That realtive speed thing was more or less a bug anyways. xD
I agree with Jonathan that from all we now about trible battles we probably should conclude that damage calcs are the same as in double battles. The main difference is that the middle pokemon should be able to hit everything 75%. But I can also imagine another scenario: The main innovations of triple battles actually is that positioning counts. Your pokemon on the far right cannot hit the opponents rightmost pokemon and vice versa. Thus, it could also be the case, that multiple target moves use different percentages for different position. For example: You hit the pokemon right in front of you 100% and the pokemon next to it as well as your partner 75% or something.
It's quite interesting when you consider that with Triple Battles, positioning becomes part of the metagame (the same way the standard metagame has lead and non-lead). Let's think about it:
Running a fast, hard sweeper in the middle seems obvious from what we know. Nothing can last when it's being attacked by three pokemon. Also, that means that supporters and coverage-attackers are on the side. At first thought, we shouldn't expect tanks because even doubles doesn't have much place for them and triples is even faster. But then, for a pokemon on the wings it might always be a better idea to use helping hand then to attack itself (in contrast to doubles, where helping hand can at most achieve the same as attacking twice with the same attack). Possibly, there'll be wingmen staying the whole battle using helping hand and other support stuff.
But whatever, the idea is that once people tend to have their left pokemon supporting and their right pokemon aiding in offense, you can play an "anti-lead" setup by having them switch places. That's quite interesting IMO.
I agree with Jonathan that from all we now about trible battles we probably should conclude that damage calcs are the same as in double battles. The main difference is that the middle pokemon should be able to hit everything 75%. But I can also imagine another scenario: The main innovations of triple battles actually is that positioning counts. Your pokemon on the far right cannot hit the opponents rightmost pokemon and vice versa. Thus, it could also be the case, that multiple target moves use different percentages for different position. For example: You hit the pokemon right in front of you 100% and the pokemon next to it as well as your partner 75% or something.
It's quite interesting when you consider that with Triple Battles, positioning becomes part of the metagame (the same way the standard metagame has lead and non-lead). Let's think about it:
Running a fast, hard sweeper in the middle seems obvious from what we know. Nothing can last when it's being attacked by three pokemon. Also, that means that supporters and coverage-attackers are on the side. At first thought, we shouldn't expect tanks because even doubles doesn't have much place for them and triples is even faster. But then, for a pokemon on the wings it might always be a better idea to use helping hand then to attack itself (in contrast to doubles, where helping hand can at most achieve the same as attacking twice with the same attack). Possibly, there'll be wingmen staying the whole battle using helping hand and other support stuff.
But whatever, the idea is that once people tend to have their left pokemon supporting and their right pokemon aiding in offense, you can play an "anti-lead" setup by having them switch places. That's quite interesting IMO.