I feel this is one of the most underappreciated OMs to exist, and I believe it needs more attention. I've played a couple ORAS games lately and they've been extremely entertaining.
Eevee General said that I couldn't take over and make a new thread yet, but that I could bump with a post describing ORAS changes.
The main thing ORAS brought was an assortment of new mega evolutions, or, in terms of AE, new Pokemon to absorb mediocre abilities. Here are some of my thoughts on ORAS updates:
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Mega Altaria looks incredibly potent, as in OU, perhaps with Download from Porygon-2, a perfectly viable Pokemon on its own that can accept a variety of abilities and still function well.
Mega Diancie would be another good receiver of Download.
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Slowbro and
Audino can donate Regenerator to other Pokemon and mega evolve to become at least somewhat viable. (Audino is a bit of a stretch, but Mega Slowbro could certainly see some use, especially with Refrigerate Kyurem-Black running around.
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Hoopa-U looks incredible in this metagame, as it was during its brief stay in AAA. It can take on something like Sheer Force (which has countless viable donors, like Conkeldurr) and serve as an amazing wallbreaker.
As for some sets I've been using in my few recent battles:
Alakazam @ Alakazite
Ability: Sturdy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Thunder Wave
This combines the functionality of Sash Alakazam and Mega Alakazam, as used in OU, so you can choose not to mega evolve if you'd like to take a powerful hit and hopefully retaliate. (Watch out for rocks, though.) I inherited Sturdy from a Skarmory, passed Alakazam's Magic Guard to a Talonflame with Brave Bird and Flare Blitz, and passed Gale Wings to Skarmory; an excellent trio.
Keldeo @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Focus Blast
- Icy Wind
- Taunt
A nice wallbreaker that is a huge pain for stall. Sheer Force Focus Blast does insane amounts of damage, if it hits (which is a big if). Scald misses out on its infamous burn chance, but has nearly as much power as Hydro Pump with significantly better accuracy. Icy Wind hits a lot of common switch-ins; you sometimes miss the speed drop, but it actually does a decent amount of damage in exchange. Taunt just messes with stall even further.