How many speed EV's would a + speed nature Electrode that is not holding an item need to outspeed most common leads? I've been having a few troubles with my Electrode set when it is stuck battling a Pokemon that I don't want to explode on (e.g. the opponent switched to a Gengar expecting explosion, or the opponent sent out a steel type lead), so I want to test out some different EV spreads and see if I can maximize Thunderbolt's damage without sacrificing too much speed
Also, which common leads are a major threat to Electrode, assuming Electrode has 252 Speed EV's and a + speed nature? So far, only one I have had trouble with is Choice Scarf Azelf (mind you, being stuck using Thief against an Azelf isn't the WORST thing possible. It is still irritating however, since it prevents me from setting up a screen effectively, and forces me to choose between blowing up, or using thunderbolt). Even Aerodactyl isn't a problem, as the Focus Sash Electrode steals lets it survive the EQ, and gives it the chance to T-Bolt Aerodactyl, set up a screen, or be saved until later to absorb a status move/blow up a major irritant (Although trying to switch in a Pokemon with 1 HP left is difficult due to SR >.>)