicune are experts at ripping holes in the opponents team, while Latias and Empoleon can easily finish off the opponents team.
CBmence is a great pokemon for heavy offense. It is the one CB pokemon which doesn't have to predict. Dragon claw first turn to lure steels, every time after that I outrage. Even luke can't set up on a cb outrage. Earthquake only if the last pokemon is ttar or gross, fire blast only if the last pokemon is luke scizor. Pretty simple really. I'd rather attack twice with cb outrage than once with ddlo outrage.
Special is better than physical because special attacks in general have much higher base damage, and plus the fact that rotom walls physical teams 5000x harder than latias walls special. And intimidate doesn't make special useless. And bolt-beam+1 filler hits more things super-effectively than physical can hope to manage.
I think you forgot Blissey. Unless you're willing to explode on the pink blob. And even skilled players can predict an explosion coming their way.