Crits are way less than 30% chance and aren't always OHKOs. I don't feel OHKO moves are broken, I just see no reason to have them outside of allowing a noob to take out many of the pokes on your team with little to no prediction or skill. Anything with acceptable speed could just run scarf and have a 30% chance to take out at least 1/6 of your team. How is that something that should be in the meta?lets ban crits noobs can use scarfers to beat u!!!111
Which specific users of OHKO moves do you feel are broken?
Brightpowder's boost is so nominal and outclassed by every other item there is little reason to use them, even if you are a noob. They have an extremely low chance of creating an unfair situation in which a better team will be swept by a worse one. OHKO moves have a significant potential to at least take out one poke with no prediction or skill involved. Things like confuse ray and attract apply only for a few turns, dissipate with switching out, and also have little to no chance of creating an unfair sweep. There you go. I have offered numerous logical points. Now please refute them logically, and not in a way that only answers one point yet supports another of my own points. I would gladly welcome any logical debate, so I invite you all to see if you can truly refute what I am arguing.
Things that aren't broken can also be banned. Having a relatively good chance to take out one or more pokes on an opponent's team blindly and without prediction is by no means a good situation. Read the Characteristics of a desirable metagame. OHKO moves bring an unnecessary amount of luck to the game if players choose to use hem, as well as a strategy that allows for potential wins without any prediction nor actual skill. I'm not saying the evasion items aren't broken because no one uses them, in fact, the opposite is true. People choose not to use them because a 10% chance to sometimes escape unscathed is outclassed in nearly every way by LO, choice items, or Lefties. The amount of luck required to succeed unfairly with them is so immense it is largely inconsequential. I appreciate the actual arguments that you are making. Thank you for that.No one uses Brightpowder. Therefore, it is not broken.
We have never tried OHKO moves in the 5th (or even 4th) gen metagames. You have no evidence they are broken. Only worthless theorymon.
And there is skill involved. You have to be prepared for the fact that 70% of the time you are giving your opponent a free turn. Quite possibly a free substitute as well. You are also giving up a more reliable coverage move that you could be using. The true skill in Pokemon is managing probabilities. A high-risk, high-reward move requires that skill more than anything.
But even if it didn't, not broken = no ban. If you want to say they're broken, either get some evidence that they dominate the metagame or get the fuck out.
Lightning Tiger said:You whatl happen?, this, in the first phase without swift swim people will go like "yeah, this is fun were not getting overwhelmed by these swift swim guys in perma rain anymore, lets just keep it like this and screw all the other phases in the proposal", and that will be that. You really think that if things are fun after the first phase people would want to put through 2 more months of testing?, of course not, people will say its a waste of time.
Then why not start with aldarons, why does aldarons have to be the last resort?, it could be the first one done.As far as Aldaron's proposal go, I definitely believe it is better than banning Drizzle Politoed or blanket ban on abilities. It is by far the least restrictive of the available options. However, that is in the case Perma-Rain fails at Phase 2.
I would rather not allow Kingdra or Ludicolo or Kabutops to be used with Drizzle than to ban them, then you can still let those other pokes like Floatzel or whatever to be used with Drizzle if people want. And also people would still be able to use the those 3 (kingdra, or Kabutops or Ludicolo) on regular old rain dance teams.Banning 2 or 3 of the overpowered Weather abusers are better than Aldaron's proposal, I believe. It is unfair to limit the capacity of other perfectly viable Swift Swimmers (Floatzel and Gorebyss comes to mind) just to keep the weather abusers that are clearly broken by their own merit (typing, movepool, stat distribution). That is why I see fit that if we do not exceed the number (TBD) of Overpowered abusers in Phase 2 that we keep Swift Swim + Drizzle intact by banning the few culprits.
Things that aren't broken can also be banned. Having a relatively good chance to take out one or more pokes on an opponent's team blindly and without prediction is by no means a good situation. Read the Characteristics of a desirable metagame. OHKO moves bring an unnecessary amount of luck to the game if players choose to use hem, as well as a strategy that allows for potential wins without any prediction nor actual skill. I'm not saying the evasion items aren't broken because no one uses them, in fact, the opposite is true. People choose not to use them because a 10% chance to sometimes escape unscathed is outclassed in nearly every way by LO, choice items, or Lefties. The amount of luck required to succeed unfairly with them is so immense it is largely inconsequential. I appreciate the actual arguments that you are making. Thank you for that.
Wasn't the point of banning Evasion-boosting moves and OHKO moves to prevent their use because they unnecessarily create possibly-gamechanging luck when used? There's no real point to saying "well, 70% of the time it does nothing" when there's still a 30% chance of it doing something that turns the game around in the user's favor. Wasn't that why we banned Inconsistent as well (although maybe with a larger %chance of something happening)?
There is a difference between luck and uneccesary luck (ie. Evasion Clause). Also, Sleep is far different from OHKO, and many Politoeds and Ninetales run Hypnosis in any case. Taking out even 1 or 2 pokes with no skill is something that should not exist in an ideal meta. Try to refute thatWhat did I just say about skill? Yes, once in a while you'll get lucky and blast away three of your opponent's Pokemon. Most of the time you have to deal with the fact that you've just wasted a bunch of turns. It requires skill to win consistently with them. And that is what matters.
40% of the time Hypnosis does nothing, while 60% of the time it renders an opposing Pokemon nearly useless. That 40% of the time is enough for people to consider it not worth it. So yes, it is perfectly valid to say "Well 70% of the time it does nothing" because that is, in fact, the downside of the move.
And finally, this silly idea of "unnecessary luck". Luck is a fundamental part of the game. A simple fact that people don't seem to want to accept. A good player makes his own luck, and denying him options for doing that simply because you don't like them is what is truly anti-competitive.
Not at all. Especially when your opponent would be a Politoed locked into Hypnosis or a Ninetales, and sleep only lasting 3 turns means that you either wake up when they switch or the turn afterWith the new sleep mechanic, the Pokemon that's been put to sleep is basically dead. But wouldn't exactly compare it to a "OHKO"
There is a difference between luck and uneccesary luck (ie. Evasion Clause). Also, Sleep is far different from OHKO, and many Politoeds and Ninetales run Hypnosis in any case. Taking out even 1 or 2 pokes with no skill is something that should not exist in an ideal meta. Try to refute that
Not at all. Especially when your opponent would be a Politoed locked into Hypnosis or a Ninetales, and sleep only lasting 3 turns means that you either wake up when they switch or the turn after
OH noez! The potential to be set up on for one turn!Alliteratively you could be killed by then because having to switch your Pokemon out automatically means their sleep counter is reset, meaning either you stay in and wake up, or risk being set up on by another Pokemon.
What did I just say about skill? Yes, once in a while you'll get lucky and blast away three of your opponent's Pokemon. Most of the time you have to deal with the fact that you've just wasted a bunch of turns. It requires skill to win consistently with them. And that is what matters.
This quote ruins the tiny bit of credibility you have ever had.OH noez! The potential to be set up on for one turn!
OH noez! The potential to be set up on for one turn!
Mind Reader Sheer Cold Articuno and Lock On / Fissure / Sheer Cold / Spore Smeargle with Focus Sash don't require Luck to guarantee an OHKO.
40% of the time Hypnosis does nothing, while 60% of the time it renders an opposing Pokemon nearly useless. That 40% of the time is enough for people to consider it not worth it. So yes, it is perfectly valid to say "Well 70% of the time it does nothing" because that is, in fact, the downside of the move.
And finally, this silly idea of "unnecessary luck". Luck is a fundamental part of the game. A simple fact that people don't seem to want to accept. A good player makes his own luck, and denying him options for doing that simply because you don't like them is what is truly anti-competitive.
With the new sleep mechanic, the Pokemon that's been put to sleep is basically dead. But wouldn't exactly compare it to a "OHKO"
Also, Luck is Luck. How does one distinguish between the two :I?
Which specific users of OHKO moves do you feel are broken?
Lightning Tiger said:Then why not start with aldarons, why does aldarons have to be the last resort?, it could be the first one done.
Lightning Tiger said:I would rather not allow Kingdra or Ludicolo or Kabutops to be used with Drizzle than to ban them, then you can still let those other pokes like Floatzel or whatever to be used with Drizzle if people want. And also people would still be able to use the those 3 (kingdra, or Kabutops or Ludicolo) on regular old rain dance teams.
You say its unfair to limit the capacity of Floatzel or whoever to keep those guys who are broken in drizzle. Well there you go, they are not broken with just rain dance, and floatzel and those other dudes can still benefit from drizzle.
No pokes need to be banned.
OHKO moves can be used to really punish No Guard users. Machamp ruining your fun? Switch in something faster and hit the OHKO move button.