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Data Prize Claiming Thread (Update 5-09-13)

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ahahahahaha...so I reffed like four battles with a metang in them and got confused.

In that case, I'll take an EC from Metang and put it in Lombre's EC, bringing both to 8/9.

Zarator, you don't get stuff from being DQ'd.

Also, spending 1 TC on a Magikarp

magikarp.png

Magikarp (Harflesnarf) (M)
Nature: Lonely (Adds + to Attack; Subtracts - From Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:

Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80

EC: 0/6
MC: 0
DC: 0/5

Moves:

Splash
Tackle
Flail

Bounce
 
Lyris1035 said:
That was a short Battle, wasn't it?
Athendoros said:
You each get 2 TC, all Pokemon get 1 EC, 2 MC and 1 DC, and 1 KO Counter each to Machop, Snivy, Hell Hound and Mount Doom
Saving Trainer Counters until further notice.
My Pokemon now:
Spr_5b_501.png

Oshawott (*) Oshawatt (F)

EC: 2/9
MC: 0
DC: 3/5

New Attacks: Surf
Spr_5b_447.png

Riolu(*) Auralia (F)

EC: 3/6
MC: 0
DC: 2/5

New Attacks: Aura Sphere
Spr_5b_495.png

Snivy (F)

EC: 2/9
MC: 0 -> 2 -> 0
DC: 4/5 (KO Counter)

New Attacks: Solarbeam
Made Changes.
EDIT: nevermind this, reason: here.
 
Spending two spare TC on this guy.

522.png

Blitzle (Farce) (M)
Nature: Naive (Speed increased by 1.15x rounded up and accuracy increased by 16% (88^2/500 rounded up); Special Defense decreased by one rank)

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats: 45/60/32/50/32-/76+

HP: 90
Atk: **
Def: **
SpA: **
SpD-: * (-)
Spe: 88 (+)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Ability 1: Lightning Rod: (innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 2: Motor Drive: (innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 3: Sap Sipper (DW, not yet unlocked, innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark

Me First
Screech
Double Kick

Protect
Hidden Power (Ice, 7)
Double Team
 
Time to go shopping.

I have 6 AC. I'm going to use one as an EC for my Budew, putting it at 3/9. I'm then going to use 2 as an MC and teach it Hidden Power Ground (6).
I'll spend another 2 and put them in my Duskull's EC, making it 2/9.
I'll use my last one as a MC for my Numel and spend it on Earth Power.

I have 5 Ref Tokens to use. I'll use 4 as MCs for my Bronzong, teaching it Reflect and Light Screen.

I have 9 TC. I'm going to buy a Munchlax, for 4 TC.
446.png

Munchlax (M) - Oliver
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)

EC: 0/6
MC: 0
DC: 0/5

Moves:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Selfdestruct
Zen Headbutt

Ice Beam
Thunderbolt
Flamethrower
I'll get a Remoraid, for 2 TC.
223.png

Remoraid (M) - Shinon
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Types: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-)

EC: 0/6
MC: 0
DC: 0/5

Moves:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy

Acid Spray
Rock Blast
Water Spout

Psychic
Flamethrower
Waterfall
And I will spend another 2 TC on a Monohm.
Monohm.png

Monohm (F) - Ilyana
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Types: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Heal Bell
Hydro Pump
Signal Beam

Hone Claws
Thunder
Fire Blast

I now have 1 TC and 1 Ref Token remaining.
 
I am spending 2 of my 4 TC on this:
147.png

Dratini [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shed Skin
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Ability 2: Marvel Scale (DW)
Type:Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (50/1.15=43.48)

EC: 0/9
MC:
0
DC:
0/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail

Dragon Dance
Dragon Pulse
Extreme Speed

Ice Beam
Thunderbolt
Flamethrower

I am spending 1 of my 3 RC to get it Aqua Tail from level up.
 
I get 6 RC from this
http://www.smogon.com/forums/showthread.php?t=3448260

I'll spend 1 of them on the EC for Lemon (Joltik)

that brings her up to
6/6 EC
5 MC
3/5 DC

this means that she evolves!

she gains no new level up moves, but I will spend 3 of her MC on Thunder (BW TM) and Signal Beam (BW level up)

this brings her to this
596.gif

Lemon (F) Galvantula (*)

Type:

Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:

Compoundeyes (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

EC: 6/6
MC: 2
DC: 3/5

Nature:

Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)

HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 124 (108 x 1.15) (+)


Attacks

String Shot(*)
Leech Life(*)
Spider Web(*)
Thunder Wave(*)
Screech(*)
Fury Cutter(*)
Electroweb(*)
Bug Bite(*)
Gastro Acid(*)

Cross Poison(*)
Faint Attack(*)
Disable(*)

Thunderbolt(*)
Energy Ball(*)
Hidden Power(Ice, 7) (*)
Bug Buzz
Signal Beam
Thunder

I'll also spend 2 of those RC on Cello (Snivy) DC
0/9 EC
0 MC
2/5 DC

this leaves me with 3 RC
 
Claim (new plus extension)

Claiming from these two battles.
Steampowered said:
Lyris1035: A loss and 2 TC
Auralia: 1EC, 2MC, 1DC
Oshawott: 1EC, 2MC, 1DC, 1KOC
Zorroa: 1EC, 2MC, 1DC, 1KOC
Athendoros said:
You each get 2 TC, all Pokemon get 1 EC, 2 MC and 1 DC, and 1 KO Counter each to Machop, Snivy, Hell Hound and Mount Doom
I now have 4 TC, I'll save them. my Pokemon Team now (Already approved moves are no longer formatted.):
570.png

Zorua (*) Zorroa (F)

EC: 2/6
MC: 0 (3 from KO Counter)

Attacks:
Scratch (*)
Leer (*)
Pursuit (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Scary Face (*)
Taunt (*)
Foul Play
Night Daze

Dark Pulse (*)
Extrasensory (*)
Snatch (*)
Sucker Punch

Hone Claws (*)
Shadow Ball (*)
Snarl (if Valid) (*)
Aerial Ace
502.png

Dewott (*) Futachimaru (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

EC: 4/9 (KO counter)
MC: 0 -> 2 -> 0
DC: 3/5

Stats:
Nature: Naughty
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60

Attacks:
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)
Aqua Jet
Encore
Aqua Tail

Water Pledge

Air Slash (*)
Brine (*)
Night Slash (*)

Ice Beam (*)
Rain Dance (*)
Scald (*)
Swords Dance
Surf
X-Scissor
Spr_5b_447.png

Riolu(*) Auralia (F)

EC: 4/6
MC: 3 left to spend (3 from 1 battle with KO counter + 2 from other battle)
DC: 3/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Copycat
Nasty Plot

Agility (*)
Bullet Punch (*)
Vacuum Wave (*)

Brick Break (*)
Work Up (*)
Swords Dance (*)
Attract
Drain Punch (Past TM)
Spr_5b_495.png

Snivy (F)

EC: 2/9
MC: 0 -> 2 -> 0
DC: 4/5 (KO Counter)

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade
Giga Drain

Grass Pledge

Mirror Coat
Captivate
Sweet Scent

Attract
Protect
Aerial Ace
Solarbeam
*gulp* I definitely do never want to receive an infraction nor a ban.
 
Buying a mixed Dratini. Coolio.

147.png

Dratini [Soba] (Male)

Nature: Lonely (+ Attack, - Defense)

Type: Dragon
Dragon: (Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) (Innate)
: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
Nature: Lonely
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Dance
Extremespeed
Dragon Rush

Waterfall
Thunderbolt
Fire Blast
 
Not really a prize claim, but Tormeldon evolved in this battle. Note that this happened before the new mid-battle evolution regulations came in. It takes into account the bonuses gained from entering the battlefield.
323.png

Camerupt Tormeldon (M)
Nature: Quiet

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)

EC: 6/6
MC: 2
DC: 2/5

Abilities:
Magma Armour: (Innate) This Pokemon has a heated armour that makes it incapable of being frozen.

Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down

Ancientpower
Heat Wave
Mud Bomb

Sandstorm
Flamethrower
Protect
Will-O-Wisp
EDIT:
417.png

Mono-Electric-Pachirisu Threadshot (M)
Ability: Quiet

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 82 (-)

EC: N/A
MC: 0
DC: 0/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Volt Absorb (DW): (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Attacks:
Growl
Bide
Quick Attack
Charm
Spark
Endure
Swift
Electro Ball

Charge
Iron Tail
Rollout

Thunderbolt
Thunder Wave
Volt Switch

NOTE: Strikeouts are intentional as this is meant to only know Electric-Type moves
 
Claiming from my battle with Lyris, reffed by Steampowered:
Terrador14: A win and 2 TC

Safari: 1EC, 2MC, 1DC, 1KOC
Beau: 1EC, 2MC, 1DC, 1KOC
Mia: 1EC, 2MC, 1DC, 1KOC

Safari's the Happiny's KOC is going into EC, and her 2 MC will buy Toxic.
Beau the Bulbasaur's KOC is going into EC, and his 2 MC will buy Substitute.
Mia the Minccino's KOC is going into DC, and her 2 MC will buy Double Team.

Finally, with the 2 TC I recieved from this bout, I will buy this little gem:
Nohface.png

Nohface [Mask] (Male)
Nature: Jolly
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SAtk: Rank 0 (-)
SDef: Rank 3
Speed: 12 (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Yawn
Meteor Mash
Flail

Substitute
Protect
Taunt
 
Finally decided on what I want for my 2 remaining TCs...

A JOLTIK!

595.png

Spritz Joltik (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: **
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


Attacks:

String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Disable
Rock Climb
Cross Poison

Rain Dance
Struggle Bug
Energy Ball

Again, I prefer the stars for aesthetics, if this is a problem, let me know, and thanks in advance.
 
Claiming from this match.
I get 2 TC, bringing me to 5

Metang gets 1 EC, 2 MC, 1 DC and a KOC which goes to EC (evolving him!)

Spr_5b_376_s.png

Metagross [Hephaestus] (Genderless)
Nature: Careful (+1 SpD, -1 SpA)

Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70

EC: 9/9
MC: 0 (used the 2 MC for Agility and Hammer Arm)
DC: 4/5

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Agility
Hammer Arm

Zen Headbutt
Iron Head
Iron Defense
Refresh (Event Move)
Ice Punch
 
Claiming from this: http://www.smogon.com/forums/showthread.php?t=3449114

Mask the Nohface gets 1 EC, 2 MC, and 1 DC; I use the 2 MC to buy Shadowstrike and Fake Out. With the 2 TC, I'm purchasing a Pilcowatt:

plicowattsprite.png

Pilcowatt [Bubba] (Male)
Nature: Modest
Type:
Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SAtk: Rank 3 (+)
SDef: Rank 1
Speed: 95

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Muddy Water
Signal Beam
Whirlpool

Thunderbolt
Ice Beam
Substitute

Sorry about fighting with an unapproved mon - *hopefully* there wasn't anything wrong with it.

Since nothing is approved yet, I'mma go ahead and splurge my 5 BT and my 7 RT to pump up Pilcowatt. The 5 BT goes into EC, leaving it with a total of 5/6. Next, I pump the 7 RT into MC, and with those MC buy Toxic, Hidden Power Grass 7, and Thunder Wave, leaving it with 1 leftover MC. Bubba is now as follows:

plicowattsprite.png

Pilcowatt [Bubba] (Male)
Nature: Modest
Type:
Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SAtk: Rank 3 (+)
SDef: Rank 1
Speed: 95

EC: 5/6
MC: 1
DC: 0/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Muddy Water
Signal Beam
Whirlpool

Thunderbolt
Ice Beam
Substitute
Toxic
Hidden Power Grass 7
Thunder Wave
 
Claiming from the same match.

I get 2 RC, both of which go into Happiny's EC.
It evolves into Chansey!!!
113.png

Chansey Demolition (Female)
Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Attack)

Typing:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer: (DW)This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed..(DW)

Stats:

HP: 140
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 50

EC 4/9
MC 0
DW 2/5

Moves:

Pound
Charm
Copycat
Refresh
Sweet Kiss
Defense Curl
Growl
Tail Whip
Softboiled
Double Slap
Minimize
Sing
Bestow

Toxic
Thunder Wave
Echo Voice
Sing
Seismic Toss

Counter
Aromatherapy
Helping Hand

It learns: Defense Curl, Growl, Tail Whip, Softboiled, Double Slap, Minimize, Sing and Bestow through level up.
4 MC are spent on Sing and Seismic Toss.
 
I'm sick of Hoarding TC/Not having enough Pokemon to roleplay with, So I'm buying some new dudes.
116.png

Horsea(*) [Kappa] (Female)

Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 51 (-15%)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble(*)
Smokescreen(*)
Leer(*)
Water Gun(*)
Focus Energy(*)
Bubblebeam(*)
Agility(*)

Splash
Outrage(*)
Signal Beam(*)
Disable(*)

Surf(*)
Hidden Power (Electric Six 7)(*)
Ice Beam(*)
Poliwag(*) [Nu] (Male)

60.png



Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 77 (-15%)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Attacks:
Water Sport(*)
Bubble(*)
Hypnosis(*)
Water Gun(*)
Doubleslap(*)
Rain Dance(*)
Body Slam(*)
Bubblebeam(*)

Splash
Encore(*)
Endure(*)
Endeavour(*)

Surf(*)
Psychic(*)
Dig(*)
Cubone(*) [Rho] (Male)
Occasionally goes by alternate nickname "Boner"

104.png


Nature: Brave (+Atk, -Spe)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-15%)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club(*)
Growl(*)
Tail Whip(*)
Headbutt(*)
Leer(*)
Focus Energy(*)
Bonemerang(*)
Rage(*)

Belly Drum(*)
Detect(*)
Skull Bash(*)

Smack Down(*)
Aerial Ace(*)
Fire Blast(*)
 
Claiming from this match.
AlphaJolt:2 TC, brings me to 7
.Hades:1 Ec, 2 Mc, 1 Dc(useless), 1 KO-->EC buying Shadow Ball and Dark Pulse (lvl up)
.Ares: 1 Ec, 2 Mc, 1 Dc, 2 KO-->MC (6 total) buying Toxic, Protect, and Light Screen (TMs)
.Heracles:1 Ec, 2 Mc, 1 Dc, 1 KO-->MC (4 total) buying Bulk Up and Toxic (TMs)
.Hermes:1 Ec, 2 Mc, 1 Dc (6 Total) buying Safeguard and Hyper Beam (lvl up) and Draco Meteor (Tutor) (1 MC remaining)

Hades:
EC: 2/9
MC: 0

Ares:
EC: 3/6
MC: 0
DC: 3/5

Heracles:
EC: 5/9
MC: 0
DC: 4/5

Hermes:
EC: 7/9
MC: 1
DC: 5/5 now unlocked!

Buying Athena the Togepi, bringing me back to 5 TC.
175.png

Togepi [Athena] (F)
Nature: Modest
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 0 (-1)
Def: Rank 3
SpA: Rank 3 (+1)
SpD: Rank 3
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Attacks:
*Growl
*Charm
*Metronome
*Sweet Kiss
*Yawn
*Encore
*Follow Me
*Bestow

*Nasty Plot
*Extrasensory
*Morning Sun

*Shadow Ball
*Flamethrower
*Grass Knot
 
Claiming from http://www.smogon.com/forums/showthread.php?t=3448387 and http://www.smogon.com/forums/showthread.php?t=3448433.

From the first:

Dummy007: 2 TC
.Hermione: 1 EC, 2 MC, 1 DC
.Ginny: 1 EC, 2 MC, 1 DC
.Dobby: 1 EC, 2 MC, 1 DC, 2 KO
.Severus: 1 EC, 2 MC, 1 DC


Hermione (Riolu) is upgraded to:

EC: 2/6
MC: 2
DC: 2/5

I'll use the MC to purchase Shadow Claw (BW TM), leaving her with 0 MC.

Ginny (Solosis) becomes:

EC: 1/9
MC: 2
DC: 1/5

The MC are going towards Future Sight and Psychic (both BW Level-Up), leaving her with 0 MC.

Dobby (Plicowatt) advances to:

EC: 2/6
MC: 2
DC: 2/5

I'll toss both KOC into EC, making his EC 4/6. The MC will be saved for the time being.

Finally, Severus (Gastly) progresses to:

EC: 1/9
MC: 2
DC: 1/5

The MC are going towards Will-O-Wisp (BW TM), leaving him with 0 MC.

The 2 TC are being used to capture:

328.png

Trapinch [Mormon] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)
Typing: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 5(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bite
Sand-Attack
Faint Attack
Sand Tomb

Earth Power
Focus Energy
Signal Beam

Earthquake
Double Team
Rock Slide

From the second battle, I claim 6 RC. I'll put the first four in Hermione's (Riolu's) EC, causing her to evolve!

448.png

Lucario [Hermione] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Typing: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 2(-)
Spe: 90

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound

Blaze Kick
Circle Throw
Vacuum Wave

Attract
Focus Blast
Swords Dance

The other 2 RC go towards Dobby's (Plicowatt's) EC. Combined with what he got from the other battle, he evolves as well!

frontnormal-mkrilowatt.png

Krillowatt [Dobby] (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Typing: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 2
DC: 2/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Imprison

Counter
Me First
Signal Beam

Ice Beam
Thunderbolt
Scald
Toxic

Now I'll spend his 2 MC on Volt Switch and Heart Swap (both BW Level-Up), leaving him with 0 MC.
 
Claaaaaaaaaaiming.

http://www.smogon.com/forums/showthread.php?t=3448772


shadowbone66: 2 TC
  • Leslie the ZWEILOUS: 1 EC, 2 MC: Used to buy Dragon Tail, Outrage, and Hyper Voice
  • Raptor the SCRATCHET: 1 EC, 2 MC,1 DC, 1 KOC: Used to buy Bulk Up and Superpower, KOC is MC
  • Paul the SLOWPOKE: 1 EC, 2 MC, 1 DC, 1 KOC: KOC used as MC, used to buy Ice Punch
Oh yeah, and Leslie evolved into a Zweilous during battle.
634.png

Zweilous [Leslie] (Female)
Nature: Naive
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Abilities:
Ability 1: Hustle(Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.


Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (lowered by nature)
Spe: 67 (boosted by nature, 6.4% flat accuracy boost)

EC: 3/9
MC: 2

Attacks:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Rush
Hyper Voice
Outrage

Fire Fang
Thunder Fang
Dark Pulse

Work Up
Substitute
Return
Taunt
Dragon Tail
 
I'll claim my 6 RC here and do some stuff with it

3 RC --> EC for Turvy --> 8/9
634.png

Zweilous(*) Turvy (F)

Type: Dark/Dragon
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Hustle
  • Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Nature: Hasty (A 15% increase in Base Speed [Rounded Up] and a +5.28% increase in Accuracy on this Pokemon's attacks; Defense reduced by *)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 67 (58x1.15^) (+)

EC: 5/9
MC: 4

Attacks:

Double Hit
Tackle(*)
Dragon Rage(*)
Focus Energy(*)
Bite(*)
Headbutt(*)
Dragonbreath(*)
Roar(*)
Crunch(*)
Dragon Pulse
Outrage

Dark Pulse(*)
Earth Power(*)
Screech(*)

Taunt(*)
Thunder Wave(*)
Work Up(*)
Substitute
3 RC --> EC for Crumbles --> 7/9
112.png

Rhydon(*) Crumbles (M)

Type: Ground/Rock
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Lightningrod, Rock Head
  • Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Reckless (LOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 4/9
MC: 0
DC: 3/5

Attacks:

Horn Attack(*)
Stomp(*)
Tail Whip(*)
Fury Attack(*)
Scary Face(*)
Rock Blast(*)
Earthquake
Megahorn

Counter(*)
Crush Claw(*)
Swords Dance(*)

Toxic(*)
Protect
Dig(*)
Sandstorm
Rock Polish(*)
 
claiming from here http://www.smogon.com/forums/showthread.php?t=3448433&page=2

Twinkletoes uses the two MC + the KOC to buy magnet rise the previous gen move tutor
Queen will use the two MC + KOC to buy the egg move Twister

tyrogue.gif



Tyrogue [Lynchies] (F) (*)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage and Lowers Satk by 1)

Personality: A fun loving tomboy who is the other half of the "twins," she loves to make new friends, unless of course they might harm Moar Hugs. In which case they will receive a High Jump Kick to their face or if male.... Where the sun doesn't Shine."

Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities: Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn
Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round
[DW locked] Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40 (+)

EC: 5/6
DC: 3/5
MC: 1

tackle
helping hand
fake out
foresight

counter
hi jump kick
pursuit
mach Punch

double team
bulk up
earthquake

Lynchies evolves =D (moves gained are in bold)
107.png

Hitmonchan [Lynchies] (F) (*)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage and Lowers Satk by 1)

Personality: A fun loving tomboy who is the other half of the "twins," she loves to make new friends, unless of course they might harm Queen. In which case they will receive a High Jump Kick to their face or if male.... "Where the sun doesn't Shine."

Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilites

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

[DW locked]
Inner Focus: (innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

EC: 6/6
DC: 3/5
MC: 1


Stats
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)


Revenge
Comet Punch
Agility
tackle
helping hand
fake out
foresight
bullet Punch
feint

counter
hi jump kick
pursuit
mach Punch

double team
bulk up
earthquake

Then going to use the one existing MC along with the 2 MC and 1 KOC to buy him the following: (all are B/W Level up)

Ice Punch
Fire Punch
Focus Punch
Detect

This leaves him with 0 MC
 
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