Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this:
Fjalar the Combusken evolves to Fjalar the Blaziken, and uses the 2 KOC as DC, getting to 5/5 and unlocking Speed Boost. He gets Acrobatics as a BW TM with the 2 MC.
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Blaziken Fjalar (M)
Nature: Lonely
Type: Fire/Fighting
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Blaze:(Innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (ulocked):Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5 +
Def: Rank 2 -
SpA: Rank 4
SpD: Rank 3
Spe: 80



9/9 EC
0 MC
5/5 DC

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Flamethrower
Double Kick
Sky Uppercut
Flare Blitz
Fire Punch
Hi Jump Kick

Crush Claw
Counter
Reversal

Rock Slide
Swords Dance
Shadow Claw
Acrobatics

Fafnir the Croconaw goes to 8/9 EC, and stashes his 2 MC.

Thor the Electabuzz uses his KOC as an EC, and becomes Thor the Electivire (9/9 EC), gets to 4/5 DC and gets the moves Earthquake, Rock Slide and Psychic as TM moves (MC 6 -> 0)
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Electivire Thor (M)
Nature: Lonely

Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Motor Drive(Innate):This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Vital Spirit:(Dw Locked)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


HP: 100
Atk: Rank 6 +
Def: Rank 2 -
SpA: Rank 3
SpD: Rank 3
Spe: 95


9/9 EC
0 MC
4/5 DC

Attacks:
Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt

Fire Punch
Ice Punch
Cross Chop

Toxic
Wild Charge
Thunder Wave
Earthquake
Rock Slide
Psychic
Mani the Eevee goes to 1/5 DC and 6/6 EC, becoming Mani the Umbreon. He adds Pursuit as a pre-level 25 move, and buys Faint Attack and Confuse Ray with his MC. He stashes the KOC as a MC

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Umbreon Mani (M)
Nature: Bold (+Def, -Atk)
Type:
Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Synchronize:(Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus (Locked):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

HP: 100
Atk: Rank 2 -
Def: Rank 5 +
SpA: Rank 2
SpD: Rank 5
Spe: 65

EC 6/6
MC 1
DC 1/5

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Pursuit
Confuse Ray
Faint Attack

Detect
Tickle
Wish

Substitute
Shadow Ball
Double Team

Muninn the Murkrow goes to 5/6 EC and 2/6 DC, and gets Fly as a TM move.

Skadi the Sneasel goes to 1/5 DC and 6/6 EC, becoming Skadi the Weavile. She uses her 2 MC to get Night Slash and Metal Claw
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Weavile Skadi (F)
Nature: Jolly (+Spe, - SAtk)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Pressure:This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(Locked)This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 144 +

EC 6/6
MC 0
DC 1/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Metal Claw

Ice Punch
Reflect
Counter

Aerial Ace
Dig
Double Team
 
buying mons time.
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Venonat (Vanden) M
Nature: Modest (+1 SpA, -1 Atk)
Type: Bug / Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Disable
Foresight
Supersonic
Confusion
Poisonpowder
Leech Life
Stun Spore
Psybeam

Toxic Spikes
Rage Powder
Giga Drain

Toxic
Venoshock
Psychic
283.png

Surskit (Thorun) M
Nature: (+1 SpA, -1 Atk)
Type: Bug / Water
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble
Quick Attack
Sweet Scent
Water Sport
Bubblebeam

Hydro Pump
Signal Beam
Mud Shot

Ice Beam
Scald
Shadow Ball

so now my tc is 4.

also claiming 6 ref tokens from here, taking my total to 27.

also claiming from here.
TEA DEMON (L) - 3 TCs
- Meshuggah > 1 EC | 2 MCs | 1 DC

- Khuda > 1 EC | 2 MCs | 1 DC | 1 KOC
- Conchord > 1 EC | 2 MCs | 1 DC | 1 KOC
- Liszt > 1 EC | 2 MCs | 1 DC
- Baroness > 2 MCs | 1 DC | 1 KOC
- Rosetta > 2 MCs | 1 DC | 2 KOCs
so now:
tc = 11
sewaddle = 2/4/2
lileep = 2/2/1 (koc = ec)
ampharos = 9/3/4 (koc = dc)
kricketot = 4/8/4
mawile = 2/2 (koc = dc)
chatot = 2/3 (koc = dc x2)

aaaaaand claiming from here:
You completed 2 battles, so you get 2 TC, 2 BP and 4 HC for Raticate.
tc = 13
bp = 4
raticate's hc will be used as mc, taking him to 6 mc.

4 more ref tokens from here; total's now 31.
 
OK, I have decided that Team Disney Villains isn't quite complete after all. I would like to buy another mon for 2 TC (bringing my TC total to 14): Pete the Makuhita. I will also use 15 of my spare BT (bringing my BT total to 4) to teach Pete the 4th gen tutor moves Magic Coat, Fire Punch, Ice Punch and ThunderPunch, and the egg move Revenge. Here is Pete:

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Makuhita [Pete] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Focus Energy
Sand-Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum

Counter
Focus Punch
Foresight
Revenge (3 BT)

Protect
Rock Slide
Substitute

Fire Punch (3 BT)
Ice Punch (3 BT)
Magic Coat (3 BT)
ThunderPunch (3 BT)

EDIT: Actually, I'll spend 2 more of those BT (bringing my BT total to 2) to teach Ursula the Jellicent and Ratcliffe the Empoleon the move Brine (they both get it by level up).

EDIT: And from this battle hall challenge I claim 4 BT, bringing my BT total up to 6.
 
Claiming from this match

It was overall a somewhat close match. Leech Seed made a big difference in the end, it seems. Claims:

Ragnarokalex:
2 TC
Nidoran, Breezi, and Deino each get 1 EC, 2 MC, and 1 DC.
Nidoran gets 2 KOC

TravelLog:
2 TC
Ferroseed, Riolu, and Prinplup each get 1 EC, 2 MC, and 1 DC.
Ferroseed gets 3 KOC

C$FP gets 6 RT

My TC goes to 23, so I'm spending 6 TC on a batch of Enigma Berries (5 right?). TC is now 17.

Riolu goes to:
EC: 2/6
MC: 0-->2-->1 (learns BW LU Nasty Plot)
DC: 2/5

Ferroseed goes to:
EC: 4/6 (+3KOC)
MC: 0-->2-->0 (picking up BW LUs Iron Head and Explosion)
DC: 1/5

Prinplup goes to:
EC: 8/9
MC: 3-->5-->0 (learns Egg Move Mud-Slap and BW Tutor Water Pledge)
DC: 5/5 (DW Ability Defiant Unlocked!)
 
Using Trainer Tokens from
http://www.smogon.com/forums/showthread.php?t=3449546


Using the 2 trainer counters aquired from this battle to claim a new member of the team.


Croagunk
iaza19059529377200.gif
Vennon (M)

Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
Type: Poison / Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Anticipation, Dry Skin
Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (Dream World LOCKED) : (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-; 50/1.15=43.4)

EC: 0/6
MC: 0
DC: 0/5

Attacks
Astonish*
Mud Slap*
Poison Sting*
Taunt*
Pursuit*
Faint Attack*
Revenge*
Swagger*

Toxic*
Rock Slide*
Hidden Power Ice 7*

Drain Punch*
Me First*
Counter*

-2 TC


As well as this, I think I'm going to help my Chlora (Cacnea) out a bit. I'm using 1 (her final) MC to purchase Sucker Punch[level up](Making Cacnea's MCs 0) to add to her movepool, found here.

Edit: Sorry for the nickname confusion, the Sucker Punch goes to Cacnea.
 
Don't have time to approve, but @ BiGGiE, you have to actually get the evolution approved before you can use it. I should have been more clear about that. Sorry!
 
Woot, two claims, one approval yet again! (not intentional in case an approver is a little upset I am claiming separately so much)
http://www.smogon.com/forums/showthread.php?t=3450289&page=4
C$FP > 4 TCs
- Street Lighter > 1 EC | 2 MCs | 1 DC
- Soul Edge > 3 MCs | 1 KOC
- Electro > 3 MCs | 1 KOC
- Swamp Thing > 3 MCs | 1 KOC
- White Belly > 2 MCs | 1 DC | 1 KOC
- Rocky > 1 EC | 2 MCs | 1 DC | 2 KOCs
Now I have 7 TC.

Street Lighter (Lampent) now has 5 EC, the 2 MC that will be spent on Pain Split (level up), and I will combine the second one with an RT to get it Fire Blast (BW TM). It also has 1 DC now. I will spend 4 RT to evolve it, yay!
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Chandelure [Street Lighter] (Male)
Nature: Timid (+15% Speed, +10% Accuracy (92*92/870=9.73), -1 Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Ability 2: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 3 (DW): Shadow Tag
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92(80*1.15=92)

EC: 9/9
MC: 0
DC: 1/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Shadow Ball
Pain Split

Acid Armor
Clear Smog
Heat Wave

Will-O-Wisp
Energyball
Toxic
Fire Blast

Soul Edge (Bisharp) gets 4 MC (3 MC + 1 KOC), it will learn Low Sweep and Hone Claws (each BW TM), leaving it with 0.

Electro (Magnezone) gets 4 MC (3 MC + 1 KOC). 3 will be used on Shock Wave (old TM), leaving it with 1.

Swamp Thing (Swampert) gets 4 MC just like Magnezone and Bisharp. I will spend 1 on Hammer Arm (level up), the other 3 go to Counter (egg move) and 3 RT on Mirror Coat (egg move).

White Belly (Dragonite) gets 2 MC and 1 KOC (spending all 3 on Hydro Pump, NYPC event), and 1 DC, combining with 2 RT to unlock Multiscale.

Rocky gets 1 EC and 2 KOC being turned into EC, bringing it to 5, evolving it (it also gets a DC giving it a total of 2)! 2 MC plus the 1 MC it already had to get Focus Punch (old TM).
067.gif

Machoke [Rocky] (Male)
Nature: Adamant (+ * to Attack; - * from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 2: No Guard
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Ability 3 (DW): Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45

EC: 5/9
MC: 0
DC: 2/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Cross Chop

Fire Punch
Ice Punch
Thunder Punch

Bulk Up
Earthquake
Brick Break
Focus Punch

Also putting 2 RT into Benedict the Exeggcute's EC, evolving him! It learns several useless moves level up less than 25, also. Well, Psyshock is good.
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Exeggcute [Benedict] (Female)
Nature: Modest (+ to Special Attack, - from Attack)
Type: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Chlorophyll
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Ability 2: Harvest (DW) [unlocked]
Type:Innate
At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 55

EC: 6/6
MC:
0
DC:
5/5

Attacks:

Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
Poison Powder
Sleep Powder
Solarbeam
Seed Bomb
Barrage
Hypnosis
Confusion
Stomp
Psyshock

Ancientpower
Giga Drain
Synthesis

Sunny Day
Telekinesis
Psychic
Light Screen
Energy Ball
I have spent 12 total RT of the 24 (6 RT still awaiting approval) I had, leaving me with 12 RT.
 
http://www.smogon.com/forums/showthread.php?t=3449372&page=3
Battle Hall is bullshit anyways
Lord Jesseus: 2 TC/BP, 4 HC
HC will be MC for Marowak.
He might buy some moves now actually, he has 9 now.
Endure
Stone Edge
Earthquake
9-3-2-2=2 MC left

edit: Also claiming this:
http://www.smogon.com/forums/showthread.php?t=3450248
1 EC and 2 MC for Luxio. Also, I'm pumping in 3 RC as EC to evolve him.
3 MC + 1 KOC = 4 MC for Galvantula
3 MC + 2 KOC = 5 MC for Krillowatt
Buying some moves:

Krillowatt has 5 MC
Low Kick
Blizzard
5-3-2=0

Galvantula has 8 MC
Volt Switch
Hyper Beam
Substitute
Struggle Bug
8-2-2-2-2=0

Luxray has 12 MC
Superpower
Giga Impact
Thunder
Fire Fang
Protect
12-3-2-2-3-2=0

Luxray now looks as such:
405.png

Luxray [Epsilon] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 61 (-)

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks:
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger
Crunch

Double Kick
Ice Fang
Quick Attack
Fire Fang

Toxic
Thunder Wave
Wild Charge
Thunder
Protect
Superpower
Giga Impact

edit again:
http://www.smogon.com/forums/showthread.php?p=3644484#post3644484
6 RC, overcomes the three spent evolving Luxio and gives me a net gain of 3. :D
 
Claiming from this hall challenge:
http://www.smogon.com/forums/showthread.php?t=3449528&page=3

I got 2 TC and 2 BP, storing away for later. I'll put the 4 HC Buzz the Elekid got into its evolution, triggering it to evolve into Electabuzz. I'm gonna pump in the 3 RC from my previous prize claiming post, plus one extra RC into his evolution:


125.png

Electabuzz (Buzz) (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

EC: 8/9
MC: 0
DC: 0/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit(DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen

Cross Chop
Fire Punch
Ice Punch

Wild Charge
Substitute
Brick Break

This leaves me with 2 RC left.
 
This match earns me the following:
- 2 TC
- Charizard gets 3 MC
- Vibrava gets 1 EC / 5 MC
- Bayleef gets 2 EC / 2 MC
- Shieldon gets 1 EC / 3 MC / 1 DC, resulting in 5/5 DC and unlocking Soundproof
- Archen gets 1 EC / 3 MC
- Kecleon gets 3 MC

Wuzzuh? Vibrava is evolving!
330.png

Teh shiz! Myrmeleon evolved into Flygon!

And now for some move learnage:
- Charizard uses 4 total MC to learn Blast Burn (2 MC) and Focus Blast (2 MC)
- Flygon uses his 5 MC to learn Dragon Tail (1), Sandstorm, (1) and Outrage (3)
- Shieldon uses his 3 MC to learn Earthquake (2) and Ancientpower (1)
- Kecleon uses 3 MC to learn Drain Punch
- Archen uses HER 3 MC to learn Head Smash
- Ekans uses her 2 preexisting MC to learn Coil and Gunk Shot
- Porygon uses its 2 preexisting MC to learn Psyshock

My 3 newest Pokemon are now being christened with nicknames as well.
Ekans takes the title Kommander. Porygon is now DELTA. And Tynamo is Livewire.

Uh, this did not get approved (or noticed to the best of my knowledge) in the last approval post that it preceded. Just making sure it gets noticed.
 
Claiming for this miserable excuse for a Battle Hall challenge.

Both HC will go into Sandile's EC.

EC: 0/9 -> 2/9

Then, I'll pump 2 RCs worth of Rare Candy into his bloodstream to evolve him.

EC: 2/9 -> 4/9

What?! Hendrix is evolving!


552.png

Hendrix - Krokorok (M)
Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA)

Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85 (+) (+10% accuracy)

EC: 4/9
MC: 0
DC: 0/5

Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (Innate) (DW): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Moves:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
--------------
Fire Fang
Thunder Fang
Counter
--------------
Bulldoze
Taunt
Stone Edge

RC: 8 -> 6
 
For some reason, my eyes didn't want me to see Flamestrike's disapproval post, sorry about that. With that in mind, let's do it again.

5 TC - Totodile = 3 TC.

158.png

Totodile [Phredd] (Male)
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abililties:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Thrash
Flail
Aqua Jet
Crunch
Mud Sport
Protect
Dig
Waterfall
 
Don't have time to approve, but @ BiGGiE, you have to actually get the evolution approved before you can use it. I should have been more clear about that. Sorry!

Alright then.. Buster is evolving after getting 4/9 EC.

372.png

Buster (*) Shelgon (M)

Nature:
Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type: Dragon

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50

EC: 4/9
MC: 0
DC: 2/5

Abilities:

Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Attacks:

Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Zen Headbutt
Crunch

Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)

Brick Break(*)
Dragon Claw(*)
Rock Slide(*)
Flamethrower

Also since my RC were never approved, claiming 2 RC from here.
 
Claiming from this fight here

Gage the Nidoran
1 EC up to 6
2 MC to spent on Substitute
1 DC up to 3

and 2 KOC to be put into EC up to 8, as well as using my 1 RC to raise DC up to 4 and ill take this opportunity to evolve him into Nidorino:

32.png

Nidoran (Gage) Male
Nature: Mild
Type: Poison: Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle: (Dreamworld)
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. (Dreamworld)


Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65

EC: 8/9
MC: 0
DC: 4/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Disable
Sucker Punch
Counter

Protect
Toxic
Venoshock
Ice Beam
Thunderbolt
Substitute

Kormahs the Deino
1 EC up to 3
2 MC to be stockpiled for later

Ryversha the Breezi
1 EC up to 3
2 MC to be used on Substitute
1 DC up to 2

and 2 TC to me to be stockpiled up to 4 til after my next fight
_______________________________________________________________________

EDIT: since this hasnt been approved yet im gonna claim another fight in here Meow

Gage the Nidoran
1 EC up to 9
2 MC to be saved til after evolution
1 DC up to 5 (DREAMWORLD UNLOCKED)

Kormahs the Deino
1 EC up to 4
2 MC to be stockpiled for later up to 4

and ill take this opportunity since theres been another fight in between (I think) to evolve both of them

34.png

Nidoran (Gage) Male
Nature: Mild
Type: Poison: Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force: (Dreamworld)
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)


Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Thrash
Chip Away

Disable
Sucker Punch
Counter

Protect
Toxic
Venoshock
Ice Beam
Thunderbolt
Substitute
Shadow Ball
Gonna use his 2 MC to learn Shadow Ball

634.png

Zweilous (Kormahs) Male
Nature: Rash
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 58

EC: 4/9
MC: 4

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Crunch
Roar
Double Hit

Dark Pulse
Earth Power
Ice Fang

Draco Meteor

Protect
Thunder Wave
Work Up
Taunt

Ill also gain 2 more tc bringing me up to 6 altho im gonna spend 2 to gain a Remoraid and Chimchar

223.png

Remoraid (Feralyn) Female
Nature: Quiet
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody:(Dreamworld)
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Water Gun
Lock on
Psybeam
Aurora Beam
BubbleBeam
Focus Energy

Water Spout
Rock Blast
Thunder Wave

Flamethrower
Psychic
Protect
390.png

Chimchar (Malspar) Male
Nature: Naughty
Type:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist:(Dreamworld)
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 61

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Thunderpunch
Firepunch
Encore

Dig
Will o Wisp
Acrobatics
 
Claiming 2 TC from this battle

Christine (Dratini) gets 1 EC (2/9), 2 MC (4), 1 DC (2/5) and 1 KO (+1 MC = 5)
*Spend 5 MC in Outrage (1), Ice Beam (2), Thunderbolt (2) leaving her at 0

Isis (Meowth) gets 1 EC (1/9), 2 MC (2), 1 DC (1/5) and 1 KO (+1 MC = 3)

Cicuta (Now Roselia) gets 1 EC (5/9), 2 MC (6), 1 DC (3/5) and 1 KO (+1 MC = 7)
*Spend 6 MC in Petal Dance (1), Aromatherapy (1), Sludge Bomb (2), Shadow Ball (2) leaving her at 1

PS: And apparently 2 RC I got from this one
..
 
Buying two new Pokemon, -4 TC

4.png

Charmander - Scorchstrike (M)
Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 65

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang

Crunch
Flare Blitz
Focus Punch

Dig
Rock Slide
Substitute
158.png

Totodile - Gatorstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 37 (43/1.15v)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash

Aqua Jet
Dragon Claw
Ice Punch

Dig
Rock Slide
Substitute
Also, nature changes:
Heracross: Adamant -> Jolly
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15^, 11% accuracy boost)

Tyranitar: Brave -> Quiet
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (61/1.15v)

EDIT: Hey, look, a match to claim from!
I get 3 TC

Aquastrike the Oshawott gets the usual. These two MC and one of the 2 in storage go towards buying Aqua Jet, Encore, and Hydro Pump, all level-up.

501.png

Oshawott - Aquastrike (M)
Nature: Quiet (Adds one Rank to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (45/1.15v)

EC: 1/9 -> 2/9
MC: 2 -> 4 -> 1
DC: 1/5 -> 2/5

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet
Encore
Hydro Pump

Air Slash
Brine
Night Slash

Taunt
Ice Beam
Scald
Thornstrike the Ferroseed gets the usual plus a KOC, which will go into EC. He'll use 1 MC to grab Ingrain (level-up) and stock the other.

597.png

Ferroseed - Thornstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (10/1.15v)

EC: 0/6 -> 2/6
MC: 0 -> 2 -> 1

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Ingrain

Bullet Seed
Leech Seed
Worry Seed

Toxic
Protect
Payback
Beetlestrike the Heracross gets 2 MC and a DC, plus 2 KOC, which both go into DC. He'll use his MC to grab Reversal and Feint, both level-up.

214.png

Heracross - Beetlestrike (F)
Nature: Adamant (Adds one Rank to Attack; Subtracts one Rank from Special Attack)
Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (+)
SpD: Rank 3
Spe: 85

MC: 0 -> 2
DC: 0/5 -> 3/5

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat
Reversal
Feint
Megahorn

Bide
Double-Edge
Focus Punch

Earthquake
Stone Edge
Swords Dance
Finally, Mindstrike gets 3 MC, which go toward Ice Punch (Past gen tutor). The two MC he already had will go toward Brick Break (BW TM), leaving him with 0.

475.png

Gallade - Mindstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (80/1.15v)

EC: 9/9
MC: 2 -> 5 -> 0
DC: 5/5

Attacks:
Leaf Blade
Night Slash
Growl
Confusion
Double Team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Swords Dance
Psychic
Psycho Cut
Imprison
Hypnosis
Close Combat

Disable
Encore
Shadow Sneak

Ice Punch

Taunt
Thunderbolt
Shadow Ball
Brick Break
Will-O-Wisp
Trick Room
 
I've accumulated 16 RC, and I want to spend some of them to beef up my newly acquired Pokemon, Dunsparce:

206.png

Dunsparce [Flap] (F)

Nature: Brave (+Atk, 15% reduction in Speed, 10% reduction in evasion, 5% increase in accuracy for opponent's attacks).

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

MC: 0
DC: 0/5

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45 / 1.15, rounded)

Serene Grace:
(Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Run Away:

(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (DW):
(Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit

Magic Coat
Trump Card
Rock Slide

Psych Up
Pain Split
Earthquake

I would like to spend 2 RC to buy these level-up moves: Roost, Coil.

I would like to spend 6 RC to buy these B/W TM moves: Thunderbolt, Flamethrower, Ice Beam.

This should leave me with 8 RC left.

EDIT: Are nature changes allowed? If so, I want a nature change for my Garchomp:

Garchomp: Naughty -> Jolly

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 117 (102 * 1.15), 16% accuracy increase (117*117 / 870)
 
Claiming from a battle.

Originally Posted by Fat Flora
Korski (W) - 3 TCs
- Bullshorts > 1 EC | 2 MCs | 1 DC | 1 KOC
- Sucker > 2 MCs | 1 DC | 2 KOCs
- Topsy > 3 MCs |
- Yonderwear > 1 EC | 2 MCs | 1 DC | 1 KOC
TCs go to 6.

Bullshorts goes to 2/6 EC (+KOC), 2 MC, and 1 DC. The 2 MC go towards Protect (BW TM).

Sucker goes to 2 MC and 5/5 DC (+2KOC), unlocking Pressure. The 2 MC go towards Dig (BW TM).

Topsy goes to 3 MC and gets Bide (past gen. TM) with them.

Yonderwear goes to 8/9 EC (+KOC), 2 MC, and 3/5 DC. The 2 MC go towards Substitute (BW TM).
 
Link to battle ishere.

Raiza prepares his final attacks but to no avail; Buster and Grace sweep him up with their own offenses before he even gets a chance to move.

All Pokemon gain 2 MC, 1 EC, 1 DC
Duskull and Grace gain 1 KOC
Buster gains 2 KOC
Trainers recieve 2 TC
I get 6 RC

Stockpiling the 2 TC
Scratchet (Grace): KOC goes into EC. With the MC claiming Hyper Voice (LU) stockpiling the remaining MC. Counters:
EC: 0/6 > 2/6
DC: 0/5 > 1/5
MC: 0 > 2 > 1

Busters KOC goes into EC. Stockpiling the 2 MC. Counters:
EC: 2/6 > 5/6
DC: 3/5 > 4/5
MC: 0 > 2

Desmond stockpiles the MC. Counters equal:
EC: 2/6 > 3/6
MC: 2
DC: 2/5

TC count=7
 
Battle

2 TC, into the pile.
---
ScratchetM.png

Scratchet Raiza (M)
EC: 1/6 (+1 EC)
MC: 2 (+2 MC) > 1
DC: 1/5 (+1 DC)
-Learns Taunt (BW Level-Up)
---
355.png

Duskull Caius (M)
EC: 2/9 (+1 EC, +1 KO Counter)
MC: 2 (+2 MC) > 0
DC: N/A
-Learns Will-O-Wisp & Hex (BW Level-Up)
---
238.png

Smoochum Mobius (F)
EC: 1/6 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 1/5 (+1 EC)
-Learns Grass Knot (BW TM)
---
That's the claim! Until next time...

EDIT: Subway Challenge

Rediamond forgot to give KO Counters, but he told me by VM that my Garchomp gets two. Anyways...
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445.png

Garchomp Choragon (M)
EC: 9/9
MC: 5 (+4 MC, +1 KO Counter) > 0
DC: 5/5 (+2 DC, +1 KO Counter)
-Unlocks Rough Skin
-Learns Aqua Tail (DP Tutor move) & Dragon Tail (BW TM)
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That's all.

DOUBLE EDIT: Battle

4 Ref Tokens, investing 2 into Raiza's EC, & 2 into Mobius' EC. Both have 3/6 EC.
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Now that's all...
 
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