Benlisted said:
I think several people in this thread have managed to create teams able to counter Rain whilst still being viable - statements about there being less Rain at the top of the ladder allude to this too. Clearly Rain is not uncounterable - however in order to do so it seems that certain other strategies become much less viable, restricting the metagame, and that is the issue. You don't have to over-spcialise to counter Rain, it can be done with the current OU mons, but some of OU becomes very much unviable against Rain.
Thank you, Benlisted. You took the words right out of my mouth.
Surely though - it would be worth testing some of the broken trio or even Swift Swim to see if without that extra speed or say Kingdra Rain would remain such a difficult to counter playstyle? You yourself say that the combo of Speed and the three best Swift Swimmers are the main things which Drizzle makes so powerful. I'm honestly interested in your response to this, I'm not really trying to argue a point.
I don't think that Swift Swim is that broken. Damp Rock is in no way broken in this Gen. Which means that it is the fact that rain is infinite that makes them broken. So if they are only broken because rain is infinite, then it is the fault of the infinite rain.
Is taking a turn to Transform and taking a turn to setup Rain rather than switching in to do the same that different? Admittedly Ditto was awful without Eccentric and Rain was reasonably good, but the analogy is sound in that it illustrates how the setup turn can prove disadvantageous.
Ditto was kind of a bad example due to its absolutely terrible stats. But your point does stand.
Well the metagame has been altered as now permaRain is possible - so under these new conditions it is possible that something like Kingdra is now broken. Yes they themselves have not changed, but the circumstances around them have - what me and some others are suggesting is that it is the sweepers or some aspect of them rather than the circumstances that may be broken.
That's what I was saying earlier. If they are broken in one instance, but not in another, then they aren't broken by their own power. They're broken because of what something else gives them. It's making them be broken, rather than them simply being so. I would say that if the circumsances make something unbearable, then it is the fault of the circumstances. It's only bad in infinite rain. So you're saying that because rain does the dirty work, we should punish those who benefit?
One thing you cannot do with the move RD is U-Turn to get it in instantly, or to set it up for free on a KO. In these circumstances the turn of setup is shaved off. Also - for Drizzle you can a. switch in Politoed and then b. switch to sweeper. Unless running RD on your sweeper and restricting its moveset and maybe item, you had to a. switch in RDer b. use RD c. switch in sweeper. so in that way too it eases the setup of Rain.
I agree that the set-up is much easier with Drizzle.
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I'm not ure what else to say here.
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In any case the latter of the above paragraphs was merely to illustrate the point that without Drizzle Rain will be unviable and vanish from the meta, for those who missed the previous discussion.
It's true that without Drizzle rain becomes much worse. But without knowing what the metagame will eventually look like, it's hard to say that it will disappear forever.
Though as a matter of principle, I'd rather that something intolerable disappear than leave it to tear up the meta.
Indeed - all the above are OUs who you can make a good team from - but the amount of OUs very much useless against Rain is high and I think is what is causing the overcentralisation and the issue - not Rain being inherently broken.
I agree that it is over-centralizing. But that's why many people consider it to be broken. If you do have to run certain pokemon, yes it's over-centralizing, but that points to the fact that it is broken.
By your same argument I could say that Mence was not broken in Gen4. I could say that it made most of OU unviable, but because some pokemon could take it on, it was simply over-centralizing and not broken.
Care to explain why you anticipate Sun to be broken when Rain is absent? I'd be interested to hear your reasons. Admittedly it is much more powerful than a lot of people give it credit for, but since even the OU Dragons and Heatran give it so many issues, it seems that cure-all counters for it are a lot more of a reality than for Rain. I'm also pretty averse to the suggestion that everyone has been waiting to play a metagame more similar to 4th gen OU where weather is solely Sand and Hail, with Sun and Rain having to be cast manually. Why is it that a weather meta seems such a bad idea to you?
Sun actually is pretty boss. Will it broken without rain? I'm not sure. But it could be.
This statement above is one I wish to emphasize. A metagame where Drizzle is absent removes Rain-based strategies as viable ones, for reasons I have explained many times. Admittedly it is tricky to find a solution other than banning Drizzle, but surely if a desirable meta is diverse, then we should place some value on maintaing Rain as a strategy?
It doesn't necessarily remove rain-based strategies. Depending on how the metagame ends up, Damp Rock could have a similar niche to last Gen.
But by removing the best abusers, you pretty much kill offensive rain teams. By removing Drizzle, you pretty much kill rain stall teams. However, more people play rain offense than stall, and Smogon is a place where majority rules.
You could say "What if rain stall would be dominant in the future? What if it will be dominant and you're not giving it that chance?" My response is that what if in Gen6 there is an item that automatically gives Scizor +6 Atk when it holds it? Should we try to formulate our future metagame around that possibility? Of course not. Just as we shouldn't try to work for something that may be popular later this Gen.
Rain as a strategy doesn't exist. Rain as some strategies does exist. And we are going to have to do something about it. Banning Drizzle is one way to do it, although there are others. But the difference is that banning Drizzle is an immediate fix as opposed to potentially allowing more things to go wrong. Not only that, but banning Drizzle appears to be what the greatest number of people want.
Benlisted said:
You most certainly don't need several pokes dedicated to countering it. You do however need several pokes capable of beating its various aspects, which as alphatron says, is the case with any team. The problem arises in that the diversity of the meta is threatened because those pokes not useful against Rain become that much less viable.
Yes. Which is part of the reason why so many are calling for it to be banned.
I concur that with Rain in its current state that is true, and that Rain centralises the meta. However again, if diversity is desirable, then surely some effort should be made to at least see if Rain can be made less overpowering, so it still exists in the meta, but no longer overcentralises it?
We want diversity, but we're not trying to force strategies to work that otherwise don't. Why not ban 5 viable OU's if it will make 6 unviable NU's work in Standard? Because we want the metagame to settle itself out, not to *make* certain strategies work.