At what point does a Gimmick Set lose its title of Gimmick and gain acknowledgement as a powerful set? The following post is what I have written regarding me running Calm Mind Heatproof Bronzong, which I initially ran as a dual screener joke set which turned into a game-winning wonder. Keep in mind this set isn't designed for sweeping early game. It is designed to come out early game, score surprise KO's, then to sweep late game.
When people say I'm stupid for running Heatproof Bronzong, I just know they are ignorant to how useful it is.
Until the opponent becomes aware to the fact that Bronzong is Heatproof, you're basically immune to ground-type moves.
The only times that an opponent finds out about Heatproof are:
1. Your opponent predicts a switch when you come in on a resisted move.
2. Your opponent sets up spikes, and you dont spin them.
3. Your opponent uses a Fire-Type move, which would otherwise kill him anyway.
But with all this, he still takes a good chunk from fire attacks. That is why I invented this set:
Bronzong w/ Leftovers
Modest Nature, 252 SpA, 252 HP
Heatproof
Calm Mind
Psychic
Hidden Power Ground
Grass Knot
After one Calm Mind, Bronzong is a beast. The most common switch ins to Heatran are probably Salamence, Heatran, Infernape etc - Things packing a powerful fire move, generally. On the other side, we have pokemon like Swampert to take advantage of it usually not being able to do anything to it. If Hippowdon swaps in to phaze, OHKO it with Grass Knot.
Almost anything all of these former threats can do to Bronzong (Apart from Ground-Type moves) will do pitiful damage. Bronzong does a large chunk (60%-ish I believe) to Salamence with Psychic, one shots Heatran with Hidden Power Ground, one shots Infernape with Psychic, One shots Swampert with Grass knot.
Now, the counters to this set -
Blissey and Skarmory - After 6 Calm Minds, Psychic will do 50-60% before the special defense drop; but if they have Blissey with Seismic Toss you will have a hard time getting it out. Skarmory simply walls this set. Psychic after one Calm Mind does about 35%. If you manage to score a good prediction and HP Ground as he Roosts, you can score a cheap ko... but this is unlikely.
Suicune - If you start even with Suicune, it will win. If both of you have +6/+6, you will do 40%-ish with Grass Knot, which they can stall with RestTalk.
Latias - It can trick you a scarf, which can lead to prediction and switching. If it tricks specs, you can go nuts with Psychic. Latias with CM and Roost is the number 1 counter to this set. If Latias doesn't have CM, this Bronzong beats him though.
Ground Moves - IF THEY KNOW YOU ARE HEATPROOF! If they don't find out, they wont even try to use Earthquake.
Scizor - After one Calm Mind, you can do about 35% to Scizor with Hidden Power Ground, but not before Scizor decides to U-Turn for approx 50% (with Choice Band). If Scizor comes in, unless you can KO it or leave it on quite low hp then switch, unless you know what is going to come in.
I could go on, but these are just a few examples. Opinions, Comments (regarding the original question of what a set needs to be a self-functioning set rather than being 'a gimmick')?
When people say I'm stupid for running Heatproof Bronzong, I just know they are ignorant to how useful it is.
Until the opponent becomes aware to the fact that Bronzong is Heatproof, you're basically immune to ground-type moves.
The only times that an opponent finds out about Heatproof are:
1. Your opponent predicts a switch when you come in on a resisted move.
2. Your opponent sets up spikes, and you dont spin them.
3. Your opponent uses a Fire-Type move, which would otherwise kill him anyway.
But with all this, he still takes a good chunk from fire attacks. That is why I invented this set:
Bronzong w/ Leftovers
Modest Nature, 252 SpA, 252 HP
Heatproof
Calm Mind
Psychic
Hidden Power Ground
Grass Knot
After one Calm Mind, Bronzong is a beast. The most common switch ins to Heatran are probably Salamence, Heatran, Infernape etc - Things packing a powerful fire move, generally. On the other side, we have pokemon like Swampert to take advantage of it usually not being able to do anything to it. If Hippowdon swaps in to phaze, OHKO it with Grass Knot.
Almost anything all of these former threats can do to Bronzong (Apart from Ground-Type moves) will do pitiful damage. Bronzong does a large chunk (60%-ish I believe) to Salamence with Psychic, one shots Heatran with Hidden Power Ground, one shots Infernape with Psychic, One shots Swampert with Grass knot.
Now, the counters to this set -
Blissey and Skarmory - After 6 Calm Minds, Psychic will do 50-60% before the special defense drop; but if they have Blissey with Seismic Toss you will have a hard time getting it out. Skarmory simply walls this set. Psychic after one Calm Mind does about 35%. If you manage to score a good prediction and HP Ground as he Roosts, you can score a cheap ko... but this is unlikely.
Suicune - If you start even with Suicune, it will win. If both of you have +6/+6, you will do 40%-ish with Grass Knot, which they can stall with RestTalk.
Latias - It can trick you a scarf, which can lead to prediction and switching. If it tricks specs, you can go nuts with Psychic. Latias with CM and Roost is the number 1 counter to this set. If Latias doesn't have CM, this Bronzong beats him though.
Ground Moves - IF THEY KNOW YOU ARE HEATPROOF! If they don't find out, they wont even try to use Earthquake.
Scizor - After one Calm Mind, you can do about 35% to Scizor with Hidden Power Ground, but not before Scizor decides to U-Turn for approx 50% (with Choice Band). If Scizor comes in, unless you can KO it or leave it on quite low hp then switch, unless you know what is going to come in.
I could go on, but these are just a few examples. Opinions, Comments (regarding the original question of what a set needs to be a self-functioning set rather than being 'a gimmick')?