George Eliot said:I'm sure this has been addressed multiple times already, but this argument is just ridiculous. Stealth Rock is a move, not an integral game mechanic. The only reason you view it as being an integral game mechanic is due to its presence on virtually every team, which is due to its incredible power. The metagame is not "supposed" to be centralized around it, any more than it is "supposed" to be centralized around Kyogre, and somehow I don't see anyone arguing that that should be OU. Again, all this argument comes down to is "this is the way we've done things in the past, so we should keep on doing that".
The first thing I’d like for you to understand is that this is
not an argument that is meant to prove stealth rock banworthy or not. It is an explanation for why overcentralization
alone is not a valid argument for a stealth rock ban. You state that stealth rock is a move and not a game mechanic. Yet the move is what activates the concept of entry hazards. I’m not saying that this is a mechanic or not, but it can be viewed as one. Let’s compare this to the move spore. While the move isn’t a mechanic, it activates the mechanic of sleep. And what did smogon do with spore? They implemented a clause to prevent it from becoming overpowering instead of straight up banning the move. Now I’ll talk about your comparison of Drizzle in the metagame. If you look at smogon’s record of bans in bw, you would realize that drizzle was never suspected, except near the very beginning of the metagame, when the metagame itself was created and being defined. Don’t you realize that there was a reason that smogon didn’t just ban drizzle and instead banned tornadus-t, manaphy, and swift-swimmers? The OU council has obviously decided that weather abilities could be seen as an “integral” part of the metagame and decided to nerf weather (similar to sleep clause nerfing sleep) instead of just outright banning it.
When I say this, I’m not necessarily saying that we should keep weather at all costs. On the contrary, I support a weather ban, not for the reason of over-centralization, but because other arguments such have team match-up have convinced me that weather is unhealthy for the metagame.
George Eliot said:The only reason you view it as being an integral game mechanic is due to its presence on virtually every team
Think about this quote both ways, and you will realize that it's a paradox, which is what makes the argument of over-centralization subjective.
If we assume that stealth rock is an integral mechanic, then the importance of this mechanic to the metagame causes centralization.
If we assume that it's not a mechanic, then stealth rock is common because of centralization.
So you don’t believe that stealth rock is an integral game mechanic, and believe that it isn’t supposed to be part of the metagame. That’s fine. However, you have to realize that “integral game mechanic” and “supposed to be” are very subjective terms. Therefore, because other people believe that it is a game mechanic, it means that the argunment of over-centralization
alone cannot be used to ban stealth rock due to how subjective the argument is.
Please realize that I’m only addressing that over-centralization is a weak argument due to subjectivity, and I’m not using it as an argument to ban stealth rock.