OK, just keeping this post for some cleanup purposes. I'll list the mons that I have right now here...
Mons(2 more needed!)
yaya0(Route 101):
@TM13IceBeam:
You get the starter Mudkip. Mudkip likes stealing things (including post 10,000) so it must learn Dive so it can get away faster.
Treadshot(Route 102):
Damn. Was hoping to see you suicide your Gardevoir. Oh well. Take the same Gardevoir, but without the dying part. You now have to chuck out 1 TM for each gym you beat, plus the one the Leader gives you. That is all.
TalkingLion(Fiery Path):
@TM13IceBeam You get a Torkoal, who must be caught in the Fiery Path. It must solo Maxie on the top of Mt. Chimney. It must also always solo your rival's starter. As soon as it is sent out it must immediately use a move to boost its defenses (Curse, Iron Defense, or Amnesia) as it is afraid of fainting. Have it solo either 3 Pokemon of 2 E4 members, or 2 Pokemon of 3 E4 members.
I still need 1 more for my XD Scramble
Ubiquitous(Route 110 I assume? 210 is Sinnoh.)
Alright, I get a scramblemon named after me, so i'd better make him awesome.
You get Ubiquitous the Electrike. He's very vocal, so he must have at least two moves that involve sound (Read: Howl and Roar). He's also pissed off that his coverage sucked in Gen 3, so he must also have Hidden Power. Last move is your choice.
EDIT: Also, to evolve he must solo Flannery, to show his hate for not getting fire moves this gen.
MOAR EDIT: Sorry, you'll catch him at Route 210.
Good Luck!
Bob(Route... 113? idk)
Catch a Spinda in the route where there are Spinda. Spinda is a drinker, so it can only be healed with potions, not the pokemon center. Every time you want to use a pokemon center, you must first heal Spinda up to full health with potions. It can only know moves that cause confusion, either as their affect, to the user, or as a side affect.
SB(Shoal Cave)
IceBeam, I give you Snorunt! This Snorunt must be caught at Shoal Cave. It must learn Ice Beam from TM, not level up. This Snorunt is very colorful, so it must have four different typed moves. To evolve, it must solo 10 pokemon using moves that are not very effective against them, nothing else. EX: Soloing a Vulpix using IceBeam. Have fun!
P.S. My name has like 12 letters in it, so NN'ing it after me wouldn't be such a good idea, you can name it after yourself if you want.
(obvious ref to avatar is obv)
Zapi(Route 102. Actually, because of Treadshot, I'm not really interested in accepting this, but since I wasn't clear with the rules, you are safe!)
TM13, you have Zapi the (female) Seedot, who must be caught at Route 102. You may not teach her any TM/HM moves until she evolves into Nuzleaf. Upon evolution, she must learn Bullet Seed (TM09) and Faint Attack as soon as possible, and keep both of these moves. Zapi can only evolve into Shiftry after soloing all of any one gym leader's pokémon, and one other gym pokémon from a different gym leader (as well as learning both Bullet Seed & Faint Attack). Once she reaches her final evolution stage, she can use whatever moves you'd like.
(And yes, it HAS to be a she. Good luck~)
pokemagnificent(I'm assuming the route after Rustboro, since IIRC that's the only place where you get Skitty)
TM13IceBeam, grab a female Skitty. She dislikes all violence as a Skitty amd thus can only gain levels via switching and exp share. When she becomes a Delcatty she wants to become the girliest girl. She thinks winoa is the girliest girl she must solo her to become said girly girl.
Newby(The Desert, that's where you can only catch Trapinch)
@TM13IceBeam: You get Newby n0Ob (zero then o) the male Trapinch. It represents me in my former days, so it must learn moves that are super-effective against its weaknesses ASAP and it cannot have any non-attacking moves. It must be the lowest level of all Scramblemons.
(p.s. I used Trapinch ingame once and truth be told, I was extremely pissed. Flygon was even harder to train than Shelgon. x_x
Skwog(Rustboro City)
@IceBeam
You get an Anorith. It must learn and keep Fury Cutter and Ancientpower. To evolve, participate in and survive all of the gym battles inside the Mossdeep Gym. Must solo Sydney using only Fury Cutter.
EDIT: Will post an update on my SoulSilver Scramble at some point today.
Togelover, I checked your challange, and unfortunately I'll have to reject it. I'm not using the rod in any way, and I don't want to train a Magikarp all the way after Norman.
UPDATE: IAR and auramaster were the last 2 accepted.
auramaster(Shoal Cave, I'm ignoring standard nuzlocke convention since there's already a precedent(the one where you are to catch only 1 mon/route))
@TM13IceBeam, take a Spheal from Shoal Cave. It can only know STAB moves, and cannot battle unless it's holding TM13.
Its_A_Random(Granite Cave, see above)
TM13IceBeam, take a Zubat (Granite Cave). It must know & keep Leech Life.
Time to start soon! Thanks for all who had decided to get themselves involved in this thing!